/* * This program source code file is part of KiCad, a free EDA CAD application. * * Copyright (C) 2013 CERN * @author Tomasz Wlostowski * @author Maciej Suminski * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, you may find one here: * http://www.gnu.org/licenses/old-licenses/gpl-2.0.html * or you may search the http://www.gnu.org website for the version 2 license, * or you may write to the Free Software Foundation, Inc., * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA */ #ifndef __TOOL_MANAGER_H #define __TOOL_MANAGER_H #include #include #include #include class TOOL_BASE; class ACTION_MANAGER; class CONTEXT_MENU; class wxWindow; /** * Class TOOL_MANAGER. * Master controller class: * - registers editing tools * - pumps UI events to tools requesting them * - manages tool state machines (transitions and wait requests) */ class TOOL_MANAGER { public: TOOL_MANAGER(); ~TOOL_MANAGER(); /** * Generates an unique ID from for a tool with given name. */ static TOOL_ID MakeToolId( const std::string& aToolName ); /** * Function RegisterTool() * Adds a tool to the manager set and sets it up. Called once for * each tool during application initialization. * @param aTool: tool to be added. Ownership is transferred. */ void RegisterTool( TOOL_BASE* aTool ); /** * Function InvokeTool() * Calls a tool by sending a tool activation event to tool of given ID. * * @param aToolId is the ID number of the requested tool. * @return True if the requested tool was invoked successfully. */ bool InvokeTool( TOOL_ID aToolId ); /** * Function InvokeTool() * Calls a tool by sending a tool activation event to tool of given name. * * @param aToolName is the name of the requested tool. * @return True if the requested tool was invoked successfully. */ bool InvokeTool( const std::string& aToolName ); /** * Function RegisterAction() * Registers an action that can be used to control tools (eg. invoke, trigger specific * behaviours). * * @param aAction is the action to be registered. */ void RegisterAction( TOOL_ACTION* aAction ); /** * Function UnregisterAction() * Unregisters an action, so it is no longer active. * * @param aAction is the action to be unregistered. */ void UnregisterAction( TOOL_ACTION* aAction ); /** * Function RunAction() * Runs the specified action. The common format is "application.ToolName.Action". * * @param aActionName is the name of action to be invoked. * @return True if the action finished successfully, false otherwise. */ bool RunAction( const std::string& aActionName ); /** * Function FindTool() * Searches for a tool with given ID. * * @param aId is the ID number of the requested tool. * @return Pointer to the requested tool or NULL in case of failure. */ TOOL_BASE* FindTool( int aId ) const; /** * Function FindTool() * Searches for a tool with given name. * * @param aName is the name of the requested tool. * @return Pointer to the requested tool or NULL in case of failure. */ TOOL_BASE* FindTool( const std::string& aName ) const; /** * Function ResetTools() * Resets all tools (i.e. calls their Reset() method). */ void ResetTools( TOOL_BASE::RESET_REASON aReason ); /** * Takes an event from the TOOL_DISPATCHER and propagates it to * tools that requested events of matching type(s) */ bool ProcessEvent( TOOL_EVENT& aEvent ); /** * Sets the work environment (model, view, view controls and the parent window). * These are made available to the tool. Called by the parent frame (PCB_EDIT_FRAME) * when the board is set up. */ void SetEnvironment( EDA_ITEM* aModel, KIGFX::VIEW* aView, KIGFX::VIEW_CONTROLS* aViewControls, wxWindow* aFrame ); /* Accessors for the environment objects (view, model, etc.) */ KIGFX::VIEW* GetView() const { return m_view; } KIGFX::VIEW_CONTROLS* GetViewControls() const { return m_viewControls; } EDA_ITEM* GetModel() const { return m_model; } wxWindow* GetEditFrame() const { return m_editFrame; } /** * Defines a state transition - the events that cause a given handler method in the tool * to be called. Called by TOOL_INTERACTIVE::Go(). May be called from a coroutine context. */ void ScheduleNextState( TOOL_BASE* aTool, TOOL_STATE_FUNC& aHandler, const