/*****************************************************/ /* class FOOTPRINT_EDIT_FRAME: public EDA_DRAW_FRAME */ /* Class for the footprint editor */ /*****************************************************/ #ifndef _MODULE_EDITOR_FRAME_H_ #define _MODULE_EDITOR_FRAME_H_ class FOOTPRINT_EDIT_FRAME : public PCB_BASE_FRAME { public: MODULE* CurrentModule; public: FOOTPRINT_EDIT_FRAME( wxWindow* father, const wxString& title, const wxPoint& pos, const wxSize& size, long style = KICAD_DEFAULT_DRAWFRAME_STYLE ); ~FOOTPRINT_EDIT_FRAME(); void InstallOptionsFrame( const wxPoint& pos ); void OnCloseWindow( wxCloseEvent& Event ); void CloseModuleEditor( wxCommandEvent& Event ); void Process_Special_Functions( wxCommandEvent& event ); /** * Function RedrawActiveWindoow * daws the footprint editor BOARD, and others elements : axis, grid .. */ void RedrawActiveWindow( wxDC* DC, bool EraseBg ); /** * Function ReCreateHToolbar * create the main horizontal toolbar for the footprint editor */ void ReCreateHToolbar(); void ReCreateVToolbar(); void ReCreateOptToolbar(); void ReCreateAuxiliaryToolbar(); void OnLeftClick( wxDC* DC, const wxPoint& MousePos ); /** * Function OnLeftDClick * handles the double click in the footprint editor: * If the double clicked item is editable: call the corresponding editor. */ void OnLeftDClick( wxDC* DC, const wxPoint& MousePos ); /** * Function OnRightClick * handles the right mouse click in the footprint editor: * Create the pop up menu * After this menu is built, the standard ZOOM menu is added */ bool OnRightClick( const wxPoint& MousePos, wxMenu* PopMenu ); /** * @brief (Re)Create the menubar for the module editor frame */ void ReCreateMenuBar(); void ToolOnRightClick( wxCommandEvent& event ); void OnSelectOptionToolbar( wxCommandEvent& event ); /** * Function OnHotKey * handle hot key events. *
*/ void OnHotKey( wxDC* aDC, int aHotKey, const wxPoint& aPosition, EDA_ITEM* aItem = NULL ); bool OnHotkeyEditItem( int aIdCommand ); bool OnHotkeyDeleteItem( int aIdCommand ); bool OnHotkeyMoveItem( int aIdCommand ); bool OnHotkeyRotateItem( int aIdCommand ); /** * Function Show3D_Frame * displays 3D view of the footprint (module) being edited. */ void Show3D_Frame( wxCommandEvent& event ); void GeneralControl( wxDC* aDC, const wxPoint& aPosition, int aHotKey = 0 ); void OnVerticalToolbar( wxCommandEvent& aEvent ); void OnUpdateVerticalToolbar( wxUpdateUIEvent& aEvent ); void OnUpdateLibSelected( wxUpdateUIEvent& aEvent ); void OnUpdateModuleSelected( wxUpdateUIEvent& aEvent ); void OnUpdateLibAndModuleSelected( wxUpdateUIEvent& aEvent ); void OnUpdateLoadModuleFromBoard( wxUpdateUIEvent& aEvent ); void OnUpdateInsertModuleInBoard( wxUpdateUIEvent& aEvent ); void OnUpdateReplaceModuleInBoard( wxUpdateUIEvent& aEvent ); /** * Function LoadModuleFromBoard * called from the main toolbar to load a footprint from board mainly to edit it. */ void LoadModuleFromBoard( wxCommandEvent& event ); /** * Virtual Function OnModify() * Must be called after a footprint change * in order to set the "modify" flag of the current screen * and prepare, if needed the refresh of the 3D frame showing the footprint * do not forget to call the basic OnModify function to update auxiliary info */ virtual void OnModify( ); /** * Function ToPrinter * Install the print dialog */ void ToPrinter( wxCommandEvent& event ); /** * Virtual function PrintPage * used to print a page * Print the page pointed by ActiveScreen, set by the calling print function * @param aDC = wxDC given by the calling print function * @param aPrintMaskLayer = not used here * @param aPrintMirrorMode = not used here (Set when printing in mirror mode) * @param aData = a pointer on an auxiliary data (NULL if not used) */ virtual void PrintPage( wxDC* aDC, int aPrintMaskLayer, bool aPrintMirrorMode, void * aData = NULL); // BOARD handling /** * Function Clear_Pcb * delete all and reinitialize the current board * @param aQuery = true to prompt user for confirmation, false to initialize silently */ bool Clear_Pcb( bool aQuery ); /* handlers for block commands */ virtual int ReturnBlockCommand( int key ); /** * Function HandleBlockPlace * handles the BLOCK PLACE command * Last routine for block operation for: * - block move & drag * - block copy & paste */ virtual void HandleBlockPlace( wxDC* DC ); /** * Function HandleBlockEnd( ) * Handle the "end" of a block command, * i.e. is called at the end of the definition of the area of a block. * depending on the current block command, this command is executed * or parameters are initialized to prepare a call to HandleBlockPlace * in GetScreen()->m_BlockLocate * @return false if no item selected, or command finished, * true if some items found and HandleBlockPlace must be called later */ virtual bool HandleBlockEnd( wxDC* DC ); BOARD_ITEM* ModeditLocateAndDisplay( int aHotKeyCode = 0 ); /* Undo and redo functions */ public: /** * Function SaveCopyInUndoList. * Creates a new entry in undo list of commands. * add a picker to handle aItemToCopy * @param aItem = the board item modified by the command to undo * @param aTypeCommand = command type (see enum UNDO_REDO_T) * @param aTransformPoint = the reference point of the