/*
* This program source code file is part of KiCad, a free EDA CAD application.
*
* Copyright (C) 2017 KiCad Developers, see AUTHORS.txt for contributors.
*
* This program is free software: you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation, either version 3 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see .
*/
#ifndef FOOTPRINT_SELECT_WIDGET_H
#define FOOTPRINT_SELECT_WIDGET_H
#include
#include
#include
#include
#include
class KIWAY;
class PROJECT;
class FOOTPRINT_CHOICE;
class wxWindow;
/**
* This event is fired when a footprint is selected. The string data of the
* event will contain the footprint name.
*/
wxDECLARE_EVENT( EVT_FOOTPRINT_SELECTED, wxCommandEvent );
class FOOTPRINT_SELECT_WIDGET : public wxPanel
{
public:
/**
* Construct a footprint selector widget.
*
* This requires references to an external footprint loader, and an external
* unique_ptr-to-FOOTPRINT_LIST. The latter will be populated with a
* FOOTPRINT_LIST instance the first time Load() is called.
*
* The reason for this is that footprint loading tends to be very expensive,
* especially when using online libraries. The caller is expected to keep
* these objects around (e.g. they may be statics on the dialog this
* FOOTPRINT_SELECT_WIDGET is created in) so footprints do not have to be
* loaded more than once.
*
* @param aParent - parent window
* @param aFpList - FOOTPRINT_LIST container
* @param aUpdate - whether to call UpdateList() automatically when finished loading
* @param aMaxItems - maximum number of filter items to display, in addition to
* Default and Other
*/
FOOTPRINT_SELECT_WIDGET( EDA_DRAW_FRAME* aFrame, wxWindow* aParent, FOOTPRINT_LIST* aFpList,
bool aUpdate = true, int aMaxItems = 400 );
virtual ~FOOTPRINT_SELECT_WIDGET()
{
}
/**
* Start loading. This function returns immediately; footprints will
* continue to load in the background.
*
* @param aKiway - active kiway instance. This is cached for use when "Other"
* is selected.
* @param aProject - current project
*/
void Load( KIWAY& aKiway, PROJECT& aProject );
/**
* Clear all filters. Does not update the list.
*/
void ClearFilters();
/**
* Filter by pin count. Does not update the list.
*/
void FilterByPinCount( int aPinCount );
/**
* Filter by footprint filter list. Does not update the list.
*
* @param aFilters is a wxArrayString of strings used to filter the list of available
* footprints (can be empty).
* The final fp list is the list of footprint names matching at least one filtering string.
* A filtering string is something like sm0402 or DIP*
* @param aZeroFilters - if true, zero filters = zero footprints. If false, zero filters =
* not filtering.
*/
void FilterByFootprintFilters( wxArrayString const& aFilters, bool aZeroFilters );
/**
* Set the default footprint for a part. This will be listed at the
* top. May be an empty string.
*/
void SetDefaultFootprint( wxString const& aFp );
/**
* Update the contents of the list to match the filters. Has no effect if
* the footprint list has not been loaded yet. The "default" footprint will be
* selected.
*
* @return true if the footprint list has been loaded (and the list was updated)
*/
bool UpdateList();
/**
* Set current selection to the default footprint
*/
void SelectDefault();
/**
* Enable or disable the control for input
*/
virtual bool Enable( bool aEnable = true ) override;
private:
KIWAY* m_kiway;
FOOTPRINT_CHOICE* m_fp_sel_ctrl;
wxSizer* m_sizer;
bool m_update;
bool m_finished_loading;
int m_max_items;
wxString m_default_footprint;
wxString m_other_footprint;
int m_last_item;
FOOTPRINT_LIST* m_fp_list;
FOOTPRINT_FILTER m_fp_filter;
bool m_zero_filter;
EDA_DRAW_FRAME* m_eda_frame;
void FootprintsLoaded();
void OnComboBox( wxCommandEvent& aEvent );
void OnComboInteractive( wxCommandEvent& aEvent );
/// Show the component picker and return the selected component. Used by DoOther()
wxString ShowPicker();
/// Handle activation of the "Other..." item
void DoOther();
};
#endif // FOOTPRINT_SELECT_WIDGET