/* * This program source code file is part of KiCad, a free EDA CAD application. * * Copyright (C) 2013-2021 CERN * Copyright (C) 2021 KiCad Developers, see AUTHORS.txt for contributors. * @author Maciej Suminski * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, you may find one here: * http://www.gnu.org/licenses/old-licenses/gpl-2.0.html * or you may search the http://www.gnu.org website for the version 2 license, * or you may write to the Free Software Foundation, Inc., * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA */ #include #include using namespace std::placeholders; #include #include #include #include #include #include "pcb_actions.h" #include "pcb_selection_tool.h" #include "pcb_point_editor.h" #include "pcb_grid_helper.h" #include #include #include #include #include #include #include #include #include #include // Few constants to avoid using bare numbers for point indices enum SEG_POINTS { SEG_START, SEG_END }; enum RECT_POINTS { RECT_TOP_LEFT, RECT_TOP_RIGHT, RECT_BOT_RIGHT, RECT_BOT_LEFT }; enum RECT_LINES { RECT_TOP, RECT_RIGHT, RECT_BOT, RECT_LEFT }; enum ARC_POINTS { ARC_CENTER, ARC_START, ARC_MID, ARC_END }; enum CIRCLE_POINTS { CIRC_CENTER, CIRC_END }; enum BEZIER_CURVE_POINTS { BEZIER_CURVE_START, BEZIER_CURVE_CONTROL_POINT1, BEZIER_CURVE_CONTROL_POINT2, BEZIER_CURVE_END }; enum DIMENSION_POINTS { DIM_START, DIM_END, DIM_TEXT, DIM_CROSSBARSTART, DIM_CROSSBAREND, }; PCB_POINT_EDITOR::PCB_POINT_EDITOR() : PCB_TOOL_BASE( "pcbnew.PointEditor" ), m_selectionTool( nullptr ), m_editedPoint( nullptr ), m_hoveredPoint( nullptr ), m_original( VECTOR2I( 0, 0 ) ), m_refill( false ), m_altEditMethod( false ), m_altConstrainer( VECTOR2I( 0, 0 ) ) { } void PCB_POINT_EDITOR::Reset( RESET_REASON aReason ) { m_refill = false; m_editPoints.reset(); m_altConstraint.reset(); getViewControls()->SetAutoPan( false ); m_statusPopup = std::make_unique( getEditFrame() ); m_statusPopup->SetTextColor( wxColour( 255, 0, 0 ) ); m_statusPopup->SetText( _( "Self-intersecting polygons are not allowed." ) ); } bool PCB_POINT_EDITOR::Init() { // Find the selection tool, so they can cooperate m_selectionTool = m_toolMgr->GetTool(); wxASSERT_MSG( m_selectionTool, "pcbnew.InteractiveSelection tool is not available" ); auto& menu = m_selectionTool->GetToolMenu().GetMenu(); menu.AddItem( PCB_ACTIONS::pointEditorAddCorner, PCB_POINT_EDITOR::addCornerCondition ); menu.AddItem( PCB_ACTIONS::pointEditorRemoveCorner, std::bind( &PCB_POINT_EDITOR::removeCornerCondition, this, _1 ) ); return true; } void PCB_POINT_EDITOR::buildForPolyOutline( std::shared_ptr points, const SHAPE_POLY_SET* aOutline ) { int cornersCount = aOutline->TotalVertices(); for( auto iterator = aOutline->CIterateWithHoles(); iterator; iterator++ ) { points->AddPoint( *iterator ); if( iterator.IsEndContour() ) points->AddBreak(); } // Lines have to be added after creating edit points, // as they use EDIT_POINT references for( int i = 0; i < cornersCount - 1; ++i ) { if( points->IsContourEnd( i ) ) points->AddLine( points->Point( i ), points->Point( points->GetContourStartIdx( i ) ) ); else points->AddLine( points->Point( i ), points->Point( i + 1 ) ); points->Line( i ).SetConstraint( new EC_PERPLINE( points->Line( i ) ) ); } // The last missing line, connecting the last and the first polygon point points->AddLine( points->Point( cornersCount - 1 ), points->Point( points->GetContourStartIdx( cornersCount - 1 ) ) ); points->Line( points->LinesSize() - 1 ) .SetConstraint( new EC_PERPLINE( points->Line( points->LinesSize() - 1 ) ) ); } std::shared_ptr PCB_POINT_EDITOR::makePoints( EDA_ITEM* aItem ) { std::shared_ptr points = std::make_shared( aItem ); if( !aItem ) return points; // Generate list of edit points basing on the item type switch( aItem->Type() ) { case PCB_SHAPE_T: case PCB_FP_SHAPE_T: { const PCB_SHAPE* shape = static_cast( aItem ); switch( shape->GetShape() ) { case SHAPE_T::SEGMENT: points->AddPoint( shape->GetStart() ); points->AddPoint( shape->GetEnd() ); break; case SHAPE_T::RECT: points->AddPoint( shape->GetStart() ); points->AddPoint( wxPoint( shape->GetEnd().x, shape->GetStart().y ) ); points->AddPoint( shape->GetEnd() ); points->AddPoint( wxPoint( shape->GetStart().x, shape->GetEnd().y ) ); points->AddLine( points->Point( RECT_TOP_LEFT ), points->Point( RECT_TOP_RIGHT ) ); points->Line( RECT_TOP ).SetConstraint( new EC_PERPLINE( points->Line( RECT_TOP ) ) ); points->AddLine( points->Point( RECT_TOP_RIGHT ), points->Point( RECT_BOT_RIGHT ) ); points->Line( RECT_RIGHT ).SetConstraint( new EC_PERPLINE( points->Line( RECT_RIGHT ) ) ); points->AddLine( points->Point( RECT_BOT_RIGHT ), points->Point( RECT_BOT_LEFT ) ); points->Line( RECT_BOT ).SetConstraint( new EC_PERPLINE( points->Line( RECT_BOT ) ) ); points->AddLine( points->Point( RECT_BOT_LEFT ), points->Point( RECT_TOP_LEFT ) ); points->Line( RECT_LEFT ).SetConstraint( new EC_PERPLINE( points->Line( RECT_LEFT ) ) ); break; case SHAPE_T::ARC: points->AddPoint( shape->GetCenter() ); points->AddPoint( shape->GetStart() ); points->AddPoint( shape->GetArcMid() ); points->AddPoint( shape->GetEnd() ); points->Point( ARC_MID ).SetGridConstraint( IGNORE_GRID ); points->Point( ARC_START ).SetGridConstraint( SNAP_TO_GRID ); points->Point( ARC_CENTER ).SetGridConstraint( SNAP_BY_GRID ); points->Point( ARC_END ).SetGridConstraint( SNAP_TO_GRID ); break; case SHAPE_T::CIRCLE: points->AddPoint( shape->GetCenter() ); points->AddPoint( shape->GetEnd() ); break; case SHAPE_T::POLY: buildForPolyOutline( points, &shape->GetPolyShape() ); break; case SHAPE_T::BEZIER: points->AddPoint( shape->GetStart() ); points->AddPoint( shape->GetBezierC1() ); points->AddPoint( shape->GetBezierC2() ); points->AddPoint( shape->GetEnd() ); break; default: // suppress warnings break; } break; } case PCB_PAD_T: { const PAD* pad = static_cast( aItem ); wxPoint shapePos = pad->ShapePos(); wxPoint halfSize( pad->GetSize().x / 2, pad->GetSize().y / 2 ); if( !m_isFootprintEditor || pad->IsLocked() ) break; switch( pad->GetShape() ) { case PAD_SHAPE::CIRCLE: points->AddPoint( wxPoint( shapePos.x + halfSize.x, shapePos.y ) ); break; case PAD_SHAPE::OVAL: case PAD_SHAPE::TRAPEZOID: case PAD_SHAPE::RECT: case PAD_SHAPE::ROUNDRECT: case PAD_SHAPE::CHAMFERED_RECT: { if( (int) pad->GetOrientation() % 900 != 0 ) break; if( pad->GetOrientation() == 900 || pad->GetOrientation() == 2700 ) std::swap( halfSize.x, halfSize.y ); points->AddPoint( shapePos - halfSize ); points->AddPoint( wxPoint( shapePos.x + halfSize.x, shapePos.y - halfSize.y ) ); points->AddPoint( shapePos + halfSize ); points->AddPoint( wxPoint( shapePos.x - halfSize.x, shapePos.y + halfSize.y ) ); } break; default: // suppress warnings break; } } break; case PCB_FP_ZONE_T: case PCB_ZONE_T: { const ZONE* zone = static_cast( aItem ); buildForPolyOutline( points, zone->Outline() ); } break; case PCB_DIM_ALIGNED_T: case PCB_DIM_ORTHOGONAL_T: { const PCB_DIM_ALIGNED* dimension = static_cast( aItem ); points->AddPoint( dimension->GetStart() ); points->AddPoint( dimension->GetEnd() ); points->AddPoint( dimension->Text().GetPosition() ); points->AddPoint( dimension->GetCrossbarStart() ); points->AddPoint( dimension->GetCrossbarEnd() ); if( aItem->Type() == PCB_DIM_ALIGNED_T ) { // Dimension height setting - edit points should move only along the feature lines points->Point( DIM_CROSSBARSTART ) .SetConstraint( new EC_LINE( points->Point( DIM_CROSSBARSTART ), points->Point( DIM_START ) ) ); points->Point( DIM_CROSSBAREND ) .SetConstraint( new EC_LINE( points->Point( DIM_CROSSBAREND ), points->Point( DIM_END ) ) ); } break; } case PCB_DIM_CENTER_T: { const PCB_DIM_CENTER* dimension = static_cast( aItem ); points->AddPoint( dimension->GetStart() ); points->AddPoint( dimension->GetEnd() ); points->Point( DIM_END ).SetConstraint( new EC_45DEGREE( points->Point( DIM_END ), points->Point( DIM_START ) ) ); break; } case PCB_DIM_LEADER_T: { const PCB_DIM_LEADER* dimension = static_cast( aItem ); points->AddPoint( dimension->GetStart() ); points->AddPoint( dimension->GetEnd() ); points->AddPoint( dimension->Text().GetPosition() ); points->Point( DIM_TEXT ).SetConstraint( new EC_45DEGREE( points->Point( DIM_TEXT ), points->Point( DIM_END ) ) ); break; } default: points.reset(); break; } return points; } void PCB_POINT_EDITOR::updateEditedPoint( const TOOL_EVENT& aEvent ) { EDIT_POINT* point; EDIT_POINT* hovered = nullptr; if( aEvent.IsMotion() ) { point = m_editPoints->FindPoint( aEvent.Position(), getView() ); hovered = point; } else if( aEvent.IsDrag( BUT_LEFT ) ) { point = m_editPoints->FindPoint( aEvent.DragOrigin(), getView() ); } else { point = m_editPoints->FindPoint( getViewControls()->GetCursorPosition(), getView() ); } if( hovered ) { if( m_hoveredPoint != hovered ) { if( m_hoveredPoint ) m_hoveredPoint->SetHover( false ); m_hoveredPoint = hovered; m_hoveredPoint->SetHover(); } } else if( m_hoveredPoint ) { m_hoveredPoint->SetHover( false ); m_hoveredPoint = nullptr; } if( m_editedPoint != point ) setEditedPoint( point ); } int PCB_POINT_EDITOR::OnSelectionChange( const TOOL_EVENT& aEvent ) { if( !m_selectionTool || aEvent.Matches( EVENTS::InhibitSelectionEditing ) ) return 0; PCB_BASE_EDIT_FRAME* editFrame = getEditFrame(); const PCB_SELECTION& selection = m_selectionTool->GetSelection(); if( selection.Size() != 1 || selection.Front()->GetEditFlags() ) return 0; BOARD_ITEM* item = static_cast( selection.Front() ); if( !item || item->IsLocked() ) return 0; Activate(); // Must be done after Activate() so that it gets set into the correct context getViewControls()->ShowCursor( true ); PCB_GRID_HELPER grid( m_toolMgr, editFrame->GetMagneticItemsSettings() ); m_editPoints = makePoints( item ); if( !m_editPoints ) return 0; getView()->Add( m_editPoints.get() ); setEditedPoint( nullptr ); updateEditedPoint( aEvent ); m_refill = false; bool inDrag = false; BOARD_COMMIT commit( editFrame ); LSET snapLayers = item->GetLayerSet(); if( BaseType( item->Type() ) == PCB_DIMENSION_T ) snapLayers = LSET::AllLayersMask(); // Main loop: keep receiving events while( TOOL_EVENT* evt = Wait() ) { grid.SetSnap( !evt->Modifier( MD_SHIFT ) ); grid.SetUseGrid( getView()->GetGAL()->GetGridSnapping() && !evt->DisableGridSnapping() ); if( !m_editPoints || evt->IsSelectionEvent() || evt->Matches( EVENTS::InhibitSelectionEditing ) ) { break; } EDIT_POINT* prevHover = m_hoveredPoint; if( !inDrag ) updateEditedPoint( *evt ); if( prevHover != m_hoveredPoint ) getView()->Update( m_editPoints.get() ); if( evt->IsDrag( BUT_LEFT ) && m_editedPoint ) { if( !inDrag ) { frame()->UndoRedoBlock( true ); commit.StageItems( selection, CHT_MODIFY ); getViewControls()->ForceCursorPosition( false ); m_original = *m_editedPoint; // Save the original position getViewControls()->SetAutoPan( true ); inDrag = true; if( m_editedPoint->GetGridConstraint() != SNAP_BY_GRID ) grid.SetAuxAxes( true, m_original.GetPosition() ); setAltConstraint( true ); m_editedPoint->SetActive(); } VECTOR2I pos = evt->Position(); //TODO: unify the constraints to solve simultaneously instead of sequentially switch( m_editedPoint->GetGridConstraint() ) { case IGNORE_GRID: m_editedPoint->SetPosition( pos ); break; case SNAP_TO_GRID: m_editedPoint->SetPosition( grid.BestSnapAnchor( pos, snapLayers, { item } ) ); break; case SNAP_BY_GRID: { if( grid.GetUseGrid() ) { VECTOR2I gridPt = grid.BestSnapAnchor( pos, {}, { item } ); VECTOR2I last = m_editedPoint->GetPosition(); VECTOR2I delta = pos - last; VECTOR2I deltaGrid = gridPt - grid.BestSnapAnchor( last, {}, { item } ); if( abs( delta.x ) > grid.GetGrid().x / 2 ) pos.x = last.x + deltaGrid.x; else pos.x = last.x; if( abs( delta.y ) > grid.GetGrid().y / 2 ) pos.y = last.y + deltaGrid.y; else pos.y = last.y; } m_editedPoint->SetPosition( pos ); break; } } // The alternative constraint limits to 45 degrees if( Is45Limited() ) m_altConstraint->Apply(); else m_editedPoint->ApplyConstraint(); if( m_editedPoint->GetGridConstraint() == SNAP_TO_GRID ) { m_editedPoint->SetPosition( grid.BestSnapAnchor( m_editedPoint->GetPosition(), snapLayers, { item } ) ); } updateItem(); getViewControls()->ForceCursorPosition( true, m_editedPoint->GetPosition() ); updatePoints(); } else if( m_editedPoint && evt->Action() == TA_MOUSE_DOWN && evt->Buttons() == BUT_LEFT ) { m_editedPoint->SetActive(); getView()->Update( m_editPoints.get() ); } else if( inDrag && evt->IsMouseUp( BUT_LEFT ) ) { if( m_editedPoint ) { m_editedPoint->SetActive( false ); getView()->Update( m_editPoints.get() ); } getViewControls()->SetAutoPan( false ); setAltConstraint( false ); commit.Push( _( "Drag a corner" ) ); inDrag = false; frame()->UndoRedoBlock( false ); m_refill = true; } else if( evt->IsCancelInteractive() || evt->IsActivate() ) { if( inDrag ) // Restore the last change { commit.Revert(); inDrag = false; frame()->UndoRedoBlock( false ); } // Only cancel point editor when activating a new tool // Otherwise, allow the points to persist when moving up the // tool stack if( evt->IsActivate() && !evt->IsMoveTool() ) break; } else if( evt->Action() == TA_UNDO_REDO_POST ) { break; } else { evt->SetPassEvent(); } } if( m_editPoints ) { getView()->Remove( m_editPoints.get() ); finishItem(); m_editPoints.reset(); } m_editedPoint = nullptr; frame()->UpdateMsgPanel(); return 0; } void PCB_POINT_EDITOR::editArcEndpointKeepTangent( PCB_SHAPE* aArc, const VECTOR2I& aCenter, const VECTOR2I& aStart, const VECTOR2I& aMid, const VECTOR2I& aEnd, const VECTOR2I& aCursor ) const { VECTOR2I start = aStart; VECTOR2I end = aEnd; VECTOR2I center = aCenter; bool movingStart; bool arcValid = true; VECTOR2I p1, p2, p3; // p1 does not move, p2 does. if( aStart != aArc->GetStart() ) { start = aCursor; p1 = aEnd; p2 = aStart; p3 = aMid; movingStart = true; } else if( aEnd != aArc->GetEnd() ) { end = aCursor; p1 = aStart; p2 = aEnd; p3 = aMid; movingStart = false; } else { return; } VECTOR2D v1, v2, v3, v4; // Move the coordinate system v1 = p1 - aCenter; v2 = p2 - aCenter; v3 = p3 - aCenter; VECTOR2D u1, u2, u3; // A point cannot be both the center and on the arc. if( ( v1.EuclideanNorm() == 0 ) || ( v2.EuclideanNorm() == 0 ) ) return; u1 = v1 / v1.EuclideanNorm(); u2 = v3 - ( u1.x * v3.x + u1.y * v3.y ) * u1; u2 = u2 / u2.EuclideanNorm(); // [ u1, u3 ] is a base centered on the circle with: // u1 : unit vector toward the point that does not move // u2 : unit vector toward the mid point. // Get vectors v1, and v2 in that coordinate system. double det = u1.x * u2.y - u2.x * u1.y; // u1 and u2 are unit vectors, and perpendicular. // det should not be 0. In case it is, do not change the arc. if( det == 0 ) return; double tmpx = v1.x * u2.y - v1.y * u2.x; double tmpy = -v1.x * u1.y + v1.y * u1.x; v1.x = tmpx; v1.y = tmpy; v1 = v1 / det; tmpx = v2.x * u2.y - v2.y * u2.x; tmpy = -v2.x * u1.y + v2.y * u1.x; v2.x = tmpx; v2.y = tmpy; v2 = v2 / det; double R = v1.EuclideanNorm(); bool transformCircle = false; /* p2 * X*** * ** <---- This is the arc * y ^ ** * | R * * | <-----------> * * x------x------>--------x p1 * C' <----> C x * delta * * p1 does not move, and the tangent at p1 remains the same. * => The new center, C', will be on the C-p1 axis. * p2 moves * * The radius of the new circle is delta + R * * || C' p2 || = || C' P1 || * is the same as : * ( delta + p2.x ) ^ 2 + p2.y ^ 2 = ( R + delta ) ^ 2 * * delta = ( R^2 - p2.x ^ 2 - p2.y ^2 ) / ( 2 * p2.x - 2 * R ) * * We can use this equation for any point p2 with p2.x < R */ if( v2.x == R ) { // Straight line, do nothing } else { if( v2.x > R ) { // If we need to invert the curvature. // We modify the input so we can use the same equation transformCircle = true; v2.x = 2 * R - v2.x; } // We can keep the tangent constraint. double delta = ( R * R - v2.x * v2.x - v2.y * v2.y ) / ( 2 * v2.x - 2 * R ); // This is just to limit the radius, so nothing overflows later when drawing. if( abs( v2.y / ( R - v2.x ) ) > ADVANCED_CFG::GetCfg().m_DrawArcCenterMaxAngle ) arcValid = false; // Never recorded a problem, but still checking. if( !std::isfinite( delta ) ) arcValid = false; // v4 is the new center v4 = ( !transformCircle ) ? VECTOR2D( -delta, 0 ) : VECTOR2D( 2 * R + delta, 0 ); tmpx = v4.x * u1.x + v4.y * u2.x; tmpy = v4.x * u1.y + v4.y * u2.y; v4.x = tmpx; v4.y = tmpy; center = v4 + aCenter; if( arcValid ) { aArc->SetCenter( (wxPoint) center ); if( movingStart ) aArc->SetStart( (wxPoint) start ); else aArc->SetEnd( (wxPoint) end ); } } } /** * Update the coordinates of 4 corners of a rectangle, according to pad constraints and the * moved corner * @param aEditedPointIndex is the corner id * @param aMinWidth is the minimal width constraint * @param aMinHeight is the minimal height constraint * @param aTopLeft [in/out] is the RECT_TOPLEFT to constraint * @param aTopRight [in/out] is the RECT_TOPRIGHT to constraint * @param aBotLeft [in/out] is the RECT_BOTLEFT to constraint * @param aBotRight [in/out] is the RECT_BOTRIGHT to constraint * @param aHole the location of the pad's hole * @param aHoleSize the pad's hole size (or {0,0} if it has no hole) */ static void pinEditedCorner( int aEditedPointIndex, int aMinWidth, int aMinHeight, VECTOR2I& aTopLeft, VECTOR2I& aTopRight, VECTOR2I& aBotLeft, VECTOR2I& aBotRight, VECTOR2I& aHole, VECTOR2I& aHoleSize ) { switch( aEditedPointIndex ) { case RECT_TOP_LEFT: if( aHoleSize.x ) { // pin edited point to the top/left of the hole aTopLeft.x = std::min( aTopLeft.x, aHole.x - aHoleSize.x / 2 - aMinWidth ); aTopLeft.y = std::min( aTopLeft.y, aHole.y - aHoleSize.y / 2 - aMinHeight ); } else { // pin edited point within opposite corner aTopLeft.x = std::min( aTopLeft.x, aBotRight.x - aMinWidth ); aTopLeft.y = std::min( aTopLeft.y, aBotRight.y - aMinHeight ); } // push edited point edges to adjacent corners aTopRight.y = aTopLeft.y; aBotLeft.x = aTopLeft.x; break; case RECT_TOP_RIGHT: if( aHoleSize.x ) { // pin edited point to the top/right of the hole aTopRight.x = std::max( aTopRight.x, aHole.x + aHoleSize.x / 2 + aMinWidth ); aTopRight.y = std::min( aTopRight.y, aHole.y - aHoleSize.y / 2 - aMinHeight ); } else { // pin edited point within opposite corner aTopRight.x = std::max( aTopRight.x, aBotLeft.x + aMinWidth ); aTopRight.y = std::min( aTopRight.y, aBotLeft.y - aMinHeight ); } // push edited point edges to adjacent corners aTopLeft.y = aTopRight.y; aBotRight.x = aTopRight.x; break; case RECT_BOT_LEFT: if( aHoleSize.x ) { // pin edited point to the bottom/left of the hole aBotLeft.x = std::min( aBotLeft.x, aHole.x - aHoleSize.x / 2 - aMinWidth ); aBotLeft.y = std::max( aBotLeft.y, aHole.y + aHoleSize.y / 2 + aMinHeight ); } else { // pin edited point within opposite corner aBotLeft.x = std::min( aBotLeft.x, aTopRight.x - aMinWidth ); aBotLeft.y = std::max( aBotLeft.y, aTopRight.y + aMinHeight ); } // push edited point edges to adjacent corners aBotRight.y = aBotLeft.y; aTopLeft.x = aBotLeft.x; break; case RECT_BOT_RIGHT: if( aHoleSize.x ) { // pin edited point to the bottom/right of the hole aBotRight.x = std::max( aBotRight.x, aHole.x + aHoleSize.x / 2 + aMinWidth ); aBotRight.y = std::max( aBotRight.y, aHole.y + aHoleSize.y / 2 + aMinHeight ); } else { // pin edited point within opposite corner aBotRight.x = std::max( aBotRight.x, aTopLeft.x + aMinWidth ); aBotRight.y = std::max( aBotRight.y, aTopLeft.y + aMinHeight ); } // push edited point edges to adjacent corners aBotLeft.y = aBotRight.y; aTopRight.x = aBotRight.x; break; } } void PCB_POINT_EDITOR::editArcEndpointKeepCenter( PCB_SHAPE* aArc, const VECTOR2I& aCenter, const VECTOR2I& aStart, const VECTOR2I& aMid, const VECTOR2I& aEnd, const VECTOR2I& aCursor ) const { bool movingStart; VECTOR2I p1, p2; VECTOR2I target; // p1 does not move, p2 does. if( aStart != aArc->GetStart() ) { p1 = aEnd; p2 = aStart; movingStart = true; } else { p1 = aStart; p2 = aEnd; movingStart = false; } target = p2 - aCenter; double sqRadius = ( p1 - aCenter ).SquaredEuclideanNorm(); p1 = p1 - aCenter; p2 = p2 - aCenter; // Circle : x^2 + y^2 = R ^ 2 // In this coordinate system, the angular position of the cursor is (r, theta) // The line coming from the center of the circle is y = start.y / start.x * x // The intersection fulfills : x^2 = R^2 / ( 1 + ( start.y / start.x ) ^ 2 ) if( target.x == 0 ) { p2.x = 0; p2.y = ( target.y > 0 ) ? sqrt( sqRadius ) : -sqrt( sqRadius ); } else { double tan = target.y / static_cast( target.x ); // The divider is always greater than 1 ( cannot be 0 ) double tmp = sqrt( sqRadius / ( 1.0 + tan * tan ) ); // Move to the correct quadrant tmp = target.x > 0 ? tmp : -tmp; p2.y = target.y / static_cast( target.x ) * tmp; p2.x = tmp; } p1 = p1 + aCenter; p2 = p2 + aCenter; aArc->SetCenter( (wxPoint) aCenter ); if( movingStart ) aArc->SetStart( (wxPoint) aStart ); else aArc->SetEnd( (wxPoint) aEnd ); } void PCB_POINT_EDITOR::editArcMidKeepCenter( PCB_SHAPE* aArc, const VECTOR2I& aCenter, const VECTOR2I& aStart, const VECTOR2I& aMid, const VECTOR2I& aEnd, const VECTOR2I& aCursor ) const { // Now, update the edit point position // Express the point in a circle-centered coordinate system. VECTOR2I start = aStart - aCenter; VECTOR2I end = aEnd - aCenter; double sqRadius = ( aCursor - aCenter ).SquaredEuclideanNorm(); // Special case, because the tangent would lead to +/- infinity if( start.x == 0 ) { start.y = aCursor.y > 0 ? sqrt( sqRadius ) : -sqrt( sqRadius ); } else { // Circle : x^2 + y^2 = R ^ 2 // In this coordinate system, the angular position of the cursor is (r, theta) // The line coming from the center of the circle is y = start.y / start.x * x // The intersection fulfills : x^2 = R^2 / ( 1 + ( start.y / start.x ) ^ 2 ) double tan = aStart.y / static_cast( start.x ); double tmp = sqrt( sqRadius / ( 1.0 + tan * tan ) ); // Move to the correct quadrant tmp = start.x > 0 ? tmp : -tmp; start.y = start.y / static_cast( start.x ) * tmp; start.x = tmp; } // Special case, because the tangent would lead to +/- infinity if( end.x == 0 ) { end.y = aMid.y > 0 ? sqrt( sqRadius ) : -sqrt( sqRadius ); } else { // Circle : x^2 + y^2 = R ^ 2 // In this coordinate system, the angular position of the cursor is (r, theta) // The line coming from the center of the circle is y = start.y / start.x * x // The intersection fulfills : x^2 = R^2 / ( 1 + ( start.y / start.x ) ^ 2 ) double tan = end.y / static_cast( end.x ); double tmp = sqrt( sqRadius / ( 1.0 + tan * tan ) ); // Move to the correct quadrant tmp = end.x > 0 ? tmp : -tmp; end.y = end.y / static_cast( end.x ) * tmp; end.x = tmp; } start = start + aCenter; end = end + aCenter; aArc->SetStart( (wxPoint) start ); aArc->SetEnd( (wxPoint) end ); } void PCB_POINT_EDITOR::editArcMidKeepEndpoints( PCB_SHAPE* aArc, const VECTOR2I& aStart, const VECTOR2I& aEnd, const VECTOR2I& aCursor ) const { // Let 'm' be the middle point of the chord between the start and end points VECTOR2I m = ( aStart + aEnd ) / 2; // Legal midpoints lie on a vector starting just off the chord midpoint and extending out // past the existing midpoint. We do not allow arc inflection while point editing. const int JUST_OFF = ( aStart - aEnd ).EuclideanNorm() / 100; VECTOR2I v = (VECTOR2I) aArc->GetArcMid() - m; SEG legal( m + v.Resize( JUST_OFF ), m + v.Resize( INT_MAX / 2 ) ); VECTOR2I mid = legal.NearestPoint( aCursor ); aArc->SetArcGeometry( (wxPoint) aStart, (wxPoint) mid, (wxPoint) aEnd ); } void PCB_POINT_EDITOR::updateItem() const { EDA_ITEM* item = m_editPoints->GetParent(); if( !item ) return; switch( item->Type() ) { case PCB_SHAPE_T: case PCB_FP_SHAPE_T: { PCB_SHAPE* shape = static_cast( item ); switch( shape->GetShape() ) { case SHAPE_T::SEGMENT: if( isModified( m_editPoints->Point( SEG_START ) ) ) shape->SetStart( (wxPoint) m_editPoints->Point( SEG_START ).GetPosition() ); else if( isModified( m_editPoints->Point( SEG_END ) ) ) shape->SetEnd( (wxPoint) m_editPoints->Point( SEG_END ).GetPosition() ); break; case SHAPE_T::RECT: { if( isModified( m_editPoints->Point( RECT_TOP_LEFT ) ) ) { shape->SetStart( (wxPoint) m_editPoints->Point( RECT_TOP_LEFT ).GetPosition() ); } else if( isModified( m_editPoints->Point( RECT_TOP_RIGHT ) ) ) { shape->SetStartY( m_editPoints->Point( RECT_TOP_RIGHT ).GetPosition().y ); shape->SetEndX( m_editPoints->Point( RECT_TOP_RIGHT ).GetPosition().x ); } else if( isModified( m_editPoints->Point( RECT_BOT_RIGHT ) ) ) { shape->SetEnd( (wxPoint) m_editPoints->Point( RECT_BOT_RIGHT ).GetPosition() ); } else if( isModified( m_editPoints->Point( RECT_BOT_LEFT ) ) ) { shape->SetStartX( m_editPoints->Point( RECT_BOT_LEFT ).GetPosition().x ); shape->SetEndY( m_editPoints->Point( RECT_BOT_LEFT ).GetPosition().y ); } else if( isModified( m_editPoints->Line( RECT_TOP ) ) ) { shape->SetStartY( m_editPoints->Point( RECT_TOP_LEFT ).GetPosition().y ); } else if( isModified( m_editPoints->Line( RECT_LEFT ) ) ) { shape->SetStartX( m_editPoints->Point( RECT_BOT_LEFT ).GetPosition().x ); } else if( isModified( m_editPoints->Line( RECT_BOT ) ) ) { shape->SetEndY( m_editPoints->Point( RECT_BOT_RIGHT ).GetPosition().y ); } else if( isModified( m_editPoints->Line( RECT_RIGHT ) ) ) { shape->SetEndX( m_editPoints->Point( RECT_TOP_RIGHT ).GetPosition().x ); } for( unsigned i = 0; i < m_editPoints->LinesSize(); ++i ) { if( !isModified( m_editPoints->Line( i ) ) ) m_editPoints->Line( i ).SetConstraint( new EC_PERPLINE( m_editPoints->Line( i ) ) ); } } break; case SHAPE_T::ARC: { VECTOR2I center = m_editPoints->Point( ARC_CENTER ).GetPosition(); VECTOR2I mid = m_editPoints->Point( ARC_MID ).GetPosition(); VECTOR2I start = m_editPoints->Point( ARC_START ).GetPosition(); VECTOR2I end = m_editPoints->Point( ARC_END ).GetPosition(); if( isModified( m_editPoints->Point( ARC_CENTER ) ) ) { wxPoint moveVector = wxPoint( center.x, center.y ) - shape->GetCenter(); shape->Move( moveVector ); } else if( isModified( m_editPoints->Point( ARC_MID ) ) ) { const VECTOR2I& cursorPos = getViewControls()->GetCursorPosition( false ); if( m_altEditMethod ) editArcMidKeepCenter( shape, center, start, mid, end, cursorPos ); else editArcMidKeepEndpoints( shape, start, end, cursorPos ); } else if( isModified( m_editPoints->Point( ARC_START ) ) || isModified( m_editPoints->Point( ARC_END ) ) ) { const VECTOR2I& cursorPos = getViewControls()->GetCursorPosition(); if( m_altEditMethod ) editArcEndpointKeepCenter( shape, center, start, mid, end, cursorPos ); else editArcEndpointKeepTangent( shape, center, start, mid, end, cursorPos ); } } break; case SHAPE_T::CIRCLE: { const