// Copyright 2014 The Crashpad Authors // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. #ifndef CRASHPAD_UTIL_MISC_INITIALIZATION_INITIALIZATION_STATE_DCHECK_H_ #define CRASHPAD_UTIL_MISC_INITIALIZATION_INITIALIZATION_STATE_DCHECK_H_ //! \file #include #include "base/check_op.h" #include "build/build_config.h" #include "util/misc/initialization_state.h" namespace crashpad { #if DCHECK_IS_ON() || DOXYGEN //! \brief Tracks whether data are initialized, triggering a DCHECK assertion //! on an invalid data access. //! //! Put an InitializationStateDcheck member into a class to help DCHECK that //! it’s in the right states at the right times. This is useful for classes with //! Initialize() methods. The chief advantage of InitializationStateDcheck over //! having a member variable to track state is that when the only use of the //! variable is to DCHECK, it wastes space (in memory and executable code) in //! non-DCHECK builds unless the code is also peppered with ugly `#%ifdef`s. //! //! This implementation concentrates the ugly `#%ifdef`s in one location. //! //! Usage: //! //! \code //! class Class { //! public: //! Class() : initialized_() {} //! //! void Initialize() { //! INITIALIZATION_STATE_SET_INITIALIZING(initialized_); //! // Perform initialization. //! INITIALIZATION_STATE_SET_VALID(initialized_); //! } //! //! void DoSomething() { //! INITIALIZATION_STATE_DCHECK_VALID(initialized_); //! // Do something. //! } //! //! private: //! InitializationStateDcheck initialized_; //! }; //! \endcode class InitializationStateDcheck : public InitializationState { public: InitializationStateDcheck() : InitializationState() {} InitializationStateDcheck(const InitializationStateDcheck&) = delete; InitializationStateDcheck& operator=(const InitializationStateDcheck&) = delete; //! \brief Returns the object’s state. //! //! Consumers of this class should not call this method. Use the //! INITIALIZATION_STATE_SET_INITIALIZING(), INITIALIZATION_STATE_SET_VALID(), //! and INITIALIZATION_STATE_DCHECK_VALID() macros instead. // // The superclass’ state() accessor is protected, but it needs to be exposed // to consumers of this class for the macros below to work properly. The // macros prefer access to the unerlying state value over a simple boolean // because with access to the state value, DCHECK_EQ can be used, which, when // tripped, prints both the expected and observed values. This can aid // troubleshooting. State state() const { return InitializationState::state(); } //! \brief Marks an uninitialized object as initializing. //! //! If the object is in the #kStateUninitialized state, changes its state to //! #kStateInvalid (initializing) and returns the previous //! (#kStateUninitialized) state. Otherwise, returns the object’s current //! state. //! //! Consumers of this class should not call this method. Use the //! INITIALIZATION_STATE_SET_INITIALIZING() macro instead. State SetInitializing(); //! \brief Marks an initializing object as valid. //! //! If the object is in the #kStateInvalid (initializing) state, changes its //! state to #kStateValid and returns the previous (#kStateInvalid) state. //! Otherwise, returns the object’s current state. //! //! Consumers of this class should not call this method. Use the //! INITIALIZATION_STATE_SET_VALID() macro instead. State SetValid(); }; // Using macros enables the non-DCHECK no-op implementation below to be more // compact and less intrusive. These are macros instead of methods that call // DCHECK to enable the DCHECK failure message to point to the correct file and // line number, and to allow additional messages to be streamed on failure with // the << operator. //! \brief Checks that a crashpad::InitializationStateDcheck object is in the //! crashpad::InitializationState::kStateUninitialized state, and changes //! its state to initializing //! (crashpad::InitializationState::kStateInvalid). //! //! If the object is not in the correct state, a DCHECK assertion is triggered //! and the object’s state remains unchanged. //! //! \param[in] initialization_state_dcheck A crashpad::InitializationStateDcheck //! object. //! //! \sa crashpad::InitializationStateDcheck #define INITIALIZATION_STATE_SET_INITIALIZING(initialization_state_dcheck) \ DCHECK_EQ((initialization_state_dcheck).SetInitializing(), \ (initialization_state_dcheck).kStateUninitialized) //! \brief Checks that a crashpad::InitializationStateDcheck object is in the //! initializing (crashpad::InitializationState::kStateInvalid) state, and //! changes its state to crashpad::InitializationState::kStateValid. //! //! If the object is not in the correct state, a DCHECK assertion is triggered //! and the object’s state remains unchanged. //! //! \param[in] initialization_state_dcheck A crashpad::InitializationStateDcheck //! object. //! //! \sa crashpad::InitializationStateDcheck #define INITIALIZATION_STATE_SET_VALID(initialization_state_dcheck) \ DCHECK_EQ((initialization_state_dcheck).SetValid(), \ (initialization_state_dcheck).kStateInvalid) //! \brief Checks that a crashpad::InitializationStateDcheck object is in the //! crashpad::InitializationState::kStateValid state. //! //! If the object is not in the correct state, a DCHECK assertion is triggered. //! //! \param[in] initialization_state_dcheck A crashpad::InitializationStateDcheck //! object. //! //! \sa crashpad::InitializationStateDcheck #define INITIALIZATION_STATE_DCHECK_VALID(initialization_state_dcheck) \ DCHECK_EQ((initialization_state_dcheck).state(), \ (initialization_state_dcheck).kStateValid) #else #if defined(COMPILER_MSVC) // bool[0] (below) is not accepted by MSVC. struct InitializationStateDcheck { }; #else // Since this is to be used as a DCHECK (for debugging), it should be // non-intrusive in non-DCHECK (non-debug, release) builds. An empty struct // would still have a nonzero size (rationale: // http://www.stroustrup.com/bs_faq2.html#sizeof-empty). Zero-length arrays are // technically invalid according to the standard, but clang and g++ accept them // without complaint even with warnings turned up. They take up no space at all, // and they can be “initialized” with the same () syntax used to initialize // objects of the DCHECK_IS_ON() InitializationStateDcheck class above. using InitializationStateDcheck = bool[0]; #endif // COMPILER_MSVC // Avoid triggering warnings by repurposing these macros when DCHECKs are // disabled. #define INITIALIZATION_STATE_SET_INITIALIZING(initialization_state_dcheck) \ do { \ std::ignore = initialization_state_dcheck; \ } while (false) #define INITIALIZATION_STATE_SET_VALID(initialization_state_dcheck) \ do { \ std::ignore = initialization_state_dcheck; \ } while (false) #define INITIALIZATION_STATE_DCHECK_VALID(initialization_state_dcheck) \ do { \ std::ignore = initialization_state_dcheck; \ } while (false) #endif } // namespace crashpad #endif // CRASHPAD_UTIL_MISC_INITIALIZATION_INITIALIZATION_STATE_DCHECK_H_