/* * This program source code file is part of KiCad, a free EDA CAD application. * * Copyright (C) 2015-2016 Cirilo Bernardo * Copyright (C) 2018-2020 KiCad Developers, see AUTHORS.txt for contributors. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, you may find one here: * http://www.gnu.org/licenses/old-licenses/gpl-2.0.html * or you may search the http://www.gnu.org website for the version 2 license, * or you may write to the Free Software Foundation, Inc., * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA */ #define GLM_FORCE_RADIANS #include #include #include #include #include #include #include #include #include #include #include #if BOOST_VERSION >= 106800 #include #else #include #endif #include #include #include "3d_cache.h" #include "3d_info.h" #include "3d_plugin_manager.h" #include "sg/scenegraph.h" #include "plugins/3dapi/ifsg_api.h" #include #include #include #include #include #define MASK_3D_CACHE "3D_CACHE" static std::mutex mutex3D_cache; static std::mutex mutex3D_cacheManager; static bool isSHA1Same( const unsigned char* shaA, const unsigned char* shaB ) noexcept { for( int i = 0; i < 20; ++i ) { if( shaA[i] != shaB[i] ) return false; } return true; } static bool checkTag( const char* aTag, void* aPluginMgrPtr ) { if( NULL == aTag || NULL == aPluginMgrPtr ) return false; S3D_PLUGIN_MANAGER *pp = (S3D_PLUGIN_MANAGER*) aPluginMgrPtr; return pp->CheckTag( aTag ); } static const wxString sha1ToWXString( const unsigned char* aSHA1Sum ) { unsigned char uc; unsigned char tmp; char sha1[41]; int j = 0; for( int i = 0; i < 20; ++i ) { uc = aSHA1Sum[i]; tmp = uc / 16; if( tmp > 9 ) tmp += 87; else tmp += 48; sha1[j++] = tmp; tmp = uc % 16; if( tmp > 9 ) tmp += 87; else tmp += 48; sha1[j++] = tmp; } sha1[j] = 0; return wxString::FromUTF8Unchecked( sha1 ); } class S3D_CACHE_ENTRY { public: S3D_CACHE_ENTRY(); ~S3D_CACHE_ENTRY(); void SetSHA1( const unsigned char* aSHA1Sum ); const wxString GetCacheBaseName(); wxDateTime modTime; // file modification time unsigned char sha1sum[20]; std::string pluginInfo; // PluginName:Version string SCENEGRAPH* sceneData; S3DMODEL* renderData; private: // prohibit assignment and default copy constructor S3D_CACHE_ENTRY( const S3D_CACHE_ENTRY& source ); S3D_CACHE_ENTRY& operator=( const S3D_CACHE_ENTRY& source ); wxString m_CacheBaseName; // base name of cache file (a SHA1 digest) }; S3D_CACHE_ENTRY::S3D_CACHE_ENTRY() { sceneData = NULL; renderData = NULL; memset( sha1sum, 0, 20 ); } S3D_CACHE_ENTRY::~S3D_CACHE_ENTRY() { delete sceneData; if( NULL != renderData ) S3D::Destroy3DModel( &renderData ); } void S3D_CACHE_ENTRY::SetSHA1( const unsigned char* aSHA1Sum ) { if( NULL == aSHA1Sum ) { wxLogTrace( MASK_3D_CACHE, "%s:%s:%d\n * [BUG] NULL passed for aSHA1Sum", __FILE__, __FUNCTION__, __LINE__ ); return; } memcpy( sha1sum, aSHA1Sum, 20 ); } const wxString S3D_CACHE_ENTRY::GetCacheBaseName() { if( m_CacheBaseName.empty() ) m_CacheBaseName = sha1ToWXString( sha1sum ); return m_CacheBaseName; } S3D_CACHE::S3D_CACHE() { m_FNResolver = new FILENAME_RESOLVER; m_project = nullptr; m_Plugins = new S3D_PLUGIN_MANAGER; } S3D_CACHE::~S3D_CACHE() { COMMON_SETTINGS* commonSettings = Pgm().GetCommonSettings(); FlushCache(); // We'll delete ".3dc" cache files older than this many days int clearCacheInterval = commonSettings->m_System.clear_3d_cache_interval; // An interval of zero means the user doesn't want to ever clear the cache if( clearCacheInterval > 0 ) CleanCacheDir( clearCacheInterval ); delete m_FNResolver; delete m_Plugins; } SCENEGRAPH* S3D_CACHE::load( const wxString& aModelFile, S3D_CACHE_ENTRY** aCachePtr ) { if( aCachePtr ) *aCachePtr = NULL; wxString full3Dpath = m_FNResolver->ResolvePath( aModelFile ); if( full3Dpath.empty() ) { // the model cannot be found; we cannot proceed wxLogTrace( MASK_3D_CACHE, "%s:%s:%d\n * [3D model] could not find model '%s'\n", __FILE__, __FUNCTION__, __LINE__, aModelFile ); return NULL; } // check cache if file is already loaded std::lock_guard lock( mutex3D_cache ); std::map< wxString, S3D_CACHE_ENTRY*, rsort_wxString >::iterator mi; mi = m_CacheMap.find( full3Dpath ); if( mi != m_CacheMap.end() ) { wxFileName fname( full3Dpath ); if( fname.FileExists() ) // Only check if file exists. If not, it will { // use the same model in cache. bool reload = false; wxDateTime fmdate = fname.GetModificationTime(); if( fmdate != mi->second->modTime ) { unsigned char hashSum[20]; getSHA1( full3Dpath, hashSum ); mi->second->modTime = fmdate; if( !isSHA1Same( hashSum, mi->second->sha1sum ) ) { mi->second->SetSHA1( hashSum ); reload = true; } } if( reload ) { if( NULL != mi->second->sceneData ) { S3D::DestroyNode( mi->second->sceneData ); mi->second->sceneData = NULL; } if( NULL != mi->second->renderData ) S3D::Destroy3DModel( &mi->second->renderData ); mi->second->sceneData = m_Plugins->Load3DModel( full3Dpath, mi->second->pluginInfo ); } } if( NULL != aCachePtr ) *aCachePtr = mi->second; return mi->second->sceneData; } // a cache item does not exist; search the Filename->Cachename map return checkCache( full3Dpath, aCachePtr ); } SCENEGRAPH* S3D_CACHE::Load( const wxString& aModelFile ) { return load( aModelFile ); } SCENEGRAPH* S3D_CACHE::checkCache( const wxString& aFileName, S3D_CACHE_ENTRY** aCachePtr ) { if( aCachePtr ) *aCachePtr = NULL; unsigned char sha1sum[20]; if( !getSHA1( aFileName, sha1sum ) || m_CacheDir.empty() ) { // just in case we can't get a hash digest (for example, on access issues) // or we do not have a configured cache file directory, we create an // entry to prevent further attempts at loading the file S3D_CACHE_ENTRY* ep = new S3D_CACHE_ENTRY; m_CacheList.push_back( ep ); wxFileName fname( aFileName ); ep->modTime = fname.GetModificationTime(); if( m_CacheMap.insert( std::pair< wxString, S3D_CACHE_ENTRY* > ( aFileName, ep ) ).second == false ) { wxLogTrace( MASK_3D_CACHE, "%s:%s:%d\n * [BUG] duplicate entry in map file; key = '%s'", __FILE__, __FUNCTION__, __LINE__, aFileName ); m_CacheList.pop_back(); delete ep; } else { if( aCachePtr ) *aCachePtr = ep; } return NULL; } S3D_CACHE_ENTRY* ep = new