///////////////////////////////////////////////////////////////////////////// // Name: 3d_frame.cpp ///////////////////////////////////////////////////////////////////////////// #ifdef __GNUG__ #pragma implementation #pragma interface #endif #include "fctsys.h" #include #if !wxUSE_GLCANVAS #error Please set wxUSE_GLCANVAS to 1 in setup.h. #endif #include "bitmaps.h" #include "id.h" #define VIEWER_MAIN #include "3d_viewer.h" #include "trackball.h" BEGIN_EVENT_TABLE( WinEDA3D_DrawFrame, wxFrame ) EVT_TOOL_RANGE( ID_ZOOM_IN, ID_ZOOM_PAGE, WinEDA3D_DrawFrame::Process_Zoom ) EVT_TOOL_RANGE( ID_START_COMMAND_3D, ID_END_COMMAND_3D, WinEDA3D_DrawFrame::Process_Special_Functions ) EVT_MENU( wxID_EXIT, WinEDA3D_DrawFrame::Exit3DFrame ) EVT_MENU( ID_MENU_SCREENCOPY_PNG, WinEDA3D_DrawFrame::Process_Special_Functions ) EVT_MENU( ID_MENU_SCREENCOPY_JPEG, WinEDA3D_DrawFrame::Process_Special_Functions ) EVT_CLOSE( WinEDA3D_DrawFrame::OnCloseWindow ) END_EVENT_TABLE() /*******************************************************************/ WinEDA3D_DrawFrame::WinEDA3D_DrawFrame( WinEDA_BasePcbFrame* parent, const wxString& title, long style ) : wxFrame( parent, DISPLAY3D_FRAME, title, wxPoint( -1, -1 ), wxSize( -1, -1 ), style ) /*******************************************************************/ { m_FrameName = wxT( "Frame3D" ); m_Canvas = NULL; m_Parent = parent; m_HToolBar = NULL; m_VToolBar = NULL; m_InternalUnits = 10000; // Unites internes = 1/10000 inch // Give it an icon SetIcon( wxICON( icon_w3d ) ); GetSettings(); SetSize( m_FramePos.x, m_FramePos.y, m_FrameSize.x, m_FrameSize.y ); // Create the status line int dims[5] = { -1, 100, 100, 100, 140 }; CreateStatusBar( 5 ); SetStatusWidths( 5, dims ); ReCreateMenuBar(); ReCreateHToolbar(); // ReCreateAuxiliaryToolbar(); ReCreateVToolbar(); // Make a Pcb3D_GLCanvas m_Canvas = new Pcb3D_GLCanvas( this, -1, gl_attrib ); /* init OpenGL once */ m_Canvas->InitGL(); } /***********************************************************/ void WinEDA3D_DrawFrame::Exit3DFrame( wxCommandEvent& event ) /***********************************************************/ { Close( TRUE ); } /***********************************************************/ void WinEDA3D_DrawFrame::OnCloseWindow( wxCloseEvent& Event ) /***********************************************************/ { SaveSettings(); if( m_Parent ) { m_Parent->m_Draw3DFrame = NULL; } Destroy(); } /******************************************/ void WinEDA3D_DrawFrame::GetSettings() /******************************************/ { wxString text; wxConfig* config = wxGetApp().m_EDA_Config; // Current config used by application if( config ) { text = m_FrameName + wxT( "Pos_x" ); config->Read( text, &m_FramePos.x ); text = m_FrameName + wxT( "Pos_y" ); config->Read( text, &m_FramePos.y ); text = m_FrameName + wxT( "Size_x" ); config->Read( text, &m_FrameSize.x, 600 ); text = m_FrameName + wxT( "Size_y" ); config->Read( text, &m_FrameSize.y, 400 ); config->Read( wxT( "BgColor_Red" ), &g_Parm_3D_Visu.m_BgColor.m_Red, 0.0 ); config->Read( wxT( "BgColor_Green" ), &g_Parm_3D_Visu.m_BgColor.m_Green, 0.0 ); config->Read( wxT( "BgColor_Blue" ), &g_Parm_3D_Visu.m_BgColor.m_Blue, 0.0 ); } #ifdef __WXMAC__ // for macOSX, the window must be below system (macOSX) toolbar if( m_FramePos.y < GetMBarHeight() ) m_FramePos.y = GetMBarHeight(); #endif } /*******************************************/ void WinEDA3D_DrawFrame::SaveSettings() /*******************************************/ { wxString text; wxConfig* Config = wxGetApp().m_EDA_Config; // Current config used by application if( !Config ) return; Config->Write( wxT( "BgColor_Red" ), g_Parm_3D_Visu.m_BgColor.m_Red ); Config->Write( wxT( "BgColor_Green" ), g_Parm_3D_Visu.m_BgColor.m_Green ); Config->Write( wxT( "BgColor_Blue" ), g_Parm_3D_Visu.m_BgColor.m_Blue ); if( IsIconized() ) return; m_FrameSize = GetSize(); m_FramePos = GetPosition(); text = m_FrameName + wxT( "Pos_x" ); Config->Write( text, (long) m_FramePos.x ); text = m_FrameName + wxT( "Pos_y" ); Config->Write( text, (long) m_FramePos.y ); text = m_FrameName + wxT( "Size_x" ); Config->Write( text, (long) m_FrameSize.x ); text = m_FrameName + wxT( "Size_y" ); Config->Write( text, (long) m_FrameSize.y ); } /***********************************************************/ void WinEDA3D_DrawFrame::Process_Zoom( wxCommandEvent& event ) /***********************************************************/ { int ii; switch( event.GetId() ) { case ID_ZOOM_PAGE: for( ii = 0; ii < 4; ii++ ) g_Parm_3D_Visu.m_Rot[ii] = 0.0; g_Parm_3D_Visu.m_Zoom = 1.0; g_Draw3d_dx = g_Draw3d_dy = 0; trackball( g_Parm_3D_Visu.m_Quat, 0.0, 0.0, 0.0, 0.0 ); break; case ID_ZOOM_IN: g_Parm_3D_Visu.m_Zoom /= 1.2; if( g_Parm_3D_Visu.m_Zoom <= 0.01 ) g_Parm_3D_Visu.m_Zoom = 0.01; break; case ID_ZOOM_OUT: g_Parm_3D_Visu.m_Zoom *= 1.2; break; case ID_ZOOM_REDRAW: break; default: return; } m_Canvas->DisplayStatus(); m_Canvas->Refresh( FALSE ); } /************************************************************************/ void WinEDA3D_DrawFrame::OnLeftClick( wxDC* DC, const wxPoint& MousePos ) /************************************************************************/ { } /*******************************************************************************/ void WinEDA3D_DrawFrame::OnRightClick( const wxPoint& MousePos, wxMenu* PopMenu ) /*******************************************************************************/ { } /************************************/ int WinEDA3D_DrawFrame::BestZoom() /************************************/ // Retourne le meilleur zoom { return 1; } /*******************************************************************/ void WinEDA3D_DrawFrame::RedrawActiveWindow( wxDC* DC, bool EraseBg ) /*******************************************************************/ { } /************************************************************************/ void WinEDA3D_DrawFrame::Process_Special_Functions( wxCommandEvent& event ) /************************************************************************/ { #define ROT_ANGLE 10.0 switch( event.GetId() ) { case ID_RELOAD3D_BOARD: NewDisplay(); return; break; case ID_ROTATE3D_X_POS: g_Parm_3D_Visu.m_ROTX += ROT_ANGLE; break; case ID_ROTATE3D_X_NEG: g_Parm_3D_Visu.m_ROTX -= ROT_ANGLE; break; case ID_ROTATE3D_Y_POS: g_Parm_3D_Visu.m_ROTY += ROT_ANGLE; break; case ID_ROTATE3D_Y_NEG: g_Parm_3D_Visu.m_ROTY -= ROT_ANGLE; break; case ID_ROTATE3D_Z_POS: g_Parm_3D_Visu.m_ROTZ += ROT_ANGLE; break; case ID_ROTATE3D_Z_NEG: g_Parm_3D_Visu.m_ROTZ -= ROT_ANGLE; break; case ID_MOVE3D_LEFT: m_Canvas->SetView3D( WXK_LEFT ); return; case ID_MOVE3D_RIGHT: m_Canvas->SetView3D( WXK_RIGHT ); return; case ID_MOVE3D_UP: m_Canvas->SetView3D( WXK_UP ); return; case ID_MOVE3D_DOWN: m_Canvas->SetView3D( WXK_DOWN ); return; case ID_TOOL_SCREENCOPY_TOCLIBBOARD: case ID_MENU_SCREENCOPY_PNG: case ID_MENU_SCREENCOPY_JPEG: m_Canvas->TakeScreenshot( event ); break; case