VECTOR2I& center = m_editPoints->Point( CIRC_CENTER ).GetPosition(); const VECTOR2I& end = m_editPoints->Point( CIRC_END ).GetPosition(); if( isModified( m_editPoints->Point( CIRC_CENTER ) ) ) { wxPoint moveVector = wxPoint( center.x, center.y ) - shape->GetCenter(); shape->Move( moveVector ); } else { shape->SetEnd( wxPoint( end.x, end.y ) ); } } break; case SHAPE_T::POLY: { SHAPE_POLY_SET& outline = shape->GetPolyShape(); for( int i = 0; i < outline.TotalVertices(); ++i ) outline.SetVertex( i, m_editPoints->Point( i ).GetPosition() ); for( unsigned i = 0; i < m_editPoints->LinesSize(); ++i ) { if( !isModified( m_editPoints->Line( i ) ) ) m_editPoints->Line( i ).SetConstraint( new EC_PERPLINE( m_editPoints->Line( i ) ) ); } validatePolygon( outline ); } break; case SHAPE_T::BEZIER: if( isModified( m_editPoints->Point( BEZIER_CURVE_START ) ) ) shape->SetStart( (wxPoint) m_editPoints->Point( BEZIER_CURVE_START ). GetPosition() ); else if( isModified( m_editPoints->Point( BEZIER_CURVE_CONTROL_POINT1 ) ) ) shape->SetBezierC1( (wxPoint) m_editPoints->Point( BEZIER_CURVE_CONTROL_POINT1 ). GetPosition() ); else if( isModified( m_editPoints->Point( BEZIER_CURVE_CONTROL_POINT2 ) ) ) shape->SetBezierC2( (wxPoint) m_editPoints->Point( BEZIER_CURVE_CONTROL_POINT2 ). GetPosition() ); else if( isModified( m_editPoints->Point( BEZIER_CURVE_END ) ) ) shape->SetEnd( (wxPoint) m_editPoints->Point( BEZIER_CURVE_END ).GetPosition() ); shape->RebuildBezierToSegmentsPointsList( shape->GetWidth() ); break; default: // suppress warnings break; } // Update relative coordinates for footprint shapes if( FP_SHAPE* fpShape = dyn_cast( item ) ) fpShape->SetLocalCoord(); break; } case PCB_PAD_T: { PAD* pad = static_cast( item ); switch( pad->GetShape() ) { case PAD_SHAPE::CIRCLE: { wxPoint end = (wxPoint) m_editPoints->Point( 0 ).GetPosition(); int diameter = (int) EuclideanNorm( end - pad->GetPosition() ) * 2; pad->SetSize( wxSize( diameter, diameter ) ); } break; case PAD_SHAPE::OVAL: case PAD_SHAPE::TRAPEZOID: case PAD_SHAPE::RECT: case PAD_SHAPE::ROUNDRECT: case PAD_SHAPE::CHAMFERED_RECT: { VECTOR2I topLeft = m_editPoints->Point( RECT_TOP_LEFT ).GetPosition(); VECTOR2I topRight = m_editPoints->Point( RECT_TOP_RIGHT ).GetPosition(); VECTOR2I botLeft = m_editPoints->Point( RECT_BOT_LEFT ).GetPosition(); VECTOR2I botRight = m_editPoints->Point( RECT_BOT_RIGHT ).GetPosition(); VECTOR2I holeCenter = pad->GetPosition(); VECTOR2I holeSize = pad->GetDrillSize(); pinEditedCorner( getEditedPointIndex(), Mils2iu( 1 ), Mils2iu( 1 ), topLeft, topRight, botLeft, botRight, holeCenter, holeSize ); if( ( pad->GetOffset().x || pad->GetOffset().y ) || ( pad->GetDrillSize().x && pad->GetDrillSize().y ) ) { // Keep hole pinned at the current location; adjust the pad around the hole wxPoint center = pad->GetPosition(); int dist[4]; if( isModified( m_editPoints->Point( RECT_TOP_LEFT ) ) || isModified( m_editPoints->Point( RECT_BOT_RIGHT ) ) ) { dist[0] = center.x - topLeft.x; dist[1] = center.y - topLeft.y; dist[2] = botRight.x - center.x; dist[3] = botRight.y - center.y; } else { dist[0] = center.x - botLeft.x; dist[1] = center.y - topRight.y; dist[2] = topRight.x - center.x; dist[3] = botLeft.y - center.y; } wxSize padSize( dist[0] + dist[2], dist[1] + dist[3] ); wxPoint deltaOffset( padSize.x / 2 - dist[2], padSize.y / 2 - dist[3] ); if( pad->GetOrientation() == 900 || pad->GetOrientation() == 2700 ) std::swap( padSize.x, padSize.y ); RotatePoint( &deltaOffset, -pad->GetOrientation() ); pad->SetSize( padSize ); pad->SetOffset( -deltaOffset ); } else { // Keep pad position at the center of the pad shape int left, top, right, bottom; if( isModified( m_editPoints->Point( RECT_TOP_LEFT ) ) || isModified( m_editPoints->Point( RECT_BOT_RIGHT ) ) ) { left = topLeft.x; top = topLeft.y; right = botRight.x; bottom = botRight.y; } else { left = botLeft.x; top = topRight.y; right = topRight.x; bottom = botLeft.y; } wxSize padSize( abs( right - left ), abs( bottom - top ) ); if( pad->GetOrientation() == 900 || pad->GetOrientation() == 2700 ) std::swap( padSize.x, padSize.y ); pad->SetSize( padSize ); pad->SetPosition( wxPoint( ( left + right ) / 2, ( top + bottom ) / 2 ) ); } } break; default: // suppress warnings break; } break; } case PCB_FP_ZONE_T: case PCB_ZONE_T: { ZONE* zone = static_cast( item ); zone->UnFill(); SHAPE_POLY_SET& outline = *zone->Outline(); for( int i = 0; i < outline.TotalVertices(); ++i ) { if( outline.CVertex( i ) != m_editPoints->Point( i ).GetPosition() ) zone->SetNeedRefill( true ); outline.SetVertex( i, m_editPoints->Point( i ).GetPosition() ); } for( unsigned i = 0; i < m_editPoints->LinesSize(); ++i ) { if( !isModified( m_editPoints->Line( i ) ) ) m_editPoints->Line( i ).SetConstraint( new EC_PERPLINE( m_editPoints->Line( i ) ) ); } validatePolygon( outline ); zone->HatchBorder(); // TODO Refill zone when KiCad supports auto re-fill break; } case PCB_DIM_ALIGNED_T: { PCB_DIM_ALIGNED* dimension = static_cast( item ); // Check which point is currently modified and updated dimension's points respectively if( isModified( m_editPoints->Point( DIM_CROSSBARSTART ) ) ) { VECTOR2D featureLine( m_editedPoint->GetPosition() - dimension->GetStart() ); VECTOR2D crossBar( dimension->GetEnd() - dimension->GetStart() ); if( featureLine.Cross( crossBar ) > 0 ) dimension->SetHeight( -featureLine.EuclideanNorm() ); else dimension->SetHeight( featureLine.EuclideanNorm() ); dimension->Update(); } else if( isModified( m_editPoints->Point( DIM_CROSSBAREND ) ) ) { VECTOR2D featureLine( m_editedPoint->GetPosition() - dimension->GetEnd() ); VECTOR2D crossBar( dimension->GetEnd() - dimension->GetStart() ); if( featureLine.Cross( crossBar ) > 0 ) dimension->SetHeight( -featureLine.EuclideanNorm() ); else dimension->SetHeight( featureLine.EuclideanNorm() ); dimension->Update(); } else if( isModified( m_editPoints->Point( DIM_START ) ) ) { dimension->SetStart( (wxPoint) m_editedPoint->GetPosition() ); dimension->Update(); m_editPoints->Point( DIM_CROSSBARSTART ). SetConstraint( new EC_LINE( m_editPoints->Point( DIM_CROSSBARSTART ), m_editPoints->Point( DIM_START ) ) ); m_editPoints->Point( DIM_CROSSBAREND ). SetConstraint( new EC_LINE( m_editPoints->Point( DIM_CROSSBAREND ), m_editPoints->Point( DIM_END ) ) ); } else if( isModified( m_editPoints->Point( DIM_END ) ) ) { dimension->SetEnd( (wxPoint) m_editedPoint->GetPosition() ); dimension->Update(); m_editPoints->Point( DIM_CROSSBARSTART ). SetConstraint( new EC_LINE( m_editPoints->Point( DIM_CROSSBARSTART ), m_editPoints->Point( DIM_START ) ) ); m_editPoints->Point( DIM_CROSSBAREND ). SetConstraint( new