transformation, for * commands like move */ virtual void SaveCopyInUndoList( BOARD_ITEM* aItem, UNDO_REDO_T aTypeCommand, const wxPoint& aTransformPoint = wxPoint( 0, 0 ) ); /** * Function SaveCopyInUndoList (overloaded). * Creates a new entry in undo list of commands. * add a list of pickers to handle a list of items * @param aItemsList = the list of items modified by the command to undo * @param aTypeCommand = command type (see enum UNDO_REDO_T) * @param aTransformPoint = the reference point of the transformation, for * commands like move */ virtual void SaveCopyInUndoList( PICKED_ITEMS_LIST& aItemsList, UNDO_REDO_T aTypeCommand, const wxPoint& aTransformPoint = wxPoint( 0, 0 ) ); private: static wxString m_CurrentLib; /** * Function GetComponentFromUndoList * performs an undo operation on the last edition: * - Place the current edited library component in Redo list * - Get old version of the current edited library component */ void GetComponentFromUndoList( wxCommandEvent& event ); /** * Fucntion GetComponentFromRedoList * performs a redo operation on the the last edition: * - Place the current edited library component in undo list * - Get old version of the current edited library component */ void GetComponentFromRedoList( wxCommandEvent& event ); /** * Function UpdateTitle * updates window title according to m_CurrentLib. */ void UpdateTitle(); public: // Footprint edition void Place_Ancre( MODULE* module ); void RemoveStruct( EDA_ITEM* Item ); /** * Function Transform * performs a geometric transform on the current footprint. */ void Transform( MODULE* module, int transform ); // importing / exporting Footprint /** * Function Export_Module * Create a file containing only one footprint. * Used to export a footprint * Exported files have the standard ext .emp * This is the same format as .mod files but restricted to only one footprint * So Create a new lib (which will contains one module) and export a footprint * is basically the same thing * @param aModule = the module to export * @param aCreateSysLib : true = use default lib path to create lib * false = use current path or last used path to export the footprint */ void Export_Module( MODULE* aModule, bool aCreateSysLib ); /** * Function Import_Module * Read a file containing only one footprint. * Used to import (after exporting) a footprint * Exported files have the standard ext .emp * This is the same format as .mod files but restricted to only one footprint * The import function can also read gpcb footprint file, in Newlib format * (One footprint per file, Newlib files have no special ext.) */ MODULE* Import_Module( ); /** * Function Load_Module_From_BOARD * load in Modedit a footfrint from the main board * @param Module = the module to load. If NULL, a module reference will we asked to user * @return true if a module isloaded, false otherwise. */ bool Load_Module_From_BOARD( MODULE* Module ); /** * Function Select_1_Module_From_BOARD * Display the list of modules currently existing on the BOARD * @return a pointer to a module if this module is selected or NULL otherwise * @param aPcb = the board from modules can be loaded */ MODULE* Select_1_Module_From_BOARD( BOARD* aPcb ); // functions to edit footprint edges /** * Function Edit_Edge_Width * changes the width of module perimeter lines, EDGE_MODULEs. * param ModuleSegmentWidth (global) = new width * @param aEdge = edge to edit, or NULL. If aEdge == NULL change * the width of all footprint's edges */ void Edit_Edge_Width( EDGE_MODULE* aEdge ); /** * Function Edit_Edge_Layer * changes the EDGE_MODULE Edge layer, (The new layer will be asked) * if Edge == NULL change the layer of the entire footprint edges * @param Edge = edge to edit, or NULL */ void Edit_Edge_Layer( EDGE_MODULE* Edge ); /** * Function Delete_Edge_Module * deletes EDGE_MODULE Edge * @param Edge = edge to delete */ void Delete_Edge_Module( EDGE_MODULE* Edge ); /** * Function Begin_Edge_Module * creates a new edge item (line, arc ..). * @param Edge = if NULL: create new edge else terminate edge and create a * new edge * @param DC = current Device Context * @param type_edge = S_SEGMENT,S_ARC .. * @return the new created edge. */ EDGE_MODULE* Begin_Edge_Module( EDGE_MODULE* Edge, wxDC* DC, int type_edge ); /** * Function End_Edge_Module * terminates a move or create edge function */ void End_Edge_Module( EDGE_MODULE* Edge ); /** * Function Enter_Edge_Width * Edition of width of module outlines * Ask for a new width. * Change the width of EDGE_MODULE Edge if aEdge != NULL * @param aEdge = edge to edit, or NULL * changes ModuleSegmentWidth (global) = new width */ void Enter_Edge_Width( EDGE_MODULE* aEdge ); /* Function to initialise the move function params of a graphic item type DRAWSEGMENT */ void Start_Move_EdgeMod( EDGE_MODULE* drawitem, wxDC* DC ); /* Function to place a graphic item type EDGE_MODULE currently moved */ void Place_EdgeMod( EDGE_MODULE* drawitem ); // handlers for libraries: void Delete_Module_In_Library( const wxString& libname ); int Create_Librairie( const wxString& LibName ); void Select_Active_Library(); wxString GetCurrentLib() const { return m_CurrentLib; }; DECLARE_EVENT_TABLE() }; #endif // #define _MODULE_EDITOR_FRAME_H_