/* * This program source code file is part of KiCad, a free EDA CAD application. * * Copyright (C) 2006 Jean-Pierre Charras, jaen-pierre.charras@gipsa-lab.inpg.com * Copyright (C) 1992-2023 KiCad Developers, see AUTHORS.txt for contributors. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, you may find one here: * http://www.gnu.org/licenses/old-licenses/gpl-2.0.html * or you may search the http://www.gnu.org website for the version 2 license, * or you may write to the Free Software Foundation, Inc., * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA */ #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include // Rendering fonts is expensive (particularly when using outline fonts). At small effective // sizes (ie: zoomed out) the visual differences between outline and/or stroke fonts and the // bitmap font becomes immaterial, and there's often more to draw when zoomed out so the // performance gain becomes more significant. #define BITMAP_FONT_SIZE_THRESHOLD 3 /* Constructor and destructor for SCH_ITEM */ /* They are not inline because this creates problems with gcc at linking time in debug mode */ SCH_ITEM::SCH_ITEM( EDA_ITEM* aParent, KICAD_T aType ) : EDA_ITEM( aParent, aType ) { m_layer = LAYER_WIRE; // It's only a default, in fact m_fieldsAutoplaced = FIELDS_AUTOPLACED_NO; m_connectivity_dirty = false; // Item is unconnected until it is placed, so it's clean } SCH_ITEM::SCH_ITEM( const SCH_ITEM& aItem ) : EDA_ITEM( aItem ) { m_layer = aItem.m_layer; m_fieldsAutoplaced = aItem.m_fieldsAutoplaced; m_connectivity_dirty = aItem.m_connectivity_dirty; } SCH_ITEM& SCH_ITEM::operator=( const SCH_ITEM& aItem ) { m_layer = aItem.m_layer; m_fieldsAutoplaced = aItem.m_fieldsAutoplaced; m_connectivity_dirty = aItem.m_connectivity_dirty; return *this; } SCH_ITEM::~SCH_ITEM() { // Do not let the connections container go out of scope with any objects or they // will be deleted by the container will cause the Eeschema to crash. These objects // are owned by the sheet object container. if( !m_connections.empty() ) m_connections.clear(); for( const auto& it : m_connection_map ) delete it.second; } SCH_ITEM* SCH_ITEM::Duplicate( bool doClone ) const { SCH_ITEM* newItem = (SCH_ITEM*) Clone(); if( !doClone ) const_cast( newItem->m_Uuid ) = KIID(); newItem->ClearFlags( SELECTED | BRIGHTENED ); newItem->RunOnChildren( []( SCH_ITEM* aChild ) { aChild->ClearFlags( SELECTED | BRIGHTENED ); } ); return newItem; } SCHEMATIC* SCH_ITEM::Schematic() const { EDA_ITEM* parent = GetParent(); while( parent ) { if( parent->Type() == SCHEMATIC_T ) return static_cast( parent ); else parent = parent->GetParent(); } return nullptr; } void SCH_ITEM::ViewGetLayers( int aLayers[], int& aCount ) const { // Basic fallback aCount = 2; aLayers[0] = LAYER_DEVICE; aLayers[1] = LAYER_SELECTION_SHADOWS; } bool SCH_ITEM::IsConnected( const VECTOR2I& aPosition ) const { if(( m_flags & STRUCT_DELETED ) || ( m_flags & SKIP_STRUCT ) ) return false; return doIsConnected( aPosition ); } SCH_CONNECTION* SCH_ITEM::Connection( const SCH_SHEET_PATH* aSheet ) const { if( !IsConnectable() ) return nullptr; if( !aSheet ) aSheet = &Schematic()->CurrentSheet(); auto it = m_connection_map.find( *aSheet ); if( it == m_connection_map.end() ) return nullptr; else return it->second; } void