TOOL_EVENT_LIST& aConditions ); /** * Pauses execution of a given tool until one or more events matching aConditions arrives. * The pause/resume operation is done through COROUTINE object. * Called only from coroutines. */ boost::optional ScheduleWait( TOOL_BASE* aTool, const TOOL_EVENT_LIST& aConditions ); /** * Sets behaviour of the tool's context popup menu. * @param aMenu - the menu structure, defined by the tool * @param aTrigger - when the menu is activated: * CMENU_NOW: opens the menu right now * CMENU_BUTTON: opens the menu when RMB is pressed * CMENU_OFF: menu is disabled. * May be called from a coroutine context. */ void ScheduleContextMenu( TOOL_BASE* aTool, CONTEXT_MENU* aMenu, CONTEXT_MENU_TRIGGER aTrigger ); /** * Allows a tool to pass the already handled event to the next tool on the stack. */ void PassEvent() { m_passEvent = true; } private: struct TOOL_STATE; typedef std::pair TRANSITION; void dispatchInternal( TOOL_EVENT& aEvent ); /** * Function dispatchStandardEvents() * Handles specific events, that are intended for TOOL_MANAGER rather than tools. * @aEvent is the event to be processed. * @return False if the event was processed and should not go any further. */ bool dispatchStandardEvents( TOOL_EVENT& aEvent ); /** * Function dispatchActivation() * Checks if it is a valid activation event and invokes a proper tool. * @param aEvent is an event to be tested. * @return True if a tool was invoked, false otherwise. */ bool dispatchActivation( TOOL_EVENT& aEvent ); /** * Function invokeTool() * Invokes a tool by sending a proper event (in contrary to runTool, which makes the tool run * for real). * @param aTool is the tool to be invoked. */ bool invokeTool( TOOL_BASE* aTool ); /** * Function runTool() * Makes a tool active, so it can receive events and react to them. Activated tool is pushed * on the active tools stack, so the last activated tool receives events first. * * @param aToolId is the ID number of tool to be run. */ bool runTool( TOOL_ID aToolId ); /** * Function runTool() * Makes a tool active, so it can receive events and react to them. Activated tool is pushed * on the active tools stack, so the last activated tool receives events first. * * @param aToolId is the name of tool to be run. */ bool runTool( const std::string& aName ); /** * Function runTool() * Makes a tool active, so it can receive events and react to them. Activated tool is pushed * on the active tools stack, so the last activated tool receives events first. * * @param aToolId is the tool to be run. */ bool runTool( TOOL_BASE* aTool ); template void invokeTool( const std::string& aName, const Parameters& aToolParams ); /** * Function finishTool() * Deactivates a tool and does the necessary clean up. * * @param aState is the state variable of the tool to be stopped. */ void finishTool( TOOL_STATE* aState ); /** * Function isRegistered() * Returns information about a tool registration status. * * @param aTool is the tool to be checked. * @return True if the tool is in the registered tools list, false otherwise. */ bool isRegistered( TOOL_BASE* aTool ) const { return m_toolState.count( aTool ) > 0; } /** * Function isActive() * Returns information about a tool activation status. * * @param aTool is the tool to be checked. * @return True if the tool is on the active tools stack, false otherwise. */ bool isActive( TOOL_BASE* aTool ); /// Index of registered tools current states, associated by tools' objects. std::map m_toolState; /// Index of the registered tools current states, associated by tools' names. std::map m_toolNameIndex; /// Index of the registered tools current states, associated by tools' ID numbers. std::map m_toolIdIndex; /// Stack of the active tools std::deque m_activeTools; /// Instance of ACTION_MANAGER that handles TOOL_ACTIONs ACTION_MANAGER* m_actionMgr; EDA_ITEM* m_model; KIGFX::VIEW* m_view; KIGFX::VIEW_CONTROLS* m_viewControls; wxWindow* m_editFrame; /// Flag saying if the currently processed event should be passed to other tools. bool m_passEvent; /// Pointer to the tool on the top of the active tools stack. TOOL_STATE* m_currentTool; }; #endif