/****************/ /* controle.cpp */ /****************/ #include "fctsys.h" #include "common.h" #include "class_drawpanel.h" #include "pcbnew.h" #include "wxPcbStruct.h" #include "protos.h" #include "pcbnew_id.h" #include "collectors.h" //external functions used here: extern bool Magnetize( BOARD* m_Pcb, PCB_EDIT_FRAME* frame, int aCurrentTool, wxSize grid, wxPoint on_grid, wxPoint* curpos ); /** * Function AllAreModulesAndReturnSmallestIfSo * tests that all items in the collection are MODULEs and if so, returns the * smallest MODULE. * @return BOARD_ITEM* - The smallest or NULL. */ static BOARD_ITEM* AllAreModulesAndReturnSmallestIfSo( GENERAL_COLLECTOR* aCollector ) { int count = aCollector->GetCount(); for( int i = 0; iType() != TYPE_MODULE ) return NULL; } // all are modules, now find smallest MODULE int minDim = 0x7FFFFFFF; int minNdx = 0; for( int i = 0; im_BoundaryBox.GetWidth(); int ly = module->m_BoundaryBox.GetHeight(); int lmin = MIN( lx, ly ); if( lmin <= minDim ) { minDim = lmin; minNdx = i; } } return (*aCollector)[minNdx]; } BOARD_ITEM* PCB_BASE_FRAME::PcbGeneralLocateAndDisplay( int aHotKeyCode ) { BOARD_ITEM* item; GENERAL_COLLECTORS_GUIDE guide = GetCollectorsGuide(); // Assign to scanList the proper item types desired based on tool type // or hotkey that is in play. const KICAD_T* scanList = NULL; if( aHotKeyCode ) { // @todo: add switch here and add calls to PcbGeneralLocateAndDisplay( int aHotKeyCode ) // when searching is needed from a hotkey handler } else if( GetToolId() == ID_NO_TOOL_SELECTED ) { switch( m_HTOOL_current_state ) { case ID_TOOLBARH_PCB_MODE_MODULE: scanList = GENERAL_COLLECTOR::ModuleItems; break; default: scanList = DisplayOpt.DisplayZonesMode == 0 ? GENERAL_COLLECTOR::AllBoardItems : GENERAL_COLLECTOR::AllButZones; break; } } else { switch( GetToolId() ) { case ID_PCB_SHOW_1_RATSNEST_BUTT: scanList = GENERAL_COLLECTOR::PadsOrModules; break; case ID_TRACK_BUTT: scanList = GENERAL_COLLECTOR::Tracks; break; case ID_PCB_MODULE_BUTT: scanList = GENERAL_COLLECTOR::ModuleItems; break; case ID_PCB_ZONES_BUTT: scanList = GENERAL_COLLECTOR::Zones; break; default: scanList = DisplayOpt.DisplayZonesMode == 0 ? GENERAL_COLLECTOR::AllBoardItems : GENERAL_COLLECTOR::AllButZones; } } m_Collector->Collect( m_Pcb, scanList, GetScreen()->RefPos( true ), guide ); #if 0 // debugging: print out the collected items, showing their priority order too. for( int i = 0; iGetCount(); ++i ) (*m_Collector)[i]->Show( 0, std::cout ); #endif /* Remove redundancies: sometime, zones are found twice, * because zones can be filled by overlapping segments (this is a fill option) */ unsigned long timestampzone = 0; for( int ii = 0; ii < m_Collector->GetCount(); ii++ ) { item = (*m_Collector)[ii]; if( item->Type() != TYPE_ZONE ) continue; /* Found a TYPE ZONE */ if( item->m_TimeStamp == timestampzone ) // Remove it, redundant, zone already found { m_Collector->Remove( ii ); ii--; } else { timestampzone = item->m_TimeStamp; } } if( m_Collector->GetCount() <= 1 ) { item = (*m_Collector)[0]; SetCurItem( item ); } // If the count is 2, and first item is a pad or module text, and the 2nd item is its // parent module: else if( m_Collector->GetCount() == 2 && ( (*m_Collector)[0]->Type() == TYPE_PAD || (*m_Collector)[0]->Type() == TYPE_TEXTE_MODULE ) && (*m_Collector)[1]->Type() == TYPE_MODULE && (*m_Collector)[0]->GetParent()== (*m_Collector)[1] ) { item = (*m_Collector)[0]; SetCurItem( item ); } // if all are modules, find the smallest one among the primary choices else if( ( item = AllAreModulesAndReturnSmallestIfSo( m_Collector ) ) != NULL ) { SetCurItem( item ); } else // we can't figure out which item user wants, do popup menu so user can choose { wxMenu itemMenu; /* Give a title to the selection menu. This is also a cancel menu item */ wxMenuItem * item_title = new wxMenuItem(&itemMenu, -1, _( "Selection Clarification" ) ); #ifdef __WINDOWS__ wxFont bold_font(*wxNORMAL_FONT); bold_font.SetWeight(wxFONTWEIGHT_BOLD); bold_font.SetStyle( wxFONTSTYLE_ITALIC); item_title->SetFont(bold_font); #endif itemMenu.Append(item_title); itemMenu.AppendSeparator(); int limit = MIN( MAX_ITEMS_IN_PICKER, m_Collector->GetCount() ); for( int i = 0; iGetSelectMenuText(); BITMAP_DEF xpm = item->GetMenuImage(); ADD_MENUITEM( &itemMenu, ID_POPUP_PCB_ITEM_SELECTION_START + i, text, xpm ); } /* @todo: rather than assignment to true, these should be increment and decrement * operators throughout _everywhere_. * That way we can handle nesting. * But I tried that and found there cases where the assignment to true (converted to * a m_IgnoreMouseEvents++ ) * was not balanced with the -- (now m_IgnoreMouseEvents=false), so I had to revert. * Somebody should track down these and make them balanced. * DrawPanel->m_IgnoreMouseEvents = true; */ // this menu's handler is void PCB_BASE_FRAME::ProcessItemSelection() // and it calls SetCurItem() which in turn calls DisplayInfo() on the item. DrawPanel->m_AbortRequest = true; // changed in false if an item is selected PopupMenu( &itemMenu ); DrawPanel->MoveCursorToCrossHair(); // The function ProcessItemSelection() has set the current item, return it. if( DrawPanel->m_AbortRequest ) // Nothing selected item = NULL; else item = GetCurItem(); } return item; } void PCB_EDIT_FRAME::GeneralControl( wxDC* aDC, const wxPoint& aPosition, int aHotKey ) { wxRealPoint gridSize; wxPoint oldpos; wxPoint pos = GetScreen()->GetNearestGridPosition( aPosition ); // Save the board after the time out : int CurrentTime = time( NULL ); if( !GetScreen()->IsModify() || GetScreen()->IsSave() ) { /* If no change, reset the time out */ g_SaveTime = CurrentTime; } if( (CurrentTime - g_SaveTime) > g_TimeOut ) { wxString tmpFileName = GetScreen()->GetFileName(); wxFileName fn = wxFileName( wxEmptyString, g_SaveFileName, PcbFileExtension ); bool flgmodify = GetScreen()->IsModify(); SavePcbFile( fn.GetFullPath() ); if( flgmodify ) // Set the flags m_Modify cleared by SavePcbFile() { OnModify(); GetScreen()->SetSave(); // Set the flags m_FlagSave cleared by SetModify() } GetScreen()->SetFileName( tmpFileName ); UpdateTitle(); } oldpos = GetScreen()->GetCrossHairPosition(); gridSize = GetScreen()->GetGridSize(); switch( aHotKey ) { case WXK_NUMPAD8: case WXK_UP: pos.y -= wxRound( gridSize.y ); DrawPanel->MoveCursor( pos ); break; case WXK_NUMPAD2: case WXK_DOWN: pos.y += wxRound( gridSize.y ); DrawPanel->MoveCursor( pos ); break; case WXK_NUMPAD4: case WXK_LEFT: pos.x -= wxRound( gridSize.x ); DrawPanel->MoveCursor( pos ); break; case WXK_NUMPAD6: case WXK_RIGHT: pos.x += wxRound( gridSize.x ); DrawPanel->MoveCursor( pos ); break; default: break; } // Put cursor in new position, according to the zoom keys (if any). GetScreen()->SetCrossHairPosition( pos ); /* Put cursor on grid or a pad centre if requested. If the tool DELETE is active the * cursor is left off grid this is better to reach items to delete off grid, */ bool keep_on_grid = true; if( GetToolId() == ID_PCB_DELETE_ITEM_BUTT ) keep_on_grid = false; /* Cursor is left off grid if no block in progress and no moving object */ if( GetScreen()->m_BlockLocate.m_State != STATE_NO_BLOCK ) keep_on_grid = true; EDA_ITEM* DrawStruct = GetScreen()->GetCurItem(); if( DrawStruct && DrawStruct->m_Flags ) keep_on_grid = true; if( keep_on_grid ) { wxPoint on_grid = GetScreen()->GetNearestGridPosition( pos ); wxSize grid; grid.x = (int) GetScreen()->GetGridSize().x; grid.y = (int) GetScreen()->GetGridSize().y; if( Magnetize( m_Pcb, this, GetToolId(), grid, on_grid, &pos ) ) { GetScreen()->SetCrossHairPosition( pos, false ); } else { // If there's no intrusion and DRC is active, we pass the cursor // "as is", and let ShowNewTrackWhenMovingCursor figure out what to do. if( !Drc_On || !g_CurrentTrackSegment || g_CurrentTrackSegment != this->GetCurItem() || !LocateIntrusion( m_Pcb->m_Track, g_CurrentTrackSegment, GetScreen()->m_Active_Layer, GetScreen()->RefPos( true ) ) ) { GetScreen()->SetCrossHairPosition( on_grid ); } } } if( oldpos != GetScreen()->GetCrossHairPosition() ) { pos = GetScreen()->GetCrossHairPosition(); GetScreen()->SetCrossHairPosition( oldpos, false ); DrawPanel->CrossHairOff( aDC ); GetScreen()->SetCrossHairPosition( pos, false ); DrawPanel->CrossHairOn( aDC ); if( DrawPanel->IsMouseCaptured() ) { #ifdef USE_WX_OVERLAY wxDCOverlay oDC( DrawPanel->m_overlay, (wxWindowDC*)aDC ); oDC.Clear(); DrawPanel->m_mouseCaptureCallback( DrawPanel, aDC, aPosition, false ); #else DrawPanel->m_mouseCaptureCallback( DrawPanel, aDC, aPosition, true ); #endif } #ifdef USE_WX_OVERLAY else DrawPanel->m_overlay.Reset(); #endif } if( aHotKey ) { OnHotKey( aDC, aHotKey, aPosition ); } UpdateStatusBar(); /* Display new cursor coordinates */ }