/* * This program source code file is part of KiCad, a free EDA CAD application. * * Copyright (C) 2016 Chris Pavlina * Copyright (C) 2016-2017 KiCad Developers, see AUTHORS.txt for contributors. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 3 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, you may find one here: * http://www.gnu.org/licenses/old-licenses/gpl-2.0.html * or you may search the http://www.gnu.org website for the version 2 license, * or you may write to the Free Software Foundation, Inc., * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA */ /** * @file widget_hotkey_list.h */ #ifndef __widget_hotkey_list__ #define __widget_hotkey_list__ #include #include #include #include #include /** * struct HOTKEY_SECTION * Associates a hotkey configuration with a name. */ struct HOTKEY_SECTION { wxString m_name; EDA_HOTKEY_CONFIG* m_section; }; typedef std::vector HOTKEY_SECTIONS; typedef std::vector HOTKEY_LIST; class WIDGET_HOTKEY_CLIENT_DATA; class WIDGET_HOTKEY_LIST : public TWO_COLUMN_TREE_LIST { HOTKEY_SECTIONS m_sections; std::vector m_hotkeys; wxTreeListItem m_context_menu_item; /** * Method GetHKClientData * Return the WIDGET_HOTKEY_CLIENT_DATA for the given item, or NULL if the * item is invalid. */ WIDGET_HOTKEY_CLIENT_DATA* GetHKClientData( wxTreeListItem aItem ); /** * Method GetSelHKClientData * Return the WIDGET_HOTKEY_CLIENT_DATA for the item being edited, or NULL if * none is selected. */ WIDGET_HOTKEY_CLIENT_DATA* GetSelHKClientData(); /** * Method UpdateFromClientData * Refresh the visible text on the widget from the rows' client data objects. */ void UpdateFromClientData(); protected: /** * Method LoadSection * Generates a HOTKEY_LIST from the given hotkey configuration array and pushes * it to m_hotkeys. */ void LoadSection( EDA_HOTKEY_CONFIG* aSection ); /** * Method EditItem * Prompt the user for a new hotkey given a list item. */ void EditItem( wxTreeListItem aItem ); /** * Method ResetItem * Reset the item to the original from the dialog was created. */ void ResetItem( wxTreeListItem aItem ); /** * Method ResetItemToDefault * Reset the item to the default value. */ void ResetItemToDefault( wxTreeListItem aItem ); /** * Method OnActivated * Handle activation of a row. */ void OnActivated( wxTreeListEvent& aEvent ); /** * Method OnContextMenu * Handle right-click on a row. */ void OnContextMenu( wxTreeListEvent& aEvent ); /** * Method OnMenu * Handle activation of a context menu item. */ void OnMenu( wxCommandEvent& aEvent ); /** * Function OnSize * Handle resizing of the control. Overrides the buggy wxTreeListCtrl::OnSize. */ void OnSize( wxSizeEvent& aEvent ); /** * Method CheckKeyConflicts * Check whether the given key conflicts with anything in this WIDGET_HOTKEY_LIST. * * @param aKey - key to check * @param aSectionTag - section tag into which the key is proposed to be installed * @param aConfKey - if not NULL, outparam getting the key this one conflicts with * @param aConfSect - if not NULL, outparam getting the section this one conflicts with */ bool CheckKeyConflicts( long aKey, const wxString& aSectionTag, EDA_HOTKEY** aConfKey, EDA_HOTKEY_CONFIG** aConfSect ); /** * Method ResolveKeyConflicts * Check if we can set a hotkey, and prompt the user if there is a conflict between * keys. The key code should already have been checked that it's not for the same * entry as it's current in, or else this method will prompt for the self-change. * * The method will do conflict resolution depending on aSectionTag. * g_CommonSectionTag means the key code must only be checkd with the aSectionTag * section and g_CommonSectionTag section. * * @param aKey - key to check * @param aSectionTag - section tag into which the key is proposed to be installed * * @return true iff the user accepted the overwrite or no conflict existed */ bool ResolveKeyConflicts( long aKey, const wxString& aSectionTag ); public: /** * Constructor WIDGET_HOTKEY_LIST * Create a WIDGET_HOTKEY_LIST. * * @param aParent - parent widget * @param aSections - list of the hotkey sections to display and their names. * See WIDGET_HOTKEY_LIST::GenSections for a way to generate these easily * from an EDA_HOTKEY_CONFIG*. */ WIDGET_HOTKEY_LIST( wxWindow* aParent, const HOTKEY_SECTIONS& aSections ); /** * Static method GenSections * Generate a list of sections and names from an EDA_HOTKEY_CONFIG*. Titles * will be looked up from translations. */ static HOTKEY_SECTIONS GenSections( EDA_HOTKEY_CONFIG* aHotkeys ); /** * Method InstallOnPanel * Install this WIDGET_HOTKEY_LIST onto an empty panel. This is useful * when combining with wxFormBuilder, as an empty panel can be left as a * placeholder in the layout. */ void InstallOnPanel( wxPanel* aPanel ); /** * Method TransferDefaultsToControl * Set hotkeys in the control to default values. * @return true iff the operation was successful */ bool TransferDefaultsToControl(); /** * Method TransferDataToControl * Load the hotkey data into the control. It is safe to call this multiple times, * for example to reset the control. * @return true iff the operation was successful */ bool TransferDataToControl(); /** * Method TransferDataFromControl * Save the hotkey data from the control. * @return true iff the operation was successful */ bool TransferDataFromControl(); /** * Static method MapKeypressToKeycode * Map a keypress event to the correct key code for use as a hotkey. */ static long MapKeypressToKeycode( const wxKeyEvent& aEvent ); }; #endif // __widget_hotkey_list__