S3D_CACHE_ENTRY; m_CacheList.push_back( ep ); wxFileName fname( aFileName ); ep->modTime = fname.GetModificationTime(); if( m_CacheMap.insert( std::pair< wxString, S3D_CACHE_ENTRY* > ( aFileName, ep ) ).second == false ) { wxLogTrace( MASK_3D_CACHE, "%s:%s:%d\n * [BUG] duplicate entry in map file; key = '%s'", __FILE__, __FUNCTION__, __LINE__, aFileName ); m_CacheList.pop_back(); delete ep; return NULL; } if( aCachePtr ) *aCachePtr = ep; ep->SetSHA1( sha1sum ); wxString bname = ep->GetCacheBaseName(); wxString cachename = m_CacheDir + bname + wxT( ".3dc" ); if( wxFileName::FileExists( cachename ) && loadCacheData( ep ) ) return ep->sceneData; ep->sceneData = m_Plugins->Load3DModel( aFileName, ep->pluginInfo ); if( NULL != ep->sceneData ) saveCacheData( ep ); return ep->sceneData; } bool S3D_CACHE::getSHA1( const wxString& aFileName, unsigned char* aSHA1Sum ) { if( aFileName.empty() ) { wxLogTrace( MASK_3D_CACHE, "%s:%s:%d\n * [BUG] empty filename", __FILE__, __FUNCTION__, __LINE__ ); return false; } if( NULL == aSHA1Sum ) { wxLogTrace( MASK_3D_CACHE, "%s\n * [BUG] NULL pointer passed for aMD5Sum", __FILE__, __FUNCTION__, __LINE__ ); return false; } #ifdef _WIN32 FILE* fp = _wfopen( aFileName.wc_str(), L"rb" ); #else FILE* fp = fopen( aFileName.ToUTF8(), "rb" ); #endif if( NULL == fp ) return false; boost::uuids::detail::sha1 dblock; unsigned char block[4096]; size_t bsize = 0; while( ( bsize = fread( &block, 1, 4096, fp ) ) > 0 ) dblock.process_bytes( block, bsize ); fclose( fp ); unsigned int digest[5]; dblock.get_digest( digest ); // ensure MSB order for( int i = 0; i < 5; ++i ) { int idx = i << 2; unsigned int tmp = digest[i]; aSHA1Sum[idx+3] = tmp & 0xff; tmp >>= 8; aSHA1Sum[idx+2] = tmp & 0xff; tmp >>= 8; aSHA1Sum[idx+1] = tmp & 0xff; tmp >>= 8; aSHA1Sum[idx] = tmp & 0xff; } return true; } bool S3D_CACHE::loadCacheData( S3D_CACHE_ENTRY* aCacheItem ) { wxString bname = aCacheItem->GetCacheBaseName(); if( bname.empty() ) { wxLogTrace( MASK_3D_CACHE, " * [3D model] cannot load cached model; no file hash available" ); return false; } if( m_CacheDir.empty() ) { wxLogTrace( MASK_3D_CACHE, " * [3D model] cannot load cached model; config directory unknown" ); return false; } wxString fname = m_CacheDir + bname + wxT( ".3dc" ); if( !wxFileName::FileExists( fname ) ) { wxString errmsg = "cannot open file"; wxLogTrace( MASK_3D_CACHE, " * [3D model] %s '%s'", errmsg.GetData(), fname.GetData() ); return false; } if( NULL != aCacheItem->sceneData ) S3D::DestroyNode( (SGNODE*) aCacheItem->sceneData ); aCacheItem->sceneData = (SCENEGRAPH*)S3D::ReadCache( fname.ToUTF8(), m_Plugins, checkTag ); if( NULL == aCacheItem->sceneData ) return false; return true; } bool S3D_CACHE::saveCacheData( S3D_CACHE_ENTRY* aCacheItem ) { if( NULL == aCacheItem ) { wxLogTrace( MASK_3D_CACHE, "%s:%s:%d\n * NULL passed for aCacheItem", __FILE__, __FUNCTION__, __LINE__ ); return false; } if( NULL == aCacheItem->sceneData ) { wxLogTrace( MASK_3D_CACHE, "%s:%s:%d\n * aCacheItem has no valid scene data", __FILE__, __FUNCTION__, __LINE__ ); return false; } wxString bname = aCacheItem->GetCacheBaseName(); if( bname.empty() ) { wxLogTrace( MASK_3D_CACHE, " * [3D model] cannot load cached model; no file hash available" ); return false; } if( m_CacheDir.empty() ) { wxLogTrace( MASK_3D_CACHE, " * [3D model] cannot load cached model; config directory unknown" ); return false; } wxString fname = m_CacheDir + bname + wxT( ".3dc" ); if( wxFileName::Exists( fname ) ) { if( !wxFileName::FileExists( fname ) ) { wxLogTrace( MASK_3D_CACHE, " * [3D model] path exists but is not a regular file '%s'", fname ); return false; } } return S3D::WriteCache( fname.ToUTF8(), true, (SGNODE*)aCacheItem->sceneData, aCacheItem->pluginInfo.c_str() ); } bool S3D_CACHE::Set3DConfigDir( const wxString& aConfigDir ) { if( !m_ConfigDir.empty() ) return false; wxFileName cfgdir( ExpandEnvVarSubstitutions( aConfigDir, m_project ), "" ); cfgdir.Normalize(); if( !cfgdir.DirExists() ) { cfgdir.Mkdir( wxS_DIR_DEFAULT, wxPATH_MKDIR_FULL ); if( !cfgdir.DirExists() ) { wxLogTrace( MASK_3D_CACHE, "%s:%s:%d\n * failed to create 3D configuration directory '%s'", __FILE__, __FUNCTION__, __LINE__, cfgdir.GetPath() ); return false; } } m_ConfigDir = cfgdir.GetPath(); // inform the file resolver of the config directory if( !m_FNResolver->Set3DConfigDir( m_ConfigDir ) ) { wxLogTrace( MASK_3D_CACHE, "%s:%s:%d\n * could not set 3D Config Directory on filename resolver\n" " * config directory: '%s'", __FILE__, __FUNCTION__, __LINE__, m_ConfigDir ); } // 3D cache data must go to a user's cache directory; // unfortunately wxWidgets doesn't seem to provide // functions to retrieve such a directory. // // 1. OSX: ~/Library/Caches/kicad/3d/ // 2. Linux: ${XDG_CACHE_HOME}/kicad/3d ~/.cache/kicad/3d/ // 3. MSWin: AppData\Local\kicad\3d wxString cacheDir; #if defined( _WIN32 ) wxStandardPaths::Get().UseAppInfo( wxStandardPaths::AppInfo_None ); cacheDir = wxStandardPaths::Get().GetUserLocalDataDir(); cacheDir.append( "\\kicad\\3d" ); #elif defined( __APPLE ) cacheDir = "${HOME}/Library/Caches/kicad/3d"; #else // assume Linux cacheDir = ExpandEnvVarSubstitutions( "${XDG_CACHE_HOME}", nullptr ); if( cacheDir.empty() || cacheDir == "${XDG_CACHE_HOME}" ) cacheDir = "${HOME}/.cache"; cacheDir.append( "/kicad/3d" ); #endif cacheDir = ExpandEnvVarSubstitutions( cacheDir, m_project ); cfgdir.Assign( cacheDir, "" ); if( !cfgdir.DirExists() ) { cfgdir.Mkdir( wxS_DIR_DEFAULT, wxPATH_MKDIR_FULL ); if( !cfgdir.DirExists() ) { wxLogTrace( MASK_3D_CACHE, "%s:%s:%d\n * failed to create 3D cache directory '%s'", __FILE__, __FUNCTION__, __LINE__, cfgdir.GetPath() ); return false; } } m_CacheDir = cfgdir.GetPathWithSep(); return true; } bool S3D_CACHE::SetProject( PROJECT* aProject ) { m_project = aProject; bool hasChanged = false; if( m_FNResolver->SetProject( aProject, &hasChanged ) && hasChanged ) { m_CacheMap.clear(); std::list< S3D_CACHE_ENTRY* >::iterator sL = m_CacheList.begin(); std::list< S3D_CACHE_ENTRY* >::iterator eL = m_CacheList.end(); while( sL != eL ) { delete *sL; ++sL; } m_CacheList.clear(); return