/*****************/ /* set_color.cpp */ /*****************/ /*Set up the items and layer colors and show/no show options */ #if defined(__GNUG__) && !defined(__APPLE__) #pragma implementation "set_color.h" #endif #include "fctsys.h" #include "gr_basic.h" #include "common.h" #include "class_drawpanel.h" #include "pcbnew.h" #include "protos.h" #include "set_color.h" // Header file associated with this file // Local variables: const int COLOR_COUNT = 40; // 40 = 29 (layers) + 11 (others) int CurrentColor[COLOR_COUNT]; // Holds color for each layer while dialog box open IMPLEMENT_DYNAMIC_CLASS( WinEDA_SetColorsFrame, wxDialog ) // Table of events for WinEDA_SetColorsFrame BEGIN_EVENT_TABLE( WinEDA_SetColorsFrame, wxDialog ) EVT_BUTTON( ID_COLOR_RESET_SHOW_LAYER_OFF, WinEDA_SetColorsFrame::ResetDisplayLayersCu ) EVT_BUTTON( ID_COLOR_RESET_SHOW_LAYER_ON, WinEDA_SetColorsFrame::ResetDisplayLayersCu ) EVT_COMMAND_RANGE( ID_COLOR_SETUP, ID_COLOR_SETUP + NB_BUTT - 1, wxEVT_COMMAND_BUTTON_CLICKED, WinEDA_SetColorsFrame::SetColor ) EVT_BUTTON( wxID_OK, WinEDA_SetColorsFrame::OnOkClick ) EVT_BUTTON( wxID_CANCEL, WinEDA_SetColorsFrame::OnCancelClick ) EVT_BUTTON( wxID_APPLY, WinEDA_SetColorsFrame::OnApplyClick ) END_EVENT_TABLE() /*****************************************************/ void DisplayColorSetupFrame( WinEDA_PcbFrame* parent, const wxPoint& framepos ) /*****************************************************/ { WinEDA_SetColorsFrame* frame = new WinEDA_SetColorsFrame( parent, framepos ); frame->ShowModal(); frame->Destroy(); } // Default Constructor (whose provision is mandated by the inclusion // of DECLARE_DYNAMIC_CLASS( WinEDA_SetColorsFrame ) within set_color.h) WinEDA_SetColorsFrame::WinEDA_SetColorsFrame() { Init(); } // Standard Constructor WinEDA_SetColorsFrame::WinEDA_SetColorsFrame( WinEDA_PcbFrame* parent, const wxPoint& framepos ) { m_Parent = parent; Init(); Create( parent, SYMBOL_WINEDA_SETCOLORSFRAME_IDNAME, SYMBOL_WINEDA_SETCOLORSFRAME_TITLE, framepos, wxDefaultSize, SYMBOL_WINEDA_SETCOLORSFRAME_STYLE ); } // Destructor WinEDA_SetColorsFrame::~WinEDA_SetColorsFrame() { } /**********************************************************/ bool WinEDA_SetColorsFrame::Create( wxWindow* parent, wxWindowID id, const wxString& caption, const wxPoint& pos, const wxSize& size, long style ) /**********************************************************/ { SetExtraStyle(wxWS_EX_BLOCK_EVENTS); wxDialog::Create( parent, id, caption, pos, size, style ); CreateControls(); if (GetSizer()) { GetSizer()->SetSizeHints(this); } return true; } /**********************************************************/ void WinEDA_SetColorsFrame::Init() /**********************************************************/ { OuterBoxSizer = NULL; MainBoxSizer = NULL; FlexColumnBoxSizer = NULL; Label = NULL; RowBoxSizer = NULL; BitmapButton = NULL; CheckBox = NULL; Button = NULL; Line = NULL; StdDialogButtonSizer = NULL; } /**********************************************************/ void WinEDA_SetColorsFrame::CreateControls() /**********************************************************/ { int lyr, cln, butt_ID, buttcolor; wxString msg; wxSize CorrectRowSize; // Used while specifying height of various spacers int ButtonHeight; // Used while specifying height of other spacers OuterBoxSizer = new wxBoxSizer(wxVERTICAL); SetSizer(OuterBoxSizer); MainBoxSizer = new wxBoxSizer(wxHORIZONTAL); OuterBoxSizer->Add(MainBoxSizer, 1, wxGROW|wxLEFT|wxRIGHT, 5); // Add various items to the dialog box, as determined by the // details of each element contained within laytool_list[] for( lyr = 0, cln = 0; lyr < NB_BUTT; lyr++ ) { // Look for the first set of controls within each column. if( lyr == 0 || lyr == laytool_index[cln]->m_Index + 1 ) { if( lyr != 0 ) cln++; // Specify a FlexGrid sizer with nineteen rows and one column. FlexColumnBoxSizer = new wxFlexGridSizer(19, 1, 0, 0); // Specify that all of the rows can be expanded. for( int ii = 0; ii < 19; ii++ ) { FlexColumnBoxSizer->AddGrowableRow(ii); } // Specify that the column can also be expanded. FlexColumnBoxSizer->AddGrowableCol(0); MainBoxSizer->Add(FlexColumnBoxSizer, 1, wxGROW|wxLEFT|wxBOTTOM, 5); // Add a text string to identify the controls within this column. Label = new wxStaticText( this, wxID_STATIC, wxGetTranslation(laytool_index[cln]->m_Name), wxDefaultPosition, wxDefaultSize, 0 ); // Make this text string bold (so that it stands out better). Label->SetFont( wxFont( wxNORMAL_FONT->GetPointSize(), wxNORMAL_FONT->GetFamily(), wxNORMAL, wxBOLD, false, wxNORMAL_FONT->GetFaceName() ) ); FlexColumnBoxSizer->Add(Label, 0, wxALIGN_LEFT|wxALIGN_CENTER_VERTICAL|wxALL, 5); } // Provide a sizer to accomodate the (bitmap button and) checkbox associated with the // current layer (while providing a spacer instead a button, when appropriate). RowBoxSizer = new wxBoxSizer(wxHORIZONTAL); FlexColumnBoxSizer->Add(RowBoxSizer, 0, wxALIGN_LEFT|wxALIGN_CENTER_VERTICAL|wxRIGHT, 5); butt_ID = ID_COLOR_SETUP + lyr; laytool_list[lyr]->m_Id = butt_ID; if( laytool_list[lyr]->m_Color ) { // Provide a bitmap button, and "paint" this with the appropriate color. wxMemoryDC iconDC; wxBitmap ButtBitmap( BUTT_SIZE_X, BUTT_SIZE_Y ); iconDC.SelectObject( ButtBitmap ); buttcolor = *laytool_list[lyr]->m_Color & MASKCOLOR; CurrentColor[lyr] = buttcolor; wxBrush Brush; iconDC.SelectObject( ButtBitmap ); iconDC.SetPen( *wxBLACK_PEN ); Brush.SetColour( ColorRefs[buttcolor].m_Red, ColorRefs[buttcolor].m_Green, ColorRefs[buttcolor].m_Blue ); Brush.SetStyle( wxSOLID ); iconDC.SetBrush( Brush ); iconDC.DrawRectangle( 0, 0, BUTT_SIZE_X, BUTT_SIZE_Y ); BitmapButton = new wxBitmapButton( this, butt_ID, ButtBitmap, wxDefaultPosition, wxSize(BUTT_SIZE_X, BUTT_SIZE_Y) ); laytool_list[lyr]->m_Button = BitmapButton; RowBoxSizer->Add(BitmapButton, 0, wxALIGN_CENTER_VERTICAL|wxRIGHT|wxBOTTOM, 5); } else { // Provide a spacer instead (rather than a bitmap button). RowBoxSizer->Add(BUTT_SIZE_X, BUTT_SIZE_Y, 0, wxALIGN_CENTER_VERTICAL|wxRIGHT|wxBOTTOM, 5); } // Note: When setting texts, we must call wxGetTranslation( ) for all statically created texts // if we want them translated if( laytool_list[lyr]->m_LayerNumber >= 0 ) { if( laytool_list[lyr]->m_Title == wxT( "*" ) ) msg = wxGetTranslation( g_ViaType_Name[laytool_list[lyr]->m_LayerNumber]); else msg = m_Parent->GetBoard()->GetLayerName( laytool_list[lyr]->m_LayerNumber ); } else msg = wxGetTranslation( laytool_list[lyr]->m_Title ); CheckBox = new wxCheckBox( this, ID_COLOR_CHECKBOX_ONOFF, msg, wxDefaultPosition, wxDefaultSize, wxCHK_2STATE ); laytool_list[lyr]->m_CheckBox = CheckBox; if( laytool_list[lyr]->m_NoDisplayIsColor ) { if( *laytool_list[lyr]->m_Color & ITEM_NOT_SHOW ) CheckBox->SetValue( FALSE ); else CheckBox->SetValue( TRUE ); } else if( laytool_list[lyr]->m_NoDisplay ) CheckBox->SetValue( *laytool_list[lyr]->m_NoDisplay ); RowBoxSizer->Add(CheckBox, 0, wxALIGN_CENTER_VERTICAL|wxBOTTOM, 5); // Check whether the last (bitmap button and) checkbox has been provided for this column. if( lyr == laytool_index[cln]->m_Index ) { // What happens now depends upon which column is currently being created. Another // two (standard/non-bitmap) buttons are provided within the first column, while // assorted spacers are added to each of the other two columns (so that if the // dialog box is resized by the user, each of the controls within each of the // columns will be repositioned in an aesthetically-acceptable manner). if( cln == 0 ) { // Provide another two buttons; for aesthetic reasons, these will both be // made equally wide. int GoodWidth, width0; // Specify the relevent details for the first button, but in the first instance, // specify the caption which will be used by the second of these buttons (with // the objective being to determine how wide those buttons would need to be to // be able to accomodate the caption provided for either of them). Button = new wxButton( this, ID_COLOR_RESET_SHOW_LAYER_ON, _("Show