///////////////////////////////////////////////////////////////////////////// // Name: 3d_canvas.cpp ///////////////////////////////////////////////////////////////////////////// #ifdef __GNUG__ #pragma implementation #pragma interface #endif #include "fctsys.h" #include "trigo.h" #include "wx/image.h" #if !wxUSE_GLCANVAS #error Please set wxUSE_GLCANVAS to 1 in setup.h. #endif #include "wx/dataobj.h" #include "wx/clipbrd.h" #include "id.h" #include "gestfich.h" #include "3d_viewer.h" #include "trackball.h" /* Tool and button Bitmaps */ #include "bitmaps.h" enum onrclick_id { ID_POPUP_3D_VIEW_START = 2000, ID_POPUP_ZOOMIN, ID_POPUP_ZOOMOUT, ID_POPUP_VIEW_XPOS, ID_POPUP_VIEW_XNEG, ID_POPUP_VIEW_YPOS, ID_POPUP_VIEW_YNEG, ID_POPUP_VIEW_ZPOS, ID_POPUP_VIEW_ZNEG, ID_POPUP_MOVE3D_LEFT, ID_POPUP_MOVE3D_RIGHT, ID_POPUP_MOVE3D_UP, ID_POPUP_MOVE3D_DOWN, ID_POPUP_3D_VIEW_END }; /* * Pcb3D_GLCanvas implementation */ BEGIN_EVENT_TABLE( Pcb3D_GLCanvas, wxGLCanvas ) EVT_PAINT( Pcb3D_GLCanvas::OnPaint ) EVT_CHAR( Pcb3D_GLCanvas::OnChar ) EVT_MOUSE_EVENTS( Pcb3D_GLCanvas::OnMouseEvent ) EVT_ERASE_BACKGROUND( Pcb3D_GLCanvas::OnEraseBackground ) EVT_MENU_RANGE( ID_POPUP_3D_VIEW_START, ID_POPUP_3D_VIEW_END, Pcb3D_GLCanvas::OnPopUpMenu ) END_EVENT_TABLE() /*************************************************************************/ Pcb3D_GLCanvas::Pcb3D_GLCanvas( WinEDA3D_DrawFrame* parent ) : wxGLCanvas( parent, -1, wxDefaultPosition, wxDefaultSize, wxFULL_REPAINT_ON_RESIZE ) /*************************************************************************/ { m_init = FALSE; m_gllist = 0; m_Parent = parent; DisplayStatus(); } /*************************************/ Pcb3D_GLCanvas::~Pcb3D_GLCanvas() /*************************************/ { ClearLists(); m_init = FALSE; } /*************************************/ void Pcb3D_GLCanvas::ClearLists() /*************************************/ { if( m_gllist > 0 ) glDeleteLists( m_gllist, 1 ); m_gllist = 0; } /*********************************************/ void Pcb3D_GLCanvas::OnChar( wxKeyEvent& event ) /*********************************************/ { SetView3D( event.GetKeyCode() ); event.Skip(); } /*********************************************/ void Pcb3D_GLCanvas::SetView3D( int keycode ) /*********************************************/ { int ii; double delta_move = 0.7 * g_Parm_3D_Visu.m_Zoom; switch( keycode ) { case WXK_LEFT: g_Draw3d_dx -= delta_move; break; case WXK_RIGHT: g_Draw3d_dx += delta_move; break; case WXK_UP: g_Draw3d_dy += delta_move; break; case WXK_DOWN: g_Draw3d_dy -= delta_move; break; case WXK_HOME: g_Parm_3D_Visu.m_Zoom = 1.0; g_Draw3d_dx = g_Draw3d_dy = 0; trackball( g_Parm_3D_Visu.m_Quat, 0.0, 0.0, 0.0, 0.0 ); break; case WXK_END: break; case WXK_F1: g_Parm_3D_Visu.m_Zoom /= 1.4; if( g_Parm_3D_Visu.m_Zoom <= 0.01 ) g_Parm_3D_Visu.m_Zoom = 0.01; break; case WXK_F2: g_Parm_3D_Visu.m_Zoom *= 