/** * @file selpart.cpp */ #include #include #include #include #include #include #include #include CMP_LIBRARY* SelectLibraryFromList( EDA_DRAW_FRAME* frame ) { static wxString OldLibName; wxArrayString libNamesList; CMP_LIBRARY* Lib = NULL; int count = CMP_LIBRARY::GetLibraryCount(); if( count == 0 ) { DisplayError( frame, _( "No component libraries are loaded." ) ); return NULL; } wxArrayString headers; headers.Add( wxT("Library") ); libNamesList = CMP_LIBRARY::GetLibraryNames(); std::vector itemsToDisplay; // Conversion from wxArrayString to vector of ArrayString for( unsigned i = 0; i < libNamesList.GetCount(); i++ ) { wxArrayString item; item.Add( libNamesList[i] ); itemsToDisplay.push_back( item ); } EDA_LIST_DIALOG dlg( frame, _( "Select Library" ), headers, itemsToDisplay, OldLibName ); if( dlg.ShowModal() != wxID_OK ) return NULL; wxString libname = dlg.GetTextSelection(); if( libname.IsEmpty() ) return NULL; Lib = CMP_LIBRARY::FindLibrary( libname ); if( Lib != NULL ) OldLibName = libname; return Lib; } extern void DisplayCmpDocAndKeywords( wxString& Name ); int DisplayComponentsNamesInLib( EDA_DRAW_FRAME* frame, CMP_LIBRARY* Library, wxString& Buffer, wxString& OldName ) { wxArrayString nameList; if( Library == NULL ) Library = SelectLibraryFromList( frame ); if( Library == NULL ) return 0; Library->GetEntryNames( nameList ); wxArrayString headers; headers.Add( wxT("Component") ); headers.Add( wxT("Library") ); std::vector itemsToDisplay; // Conversion from wxArrayString to vector of ArrayString for( unsigned i = 0; i < nameList.GetCount(); i++ ) { wxArrayString item; item.Add( nameList[i] ); item.Add( Library->GetLogicalName() ); itemsToDisplay.push_back( item ); } EDA_LIST_DIALOG dlg( frame, _( "Select Component" ), headers, itemsToDisplay, OldName, DisplayCmpDocAndKeywords ); if( dlg.ShowModal() != wxID_OK ) return 0; Buffer = dlg.GetTextSelection(); return 1; } int GetNameOfPartToLoad( EDA_DRAW_FRAME* frame, CMP_LIBRARY* Library, wxString& BufName ) { int ii; static wxString OldCmpName; ii = DisplayComponentsNamesInLib( frame, Library, BufName, OldCmpName ); if( ii <= 0 || BufName.IsEmpty() ) return 0; OldCmpName = BufName; return 1; }