EC_LINE( m_editPoints->Point( DIM_CROSSBAREND ), m_editPoints->Point( DIM_END ) ) ); } else if( isModified( m_editPoints->Point(DIM_TEXT ) ) ) { // Force manual mode if we weren't already in it dimension->SetTextPositionMode( DIM_TEXT_POSITION::MANUAL ); dimension->Text().SetPosition( wxPoint( m_editedPoint->GetPosition() ) ); dimension->Update(); } break; } case PCB_DIM_ORTHOGONAL_T: { PCB_DIM_ORTHOGONAL* dimension = static_cast( item ); if( isModified( m_editPoints->Point( DIM_CROSSBARSTART ) ) || isModified( m_editPoints->Point( DIM_CROSSBAREND ) ) ) { BOX2I bounds( dimension->GetStart(), dimension->GetEnd() - dimension->GetStart() ); const VECTOR2I& cursorPos = m_editedPoint->GetPosition(); // Find vector from nearest dimension point to edit position VECTOR2I directionA( cursorPos - dimension->GetStart() ); VECTOR2I directionB( cursorPos - dimension->GetEnd() ); VECTOR2I direction = ( directionA < directionB ) ? directionA : directionB; bool vert; VECTOR2D featureLine( cursorPos - dimension->GetStart() ); // Only change the orientation when we move outside the bounds if( !bounds.Contains( cursorPos ) ) { // If the dimension is horizontal or vertical, set correct orientation // otherwise, test if we're left/right of the bounding box or above/below it if( bounds.GetWidth() == 0 ) vert = true; else if( bounds.GetHeight() == 0 ) vert = false; else if( cursorPos.x > bounds.GetLeft() && cursorPos.x < bounds.GetRight() ) vert = false; else if( cursorPos.y > bounds.GetTop() && cursorPos.y < bounds.GetBottom() ) vert = true; else vert = std::abs( direction.y ) < std::abs( direction.x ); dimension->SetOrientation( vert ? PCB_DIM_ORTHOGONAL::DIR::VERTICAL : PCB_DIM_ORTHOGONAL::DIR::HORIZONTAL ); } else { vert = dimension->GetOrientation() == PCB_DIM_ORTHOGONAL::DIR::VERTICAL; } dimension->SetHeight( vert ? featureLine.x : featureLine.y ); } else if( isModified( m_editPoints->Point( DIM_START ) ) ) { dimension->SetStart( (wxPoint) m_editedPoint->GetPosition() ); } else if( isModified( m_editPoints->Point( DIM_END ) ) ) { dimension->SetEnd( (wxPoint) m_editedPoint->GetPosition() ); } else if( isModified( m_editPoints->Point(DIM_TEXT ) ) ) { // Force manual mode if we weren't already in it dimension->SetTextPositionMode( DIM_TEXT_POSITION::MANUAL ); dimension->Text().SetPosition( wxPoint( m_editedPoint->GetPosition() ) ); } dimension->Update(); break; } case PCB_DIM_CENTER_T: { PCB_DIM_CENTER* dimension = static_cast( item ); if( isModified( m_editPoints->Point( DIM_START ) ) ) dimension->SetStart( (wxPoint) m_editedPoint->GetPosition() ); else if( isModified( m_editPoints->Point( DIM_END ) ) ) dimension->SetEnd( (wxPoint) m_editedPoint->GetPosition() ); dimension->Update(); break; } case PCB_DIM_LEADER_T: { PCB_DIM_LEADER* dimension = static_cast( item ); if( isModified( m_editPoints->Point( DIM_START ) ) ) { dimension->SetStart( (wxPoint) m_editedPoint->GetPosition() ); } else if( isModified( m_editPoints->Point( DIM_END ) ) ) { wxPoint newPoint( m_editedPoint->GetPosition() ); wxPoint delta = newPoint - dimension->GetEnd(); dimension->SetEnd( newPoint ); dimension->Text().SetPosition( dimension->Text().GetPosition() + delta ); } else if( isModified( m_editPoints->Point( DIM_TEXT ) ) ) { dimension->Text().SetPosition( (wxPoint) m_editedPoint->GetPosition() ); } dimension->Update(); break; } default: break; } getView()->Update( item ); } void PCB_POINT_EDITOR::finishItem() { auto item = m_editPoints->GetParent(); if( !item ) return; // TODO Refill edited zones when KiCad supports auto re-fill } bool PCB_POINT_EDITOR::validatePolygon( SHAPE_POLY_SET& aPoly ) const { bool valid = !aPoly.IsSelfIntersecting(); if( m_statusPopup ) { if( valid ) { m_statusPopup->Hide(); } else { wxPoint p = wxGetMousePosition() + wxPoint( 20, 20 ); m_statusPopup->Move( p ); m_statusPopup->PopupFor( 1500 ); } } return valid; } void PCB_POINT_EDITOR::updatePoints() { if( !m_editPoints ) return; EDA_ITEM* item = m_editPoints->GetParent(); if( !item ) return; switch( item->Type() ) { case PCB_SHAPE_T: case PCB_FP_SHAPE_T: { const PCB_SHAPE* shape = static_cast( item ); switch( shape->GetShape() ) { case SHAPE_T::SEGMENT: m_editPoints->Point( SEG_START ).SetPosition( shape->GetStart() ); m_editPoints->Point( SEG_END ).SetPosition( shape->GetEnd() ); break; case SHAPE_T::RECT: m_editPoints->Point( RECT_TOP_LEFT ).SetPosition( shape->GetStart() ); m_editPoints->Point( RECT_TOP_RIGHT ).SetPosition( shape->GetEnd().x, shape->GetStart().y ); m_editPoints->Point( RECT_BOT_RIGHT ).SetPosition( shape->GetEnd() ); m_editPoints->Point( RECT_BOT_LEFT ).SetPosition( shape->GetStart().x, shape->GetEnd().y ); break; case SHAPE_T::ARC: m_editPoints->Point( ARC_CENTER ).SetPosition( shape->GetCenter() ); m_editPoints->Point( ARC_START ).SetPosition( shape->GetStart() ); m_editPoints->Point( ARC_MID ).SetPosition( shape->GetArcMid() ); m_editPoints->Point( ARC_END ).SetPosition( shape->GetEnd() ); break; case SHAPE_T::CIRCLE: m_editPoints->Point( CIRC_CENTER ).SetPosition( shape->GetCenter() ); m_editPoints->Point( CIRC_END ).SetPosition( shape->GetEnd() ); break; case SHAPE_T::POLY: { std::vector points; shape->DupPolyPointsList( points ); if( m_editPoints->PointsSize() != (unsigned) points.size() ) { getView()->Remove( m_editPoints.get() ); m_editedPoint = nullptr; m_editPoints = makePoints( item ); if( m_editPoints ) getView()->Add( m_editPoints.get() ); } else { for( unsigned i = 0; i < points.size(); i++ ) m_editPoints->Point( i ).SetPosition( points[i] ); } break; } case SHAPE_T::BEZIER: m_editPoints->Point( BEZIER_CURVE_START ).SetPosition( shape->GetStart() ); m_editPoints->Point( BEZIER_CURVE_CONTROL_POINT1 ).SetPosition( shape->GetBezierC1() ); m_editPoints->Point( BEZIER_CURVE_CONTROL_POINT2 ).SetPosition( shape->GetBezierC2() ); m_editPoints->Point( BEZIER_CURVE_END ).SetPosition( shape->GetEnd() ); break; default: // suppress warnings break; } break; } case PCB_PAD_T: { const PAD* pad = static_cast( item ); bool locked = pad->GetParent() && pad->IsLocked(); wxPoint shapePos = pad->ShapePos(); wxPoint halfSize( pad->GetSize().x / 2, pad->GetSize().y / 2 ); switch( pad->GetShape() ) { case PAD_SHAPE::CIRCLE: { int target = locked ? 0 : 1; // Careful; pad shape is mutable... if( int( m_editPoints->PointsSize() ) != target ) { getView()->Remove( m_editPoints.get() ); m_editedPoint = nullptr; m_editPoints = makePoints( item ); if( m_editPoints ) getView()->Add( m_editPoints.get() ); } else if( target == 1 ) { VECTOR2I vec = m_editPoints->Point( 0 ).GetPosition() - shapePos; vec.Resize( halfSize.x ); m_editPoints->Point( 0 ).SetPosition( vec + shapePos ); } } break; case PAD_SHAPE::OVAL: case PAD_SHAPE::TRAPEZOID: case PAD_SHAPE::RECT: case PAD_SHAPE::ROUNDRECT: case PAD_SHAPE::CHAMFERED_RECT: { // Careful; pad shape and orientation are mutable... int target = locked || (int) pad->GetOrientation() % 900 > 0 ? 