ID_MENU3D_BGCOLOR_SELECTION: Set3DBgColor(); return; case ID_MENU3D_AXIS_ONOFF: Set3DAxisOnOff(); return; case ID_MENU3D_MODULE_ONOFF: Set3DModuleOnOff(); return; case ID_MENU3D_ZONE_ONOFF: Set3DZoneOnOff(); return; case ID_MENU3D_COMMENTS_ONOFF: Set3DCommentsOnOff(); return; case ID_MENU3D_DRAWINGS_ONOFF: Set3DDrawingsOnOff(); return; case ID_MENU3D_ECO1_ONOFF: Set3DEco1OnOff(); return; case ID_MENU3D_ECO2_ONOFF: Set3DEco2OnOff(); return; default: wxMessageBox( wxT( "WinEDA3D_DrawFrame::Process_Special_Functions() error: unknown command" ) ); return; } m_Canvas->DisplayStatus(); m_Canvas->Refresh( true ); } /*****************************************/ void WinEDA3D_DrawFrame::NewDisplay() /*****************************************/ { m_Canvas->ClearLists(); m_Canvas->CreateDrawGL_List(); m_Canvas->InitGL(); m_Canvas->DisplayStatus(); m_Canvas->Refresh( true ); } /******************************************/ void WinEDA3D_DrawFrame::Set3DBgColor() /******************************************/ /* called to set the background color of the 3D scene */ { S3D_Color color; wxColour newcolor, oldcolor; oldcolor.Set( (int) round( g_Parm_3D_Visu.m_BgColor.m_Red * 255 ), (int) round( g_Parm_3D_Visu.m_BgColor.m_Green * 255 ), (int) round( g_Parm_3D_Visu.m_BgColor.m_Blue * 255 ) ); newcolor = wxGetColourFromUser( this, oldcolor ); if( newcolor != oldcolor ) { g_Parm_3D_Visu.m_BgColor.m_Red = (double) newcolor.Red() / 255.0; g_Parm_3D_Visu.m_BgColor.m_Green = (double) newcolor.Green() / 255.0; g_Parm_3D_Visu.m_BgColor.m_Blue = (double) newcolor.Blue() / 255.0; NewDisplay(); } } /******************************************/ void WinEDA3D_DrawFrame::Set3DAxisOnOff() /******************************************/ { if( g_Parm_3D_Visu.m_Draw3DAxis ) g_Parm_3D_Visu.m_Draw3DAxis = FALSE; else g_Parm_3D_Visu.m_Draw3DAxis = TRUE; NewDisplay(); } /******************************************/ void WinEDA3D_DrawFrame::Set3DModuleOnOff() /******************************************/ { if( g_Parm_3D_Visu.m_Draw3DModule ) g_Parm_3D_Visu.m_Draw3DModule = FALSE; else g_Parm_3D_Visu.m_Draw3DModule = TRUE; NewDisplay(); } /******************************************/ void WinEDA3D_DrawFrame::Set3DZoneOnOff() /******************************************/ { if( g_Parm_3D_Visu.m_Draw3DZone ) g_Parm_3D_Visu.m_Draw3DZone = FALSE; else g_Parm_3D_Visu.m_Draw3DZone = TRUE; NewDisplay(); } /******************************************/ void WinEDA3D_DrawFrame::Set3DCommentsOnOff() /******************************************/ { if( g_Parm_3D_Visu.m_Draw3DComments ) g_Parm_3D_Visu.m_Draw3DComments = FALSE; else g_Parm_3D_Visu.m_Draw3DComments = TRUE; NewDisplay(); } /******************************************/ void WinEDA3D_DrawFrame::Set3DDrawingsOnOff() /******************************************/ { if( g_Parm_3D_Visu.m_Draw3DDrawings ) g_Parm_3D_Visu.m_Draw3DDrawings = FALSE; else g_Parm_3D_Visu.m_Draw3DDrawings = TRUE; NewDisplay(); } /******************************************/ void WinEDA3D_DrawFrame::Set3DEco1OnOff() /******************************************/ { if( g_Parm_3D_Visu.m_Draw3DEco1 ) g_Parm_3D_Visu.m_Draw3DEco1 = FALSE; else g_Parm_3D_Visu.m_Draw3DEco1 = TRUE; NewDisplay(); } /******************************************/ void WinEDA3D_DrawFrame::Set3DEco2OnOff() /******************************************/ { if( g_Parm_3D_Visu.m_Draw3DEco2 ) g_Parm_3D_Visu.m_Draw3DEco2 = FALSE; else g_Parm_3D_Visu.m_Draw3DEco2 = TRUE; NewDisplay(); }