1.4; break; case '+': break; case '-': break; case 'r': case 'R': g_Draw3d_dx = g_Draw3d_dy = 0; for( ii = 0; ii < 4; ii++ ) g_Parm_3D_Visu.m_Rot[ii] = 0.0; trackball( g_Parm_3D_Visu.m_Quat, 0.0, 0.0, 0.0, 0.0 ); break; case 'x': for( ii = 0; ii < 4; ii++ ) g_Parm_3D_Visu.m_Rot[ii] = 0.0; trackball( g_Parm_3D_Visu.m_Quat, 0.0, 0.0, 0.0, 0.0 ); g_Parm_3D_Visu.m_ROTZ = -90; g_Parm_3D_Visu.m_ROTX = -90; break; case 'X': for( ii = 0; ii < 4; ii++ ) g_Parm_3D_Visu.m_Rot[ii] = 0.0; trackball( g_Parm_3D_Visu.m_Quat, 0.0, 0.0, 0.0, 0.0 ); g_Parm_3D_Visu.m_ROTZ = 90; g_Parm_3D_Visu.m_ROTX = -90; break; case 'y': for( ii = 0; ii < 4; ii++ ) g_Parm_3D_Visu.m_Rot[ii] = 0.0; trackball( g_Parm_3D_Visu.m_Quat, 0.0, 0.0, 0.0, 0.0 ); g_Parm_3D_Visu.m_ROTX = -90; break; case 'Y': for( ii = 0; ii < 4; ii++ ) g_Parm_3D_Visu.m_Rot[ii] = 0.0; trackball( g_Parm_3D_Visu.m_Quat, 0.0, 0.0, 0.0, 0.0 ); g_Parm_3D_Visu.m_ROTX = -90; g_Parm_3D_Visu.m_ROTZ = -180; break; case 'z': for( ii = 0; ii < 4; ii++ ) g_Parm_3D_Visu.m_Rot[ii] = 0.0; trackball( g_Parm_3D_Visu.m_Quat, 0.0, 0.0, 0.0, 0.0 ); break; case 'Z': for( ii = 0; ii < 4; ii++ ) g_Parm_3D_Visu.m_Rot[ii] = 0.0; trackball( g_Parm_3D_Visu.m_Quat, 0.0, 0.0, 0.0, 0.0 ); g_Parm_3D_Visu.m_ROTX = -180; break; default: return; } DisplayStatus(); Refresh( FALSE ); } /********************************************************/ void Pcb3D_GLCanvas::OnMouseEvent( wxMouseEvent& event ) /********************************************************/ { wxSize size( GetClientSize() ); double spin_quat[4]; if( event.RightDown() ) { OnRightClick( event ); return; } if( event.m_wheelRotation ) { if( event.ShiftDown() ) { if( event.GetWheelRotation() < 0 ) { /* up */ SetView3D( WXK_UP ); } else { /* down */ SetView3D( WXK_DOWN ); } } else if( event.ControlDown() ) { if( event.GetWheelRotation() > 0 ) { /* right */ SetView3D( WXK_RIGHT ); } else { /* left */ SetView3D( WXK_LEFT ); } } else { if( event.GetWheelRotation() > 0 ) { g_Parm_3D_Visu.m_Zoom /= 1.4; if( g_Parm_3D_Visu.m_Zoom <= 0.01 ) g_Parm_3D_Visu.m_Zoom = 0.01; } else g_Parm_3D_Visu.m_Zoom *= 1.4; DisplayStatus(); Refresh( FALSE ); } } if( event.Dragging() ) { if( event.LeftIsDown() ) { /* drag in progress, simulate trackball */ trackball( spin_quat, (2.0 * g_Parm_3D_Visu.m_Beginx - size.x) / size.x, (size.y - 2.0 * g_Parm_3D_Visu.m_Beginy) / size.y, ( 2.0 * event.GetX() - size.x) / size.x, ( size.y - 2.0 * event.GetY() ) / size.y ); add_quats( spin_quat, g_Parm_3D_Visu.m_Quat, g_Parm_3D_Visu.m_Quat ); } else if( event.MiddleIsDown() ) { /* middle button drag -> pan */ /* Current zoom and an additional factor are taken into account for the amount of panning. */ const double PAN_FACTOR = 8.0 * g_Parm_3D_Visu.m_Zoom; g_Draw3d_dx -= PAN_FACTOR * ( g_Parm_3D_Visu.m_Beginx - event.GetX() ) / size.x; g_Draw3d_dy -= PAN_FACTOR * (event.GetY() - g_Parm_3D_Visu.m_Beginy) / size.y; } /* orientation