/* * This program source code file is part of KiCad, a free EDA CAD application. * * Copyright (C) 2016 Cirilo Bernardo * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, you may find one here: * http://www.gnu.org/licenses/old-licenses/gpl-2.0.html * or you may search the http://www.gnu.org website for the version 2 license, * or you may write to the Free Software Foundation, Inc., * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA */ #include #include "vrml2_base.h" #include "vrml2_faceset.h" #include "vrml2_coords.h" #include "plugins/3dapi/ifsg_all.h" WRL2FACESET::WRL2FACESET() : WRL2NODE() { setDefaults(); m_Type = WRL2_INDEXEDFACESET; return; } WRL2FACESET::WRL2FACESET( WRL2NODE* aParent ) : WRL2NODE() { setDefaults(); m_Type = WRL2_INDEXEDFACESET; m_Parent = aParent; if( NULL != m_Parent ) m_Parent->AddChildNode( this ); return; } WRL2FACESET::~WRL2FACESET() { #ifdef DEBUG_VRML2 std::cerr << " * [INFO] Destroying IndexedFaceSet with " << m_Children.size(); std::cerr << " children, " << m_Refs.size() << " references and "; std::cerr << m_BackPointers.size() << " backpointers\n"; #endif return; } void WRL2FACESET::setDefaults( void ) { color = NULL; coord = NULL; normal = NULL; texCoord = NULL; ccw = true; colorPerVertex = true; convex = true; normalPerVertex = true; solid = true; creaseAngle = 0.0; } bool WRL2FACESET::checkNodeType( WRL2NODES aType ) { // nodes must be one of: // Color // Coordinate // Normal // TextureCoordinate switch( aType ) { case WRL2_COLOR: case WRL2_COORDINATE: case WRL2_NORMAL: case WRL2_TEXTURECOORDINATE: break; default: return false; break; } return true; } bool WRL2FACESET::isDangling( void ) { // this node is dangling unless it has a parent of type WRL2_SHAPE if( NULL == m_Parent || m_Parent->GetNodeType() != WRL2_SHAPE ) return true; return false; } bool WRL2FACESET::AddRefNode( WRL2NODE* aNode ) { if( NULL == aNode ) { #ifdef DEBUG_VRML2 std::cerr << __FILE__ << ": " << __FUNCTION__ << ": " << __LINE__ << "\n"; std::cerr << " * [BUG] NULL passed for aNode\n"; #endif return false; } WRL2NODES type = aNode->GetNodeType(); if( !checkNodeType( type ) ) { #ifdef DEBUG_VRML2 std::cerr << __FILE__ << ": " << __FUNCTION__ << ": " << __LINE__ << "\n"; std::cerr << " * [INFO] bad file format; unexpected child node '"; std::cerr << aNode->GetNodeTypeName( type ) << "'\n"; #endif return false; } if( WRL2_COLOR == type ) { if( NULL != color ) { #ifdef DEBUG_VRML2 std::cerr << __FILE__ << ": " << __FUNCTION__ << ": " << __LINE__ << "\n"; std::cerr << " * [INFO] bad file format; multiple color nodes\n"; #endif return false; } color = aNode; return WRL2NODE::AddRefNode( aNode ); } if( WRL2_COORDINATE == type ) { if( NULL != coord ) { #ifdef DEBUG_VRML2 std::cerr << __FILE__ << ": " << __FUNCTION__ << ": " << __LINE__ << "\n"; std::cerr << " * [INFO] bad file format; multiple coordinate nodes\n"; #endif return false; } coord = aNode; return WRL2NODE::AddRefNode( aNode ); } if( WRL2_NORMAL == type ) { if( NULL != normal ) { #ifdef DEBUG_VRML2 std::cerr << __FILE__ << ": " << __FUNCTION__ << ": " << __LINE__ << "\n"; std::cerr << " * [INFO] bad file format; multiple normal nodes\n"; #endif return false; } normal = aNode; return WRL2NODE::AddRefNode( aNode ); } if( WRL2_TEXTURECOORDINATE != type ) { #ifdef DEBUG_VRML2 std::cerr << __FILE__ << ": " << __FUNCTION__ << ": " << __LINE__ << "\n"; std::cerr << " * [BUG] unexpected code branch\n"; #endif return false; } if( NULL != texCoord ) { #ifdef DEBUG_VRML2 std::cerr << __FILE__ << ": " << __FUNCTION__ << ": " << __LINE__ << "\n"; std::cerr << " * [INFO] bad file format; multiple texCoord nodes\n"; #endif return false; } texCoord = aNode; return WRL2NODE::AddRefNode( aNode ); } bool WRL2FACESET::AddChildNode( WRL2NODE* aNode ) { if( NULL == aNode ) { #ifdef DEBUG_VRML2 std::cerr << __FILE__ << ": " << __FUNCTION__ << ": " << __LINE__ << "\n"; std::cerr << " * [BUG] NULL passed for aNode\n"; #endif return false; } WRL2NODES type = aNode->GetNodeType(); if( !checkNodeType( type ) ) { #ifdef DEBUG_VRML2 std::cerr << __FILE__ << ": " << __FUNCTION__ << ": " << __LINE__ << "\n"; std::cerr << " * [INFO] bad file format; unexpected child node '"; std::cerr << aNode->GetNodeTypeName( type ) << "'\n"; #endif return false; } if( WRL2_COLOR == type ) { if( NULL != color ) { #ifdef DEBUG_VRML2 std::cerr << __FILE__ << ": " << __FUNCTION__ << ": " << __LINE__ << "\n"; std::cerr << " * [INFO] bad file format; multiple color nodes\n"; #endif return false; } color = aNode; return WRL2NODE::AddChildNode( aNode ); } if( WRL2_COORDINATE == type ) { if( NULL != coord ) { #ifdef DEBUG_VRML2 std::cerr << __FILE__ << ": " << __FUNCTION__ << ": " << __LINE__ << "\n"; std::cerr << " * [INFO] bad file format; multiple coordinate nodes\n"; #endif return false; } coord = aNode; return WRL2NODE::AddChildNode( aNode ); } if( WRL2_NORMAL == type ) { if( NULL != normal ) { #ifdef DEBUG_VRML2 std::cerr << __FILE__ << ": " << __FUNCTION__ << ": " << __LINE__ << "\n"; std::cerr << " * [INFO] bad file format; multiple normal nodes\n"; #endif return false; } normal = aNode; return WRL2NODE::AddChildNode( aNode ); } if( WRL2_TEXTURECOORDINATE != type ) { #ifdef DEBUG_VRML2 std::cerr << __FILE__ << ": " << __FUNCTION__ << ": " << __LINE__ << "\n"; std::cerr << " * [BUG] unexpected code branch\n"; #endif return false; } if( NULL != texCoord ) { #ifdef DEBUG_VRML2 std::cerr << __FILE__ << ": " << __FUNCTION__ << ": " << __LINE__ << "\n"; std::cerr << " * [INFO] bad file format; multiple texCoord nodes\n"; #endif return false; } texCoord = aNode; return WRL2NODE::AddChildNode( aNode ); } bool WRL2FACESET::Read( WRLPROC& proc, WRL2BASE* aTopNode ) { size_t line, column; proc.GetFilePosData( line, column ); char tok = proc.Peek(); if( proc.eof() ) { #ifdef DEBUG_VRML2 std::cerr << __FILE__ << ": " << __FUNCTION__ << ": " << __LINE__ << "\n"; std::cerr << " * [INFO] bad file format; unexpected eof at line "; std::cerr << line << ", column " << column << "\n"; #endif return false; } if( '{' != tok ) { #ifdef DEBUG_VRML2 std::cerr << proc.GetError() << "\n"; std::cerr << __FILE__ << ": " << __FUNCTION__ << ": " << __LINE__ << "\n"; std::cerr << " * [INFO] bad file format; expecting '{' but got '" << tok; std::cerr << "' at line " << line << ", column " << column << "\n"; #endif return false; } proc.Pop(); std::string glob; while( true ) { if( proc.Peek() == '}' ) { proc.Pop(); break; } if( !proc.ReadName( glob ) ) { #ifdef DEBUG_VRML2 std::cerr << __FILE__ << ": " << __FUNCTION__ << ": " << __LINE__ << "\n"; std::cerr << proc.GetError() << "\n"; #endif return false; } // expecting one of: // [node] // color // coord // normal // texCoord // [bool] // ccw // colorPerVertex // convex // normalPerVertex // solid // [ vector ] // colorIndex // coordIndex // normalIndex; // [float] // creaseAngle proc.GetFilePosData( line, column ); if( !glob.compare( "ccw" ) ) { if( !proc.ReadSFBool( ccw ) ) { #ifdef DEBUG_VRML2 std::cerr << __FILE__ << ": " << __FUNCTION__ << ": " << __LINE__ << "\n"; std::cerr << " * [INFO] invalid ccw at line " << line << ", column "; std::cerr << column << "\n"; std::cerr << " * [INFO] file: '" << proc.GetFileName() << "'\n"; std::cerr << " * [INFO] message: '" << proc.GetError() << "'\n"; #endif return false; } } else if( !glob.compare( "colorPerVertex" ) ) { if( !proc.ReadSFBool( colorPerVertex ) ) { #ifdef DEBUG_VRML2 std::cerr << __FILE__ << ": " << __FUNCTION__ << ": " << __LINE__ << "\n"; std::cerr << " * [INFO] invalid colorPerVertex at line " << line << ", column "; std::cerr << column << "\n"; std::cerr << " * [INFO] file: '" << proc.GetFileName() << "'\n"; std::cerr << " * [INFO] message: '" << proc.GetError() << "'\n"; #endif return false; } } else if( !glob.compare( "convex" ) ) { if( !proc.ReadSFBool( convex ) ) { #ifdef DEBUG_VRML2 std::cerr << __FILE__ << ": " << __FUNCTION__ << ": " << __LINE__ << "\n"; std::cerr << " * [INFO] invalid convex at line " << line << ", column "; std::cerr << column << "\n"; std::cerr << " * [INFO] file: '" << proc.GetFileName() << "'\n"; std::cerr << " * [INFO] message: '" << proc.GetError() << "'\n"; #endif return false; } } else if( !glob.compare( "normalPerVertex" ) ) { if( !proc.ReadSFBool( normalPerVertex ) ) { #ifdef DEBUG_VRML2 std::cerr << __FILE__ << ": " << __FUNCTION__ << ": " << __LINE__ << "\n"; std::cerr << " * [INFO] invalid normalPerVertex at line " << line << ", column "; std::cerr << column << "\n"; std::cerr << " * [INFO] file: '" << proc.GetFileName() << "'\n"; std::cerr << " * [INFO] message: '" << proc.GetError() << "'\n"; #endif return false; } } else if( !glob.compare( "solid" ) ) { if( !proc.ReadSFBool( solid ) ) { #ifdef DEBUG_VRML2 std::cerr << __FILE__ << ": " << __FUNCTION__ << ": " << __LINE__ << "\n"; std::cerr << " * [INFO] invalid solid at line " << line << ", column "; std::cerr << column << "\n"; std::cerr << " * [INFO] file: '" << proc.GetFileName() << "'\n"; std::cerr << " * [INFO] message: '" << proc.GetError() << "'\n"; #endif return false; } } else if( !glob.compare( "creaseAngle" ) ) { if( !proc.ReadSFFloat( creaseAngle ) ) { #ifdef DEBUG_VRML2 std::cerr << __FILE__ << ": " << __FUNCTION__ << ": " << __LINE__ << "\n"; std::cerr << " * [INFO] invalid creaseAngle at line " << line << ", column "; std::cerr << column << "\n"; std::cerr << " * [INFO] file: '" << proc.GetFileName() << "'\n"; std::cerr << " * [INFO] message: '" << proc.GetError() << "'\n"; #endif return false; } } else if( !glob.compare( "colorIndex" ) ) { if( !proc.ReadMFInt( colorIndex ) ) { #ifdef DEBUG_VRML2 std::cerr << __FILE__ << ": " << __FUNCTION__ << ": " << __LINE__ << "\n"; std::cerr << " * [INFO] invalid