/* * This program source code file is part of KiCad, a free EDA CAD application. * * Copyright (C) 2016 Cirilo Bernardo * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, you may find one here: * http://www.gnu.org/licenses/old-licenses/gpl-2.0.html * or you may search the http://www.gnu.org website for the version 2 license, * or you may write to the Free Software Foundation, Inc., * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA */ #include #include "vrml2_base.h" #include "vrml2_appearance.h" #include "plugins/3dapi/ifsg_all.h" WRL2APPEARANCE::WRL2APPEARANCE() : WRL2NODE() { material = NULL; texture = NULL; textureTransform = NULL; m_Type = WRL2_APPEARANCE; return; } WRL2APPEARANCE::WRL2APPEARANCE( WRL2NODE* aParent ) : WRL2NODE() { material = NULL; texture = NULL; textureTransform = NULL; m_Type = WRL2_APPEARANCE; m_Parent = aParent; if( NULL != m_Parent ) m_Parent->AddChildNode( this ); return; } WRL2APPEARANCE::~WRL2APPEARANCE() { #ifdef DEBUG_VRML2 std::cerr << " * [INFO] Destroying Appearance with " << m_Children.size(); std::cerr << " children, " << m_Refs.size() << " references and "; std::cerr << m_BackPointers.size() << " backpointers\n"; #endif } bool WRL2APPEARANCE::checkNodeType( WRL2NODES aType ) { switch( aType ) { case WRL2_MATERIAL: case WRL2_IMAGETEXTURE: case WRL2_PIXELTEXTURE: case WRL2_MOVIETEXTURE: case WRL2_TEXTURETRANSFORM: break; default: return false; break; } return true; } bool WRL2APPEARANCE::isDangling( void ) { // this node is dangling unless it has a parent of type WRL2_SHAPE if( NULL == m_Parent || m_Parent->GetNodeType() != WRL2_SHAPE ) return true; return false; } bool WRL2APPEARANCE::AddRefNode( WRL2NODE* aNode ) { if( NULL == aNode ) { #ifdef DEBUG_VRML2 std::cerr << __FILE__ << ": " << __FUNCTION__ << ": " << __LINE__ << "\n"; std::cerr << " * [BUG] NULL passed for aNode\n"; #endif return false; } WRL2NODES type = aNode->GetNodeType(); if( !checkNodeType( type ) ) { #ifdef DEBUG_VRML2 std::cerr << __FILE__ << ": " << __FUNCTION__ << ": " << __LINE__ << "\n"; std::cerr << " * [INFO] bad file format; unexpected child node '"; std::cerr << aNode->GetNodeTypeName( type ) << "'\n"; #endif return false; } if( WRL2_MATERIAL == type ) { if( NULL != material ) { #ifdef DEBUG_VRML2 std::cerr << __FILE__ << ": " << __FUNCTION__ << ": " << __LINE__ << "\n"; std::cerr << " * [INFO] bad file format; multiple material nodes\n"; #endif return false; } material = aNode; return WRL2NODE::AddRefNode( aNode ); } if( WRL2_TEXTURETRANSFORM == type ) { if( NULL != textureTransform ) { #ifdef DEBUG_VRML2 std::cerr << __FILE__ << ": " << __FUNCTION__ << ": " << __LINE__ << "\n"; std::cerr << " * [INFO] bad file format; multiple textureTransform nodes\n"; #endif return false; } textureTransform = aNode; return WRL2NODE::AddRefNode( aNode ); } if( NULL != texture ) { #ifdef DEBUG_VRML2 std::cerr << __FILE__ << ": " << __FUNCTION__ << ": " << __LINE__ << "\n"; std::cerr << " * [INFO] bad file format; multiple texture nodes\n"; #endif return false; } texture = aNode; return WRL2NODE::AddRefNode( aNode ); } bool WRL2APPEARANCE::AddChildNode( WRL2NODE* aNode ) { if( NULL == aNode ) { #ifdef DEBUG_VRML2 std::cerr << __FILE__ << ": " << __FUNCTION__ << ": " << __LINE__ << "\n"; std::cerr << " * [BUG] NULL passed for aNode\n"; #endif return false; } WRL2NODES type = aNode->GetNodeType(); if( !checkNodeType( type ) ) { #ifdef DEBUG_VRML2 std::cerr << __FILE__ << ": " << __FUNCTION__ << ": " << __LINE__ << "\n"; std::cerr << " * [INFO] bad file format; unexpected child node '"; std::cerr << aNode->GetNodeTypeName( type ) << "'\n"; #endif return false; } if( WRL2_MATERIAL == type ) { if( NULL != material ) { #ifdef DEBUG_VRML2 std::cerr << __FILE__ << ": " << __FUNCTION__ << ": " << __LINE__ << "\n"; std::cerr << " * [INFO] bad file format; multiple material nodes\n"; #endif return false; } material = aNode; return WRL2NODE::AddChildNode( aNode ); } if( WRL2_TEXTURETRANSFORM == type ) { if( NULL != textureTransform ) { #ifdef DEBUG_VRML2 std::cerr << __FILE__ << ": " << __FUNCTION__ << ": " << __LINE__ << "\n"; std::cerr << " * [INFO] bad file format; multiple textureTransform nodes\n"; #endif return false; } textureTransform = aNode; return WRL2NODE::AddChildNode( aNode ); } if( NULL != texture ) { #ifdef DEBUG_VRML2 std::cerr << __FILE__ << ": " << __FUNCTION__ << ": " << __LINE__ << "\n"; std::cerr << " * [INFO] bad file format; multiple texture nodes\n"; #endif return false; } texture = aNode; return WRL2NODE::AddChildNode( aNode ); } bool WRL2APPEARANCE::Read( WRLPROC& proc, WRL2BASE* aTopNode ) { if( NULL == aTopNode ) { #ifdef DEBUG_VRML2 std::cerr << __FILE__ << ": " << __FUNCTION__ << ": " << __LINE__ << "\n"; std::cerr << " * [BUG] aTopNode is NULL\n"; #endif return false; } size_t line, column; proc.GetFilePosData( line, column ); char tok = proc.Peek(); if( proc.eof() ) { #ifdef DEBUG_VRML2 std::cerr << __FILE__ << ": " << __FUNCTION__ << ": " << __LINE__ << "\n"; std::cerr << " * [INFO] bad file format; unexpected eof at line "; std::cerr << line << ", column " << column << "\n"; #endif return false; } if( '{' != tok ) { #ifdef DEBUG_VRML2 std::cerr << proc.GetError() << "\n"; std::cerr << __FILE__ << ": " << __FUNCTION__ << ": " << __LINE__ << "\n"; std::cerr << " * [INFO] bad file format; expecting '{' but got '" << tok; std::cerr << "' at line " << line << ", column " << column << "\n"; #endif return false; } proc.Pop(); std::string glob; while( true ) { if( proc.Peek() == '}' ) { proc.Pop(); break; } if( !proc.ReadName( glob ) ) { #ifdef DEBUG_VRML2 std::cerr << __FILE__ << ": " << __FUNCTION__ << ": " << __LINE__ << "\n"; std::cerr << proc.GetError() << "\n"; #endif return false; } // expecting one of: // material // texture // textureTransform proc.GetFilePosData( line, column ); if( !glob.compare( "material" ) ) { if( !aTopNode->ReadNode( proc, this, NULL ) ) { #ifdef DEBUG_VRML2 std::cerr << __FILE__ << ": " << __FUNCTION__ << ": " << __LINE__ << "\n"; std::cerr << " * [INFO] could not read material information\n"; #endif return false; } } else if( !glob.compare( "texture" ) ) { if( !aTopNode->ReadNode( proc, this, NULL ) ) { #ifdef DEBUG_VRML2 std::cerr << __FILE__ << ": " << __FUNCTION__ << ": " << __LINE__ << "\n"; std::cerr << " * [INFO] could not read texture information\n"; #endif return false; } } else if( !glob.compare( "textureTransform" ) ) { if( !aTopNode->ReadNode( proc, this, NULL ) ) { #ifdef DEBUG_VRML2 std::cerr << __FILE__ << ": " << __FUNCTION__ << ": " << __LINE__ << "\n"; std::cerr << " * [INFO] could not read textureTransform information\n"; #endif return false; } } else { #ifdef DEBUG_VRML2 std::cerr << __FILE__ << ": " << __FUNCTION__ << ": " << __LINE__ << "\n"; std::cerr << " * [INFO] bad Appearance at line " << line << ", column "; std::cerr << column << "\n"; std::cerr << " * [INFO] file: '" << proc.GetFileName() << "'\n"; #endif return false; } } // while( true ) -- reading contents of Appearance{} return true; } SGNODE* WRL2APPEARANCE::TranslateToSG( SGNODE* aParent, bool calcNormals ) { if( NULL == material && NULL == texture ) return NULL; S3D::SGTYPES ptype = S3D::GetSGNodeType( aParent ); if( NULL != aParent && ptype != S3D::SGTYPE_SHAPE ) { #ifdef DEBUG_VRML2 std::cerr << __FILE__ << ": " << __FUNCTION__ << ": " << __LINE__ << "\n"; std::cerr << " * [BUG] Appearance does not have a Shape parent (parent ID: "; std::cerr << ptype << ")\n"; #endif return NULL; } if( m_sgNode ) { if( NULL != aParent && aParent != S3D::GetSGNodeParent( m_sgNode ) && !S3D::AddSGNodeRef( aParent, m_sgNode ) ) { return NULL; } return m_sgNode; } if( NULL != texture ) { // use a default gray appearance IFSG_APPEARANCE matNode( aParent ); matNode.SetEmissive( 0.0, 0.0, 0.0 ); matNode.SetSpecular( 0.65, 0.65, 0.65 ); matNode.SetDiffuse( 0.65, 0.65, 0.65 ); matNode.SetAmbient( 0.99 ); matNode.SetShininess( 0.2 ); matNode.SetTransparency( 0.0 ); m_sgNode = matNode.GetRawPtr(); return m_sgNode; } m_sgNode = material->TranslateToSG( aParent, calcNormals ); return m_sgNode; }