SCH_ITEM::SetConnectionGraph( CONNECTION_GRAPH* aGraph ) { for( auto& [path, conn] : m_connection_map ) { conn->SetGraph( aGraph ); for( auto& member : conn->AllMembers() ) member->SetGraph( aGraph ); } } std::shared_ptr SCH_ITEM::GetEffectiveNetClass( const SCH_SHEET_PATH* aSheet ) const { static std::shared_ptr nullNetclass = std::make_shared( wxEmptyString ); SCHEMATIC* schematic = Schematic(); if( schematic ) { std::shared_ptr& netSettings = schematic->Prj().GetProjectFile().m_NetSettings; SCH_CONNECTION* connection = Connection( aSheet ); if( connection ) return netSettings->GetEffectiveNetClass( connection->Name() ); else return netSettings->m_DefaultNetClass; } return nullNetclass; } void SCH_ITEM::ClearConnectedItems( const SCH_SHEET_PATH& aSheet ) { auto it = m_connected_items.find( aSheet ); if( it != m_connected_items.end() ) it->second.clear(); } const SCH_ITEM_VEC& SCH_ITEM::ConnectedItems( const SCH_SHEET_PATH& aSheet ) { return m_connected_items[ aSheet ]; } void SCH_ITEM::AddConnectionTo( const SCH_SHEET_PATH& aSheet, SCH_ITEM* aItem ) { SCH_ITEM_VEC& vec = m_connected_items[ aSheet ]; // The vector elements are small, so reserve 1k at a time to prevent re-allocations if( vec.size() == vec.capacity() ) vec.reserve( vec.size() + 4096 ); // Add item to the correct place in the sorted vector if it is not already there auto it = std::lower_bound( vec.begin(), vec.end(), aItem ); if( it == vec.end() || *it != aItem ) vec.insert( it, aItem ); } SCH_CONNECTION* SCH_ITEM::InitializeConnection( const SCH_SHEET_PATH& aSheet, CONNECTION_GRAPH* aGraph ) { SCH_CONNECTION* connection = Connection( &aSheet ); // N.B. Do not clear the dirty connectivity flag here because we may need // to create a connection for a different sheet, and we don't want to // skip the connection creation because the flag is cleared. if( connection ) { connection->Reset(); } else { connection = new SCH_CONNECTION( this ); m_connection_map.insert( std::make_pair( aSheet, connection ) ); } connection->SetGraph( aGraph ); connection->SetSheet( aSheet ); return connection; } SCH_CONNECTION* SCH_ITEM::GetOrInitConnection( const SCH_SHEET_PATH& aSheet, CONNECTION_GRAPH* aGraph ) { if( !IsConnectable() ) return nullptr; SCH_CONNECTION* connection = Connection( &aSheet ); if( connection ) return connection; else return InitializeConnection( aSheet, aGraph ); } const wxString& SCH_ITEM::GetCachedDriverName() const { static wxString s_empty; return s_empty; } void SCH_ITEM::SwapData( SCH_ITEM* aItem ) { UNIMPLEMENTED_FOR( GetClass() ); } void SCH_ITEM::SwapFlags( SCH_ITEM* aItem ) { EDA_ITEM_FLAGS editFlags = GetEditFlags(); EDA_ITEM_FLAGS tempFlags = GetTempFlags(); EDA_ITEM_FLAGS aItem_editFlags = aItem->GetEditFlags(); EDA_ITEM_FLAGS aItem_tempFlags = aItem->GetTempFlags(); std::swap( m_flags, aItem->m_flags ); ClearEditFlags(); SetFlags( editFlags ); ClearTempFlags(); SetFlags( tempFlags ); aItem->ClearEditFlags(); aItem->SetFlags( aItem_editFlags ); aItem->ClearTempFlags(); aItem->SetFlags( aItem_tempFlags ); } void SCH_ITEM::ClearCaches() { auto clearTextCaches = []( SCH_ITEM* aItem ) { EDA_TEXT* text = dynamic_cast( aItem ); if( text ) { text->ClearBoundingBoxCache(); text->ClearRenderCache(); } }; clearTextCaches( this ); RunOnChildren( clearTextCaches ); } bool SCH_ITEM::operator < ( const