/* * This program source code file is part of KiCad, a free EDA CAD application. * * Copyright (C) 2017 Jon Evans * Copyright (C) 2017 KiCad Developers, see AUTHORS.txt for contributors. * * This program is free software: you can redistribute it and/or modify it * under the terms of the GNU General Public License as published by the * Free Software Foundation, either version 3 of the License, or (at your * option) any later version. * * This program is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * General Public License for more details. * * You should have received a copy of the GNU General Public License along * with this program. If not, see . */ #ifndef __GERBVIEW_SELECTION_TOOL_H #define __GERBVIEW_SELECTION_TOOL_H #include #include #include #include #include #include #include #include class SELECTION_AREA; class GERBER_COLLECTOR; namespace KIGFX { class GAL; } /** * Class GERBVIEW_SELECTION_TOOL * * Selection tool for GerbView, based on the one in PcbNew */ class GERBVIEW_SELECTION_TOOL : public TOOL_INTERACTIVE { public: GERBVIEW_SELECTION_TOOL(); ~GERBVIEW_SELECTION_TOOL(); /// @copydoc TOOL_BASE::Init() bool Init() override; /// @copydoc TOOL_BASE::Reset() void Reset( RESET_REASON aReason ) override; /** * Function Main() * * The main loop. */ int Main( const TOOL_EVENT& aEvent ); /** * Function GetSelection() * * Returns the set of currently selected items. */ SELECTION& GetSelection(); /** * Function RequestSelection() * * Returns the current selection set, filtered according to aFlags. * If the set is empty, performs the legacy-style hover selection. */ SELECTION& RequestSelection( int aFlags = SELECTION_DEFAULT ); inline TOOL_MENU& GetToolMenu() { return m_menu; } ///> Select a single item under cursor event handler. int CursorSelection( const TOOL_EVENT& aEvent ); ///> Clear current selection event handler. int ClearSelection( const TOOL_EVENT& aEvent ); ///> Item selection event handler. int SelectItem( const TOOL_EVENT& aEvent ); ///> Multiple item selection event handler int SelectItems( const TOOL_EVENT& aEvent ); ///> Item unselection event handler. int UnselectItem( const TOOL_EVENT& aEvent ); ///> Multiple item unselection event handler int UnselectItems( const TOOL_EVENT& aEvent ); ///> Launches a tool to measure between points int MeasureTool( const TOOL_EVENT& aEvent ); ///> Event sent after an item is selected. static const TOOL_EVENT SelectedEvent; ///> Event sent after an item is unselected. static const TOOL_EVENT UnselectedEvent; ///> Event sent after selection is cleared. static const TOOL_EVENT ClearedEvent; ///> Sets up handlers for various events. void setTransitions() override; ///> Zooms the screen to center and fit the current selection. void zoomFitSelection( void ); private: /** * Function selectPoint() * Selects an item pointed by the parameter aWhere. If there is more than one item at that * place, there is a menu displayed that allows to choose the item. * * @param aWhere is the place where the item should be selected. * @param aAllowDisambiguation decides what to do in case of disambiguation. If true, then * a menu is shown, otherise function finishes without selecting anything. * @return True if an item was selected, false otherwise. */ bool selectPoint( const VECTOR2I& aWhere, bool aOnDrag = false ); /** * Function selectCursor() * Selects an item under the cursor unless there is something already selected or aSelectAlways * is true. * @param aSelectAlways forces to select an item even if there is an item already selected. * @return true if eventually there is an item selected, false otherwise. */ bool selectCursor( bool aSelectAlways = false ); /** * Function selectMultiple() * Handles drawing a selection box that allows to select many items at the same time. * * @return true if the function was cancelled (i.e. CancelEvent was received). */ bool selectMultiple(); /** * Function clearSelection() * Clears the current selection. */ void clearSelection(); /** * Function disambiguationMenu() * Handles the menu that allows to select one of many items in case there is more than one * item at the selected point (@see selectCursor()). * * @param aItems contains list of items that are displayed to the user. */ EDA_ITEM* disambiguationMenu( GERBER_COLLECTOR* aItems ); /** * Function toggleSelection() * Changes selection status of a given item. * * @param aItem is the item to have selection status changed. */ void toggleSelection( EDA_ITEM* aItem ); /** * Function selectable() * Checks conditions for an item to be selected. * * @return True if the item fulfills conditions to be selected. */ bool selectable( const EDA_ITEM* aItem ) const; /** * Function select() * Takes necessary action mark an item as selected. * * @param aItem is an item to be selected. */ void select( EDA_ITEM* aItem ); /** * Function unselect() * Takes necessary action mark an item as unselected. * * @param aItem is an item to be unselected. */ void unselect( EDA_ITEM* aItem ); /** * Function selectVisually() * Marks item as selected, but does not add it to the ITEMS_PICKED_LIST. * @param aItem is an item to be be marked. */ void selectVisually( EDA_ITEM* aItem ) const; /** * Function unselectVisually() * Marks item as selected, but does not add it to the ITEMS_PICKED_LIST. * @param aItem is an item to be be marked. */ void unselectVisually( EDA_ITEM* aItem ) const; /** * Function selectionContains() * Checks if the given point is placed within any of selected items' bounding box. * * @return True if the given point is contained in any of selected items' bouding box. */ bool selectionContains( const VECTOR2I& aPoint ) const; /** * Function guessSelectionCandidates() * Tries to guess best selection candidates in case multiple items are clicked, by * doing some braindead heuristics. * @param aCollector is the collector that has a list of items to be queried. */ void guessSelectionCandidates( GERBER_COLLECTOR& aCollector ) const; /// Pointer to the parent frame. GERBVIEW_FRAME* m_frame; /// Current state of selection. SELECTION m_selection; /// Flag saying if items should be added to the current selection or rather replace it. bool m_additive; /// Flag saying if items should be removed from the current selection bool m_subtractive; /// Flag saying if multiple selection mode is active. bool m_multiple; /// Determines if the selection is preliminary or final. bool m_preliminary; /// Menu model displayed by the tool. TOOL_MENU m_menu; }; #endif