has changed, redraw mesh */ DisplayStatus(); Refresh( FALSE ); } g_Parm_3D_Visu.m_Beginx = event.GetX(); g_Parm_3D_Visu.m_Beginy = event.GetY(); } /*******************************************************/ void Pcb3D_GLCanvas::OnRightClick( wxMouseEvent& event ) /*******************************************************/ /* Construit et affiche un menu Popup lorsque on actionne le bouton droit * de la souris */ { wxPoint pos; wxMenu PopUpMenu; pos.x = event.GetX(); pos.y = event.GetY(); wxMenuItem* item = new wxMenuItem( &PopUpMenu, ID_POPUP_ZOOMIN, _( "Zoom +" ) ); item->SetBitmap( zoom_in_xpm ); PopUpMenu.Append( item ); item = new wxMenuItem( &PopUpMenu, ID_POPUP_ZOOMOUT, _( "Zoom -" ) ); item->SetBitmap( zoom_out_xpm ); PopUpMenu.Append( item ); PopUpMenu.AppendSeparator(); item = new wxMenuItem( &PopUpMenu, ID_POPUP_VIEW_ZPOS, _( "Top View" ) ); item->SetBitmap( axis3d_top_xpm ); PopUpMenu.Append( item ); item = new wxMenuItem( &PopUpMenu, ID_POPUP_VIEW_ZNEG, _( "Bottom View" ) ); item->SetBitmap( axis3d_bottom_xpm ); PopUpMenu.Append( item ); PopUpMenu.AppendSeparator(); item = new wxMenuItem( &PopUpMenu, ID_POPUP_VIEW_XPOS, _( "Right View" ) ); item->SetBitmap( axis3d_right_xpm ); PopUpMenu.Append( item ); item = new wxMenuItem( &PopUpMenu, ID_POPUP_VIEW_XNEG, _( "Left View" ) ); item->SetBitmap( axis3d_left_xpm ); PopUpMenu.Append( item ); PopUpMenu.AppendSeparator(); item = new wxMenuItem( &PopUpMenu, ID_POPUP_VIEW_YPOS, _( "Front View" ) ); item->SetBitmap( axis3d_front_xpm ); PopUpMenu.Append( item ); item = new wxMenuItem( &PopUpMenu, ID_POPUP_VIEW_YNEG, _( "Back View" ) ); item->SetBitmap( axis3d_back_xpm ); PopUpMenu.Append( item ); PopUpMenu.AppendSeparator(); item = new wxMenuItem( &PopUpMenu, ID_POPUP_MOVE3D_LEFT, _( "Move left <-" ) ); item->SetBitmap( left_xpm ); PopUpMenu.Append( item ); item = new wxMenuItem( &PopUpMenu, ID_POPUP_MOVE3D_RIGHT, _( "Move right ->" ) ); item->SetBitmap( right_xpm ); PopUpMenu.Append( item ); item = new wxMenuItem( &PopUpMenu, ID_POPUP_MOVE3D_UP, _( "Move Up ^" ) ); item->SetBitmap( up_xpm ); PopUpMenu.Append( item ); item = new wxMenuItem( &PopUpMenu, ID_POPUP_MOVE3D_DOWN, _( "Move Down" ) ); item->SetBitmap( down_xpm ); PopUpMenu.Append( item ); PopupMenu( &PopUpMenu, pos ); } /*******************************************************/ void Pcb3D_GLCanvas::OnPopUpMenu( wxCommandEvent& event ) /*******************************************************/ { int key = 0; switch( event.GetId() ) { case ID_POPUP_ZOOMIN: key = WXK_F1; break; case ID_POPUP_ZOOMOUT: key = WXK_F2; break; case ID_POPUP_VIEW_XPOS: key = 'x'; break; case ID_POPUP_VIEW_XNEG: key = 'X'; break; case ID_POPUP_VIEW_YPOS: key = 'y'; break; case ID_POPUP_VIEW_YNEG: key = 'Y'; break; case ID_POPUP_VIEW_ZPOS: key = 'z'; break; case ID_POPUP_VIEW_ZNEG: key = 'Z'; break; case ID_POPUP_MOVE3D_LEFT: key = WXK_LEFT; break; case