/********************************************/ /* library editor: undo and redo functions */ /********************************************/ #include "fctsys.h" #include "gr_basic.h" #include "common.h" #include "program.h" #include "libcmp.h" #include "general.h" #include "id.h" #include "protos.h" /*************************************************************************/ void WinEDA_LibeditFrame::SaveCopyInUndoList( EDA_BaseStruct* ItemToCopy, int unused_flag ) /*************************************************************************/ { EDA_BaseStruct* item; EDA_LibComponentStruct* CopyItem; CopyItem = CopyLibEntryStruct( this, (EDA_LibComponentStruct*) ItemToCopy ); GetScreen()->AddItemToUndoList( (EDA_BaseStruct*) CopyItem ); /* Clear current flags (which can be temporary set by a current edit command) */ for( item = CopyItem->m_Drawings; item != NULL; item = item->Next() ) item->m_Flags = 0; /* Clear redo list, because after new save there is no redo to do */ while( GetScreen()->m_RedoList ) { item = GetScreen()->m_RedoList->Next(); delete( GetScreen()->m_RedoList ); GetScreen()->m_RedoList = item; } } /******************************************************/ bool WinEDA_LibeditFrame::GetComponentFromRedoList() /******************************************************/ /* Redo the last edition: * - Place the current edited library component in undo list * - Get old version of the current edited library component * @return FALSE if nothing done, else TRUE */ { if( GetScreen()->m_RedoList == NULL ) return FALSE; GetScreen()->AddItemToUndoList( (EDA_BaseStruct*) CurrentLibEntry ); CurrentLibEntry = (EDA_LibComponentStruct*) GetScreen()->GetItemFromRedoList(); if( CurrentLibEntry ) CurrentLibEntry->SetNext( NULL ); CurrentDrawItem = NULL; GetScreen()->SetModify(); ReCreateHToolbar(); SetToolbars(); return TRUE; } /******************************************************/ bool WinEDA_LibeditFrame::GetComponentFromUndoList() /******************************************************/ /* Undo the last edition: * - Place the current edited library component in Redo list * - Get old version of the current edited library component * @return FALSE if nothing done, else TRUE */ { if( GetScreen()->m_UndoList == NULL ) return FALSE; GetScreen()->AddItemToRedoList( (EDA_BaseStruct*) CurrentLibEntry ); CurrentLibEntry = (EDA_LibComponentStruct*) GetScreen()->GetItemFromUndoList(); if( CurrentLibEntry ) CurrentLibEntry->SetNext( NULL ); CurrentDrawItem = NULL; GetScreen()->SetModify(); ReCreateHToolbar(); SetToolbars(); return TRUE; }