/* * KiRouter - a push-and-(sometimes-)shove PCB router * * Copyright (C) 2013-2015 CERN * Copyright (C) 2016-2021 KiCad Developers, see AUTHORS.txt for contributors. * Author: Tomasz Wlostowski * * This program is free software: you can redistribute it and/or modify it * under the terms of the GNU General Public License as published by the * Free Software Foundation, either version 3 of the License, or (at your * option) any later version. * * This program is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * General Public License for more details. * * You should have received a copy of the GNU General Public License along * with this program. If not, see . */ #include "pns_meander_placer_base.h" #include "pns_meander.h" #include "pns_router.h" #include "pns_solid.h" #include "pns_arc.h" namespace PNS { MEANDER_PLACER_BASE::MEANDER_PLACER_BASE( ROUTER* aRouter ) : PLACEMENT_ALGO( aRouter ) { m_world = nullptr; m_currentWidth = 0; m_padToDieLength = 0; m_startPad_n = nullptr; m_startPad_p = nullptr; m_endPad_n = nullptr; m_endPad_p = nullptr; } MEANDER_PLACER_BASE::~MEANDER_PLACER_BASE() { } void MEANDER_PLACER_BASE::AmplitudeStep( int aSign ) { int a = m_settings.m_maxAmplitude + aSign * m_settings.m_step; a = std::max( a, m_settings.m_minAmplitude ); m_settings.m_maxAmplitude = a; } void MEANDER_PLACER_BASE::SpacingStep( int aSign ) { int s = m_settings.m_spacing + aSign * m_settings.m_step; s = std::max( s, m_currentWidth + Clearance() ); m_settings.m_spacing = s; } int MEANDER_PLACER_BASE::Clearance() { // Assumption: All tracks are part of the same net class. // It shouldn't matter which track we pick. They should all have the same clearance if // they are part of the same net class. Therefore, pick the first one on the list. ITEM* itemToCheck = Traces().CItems().front().item; PNS::CONSTRAINT constraint; Router()->GetRuleResolver()->QueryConstraint( PNS::CONSTRAINT_TYPE::CT_CLEARANCE, itemToCheck, nullptr, CurrentLayer(), &constraint ); wxCHECK_MSG( constraint.m_Value.HasMin(), m_currentWidth, wxT( "No minimum clearance?" ) ); return constraint.m_Value.Min(); } void MEANDER_PLACER_BASE::UpdateSettings( const MEANDER_SETTINGS& aSettings ) { m_settings = aSettings; } void MEANDER_PLACER_BASE::cutTunedLine( const SHAPE_LINE_CHAIN& aOrigin, const VECTOR2I& aTuneStart, const VECTOR2I& aCursorPos, SHAPE_LINE_CHAIN& aPre, SHAPE_LINE_CHAIN& aTuned, SHAPE_LINE_CHAIN& aPost ) { VECTOR2I cp ( aCursorPos ); if( cp == aTuneStart ) // we don't like tuning segments with 0 length { int idx = aOrigin.FindSegment( cp ); if( idx >= 0 ) { const SEG& s = aOrigin.CSegment( idx ); cp += ( s.B - s.A ).Resize( 2 ); } else { cp += VECTOR2I( 2, 5 ); // some arbitrary value that is not 45 degrees oriented } } VECTOR2I n = aOrigin.NearestPoint( cp, false ); VECTOR2I m = aOrigin.NearestPoint( aTuneStart, false ); SHAPE_LINE_CHAIN l( aOrigin ); l.Split( n ); l.Split( m ); int i_start = l.Find( m ); int i_end = l.Find( n ); if( i_start > i_end ) { l = l.Reverse(); i_start = l.Find( m ); i_end = l.Find( n ); } aPre = l.Slice( 0, i_start ); aPost = l.Slice( i_end, -1 ); aTuned = l.Slice( i_start, i_end ); aTuned.Simplify(); } void MEANDER_PLACER_BASE::tuneLineLength( MEANDERED_LINE& aTuned, long long int aElongation ) { long long int remaining = aElongation; bool finished = false; for( MEANDER_SHAPE* m : aTuned.Meanders() ) { if( m->Type() != MT_CORNER && m->Type() != MT_ARC ) { if( remaining >= 0 ) remaining -= m->MaxTunableLength() - m->BaselineLength(); if( remaining < 0 ) { if( !finished ) { MEANDER_TYPE newType; if( m->Type() == MT_START || m->Type() == MT_SINGLE ) newType = MT_SINGLE; else newType = MT_FINISH; m->SetType( newType ); m->Recalculate(); finished = true; } else { m->MakeEmpty(); } } } } remaining = aElongation; int meanderCount = 0; for( MEANDER_SHAPE* m : aTuned.Meanders() ) { if( m->Type() != MT_CORNER && m->Type() != MT_ARC && m->Type() != MT_EMPTY ) { if(remaining >= 0) { remaining -= m->MaxTunableLength() - m->BaselineLength(); meanderCount ++; } } } long long int balance = 0; if( meanderCount ) balance = -remaining / meanderCount; if( balance >= 0 ) { for( MEANDER_SHAPE* m : aTuned.Meanders() ) { if( m->Type() != MT_CORNER && m->Type() != MT_ARC && m->Type() != MT_EMPTY ) { m->Resize( std::max( m->Amplitude() - balance / 2, (long long int) m_settings.m_minAmplitude ) ); } } } } int MEANDER_PLACER_BASE::GetTotalPadToDieLength( const LINE& aLine ) const { int length = 0; JOINT start; JOINT end; m_world->FindLineEnds( aLine, start, end ); // Extract the length of the pad to die for start and end pads for( auto& link : start.LinkList() ) { if( const SOLID* solid = dynamic_cast( link.item ) ) { // If there are overlapping pads, choose the first with a non-zero length if( solid->GetPadToDie() > 0 ) { length += solid->GetPadToDie(); break; } } } for( auto& link : end.LinkList() ) { if( const SOLID* solid = dynamic_cast( link.item ) ) { if( solid->GetPadToDie() > 0 ) { length += solid->GetPadToDie(); break; } } } return length; } const MEANDER_SETTINGS& MEANDER_PLACER_BASE::MeanderSettings() const { return m_settings; } int MEANDER_PLACER_BASE::compareWithTolerance( long long int aValue, long long int aExpected, long long int aTolerance ) const { if( aValue < aExpected - aTolerance ) return -1; else if( aValue > aExpected + aTolerance ) return 1; else return 0; } VECTOR2I MEANDER_PLACER_BASE::getSnappedStartPoint( LINKED_ITEM* aStartItem, VECTOR2I aStartPoint ) { if( aStartItem->Kind() == ITEM::SEGMENT_T ) { return static_cast( aStartItem )->Seg().NearestPoint( aStartPoint ); } else { wxASSERT( aStartItem->Kind() == ITEM::ARC_T ); ARC* arc = static_cast( aStartItem ); if( ( VECTOR2I( arc->Anchor( 0 ) - aStartPoint ) ).SquaredEuclideanNorm() <= ( VECTOR2I( arc->Anchor( 1 ) - aStartPoint ) ).SquaredEuclideanNorm() ) { return arc->Anchor( 0 ); } else { return arc->Anchor( 1 ); } } } long long int MEANDER_PLACER_BASE::lineLength( const ITEM_SET& aLine, const SOLID* aStartPad, const SOLID* aEndPad ) const { long long int total = 0; if( aLine.Empty() ) return 0; const ITEM* start_item = aLine[0]; const ITEM* end_item = aLine[aLine.Size() - 1]; bool start_via = false; bool end_via = false; /** * If there is a start pad but the pad's layers do not overlap the first track layer, then there must be a * fanout via on the line. If there isn't, we still need to have the via back to the pad, so count the distance * in the line tuning */ start_via = aStartPad && ( !aStartPad->LayersOverlap( start_item ) ); end_via = aEndPad && ( !aEndPad->LayersOverlap( end_item ) ); for( int idx = 0; idx < aLine.Size(); idx++ ) { const ITEM* item = aLine[idx]; if( const LINE* l = dyn_cast( item ) ) { total += l->CLine().Length(); } else if( item->OfKind( ITEM::VIA_T ) && idx > 0 && idx < aLine.Size() - 1 ) { int layerPrev = aLine[idx - 1]->Layer(); int layerNext = aLine[idx + 1]->Layer(); if( layerPrev != layerNext ) total += m_router->GetInterface()->StackupHeight( layerPrev, layerNext ); } } if( start_via ) { int layerPrev = aStartPad->Layer(); int layerNext = start_item->Layer(); total += m_router->GetInterface()->StackupHeight( layerPrev, layerNext ); } if( end_via ) { int layerPrev = end_item->Layer(); int layerNext = aEndPad->Layer(); total += m_router->GetInterface()->StackupHeight( layerPrev, layerNext ); } return total; } }