/* * This program source code file is part of KiCad, a free EDA CAD application. * * Copyright (C) 2015-2016 Mario Luzeiro * Copyright (C) 1992-2020 KiCad Developers, see AUTHORS.txt for contributors. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, you may find one here: * http://www.gnu.org/licenses/old-licenses/gpl-2.0.html * or you may search the http://www.gnu.org website for the version 2 license, * or you may write to the Free Software Foundation, Inc., * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA */ /** * @file layer_item_2d.h */ #ifndef _LAYER_ITEM_2D_H_ #define _LAYER_ITEM_2D_H_ #include "object_2d.h" #include struct RAYSEG2D; #define CSGITEM_EMPTY 0 #define CSGITEM_FULL (OBJECT_2D*) ( ( size_t )( -1 ) ) /** * Make solid geometry for objects on layers. * * The operation is in the form (A - B) /\ C * For almost all of the layers it translate something like: * A (a via, a track, pad, polygon), B (a via hole, a THT hole, .. ), * C the board (epoxy) * For layers like Solder mask that are negative: * A ( epoxy ), B( pads, polygons, ..), C=1 * * Some notes: * BODY = PCB_outlines - PCB_holes - (Modules_THT_holes + VIA_THT_holes) * * Plated_vias_and_holes = Tracks.Vias + Modules.PlatedHoles * * Layer.cu = ( Tracks.cu + Modules_Pads.cu + Modules_Graphics.cu + * Layer_zones.cu + PCB_drawings.cu - Layer_VIA_holes ) & BODY * * Layer.Mask = BODY - * (PCB_drawing.Mask + Modules_Graphics.Mask + * Modules_Pads.Mask + Layer_zones.Mask ) * Layer.Paste = (PCB_drawing.Paste + Modules_Graphics.Paste + * Modules_Pads.Paste + Layer_zones.Paste) & BODY * Layer.Silk = (PCB_drawing.Silk + Modules_Graphics.Silk + * Modules_Pads.Silk + Layer_zones.Paste) & BODY * * BODY = A - B /\ 1 * Layer.cu = A - B /\ C * Layer.mask = A - B /\ 1 * Layers.Paste = A - 0 /\ C * Layers.Silk = A - 0 /\ C * * BODY = P - T /\ 1 * Layer.cu = T - H /\ BODY * Layer.mask = BODY - M /\ 1 * Layers.Paste = P - 0 /\ BODY * Layers.Silk = S - 0 /\ BODY */ class LAYER_ITEM_2D : public OBJECT_2D { public: LAYER_ITEM_2D( const OBJECT_2D* aObjectA, std::vector* aObjectB, const OBJECT_2D* aObjectC, const BOARD_ITEM& aBoardItem ); ~LAYER_ITEM_2D(); // Imported from OBJECT_2D bool Overlaps( const BBOX_2D& aBBox ) const override; bool Intersects( const BBOX_2D& aBBox ) const override; bool Intersect( const RAYSEG2D& aSegRay, float* aOutT, SFVEC2F* aNormalOut ) const override; INTERSECTION_RESULT IsBBoxInside( const BBOX_2D& aBBox ) const override; bool IsPointInside( const SFVEC2F& aPoint ) const override; private: const OBJECT_2D* m_objectA; std::vector* m_objectB; const OBJECT_2D* m_objectC; }; #endif // _LAYER_ITEM_2D_H_