SCH_ITEM& aItem ) const { if( Type() != aItem.Type() ) return Type() < aItem.Type(); if( GetPosition().x != aItem.GetPosition().x ) return GetPosition().x < aItem.GetPosition().x; if( GetPosition().y != aItem.GetPosition().y ) return GetPosition().y < aItem.GetPosition().y; return m_Uuid < aItem.m_Uuid; } const wxString& SCH_ITEM::GetDefaultFont() const { EESCHEMA_SETTINGS* cfg = Pgm().GetSettingsManager().GetAppSettings(); return cfg->m_Appearance.default_font; } const KIFONT::METRICS& SCH_ITEM::GetFontMetrics() const { if( SCHEMATIC* schematic = Schematic() ) return schematic->Settings().m_FontMetrics; return KIFONT::METRICS::Default(); } bool SCH_ITEM::RenderAsBitmap( double aWorldScale ) const { if( IsHypertext() ) return false; if( const EDA_TEXT* text = dynamic_cast( this ) ) return text->GetTextHeight() * aWorldScale < BITMAP_FONT_SIZE_THRESHOLD; return false; } void SCH_ITEM::Plot( PLOTTER* aPlotter, bool aBackground, const SCH_PLOT_SETTINGS& aPlotSettings ) const { wxFAIL_MSG( wxT( "Plot() method not implemented for class " ) + GetClass() ); } static struct SCH_ITEM_DESC { SCH_ITEM_DESC() { #ifdef NOTYET ENUM_MAP& layerEnum = ENUM_MAP::Instance(); if( layerEnum.Choices().GetCount() == 0 ) { layerEnum.Undefined( SCH_LAYER_ID_END ); for( SCH_LAYER_ID value : magic_enum::enum_values() ) layerEnum.Map( value, LayerName( value ) ); } #endif PROPERTY_MANAGER& propMgr = PROPERTY_MANAGER::Instance(); REGISTER_TYPE( SCH_ITEM ); propMgr.InheritsAfter( TYPE_HASH( SCH_ITEM ), TYPE_HASH( EDA_ITEM ) ); #ifdef NOTYET // Not sure if this will ever be needed propMgr.AddProperty( new PROPERTY_ENUM( _HKI( "Layer" ), &SCH_ITEM::SetLayer, &SCH_ITEM::GetLayer ) ) .SetIsHiddenFromPropertiesManager(); #endif #ifdef NOTYET // Not yet functional in UI propMgr.AddProperty( new PROPERTY( _HKI( "Locked" ), &SCH_ITEM::SetLocked, &SCH_ITEM::IsLocked ) ); #endif } } _SCH_ITEM_DESC; IMPLEMENT_ENUM_TO_WXANY( SCH_LAYER_ID ) static bool lessYX( const DANGLING_END_ITEM& a, const DANGLING_END_ITEM& b ) { const auto aPos = a.GetPosition(); const auto bPos = b.GetPosition(); return aPos.y < bPos.y ? true : ( aPos.y > bPos.y ? false : aPos.x < bPos.x ); }; static bool lessType( const DANGLING_END_ITEM& a, const DANGLING_END_ITEM& b ) { return a.GetType() < b.GetType(); }; std::vector::iterator DANGLING_END_ITEM_HELPER::get_lower_pos( std::vector& aItemListByPos, const VECTOR2I& aPos ) { DANGLING_END_ITEM needle = DANGLING_END_ITEM( PIN_END, nullptr, aPos ); auto start = aItemListByPos.begin(); auto end = aItemListByPos.end(); return std::lower_bound( start, end, needle, lessYX ); } std::vector::iterator DANGLING_END_ITEM_HELPER::get_lower_type( std::vector& aItemListByType, const DANGLING_END_T& aType ) { DANGLING_END_ITEM needle = DANGLING_END_ITEM( aType, nullptr, VECTOR2I{} ); auto start = aItemListByType.begin(); auto end = aItemListByType.end(); return std::lower_bound( start, end, needle, lessType ); } void DANGLING_END_ITEM_HELPER::sort_dangling_end_items( std::vector& aItemListByType, std::vector& aItemListByPos ) { // WIRE_END pairs must be kept together. Hence stable sort. std::stable_sort( aItemListByType.begin(), aItemListByType.end(), lessType ); // Sort by y first, pins are more likely to share x than y. std::sort( aItemListByPos.begin(), aItemListByPos.end(), lessYX ); }