/* * This program source code file is part of KiCad, a free EDA CAD application. * * Copyright (C) 2021 KiCad Developers, see AUTHORS.txt for contributors. * * This program is free software: you can redistribute it and/or modify it * under the terms of the GNU General Public License as published by the * Free Software Foundation, either version 3 of the License, or (at your * option) any later version. * * This program is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * General Public License for more details. * * You should have received a copy of the GNU General Public License along * with this program. If not, see . */ #include #include #include #include #include #include #include /** * wxAuiDefaultToolBarArt::DrawButton except with dark-mode awareness based on BITMAP_BUTTON * Unfortunately, wx 3.0 does not provide any hooks that would make it possible to do this in a way * other than just copy/pasting the upstream implementation and modifying it... */ void WX_AUI_TOOLBAR_ART::DrawButton( wxDC& aDc, wxWindow* aWindow, const wxAuiToolBarItem& aItem, const wxRect& aRect ) { bool darkMode = KIPLATFORM::UI::IsDarkTheme(); int textWidth = 0; int textHeight = 0; if( m_flags & wxAUI_TB_TEXT ) { aDc.SetFont( m_font ); int tx, ty; aDc.GetTextExtent( wxT( "ABCDHgj" ), &tx, &textHeight ); textWidth = 0; aDc.GetTextExtent( aItem.GetLabel(), &textWidth, &ty ); } int bmpX = 0, bmpY = 0; int textX = 0, textY = 0; if( m_textOrientation == wxAUI_TBTOOL_TEXT_BOTTOM ) { bmpX = aRect.x + ( aRect.width / 2 ) - ( aItem.GetBitmap().GetWidth() / 2 ); bmpY = aRect.y + ( ( aRect.height - textHeight ) / 2 ) - ( aItem.GetBitmap().GetHeight() / 2 ); textX = aRect.x + ( aRect.width / 2 ) - ( textWidth / 2 ) + 1; textY = aRect.y + aRect.height - textHeight - 1; } else if( m_textOrientation == wxAUI_TBTOOL_TEXT_RIGHT ) { bmpX = aRect.x + 3; bmpY = aRect.y + ( aRect.height / 2 ) - ( aItem.GetBitmap().GetHeight() / 2 ); textX = bmpX + 3 + aItem.GetBitmap().GetWidth(); textY = aRect.y + ( aRect.height / 2 ) - ( textHeight / 2 ); } if( !( aItem.GetState() & wxAUI_BUTTON_STATE_DISABLED ) ) { if( aItem.GetState() & wxAUI_BUTTON_STATE_PRESSED ) { aDc.SetPen( wxPen( m_highlightColour ) ); aDc.SetBrush( wxBrush( m_highlightColour.ChangeLightness( darkMode ? 20 : 150 ) ) ); aDc.DrawRectangle( aRect ); } else if( ( aItem.GetState() & wxAUI_BUTTON_STATE_HOVER ) || aItem.IsSticky() ) { aDc.SetPen( wxPen( m_highlightColour ) ); aDc.SetBrush( wxBrush( m_highlightColour.ChangeLightness( darkMode ? 40 : 170 ) ) ); // draw an even lighter background for checked aItem hovers (since // the hover background is the same color as the check background) if( aItem.GetState() & wxAUI_BUTTON_STATE_CHECKED ) aDc.SetBrush( wxBrush( m_highlightColour.ChangeLightness( darkMode ? 50 : 180 ) ) ); aDc.DrawRectangle( aRect ); } else if( aItem.GetState() & wxAUI_BUTTON_STATE_CHECKED ) { // it's important to put this code in an else statement after the // hover, otherwise hovers won't draw properly for checked aItems aDc.SetPen( wxPen( m_highlightColour ) ); aDc.SetBrush( wxBrush( m_highlightColour.ChangeLightness( darkMode ? 40 : 170 ) ) ); aDc.DrawRectangle( aRect ); } } wxBitmap bmp; if( aItem.GetState() & wxAUI_BUTTON_STATE_DISABLED ) bmp = aItem.GetDisabledBitmap(); else bmp = aItem.GetBitmap(); if( bmp.IsOk() ) aDc.DrawBitmap( bmp, bmpX, bmpY, true ); // set the aItem's text color based on if it is disabled aDc.SetTextForeground( *wxBLACK ); if( aItem.GetState() & wxAUI_BUTTON_STATE_DISABLED ) aDc.SetTextForeground( wxSystemSettings::GetColour( wxSYS_COLOUR_GRAYTEXT ) ); if( ( m_flags & wxAUI_TB_TEXT ) && !aItem.GetLabel().empty() ) { aDc.DrawText( aItem.GetLabel(), textX, textY ); } } WX_AUI_DOCK_ART::WX_AUI_DOCK_ART() : wxAuiDefaultDockArt() { #if defined( _WIN32 ) #if wxCHECK_VERSION( 3, 1, 0 ) // Use normal control font, wx likes to use "small" m_captionFont = *wxNORMAL_FONT; // Increase the box the caption rests in size a bit m_captionSize = wxWindow::FromDIP( 20, NULL ); #endif #endif // Turn off the ridiculous looking gradient m_gradientType = wxAUI_GRADIENT_NONE; }