ID_POPUP_MOVE3D_RIGHT: key = WXK_RIGHT; break; case ID_POPUP_MOVE3D_UP: key = WXK_UP; break; case ID_POPUP_MOVE3D_DOWN: key = WXK_DOWN; break; default: return; } SetView3D( key ); } /***************************************/ void Pcb3D_GLCanvas::DisplayStatus() /***************************************/ { wxString msg; msg.Printf( wxT( "dx %3.2f" ), g_Draw3d_dx ); m_Parent->SetStatusText( msg, 1 ); msg.Printf( wxT( "dy %3.2f" ), g_Draw3d_dy ); m_Parent->SetStatusText( msg, 2 ); msg.Printf( wxT( "View: %3.1f" ), 45 * g_Parm_3D_Visu.m_Zoom ); m_Parent->SetStatusText( msg, 3 ); } /*************************************************/ void Pcb3D_GLCanvas::OnPaint( wxPaintEvent& event ) /*************************************************/ { wxPaintDC dc( this ); // Set the OpenGL viewport according to the client size of this canvas. // This is done here rather than in a wxSizeEvent handler because our // OpenGL rendering context (and thus viewport setting) is used with // multiple canvases: If we updated the viewport in the wxSizeEvent // handler, changing the size of one canvas causes a viewport setting that // is wrong when next another canvas is repainted. const wxSize ClientSize = GetClientSize(); glViewport(0, 0, ClientSize.x, ClientSize.y); Redraw(); event.Skip(); } /***********************************************************/ void Pcb3D_GLCanvas::OnEraseBackground( wxEraseEvent& event ) /***********************************************************/ { // Do nothing, to avoid flashing. } /****************************/ void Pcb3D_GLCanvas::InitGL() /****************************/ /* Int parametres generaux pour OPENGL */ { wxSize size = GetClientSize(); if( !m_init ) { m_init = TRUE; g_Parm_3D_Visu.m_Zoom = 1.0; ZBottom = 1.0; ZTop = 10.0; } /* set viewing projection */ double ratio_HV = (double) size.x / size.y; // Ratio largeur /hauteur de la fenetre d'affichage glMatrixMode( GL_PROJECTION ); glLoadIdentity(); #define MAX_VIEW_ANGLE 160.0 / 45.0 if( g_Parm_3D_Visu.m_Zoom > MAX_VIEW_ANGLE ) g_Parm_3D_Visu.m_Zoom = MAX_VIEW_ANGLE; gluPerspective( 45.0 * g_Parm_3D_Visu.m_Zoom, ratio_HV, 1, 10 ); // glFrustum(-1., 1.1F, -1.1F, 1.1F, ZBottom, ZTop); /* position viewer */ glMatrixMode( GL_MODELVIEW ); glLoadIdentity(); glTranslatef( 0.0F, 0.0F, -( ZBottom + ZTop) / 2 ); /* clear color and depth buffers */ glClearColor( g_Parm_3D_Visu.m_BgColor.m_Red, g_Parm_3D_Visu.m_BgColor.m_Green, g_Parm_3D_Visu.m_BgColor.m_Blue, 1 ); glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT ); /* Setup light souces: */ SetLights(); glDisable( GL_CULL_FACE ); // show back faces glEnable( GL_DEPTH_TEST ); // Enable z-buferring glEnable( GL_LINE_SMOOTH ); glEnable( GL_COLOR_MATERIAL ); glColorMaterial( GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE ); /* speedups */ glEnable( GL_DITHER ); glShadeModel( GL_SMOOTH ); glHint( GL_PERSPECTIVE_CORRECTION_HINT, GL_FASTEST ); glHint( GL_POLYGON_SMOOTH_HINT, GL_FASTEST ); /* blend */ glEnable( GL_BLEND ); glBlendFunc( GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA ); } /***********************************/ void Pcb3D_GLCanvas::SetLights() /***********************************/ /* Init sources lumineuses pour OPENGL */ { double light; GLfloat light_color[4]; /* set viewing projection */ light_color[3] = 1.0; GLfloat Z_axis_pos[4] = { 0.0, 0.0, 3.0, 0.0 }; GLfloat lowZ_axis_pos[4] = { 0.0, 0.0, -3.0, 0.5 }; /* activate light */ light = 1.0; light_color[0] = light_color[1] = light_color[2] = light; glLightfv( GL_LIGHT0, GL_POSITION, Z_axis_pos ); glLightfv( GL_LIGHT0, GL_DIFFUSE, light_color ); light = 0.3; light_color[0] = light_color[1] = light_color[2] = light; glLightfv( GL_LIGHT1, GL_POSITION, lowZ_axis_pos ); glLightfv( GL_LIGHT1, GL_DIFFUSE, light_color ); glEnable( GL_LIGHT0 ); // White spot on Z axis glEnable( GL_LIGHT1 ); // White spot on Z axis ( bottom) glEnable( GL_LIGHTING ); } /**********************************************************/ void Pcb3D_GLCanvas::TakeScreenshot( wxCommandEvent& event ) /**********************************************************/ /* Create a Screenshot of the current 3D view. * Output file format is png or jpeg, or image is copied on clipboard */ { wxFileName fn( m_Parent->m_Parent->GetScreen()->m_FileName ); wxString FullFileName; wxString file_ext, mask; bool fmt_is_jpeg = FALSE; if( event.GetId() == ID_MENU_SCREENCOPY_JPEG ) fmt_is_jpeg = TRUE; if( event.GetId() != ID_TOOL_SCREENCOPY_TOCLIBBOARD ) { file_ext = fmt_is_jpeg ? wxT( "jpg" ) : wxT( "png"; ) mask = wxT( "*." ) + file_ext; FullFileName = m_Parent->m_Parent->GetScreen()->m_FileName; fn.SetExt( file_ext ); FullFileName = EDA_FileSelector( _( "3D Image filename:" ), wxEmptyString, /* Chemin par defaut */ fn.GetFullName(), /* nom fichier par defaut */ file_ext, /* extension par defaut */ mask, /* Masque d'affichage */ this, wxFD_SAVE, TRUE ); if( FullFileName.IsEmpty() ) return; } Redraw( true ); wxSize image_size = GetClientSize(); wxClientDC dc( this ); wxBitmap bitmap( image_size.x, image_size.y ); wxMemoryDC memdc; memdc.SelectObject( bitmap ); memdc.Blit( 0, 0, image_size.x, image_size.y, &dc, 0, 0 ); memdc.SelectObject( wxNullBitmap ); if( event.GetId() == ID_TOOL_SCREENCOPY_TOCLIBBOARD ) { wxBitmapDataObject* dobjBmp = new wxBitmapDataObject; dobjBmp->SetBitmap( bitmap ); if( wxTheClipboard->Open() ) { if( !wxTheClipboard->SetData( dobjBmp ) ) wxLogError( _T( "Failed to copy image to clipboard" ) ); wxTheClipboard->Flush(); /* the data on clipboard * will stay available after the application exits */ wxTheClipboard->Close(); } } else { wxImage image = bitmap.ConvertToImage(); if( !image.SaveFile( FullFileName, fmt_is_jpeg ? wxBITMAP_TYPE_JPEG : wxBITMAP_TYPE_PNG ) ) wxLogError( wxT( "Can't save file" ) ); image.Destroy(); } }