None"), wxDefaultPosition, wxDefaultSize, 0 ); // Note the height of this button, so that the same height can also be specified for // the spacers occupying the corresponding cells within each of the other two columns. // Also note the width of the button required for the initially specified caption. Button->GetSize( &width0, &ButtonHeight ); // Now change the caption of this button to what is really wanted for it. Button->SetLabel( _("Show All") ); // Also note the width of the button required for the updated caption. Button->GetSize( &GoodWidth, &ButtonHeight ); // Upate the value of GoodWidth if required (as that variable will subsequently // be used to specify the (minimum) width for both of these buttons). if( GoodWidth < width0 ) GoodWidth = width0; // Complete the steps necessary for providing the first button. if (WinEDA_SetColorsFrame::ShowToolTips()) Button->SetToolTip( _("Switch on all of the copper layers") ); Button->SetMinSize( wxSize( GoodWidth, ButtonHeight ) ); FlexColumnBoxSizer->Add(Button, 0, wxALIGN_LEFT|wxALIGN_CENTER_VERTICAL|wxRIGHT|wxTOP, 5); // Now do everything required for providing the second button. Button = new wxButton( this, ID_COLOR_RESET_SHOW_LAYER_OFF, _("Show None"), wxDefaultPosition, wxDefaultSize, 0 ); if (WinEDA_SetColorsFrame::ShowToolTips()) Button->SetToolTip( _("Switch off all of the copper layers") ); Button->SetMinSize( wxSize( GoodWidth, ButtonHeight ) ); FlexColumnBoxSizer->Add(Button, 0, wxALIGN_LEFT|wxALIGN_CENTER_VERTICAL|wxRIGHT|wxTOP, 5); } else { // Provide additional spacers within each other column to occupy any cells // that would otherwise remain unoccupied. // // Provide a spacer, of appropriate height, for each row that // would otherwise contain a (bitmap button and) checkbox. // // First determine what height is required for those spacers; i.e. the // larger of each bitmap button's height and each checkbox'es height. // (That only needs to be determined once, so do so after the last // bitmap button and checkbox have been provided for the second column.) if( cln == 1 ) { CorrectRowSize = CheckBox->GetSize(); if( CorrectRowSize.y < BUTT_SIZE_Y ) CorrectRowSize.y = BUTT_SIZE_Y; } // The first column contains 16 checkboxes, while each of the other two columns // contains a smaller number. Determine how many checkboxes have actually been // provided within each of the other columns, then provide an appropriate number // of sizers (to take the total count of checkboxes and substitute sizers to 16). for( int ii = lyr; ii < 16 + laytool_index[cln - 1]->m_Index + lyr - laytool_index[cln]->m_Index; ii++ ) { FlexColumnBoxSizer->Add(5, CorrectRowSize.y, 1, wxBOTTOM, 5); } // As the first column also contains two (standard/non-bitmap) buttons, while each of // the other two columns doesn't, also provide yet another two spacers, each of button // height, within each of the other two columns. FlexColumnBoxSizer->Add(5, ButtonHeight, 1, wxGROW|wxALIGN_CENTER_VERTICAL|wxTOP, 5); FlexColumnBoxSizer->Add(5, ButtonHeight, 1, wxGROW|wxALIGN_CENTER_VERTICAL|wxTOP, 5); } } } // Provide a line to separate the controls which have been provided so far from // the OK, Cancel, and Apply buttons (which will be provided after this line) Line = new wxStaticLine( this, -1, wxDefaultPosition, wxDefaultSize, wxLI_HORIZONTAL ); OuterBoxSizer->Add(Line, 0, wxGROW|wxLEFT|wxRIGHT|wxTOP, 5); // Provide a StdDialogButtonSizer to accommodate the OK, Cancel, and Apply // buttons; using that type of sizer results in those buttons being // automatically located in positions appropriate for each (OS) version of KiCad. StdDialogButtonSizer = new wxStdDialogButtonSizer; OuterBoxSizer->Add(StdDialogButtonSizer, 0, wxGROW|wxALL, 10); Button = new wxButton( this, wxID_OK, _("OK"), wxDefaultPosition, wxDefaultSize, 0 ); StdDialogButtonSizer->AddButton(Button); Button = new wxButton( this, wxID_CANCEL, _("Cancel"), wxDefaultPosition, wxDefaultSize, 0 ); StdDialogButtonSizer->AddButton(Button); Button = new wxButton( this, wxID_APPLY, _("Apply"), wxDefaultPosition, wxDefaultSize, 0 ); StdDialogButtonSizer->AddButton(Button); StdDialogButtonSizer->Realize(); // (Dialog now needs to be resized, but the associated command is provided elsewhere.) } /**********************************************************/ bool WinEDA_SetColorsFrame::ShowToolTips() /**********************************************************/ { return true; } /**********************************************************/ wxBitmap WinEDA_SetColorsFrame::GetBitmapResource( const wxString& name ) /**********************************************************/ { wxUnusedVar(name); return wxNullBitmap; } /**********************************************************/ wxIcon WinEDA_SetColorsFrame::GetIconResource( const wxString& name ) /**********************************************************/ { wxUnusedVar(name); return wxNullIcon; } /**********************************************************************/ void WinEDA_SetColorsFrame::OnOkClick( wxCommandEvent& WXUNUSED (event) ) /**********************************************************************/ { UpdateLayerSettings(); m_Parent->DrawPanel->Refresh(); EndModal( 1 ); } /*******************************************************************/ void WinEDA_SetColorsFrame::OnCancelClick(wxCommandEvent& WXUNUSED(event)) /*******************************************************************/ { EndModal( -1 ); } /*******************************************************************/ void WinEDA_SetColorsFrame::OnApplyClick(wxCommandEvent& WXUNUSED(event)) /*******************************************************************/ { UpdateLayerSettings(); m_Parent->DrawPanel->Refresh(); } /**********************************************************/ void WinEDA_SetColorsFrame::SetColor( wxCommandEvent& event ) /**********************************************************/ { int id = event.GetId(); int color; wxBitmapButton* Button; color = DisplayColorFrame( this, CurrentColor[id - ID_COLOR_SETUP] ); if( color < 0 ) return; if( CurrentColor[id - ID_COLOR_SETUP] == color ) return; CurrentColor[id - ID_COLOR_SETUP] = color; wxMemoryDC iconDC; Button = laytool_list[id - ID_COLOR_SETUP]->m_Button; wxBitmap ButtBitmap = Button->GetBitmapLabel(); iconDC.SelectObject( ButtBitmap ); wxBrush Brush; iconDC.SetPen( *wxBLACK_PEN ); Brush.SetColour( ColorRefs[color].m_Red, ColorRefs[color].m_Green, ColorRefs[color].m_Blue ); Brush.SetStyle( wxSOLID ); iconDC.SetBrush( Brush ); iconDC.DrawRectangle( 0, 0, BUTT_SIZE_X, BUTT_SIZE_Y ); Button->SetBitmapLabel( ButtBitmap ); Button->Refresh(); Refresh( FALSE ); } /******************************************************************/ void WinEDA_SetColorsFrame::UpdateLayerSettings() /******************************************************************/ { for( int lyr = 0; lyr < NB_BUTT; lyr++ ) { if( laytool_list[lyr]->m_NoDisplayIsColor ) { if( laytool_list[lyr]->m_CheckBox->GetValue() ) *laytool_list[lyr]->m_Color = CurrentColor[lyr] & ~ITEM_NOT_SHOW; else *laytool_list[lyr]->m_Color = CurrentColor[lyr] | ITEM_NOT_SHOW; } else { if( laytool_list[lyr]->m_Color ) *laytool_list[lyr]->m_Color = CurrentColor[lyr]; *laytool_list[lyr]->m_NoDisplay = laytool_list[lyr]->m_CheckBox->GetValue(); } } // Additional command required for updating visibility of grid. m_Parent->m_Draw_Grid = g_ShowGrid; } /**********************************************************************/ void WinEDA_SetColorsFrame::ResetDisplayLayersCu( wxCommandEvent& event ) /**********************************************************************/ { bool NewState = ( event.GetId() == ID_COLOR_RESET_SHOW_LAYER_ON ) ? TRUE : FALSE; for( int lyr = 0; lyr < 16; lyr++ ) { // if( laytool_list[lyr]->m_CheckBox ) // laytool_list[lyr]->m_CheckBox->SetValue( NewState ); // (As checkboxes are actually provided for *all* of these layers, // the following (simpler) command can be used instead.) laytool_list[lyr]->m_CheckBox->SetValue( NewState ); } }