true; } return false; } void S3D_CACHE::SetProgramBase( PGM_BASE* aBase ) { m_FNResolver->SetProgramBase( aBase ); } FILENAME_RESOLVER* S3D_CACHE::GetResolver() noexcept { return m_FNResolver; } std::list< wxString > const* S3D_CACHE::GetFileFilters() const { return m_Plugins->GetFileFilters(); } void S3D_CACHE::FlushCache( bool closePlugins ) { std::list< S3D_CACHE_ENTRY* >::iterator sCL = m_CacheList.begin(); std::list< S3D_CACHE_ENTRY* >::iterator eCL = m_CacheList.end(); while( sCL != eCL ) { delete *sCL; ++sCL; } m_CacheList.clear(); m_CacheMap.clear(); if( closePlugins ) ClosePlugins(); } void S3D_CACHE::ClosePlugins() { if( m_Plugins ) m_Plugins->ClosePlugins(); } S3DMODEL* S3D_CACHE::GetModel( const wxString& aModelFileName ) { S3D_CACHE_ENTRY* cp = NULL; SCENEGRAPH* sp = load( aModelFileName, &cp ); if( !sp ) return NULL; if( !cp ) { wxLogTrace( MASK_3D_CACHE, "%s:%s:%d\n * [BUG] model loaded with no associated S3D_CACHE_ENTRY", __FILE__, __FUNCTION__, __LINE__ ); return NULL; } if( cp->renderData ) return cp->renderData; S3DMODEL* mp = S3D::GetModel( sp ); cp->renderData = mp; return mp; } void S3D_CACHE::CleanCacheDir( int aNumDaysOld ) { wxDir dir; wxString fileSpec = wxT( "*.3dc" ); wxArrayString fileList; // Holds list of ".3dc" files found in cache directory size_t numFilesFound = 0; wxFileName thisFile; wxDateTime lastAccess, thresholdDate; wxDateSpan durationInDays; // Calc the threshold date above which we delete cache files durationInDays.SetDays( aNumDaysOld ); thresholdDate = wxDateTime::Now() - durationInDays; // If the cache directory can be found and opened, then we'll try and clean it up if( dir.Open( m_CacheDir ) ) { thisFile.SetPath( m_CacheDir ); // Set the base path to the cache folder // Get a list of all the ".3dc" files in the cache directory numFilesFound = dir.GetAllFiles( m_CacheDir, &fileList, fileSpec ); for( unsigned int i = 0; i < numFilesFound; i++ ) { // Completes path to specific file so we can get its "last access" date thisFile.SetFullName( fileList[i] ); // Only get "last access" time to compare against. Don't need the other 2 timestamps. if( thisFile.GetTimes( &lastAccess, nullptr, nullptr ) ) { if( lastAccess.IsEarlierThan( thresholdDate ) ) { // This file is older than the threshold so delete it wxRemoveFile( thisFile.GetFullPath() ); } } } } } S3D_CACHE* PROJECT::Get3DCacheManager( bool aUpdateProjDir ) { std::lock_guard lock( mutex3D_cacheManager ); // Get the existing cache from the project S3D_CACHE* cache = dynamic_cast( GetElem( ELEM_3DCACHE ) ); if( !cache ) { // Create a cache if there is not one already cache = new S3D_CACHE(); wxFileName cfgpath; cfgpath.AssignDir( SETTINGS_MANAGER::GetUserSettingsPath() ); cfgpath.AppendDir( wxT( "3d" ) ); cache->SetProgramBase( &Pgm() ); cache->Set3DConfigDir( cfgpath.GetFullPath() ); SetElem( ELEM_3DCACHE, cache ); aUpdateProjDir = true; } if( aUpdateProjDir ) cache->SetProject( this ); return cache; } FILENAME_RESOLVER* PROJECT::Get3DFilenameResolver() { return Get3DCacheManager()->GetResolver(); }