/* * This program source code file is part of KiCad, a free EDA CAD application. * * Copyright (C) 2013 CERN * @author Tomasz Wlostowski * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, you may find one here: * http://www.gnu.org/licenses/old-licenses/gpl-2.0.html * or you may search the http://www.gnu.org website for the version 2 license, * or you may write to the Free Software Foundation, Inc., * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA */ #ifndef __SHAPE_SEGMENT_H #define __SHAPE_SEGMENT_H #include #include #include #include #include class SHAPE_SEGMENT : public SHAPE { public: SHAPE_SEGMENT(): SHAPE( SH_SEGMENT ), m_width( 0 ) {}; SHAPE_SEGMENT( const VECTOR2I& aA, const VECTOR2I& aB, int aWidth = 0 ): SHAPE( SH_SEGMENT ), m_seg( aA, aB ), m_width( aWidth ) {}; SHAPE_SEGMENT( const SEG& aSeg, int aWidth = 0 ): SHAPE( SH_SEGMENT ), m_seg( aSeg ), m_width( aWidth ) {}; ~SHAPE_SEGMENT() {}; SHAPE* Clone() const override { return new SHAPE_SEGMENT( m_seg, m_width ); } const BOX2I BBox( int aClearance = 0 ) const override { return BOX2I( m_seg.A, m_seg.B - m_seg.A ).Inflate( aClearance + ( m_width + 1 ) / 2 ); } bool Collide( const SHAPE* aShape, int aClearance, VECTOR2I* aMTV ) const override { return SHAPE::Collide( aShape, aClearance, aMTV ); } bool Collide( const SHAPE* aShape, int aClearance = 0, int* aActual = nullptr, VECTOR2I* aLocation = nullptr ) const override { return SHAPE::Collide( aShape, aClearance, aActual, aLocation ); } bool Collide( const SEG& aSeg, int aClearance = 0, int* aActual = nullptr, VECTOR2I* aLocation = nullptr ) const override { int min_dist = ( m_width + 1 ) / 2 + aClearance; ecoord dist_sq = m_seg.SquaredDistance( aSeg ); if( dist_sq == 0 || dist_sq < SEG::Square( min_dist ) ) { if( aLocation ) *aLocation = m_seg.NearestPoint( aSeg ); if( aActual ) *aActual = std::max( 0, (int) sqrt( dist_sq ) - ( m_width + 1 ) / 2 ); return true; } return false; } bool Collide( const VECTOR2I& aP, int aClearance = 0, int* aActual = nullptr, VECTOR2I* aLocation = nullptr ) const override { int min_dist = ( m_width + 1 ) / 2 + aClearance; ecoord dist_sq = m_seg.SquaredDistance( aP ); if( dist_sq == 0 || dist_sq < SEG::Square( min_dist ) ) { if( aLocation ) *aLocation = m_seg.NearestPoint( aP ); if( aActual ) *aActual = std::max( 0, (int) sqrt( dist_sq ) - ( m_width + 1 ) / 2 ); return true; } return false; } void SetSeg( const SEG& aSeg ) { m_seg = aSeg; } const SEG& GetSeg() const { return m_seg; } void SetWidth( int aWidth ) { m_width = aWidth; } int GetWidth() const { return m_width; } bool IsSolid() const override { return true; } void Rotate( double aAngle, const VECTOR2I& aCenter = { 0, 0 } ) override { m_seg.A -= aCenter; m_seg.B -= aCenter; m_seg.A = m_seg.A.Rotate( aAngle ); m_seg.B = m_seg.B.Rotate( aAngle ); m_seg.A += aCenter; m_seg.B += aCenter; } void Move( const VECTOR2I& aVector ) override { m_seg.A += aVector; m_seg.B += aVector; } private: SEG m_seg; int m_width; }; #endif