0 : 4; if( int( m_editPoints->PointsSize() ) != target ) { getView()->Remove( m_editPoints.get() ); m_editedPoint = nullptr; m_editPoints = makePoints( item ); if( m_editPoints ) getView()->Add( m_editPoints.get() ); } else if( target == 4 ) { if( pad->GetOrientation() == 900 || pad->GetOrientation() == 2700 ) std::swap( halfSize.x, halfSize.y ); m_editPoints->Point( RECT_TOP_LEFT ).SetPosition( shapePos - halfSize ); m_editPoints->Point( RECT_TOP_RIGHT ).SetPosition( wxPoint( shapePos.x + halfSize.x, shapePos.y - halfSize.y ) ); m_editPoints->Point( RECT_BOT_RIGHT ).SetPosition( shapePos + halfSize ); m_editPoints->Point( RECT_BOT_LEFT ).SetPosition( wxPoint( shapePos.x - halfSize.x, shapePos.y + halfSize.y ) ); } break; } default: // suppress warnings break; } } break; case PCB_FP_ZONE_T: case PCB_ZONE_T: { ZONE* zone = static_cast( item ); const SHAPE_POLY_SET* outline = zone->Outline(); if( m_editPoints->PointsSize() != (unsigned) outline->TotalVertices() ) { getView()->Remove( m_editPoints.get() ); m_editedPoint = nullptr; m_editPoints = makePoints( item ); if( m_editPoints ) getView()->Add( m_editPoints.get() ); } else { for( int i = 0; i < outline->TotalVertices(); ++i ) m_editPoints->Point( i ).SetPosition( outline->CVertex( i ) ); } break; } case PCB_DIM_ALIGNED_T: case PCB_DIM_ORTHOGONAL_T: { const PCB_DIM_ALIGNED* dimension = static_cast( item ); m_editPoints->Point( DIM_START ).SetPosition( dimension->GetStart() ); m_editPoints->Point( DIM_END ).SetPosition( dimension->GetEnd() ); m_editPoints->Point( DIM_TEXT ).SetPosition( dimension->Text().GetPosition() ); m_editPoints->Point( DIM_CROSSBARSTART ).SetPosition( dimension->GetCrossbarStart() ); m_editPoints->Point( DIM_CROSSBAREND ).SetPosition( dimension->GetCrossbarEnd() ); break; } case PCB_DIM_CENTER_T: { const PCB_DIM_CENTER* dimension = static_cast( item ); m_editPoints->Point( DIM_START ).SetPosition( dimension->GetStart() ); m_editPoints->Point( DIM_END ).SetPosition( dimension->GetEnd() ); break; } case PCB_DIM_LEADER_T: { const PCB_DIM_LEADER* dimension = static_cast( item ); m_editPoints->Point( DIM_START ).SetPosition( dimension->GetStart() ); m_editPoints->Point( DIM_END ).SetPosition( dimension->GetEnd() ); m_editPoints->Point( DIM_TEXT ).SetPosition( dimension->Text().GetPosition() ); break; } default: break; } getView()->Update( m_editPoints.get() ); } void PCB_POINT_EDITOR::setEditedPoint( EDIT_POINT* aPoint ) { KIGFX::VIEW_CONTROLS* controls = getViewControls(); if( aPoint ) { frame()->GetCanvas()->SetCurrentCursor( KICURSOR::ARROW ); controls->ForceCursorPosition( true, aPoint->GetPosition() ); controls->ShowCursor( true ); } else { if( frame()->ToolStackIsEmpty() ) controls->ShowCursor( false ); controls->ForceCursorPosition( false ); } m_editedPoint = aPoint; } void PCB_POINT_EDITOR::setAltConstraint( bool aEnabled ) { if( aEnabled ) { EDA_ITEM* parent = m_editPoints->GetParent(); EDIT_LINE* line = dynamic_cast( m_editedPoint ); bool isPoly; switch( parent->Type() ) { case PCB_ZONE_T: case PCB_FP_ZONE_T: isPoly = true; break; case PCB_SHAPE_T: case PCB_FP_SHAPE_T: isPoly = static_cast( parent )->GetShape() == SHAPE_T::POLY; break; default: isPoly = false; break; } if( line && isPoly ) { EC_CONVERGING* altConstraint = new EC_CONVERGING( *line, *m_editPoints ); m_altConstraint.reset( (EDIT_CONSTRAINT*) altConstraint ); } else { // Find a proper constraining point for 45 degrees mode m_altConstrainer = get45DegConstrainer(); m_altConstraint.reset( new EC_45DEGREE( *m_editedPoint, m_altConstrainer ) ); } } else { m_altConstraint.reset(); } } EDIT_POINT PCB_POINT_EDITOR::get45DegConstrainer() const { EDA_ITEM* item = m_editPoints->GetParent(); switch( item->Type() ) { case PCB_SHAPE_T: case PCB_FP_SHAPE_T: switch( static_cast( item )->GetShape() ) { case SHAPE_T::SEGMENT: return *( m_editPoints->Next( *m_editedPoint ) ); // select the other end of line case SHAPE_T::ARC: case SHAPE_T::CIRCLE: return m_editPoints->Point( CIRC_CENTER ); default: // suppress warnings break; } break; case PCB_DIM_ALIGNED_T: { // Constraint for crossbar if( isModified( m_editPoints->Point( DIM_START ) ) ) return m_editPoints->Point( DIM_END ); else if( isModified( m_editPoints->Point( DIM_END ) ) ) return m_editPoints->Point( DIM_START ); else return EDIT_POINT( m_editedPoint->GetPosition() ); // no constraint break; } case PCB_DIM_CENTER_T: { if( isModified( m_editPoints->Point( DIM_END ) ) ) return m_editPoints->Point( DIM_START ); break; } default: break; } // In any other case we may align item to its original position return m_original; } bool PCB_POINT_EDITOR::canAddCorner( const EDA_ITEM& aItem ) { const auto type = aItem.Type(); // Works only for zones and line segments if( type == PCB_ZONE_T || type == PCB_FP_ZONE_T ) return true; if( type == PCB_SHAPE_T || type == PCB_FP_SHAPE_T ) { const PCB_SHAPE& shape = static_cast( aItem ); return shape.GetShape() == SHAPE_T::SEGMENT || shape.GetShape() == SHAPE_T::POLY; } return false; } bool PCB_POINT_EDITOR::addCornerCondition( const SELECTION& aSelection ) { if( aSelection.Size() != 1 ) return false; const EDA_ITEM* item = aSelection.Front(); return ( item != nullptr ) && canAddCorner( *item ); } // Finds a corresponding vertex in a polygon set static std::pair findVertex( SHAPE_POLY_SET& aPolySet, const EDIT_POINT& aPoint ) { for( auto it = aPolySet.IterateWithHoles(); it; ++it ) { auto vertexIdx = it.GetIndex(); if( aPolySet.CVertex( vertexIdx ) == aPoint.GetPosition() ) return std::make_pair( true, vertexIdx ); } return std::make_pair( false, SHAPE_POLY_SET::VERTEX_INDEX() ); } bool PCB_POINT_EDITOR::removeCornerCondition( const SELECTION& ) { if( !m_editPoints || !m_editedPoint ) return false; EDA_ITEM* item = m_editPoints->GetParent(); SHAPE_POLY_SET* polyset = nullptr; if( !item ) return false; switch( item->Type() ) { case PCB_ZONE_T: case PCB_FP_ZONE_T: polyset = static_cast( item )->Outline(); break; case PCB_SHAPE_T: case PCB_FP_SHAPE_T: if( static_cast( item )->GetShape() == SHAPE_T::POLY ) polyset = &static_cast( item )->GetPolyShape(); else return false; break; default: return false; } auto vertex = findVertex( *polyset, *m_editedPoint ); if( !vertex.first ) return false; const auto& vertexIdx = vertex.second; // Check if there are enough vertices so one can be removed without // degenerating the polygon. // The first condition allows one to remove all corners from holes (when // there are only 2 vertices left, a hole is removed). if( vertexIdx.m_contour == 0 && polyset->Polygon( vertexIdx.m_polygon )[vertexIdx.m_contour].PointCount() <= 3 ) return false; // Remove corner does not work with lines if( dynamic_cast( m_editedPoint ) ) return false; return m_editedPoint != nullptr; } int PCB_POINT_EDITOR::addCorner( const TOOL_EVENT& aEvent ) { if( !m_editPoints ) return 0; EDA_ITEM* item = m_editPoints->GetParent(); PCB_BASE_EDIT_FRAME* frame = getEditFrame(); const VECTOR2I& cursorPos = getViewControls()->GetCursorPosition(); // called without an active edited polygon if( !item || !canAddCorner( *item ) ) return 0; PCB_SHAPE* graphicItem = dynamic_cast( item ); BOARD_COMMIT commit( frame ); if( item->Type() == PCB_ZONE_T || item->Type() == PCB_FP_ZONE_T || ( graphicItem && graphicItem->GetShape() == SHAPE_T::POLY ) ) { unsigned int nearestIdx = 0; unsigned int nextNearestIdx = 0; unsigned int nearestDist = INT_MAX; unsigned int firstPointInContour = 0; SHAPE_POLY_SET* zoneOutline; if( item->Type() == PCB_ZONE_T || item->Type() == PCB_FP_ZONE_T ) { ZONE* zone = static_cast( item ); zoneOutline = zone->Outline(); zone->SetNeedRefill( true ); } else zoneOutline = &( graphicItem->GetPolyShape() ); commit.Modify( item ); // Search the best outline segment to add a new corner // and therefore break this segment into two segments // Object to iterate through the corners of the outlines (main contour and its holes) SHAPE_POLY_SET::ITERATOR iterator = zoneOutline->Iterate( 0, zoneOutline->OutlineCount()-1, /* IterateHoles */ true ); int curr_idx = 0; // Iterate through all the corners of the outlines and search the best segment for( ; iterator; iterator++, curr_idx++ ) { int jj = curr_idx+1; if( iterator.IsEndContour() ) { // We reach the last point of the current contour (main or hole) jj = firstPointInContour; firstPointInContour = curr_idx+1; // Prepare next contour analysis } SEG curr_segment( zoneOutline->CVertex( curr_idx ), zoneOutline->CVertex( jj ) ); unsigned int distance = curr_segment.Distance( cursorPos ); if( distance < nearestDist ) { nearestDist = distance; nearestIdx = curr_idx; nextNearestIdx = jj; } } // Find the point on the closest segment auto& sideOrigin = zoneOutline->CVertex( nearestIdx ); auto& sideEnd = zoneOutline->CVertex( nextNearestIdx ); SEG nearestSide( sideOrigin, sideEnd ); VECTOR2I nearestPoint = nearestSide.NearestPoint( cursorPos ); // Do not add points that have the same coordinates as ones that already belong to polygon // instead, add a point in the middle of the side if( nearestPoint == sideOrigin || nearestPoint == sideEnd ) nearestPoint = ( sideOrigin + sideEnd ) / 2; zoneOutline->InsertVertex( nextNearestIdx, nearestPoint ); // We re-hatch the filled zones but not polygons if( item->Type() == PCB_ZONE_T || item->Type() == PCB_FP_ZONE_T ) static_cast( item )->HatchBorder(); commit.Push( _( "Add a zone corner" ) ); } else if( graphicItem && graphicItem->GetShape() == SHAPE_T::SEGMENT ) { commit.Modify( graphicItem ); SEG seg( graphicItem->GetStart(), graphicItem->GetEnd() ); VECTOR2I nearestPoint = seg.NearestPoint( cursorPos ); // Move the end of the line to the break point.. graphicItem->SetEnd( wxPoint( nearestPoint.x, nearestPoint.y ) ); if( graphicItem->Type() == PCB_FP_SHAPE_T ) static_cast( graphicItem )->SetLocalCoord(); // and add another one starting from the break point PCB_SHAPE* newSegment; if( item->Type() == PCB_FP_SHAPE_T ) { FP_SHAPE* edge = static_cast( graphicItem ); assert( edge->GetParent()->Type() == PCB_FOOTPRINT_T ); newSegment = new FP_SHAPE( *edge ); } else { newSegment = new PCB_SHAPE( *graphicItem ); } newSegment->ClearSelected(); newSegment->SetStart( wxPoint( nearestPoint.x, nearestPoint.y ) ); newSegment->SetEnd( wxPoint( seg.B.x, seg.B.y ) ); if( newSegment->Type() == PCB_FP_SHAPE_T ) static_cast( newSegment )->SetLocalCoord(); commit.Add( newSegment ); commit.Push( _( "Split segment" ) ); } updatePoints(); return 0; } int PCB_POINT_EDITOR::removeCorner( const TOOL_EVENT& aEvent ) { if( !m_editPoints || !m_editedPoint ) return 0; EDA_ITEM* item = m_editPoints->GetParent(); if( !item ) return 0; SHAPE_POLY_SET* polygon = nullptr; if( item->Type() == PCB_ZONE_T || item->Type() == PCB_FP_ZONE_T ) { ZONE* zone = static_cast( item ); polygon = zone->Outline(); zone->SetNeedRefill( true ); } else if( item->Type() == PCB_FP_SHAPE_T || item->Type() == PCB_SHAPE_T ) { PCB_SHAPE* shape = static_cast( item ); if( shape->GetShape() == SHAPE_T::POLY ) polygon = &shape->GetPolyShape(); } if( !polygon ) return 0; PCB_BASE_FRAME* frame = getEditFrame(); BOARD_COMMIT commit( frame ); auto vertex = findVertex( *polygon, *m_editedPoint ); if( vertex.first ) { const auto& vertexIdx = vertex.second; auto& outline = polygon->Polygon( vertexIdx.m_polygon )[vertexIdx.m_contour]; if( outline.PointCount() > 3 ) { // the usual case: remove just the corner when there are >3 vertices commit.Modify( item ); polygon->RemoveVertex( vertexIdx ); validatePolygon( *polygon ); } else { // either remove a hole or the polygon when there are <= 3 corners if( vertexIdx.m_contour > 0 ) { // remove hole commit.Modify( item ); polygon->RemoveContour( vertexIdx.m_contour ); } else { m_toolMgr->RunAction( PCB_ACTIONS::selectionClear, true ); commit.Remove( item ); } } setEditedPoint( nullptr ); commit.Push( _( "Remove a zone/polygon corner" ) ); // Refresh zone hatching if( item->Type() == PCB_ZONE_T || item->Type() == PCB_FP_ZONE_T ) static_cast( item )->HatchBorder(); updatePoints(); } return 0; } int PCB_POINT_EDITOR::modifiedSelection( const TOOL_EVENT& aEvent ) { updatePoints(); return 0; } int PCB_POINT_EDITOR::changeEditMethod( const TOOL_EVENT& aEvent ) { m_altEditMethod = !m_altEditMethod; return 0; } void PCB_POINT_EDITOR::setTransitions() { Go( &PCB_POINT_EDITOR::OnSelectionChange, ACTIONS::activatePointEditor.MakeEvent() ); Go( &PCB_POINT_EDITOR::addCorner, PCB_ACTIONS::pointEditorAddCorner.MakeEvent() ); Go( &PCB_POINT_EDITOR::removeCorner, PCB_ACTIONS::pointEditorRemoveCorner.MakeEvent() ); Go( &PCB_POINT_EDITOR::modifiedSelection, EVENTS::SelectedItemsModified ); Go( &PCB_POINT_EDITOR::OnSelectionChange, EVENTS::SelectedEvent ); Go( &PCB_POINT_EDITOR::OnSelectionChange, EVENTS::UnselectedEvent ); Go( &PCB_POINT_EDITOR::changeEditMethod, ACTIONS::changeEditMethod.MakeEvent() ); Go( &PCB_POINT_EDITOR::OnSelectionChange, EVENTS::InhibitSelectionEditing ); Go( &PCB_POINT_EDITOR::OnSelectionChange, EVENTS::UninhibitSelectionEditing ); }