/* * This program source code file is part of KiCad, a free EDA CAD application. * * Copyright (C) 2015-2020 Mario Luzeiro * Copyright (C) 2024 Alex Shvartzkop * Copyright (C) 2015-2024 KiCad Developers, see AUTHORS.txt for contributors. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, you may find one here: * http://www.gnu.org/licenses/old-licenses/gpl-2.0.html * or you may search the http://www.gnu.org website for the version 2 license, * or you may write to the Free Software Foundation, Inc., * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA */ #include // Must be included first #include #include #include #include #include "render_3d_raytrace_gl.h" #include "../common_ogl/ogl_utils.h" #include // To use GetRunningMicroSecs or another profiling utility #include RENDER_3D_RAYTRACE_GL::RENDER_3D_RAYTRACE_GL( EDA_3D_CANVAS* aCanvas, BOARD_ADAPTER& aAdapter, CAMERA& aCamera ) : RENDER_3D_RAYTRACE_BASE( aAdapter, aCamera ) { wxLogTrace( m_logTrace, wxT( "RENDER_3D_RAYTRACE_GL::RENDER_3D_RAYTRACE_GL" ) ); m_openglSupportsVertexBufferObjects = false; m_pboId = GL_NONE; m_pboDataSize = 0; } RENDER_3D_RAYTRACE_GL::~RENDER_3D_RAYTRACE_GL() { deletePbo(); } void RENDER_3D_RAYTRACE_GL::deletePbo() { // Delete PBO if it was created if( m_openglSupportsVertexBufferObjects ) { if( glIsBufferARB( m_pboId ) ) glDeleteBuffers( 1, &m_pboId ); m_pboId = GL_NONE; } } void RENDER_3D_RAYTRACE_GL::SetCurWindowSize( const wxSize& aSize ) { if( m_windowSize != aSize ) { m_windowSize = aSize; glViewport( 0, 0, m_windowSize.x, m_windowSize.y ); initPbo(); } } bool RENDER_3D_RAYTRACE_GL::Redraw( bool aIsMoving, REPORTER* aStatusReporter, REPORTER* aWarningReporter ) { bool requestRedraw = false; // Initialize openGL if need if( !m_canvasInitialized ) { m_canvasInitialized = true; //aIsMoving = true; requestRedraw = true; // It will assign the first time the windows size, so it will now // revert to preview mode the first time the Redraw is called m_oldWindowsSize = m_windowSize; initializeBlockPositions(); } std::unique_ptr busy = CreateBusyIndicator(); // Reload board if it was requested if( m_reloadRequested ) { if( aStatusReporter ) aStatusReporter->Report( _( "Loading..." ) ); //aIsMoving = true; requestRedraw = true; Reload( aStatusReporter, aWarningReporter, false ); } // Recalculate constants if windows size was changed if( m_windowSize != m_oldWindowsSize ) { m_oldWindowsSize = m_windowSize; aIsMoving = true; requestRedraw = true; initializeBlockPositions(); } // Clear buffers glClearColor( 0.0f, 0.0f, 0.0f, 0.0f ); glClearDepth( 1.0f ); glClearStencil( 0x00 ); glClear( GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT ); // 4-byte pixel alignment glPixelStorei( GL_UNPACK_ALIGNMENT, 4 ); glDisable( GL_STENCIL_TEST ); glDisable( GL_LIGHTING ); glDisable( GL_COLOR_MATERIAL ); glDisable( GL_DEPTH_TEST ); glDisable( GL_TEXTURE_2D ); glDisable( GL_BLEND ); glDisable( GL_MULTISAMPLE ); const bool was_camera_changed = m_camera.ParametersChanged(); if( requestRedraw || aIsMoving || was_camera_changed ) m_renderState = RT_RENDER_STATE_MAX; // Set to an invalid state, // so it will restart again latter // This will only render if need, otherwise it will redraw the PBO on the screen again if( aIsMoving || was_camera_changed ) { // Set head light (camera view light) with the opposite direction of the camera if( m_cameraLight ) m_cameraLight->SetDirection( -m_camera.GetDir() ); OglDrawBackground( premultiplyAlpha( m_boardAdapter.m_BgColorTop ), premultiplyAlpha( m_boardAdapter.m_BgColorBot ) ); // Bind PBO glBindBufferARB( GL_PIXEL_UNPACK_BUFFER_ARB, m_pboId ); // Get the PBO pixel pointer to write the data GLubyte* ptrPBO = (GLubyte *)glMapBufferARB( GL_PIXEL_UNPACK_BUFFER_ARB, GL_WRITE_ONLY_ARB ); if( ptrPBO ) { renderPreview( ptrPBO ); // release pointer to mapping buffer, this initialize the coping to PBO glUnmapBufferARB( GL_PIXEL_UNPACK_BUFFER_ARB ); } glWindowPos2i( m_xoffset, m_yoffset ); } else { // Bind PBO glBindBufferARB( GL_PIXEL_UNPACK_BUFFER_ARB, m_pboId ); if( m_renderState != RT_RENDER_STATE_FINISH ) { // Get the PBO pixel pointer to write the data GLubyte* ptrPBO = (GLubyte *)glMapBufferARB( GL_PIXEL_UNPACK_BUFFER_ARB, GL_WRITE_ONLY_ARB ); if( ptrPBO ) { render( ptrPBO, aStatusReporter ); if( m_renderState != RT_RENDER_STATE_FINISH ) requestRedraw = true; // release pointer to mapping buffer, this initialize the coping to PBO glUnmapBufferARB( GL_PIXEL_UNPACK_BUFFER_ARB ); } } if( m_renderState == RT_RENDER_STATE_FINISH ) { glClear( GL_COLOR_BUFFER_BIT ); } glWindowPos2i( m_xoffset, m_yoffset ); } // This way it will blend the progress rendering with the last buffer. eg: // if it was called after a openGL. glEnable( GL_BLEND ); glBlendFunc( GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA ); glEnable( GL_ALPHA_TEST ); glDrawPixels( m_realBufferSize.x, m_realBufferSize.y, GL_RGBA, GL_UNSIGNED_BYTE, 0 ); glBindBufferARB( GL_PIXEL_UNPACK_BUFFER_ARB, 0 ); return requestRedraw; } void RENDER_3D_RAYTRACE_GL::initPbo() { if( GLEW_ARB_pixel_buffer_object ) { m_openglSupportsVertexBufferObjects = true; // Try to delete vbo if it was already initialized deletePbo(); // Learn about Pixel buffer objects at: // http://www.songho.ca/opengl/gl_pbo.html // http://web.eecs.umich.edu/~sugih/courses/eecs487/lectures/25-PBO+Mipmapping.pdf // "create 2 pixel buffer objects, you need to delete them when program exits. // glBufferDataARB with NULL pointer reserves only memory space." // This sets the number of RGBA pixels m_pboDataSize = m_realBufferSize.x * m_realBufferSize.y * 4; glGenBuffersARB( 1, &m_pboId ); glBindBufferARB( GL_PIXEL_UNPACK_BUFFER_ARB, m_pboId ); glBufferDataARB( GL_PIXEL_UNPACK_BUFFER_ARB, m_pboDataSize, 0, GL_STREAM_DRAW_ARB ); glBindBufferARB( GL_PIXEL_UNPACK_BUFFER_ARB, 0 ); wxLogTrace( m_logTrace, wxT( "RENDER_3D_RAYTRACE_GL:: GLEW_ARB_pixel_buffer_object is supported" ) ); } }