colorIndex at line " << line << ", column "; std::cerr << column << "\n"; std::cerr << " * [INFO] file: '" << proc.GetFileName() << "'\n"; std::cerr << " * [INFO] message: '" << proc.GetError() << "'\n"; #endif return false; } } else if( !glob.compare( "coordIndex" ) ) { if( !proc.ReadMFInt( coordIndex ) ) { #ifdef DEBUG_VRML2 std::cerr << __FILE__ << ": " << __FUNCTION__ << ": " << __LINE__ << "\n"; std::cerr << " * [INFO] invalid coordIndex at line " << line << ", column "; std::cerr << column << "\n"; std::cerr << " * [INFO] file: '" << proc.GetFileName() << "'\n"; std::cerr << " * [INFO] message: '" << proc.GetError() << "'\n"; #endif return false; } } else if( !glob.compare( "normalIndex" ) ) { if( !proc.ReadMFInt( normalIndex ) ) { #ifdef DEBUG_VRML2 std::cerr << __FILE__ << ": " << __FUNCTION__ << ": " << __LINE__ << "\n"; std::cerr << " * [INFO] invalid normalIndex at line " << line << ", column "; std::cerr << column << "\n"; std::cerr << " * [INFO] file: '" << proc.GetFileName() << "'\n"; std::cerr << " * [INFO] message: '" << proc.GetError() << "'\n"; #endif return false; } } else if( !glob.compare( "color" ) ) { if( !aTopNode->ReadNode( proc, this, NULL ) ) { #ifdef DEBUG_VRML2 std::cerr << __FILE__ << ": " << __FUNCTION__ << ": " << __LINE__ << "\n"; std::cerr << " * [INFO] could not read color node information\n"; #endif return false; } } else if( !glob.compare( "coord" ) ) { if( !aTopNode->ReadNode( proc, this, NULL ) ) { #ifdef DEBUG_VRML2 std::cerr << __FILE__ << ": " << __FUNCTION__ << ": " << __LINE__ << "\n"; std::cerr << " * [INFO] could not read coord node information\n"; #endif return false; } } else if( !glob.compare( "normal" ) ) { if( !aTopNode->ReadNode( proc, this, NULL ) ) { #ifdef DEBUG_VRML2 std::cerr << __FILE__ << ": " << __FUNCTION__ << ": " << __LINE__ << "\n"; std::cerr << " * [INFO] could not read normal node information\n"; #endif return false; } } else if( !glob.compare( "texCoord" ) ) { if( !aTopNode->ReadNode( proc, this, NULL ) ) { #ifdef DEBUG_VRML2 std::cerr << __FILE__ << ": " << __FUNCTION__ << ": " << __LINE__ << "\n"; std::cerr << " * [INFO] could not read texCoord node information\n"; #endif return false; } } else { #ifdef DEBUG_VRML2 std::cerr << __FILE__ << ": " << __FUNCTION__ << ": " << __LINE__ << "\n"; std::cerr << " * [INFO] bad IndexedFaceSet at line " << line << ", column "; std::cerr << column << "\n"; std::cerr << " * [INFO] file: '" << proc.GetFileName() << "'\n"; #endif return false; } } // while( true ) -- reading contents of IndexedFaceSet{} return true; } SGNODE* WRL2FACESET::TranslateToSG( SGNODE* aParent, bool calcNormals ) { S3D::SGTYPES ptype = S3D::GetSGNodeType( aParent ); if( NULL != aParent && ptype != S3D::SGTYPE_SHAPE ) { #ifdef DEBUG_VRML2 std::cerr << __FILE__ << ": " << __FUNCTION__ << ": " << __LINE__ << "\n"; std::cerr << " * [BUG] IndexedFaceSet does not have a Shape parent (parent ID: "; std::cerr << ptype << ")\n"; #endif return NULL; } if( m_sgNode ) { if( NULL != aParent && aParent != S3D::GetSGNodeParent( m_sgNode ) && !S3D::AddSGNodeRef( aParent, m_sgNode ) ) { return NULL; } return m_sgNode; } size_t vsize = coordIndex.size(); if( NULL == coord || vsize < 3 ) return NULL; // create the index list and make sure we have >3 points size_t idx; int i1 = coordIndex[0]; int i2 = coordIndex[1]; int i3 = coordIndex[2]; WRLVEC3F* pcoords; size_t coordsize; ((WRL2COORDS*) coord)->GetCoords( pcoords, coordsize ); if( coordsize < 3 ) return NULL; // check that all indices are valid for( idx = 0; idx < vsize; ++idx ) { if( coordIndex[idx] < 0 ) continue; if( coordIndex[idx] >= (int)coordsize ) return NULL; } // if the indices are defective just give up if( i1 < 0 || i2 < 0 || i3 < 0 || i1 == i2 || i1 == i3 || i2 == i3 ) return NULL; std::vector< SGPOINT > lCPts; // coordinate points for SG node std::vector< int > lCIdx; // coordinate index list for SG node (must be triads) std::vector< SGVECTOR > lCNorm; // per-vertex normals std::vector< int > faces; // tracks the number of polygons for the entire set int nfaces = 0; // number of triangles for each face in the list // assuming convex polygons, create triangles for the SG node for( idx = 3; idx < vsize; ) { lCIdx.push_back( i1 ); if( ccw ) { lCIdx.push_back( i2 ); lCIdx.push_back( i3 ); } else { lCIdx.push_back( i3 ); lCIdx.push_back( i2 ); } ++nfaces; i2 = i3; i3 = coordIndex[idx++]; while( ( i1 < 0 || i2 < 0 || i3 < 0 ) && ( idx < vsize ) ) { if( i3 < 0 ) { faces.push_back( nfaces ); nfaces = 0; } i1 = i2; i2 = i3; i3 = coordIndex[idx++]; // any invalid polygons shall void the entire faceset; this is a requirement // to ensure correct handling of the normals if( ( i1 < 0 && i2 < 0 ) || ( i1 < 0 && i3 < 0 ) || ( i2 < 0 && i3 < 0 ) ) return NULL; } } if( lCIdx.empty() ) return NULL; if( calcNormals || NULL == normal ) { // create a vertex list for per-face per-vertex normals std::vector< int >::iterator sI = lCIdx.begin(); std::vector< int >::iterator eI = lCIdx.end(); while( sI != eI ) { lCPts.push_back( SGPOINT( pcoords[*sI].x, pcoords[*sI].y, pcoords[*sI].z ) ); ++sI; } for( size_t i = 0; i < lCPts.size(); i += 3 ) { SGVECTOR sv = S3D::CalcTriNorm( lCPts[i], lCPts[i+1], lCPts[i+2] ); lCNorm.push_back( sv ); lCNorm.push_back( sv ); lCNorm.push_back( sv ); } } else { // XXX - TO IMPLEMENT return NULL; /* // use the vertex list as is if( normalPerVertex ) { // normalPerVertex = TRUE // rules: // + if normalIndex is not EMPTY, it is used to select a normal for each vertex // + if normalIndex is EMPTY, the normal list is used in order per vertex if( normalIndex.empty() ) { for( size_t i = 0; i < coordsize; ++i ) { lCPts.push_back( SGPOINT( pcoords[i].x, pcoords[i].y, pcoords[i].z ) ); // XXX - TO IMPLEMENT } } else { // XXX - TO IMPLEMENT: index the normals } } else { // normalPerVertex = FALSE // rules: // + if normalIndex is not EMPTY, it is used to select a normal for each face // + if normalIndex is EMPTY, the normal list is used in order per face } //*/ } // XXX - TO IMPLEMENT: Per-vertex colors IFSG_FACESET fsNode( aParent ); IFSG_COORDS cpNode( fsNode ); cpNode.SetCoordsList( lCPts.size(), &lCPts[0] ); IFSG_COORDINDEX ciNode( fsNode ); if( calcNormals || NULL == normal ) { for( int i = 0; i < (int)lCPts.size(); ++i ) ciNode.AddIndex( i ); } else { ciNode.SetIndices( lCIdx.size(), &lCIdx[0] ); } IFSG_NORMALS nmNode( fsNode ); nmNode.SetNormalList( lCNorm.size(), &lCNorm[0] ); m_sgNode = fsNode.GetRawPtr(); return m_sgNode; }