/* * This program source code file is part of KiCad, a free EDA CAD application. * * Copyright (C) 2015-2016 Mario Luzeiro * Copyright (C) 1992-2016 KiCad Developers, see AUTHORS.txt for contributors. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, you may find one here: * http://www.gnu.org/licenses/old-licenses/gpl-2.0.html * or you may search the http://www.gnu.org website for the version 2 license, * or you may write to the Free Software Foundation, Inc., * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA */ /** * @file eda_3d_canvas.h * @brief */ #ifndef EDA_3D_CANVAS_H #define EDA_3D_CANVAS_H #include "cinfo3d_visu.h" #include "3d_rendering/c3d_render_base.h" #include "3d_rendering/3d_render_ogl_legacy/c3d_render_ogl_legacy.h" #include "3d_rendering/3d_render_raytracing/c3d_render_raytracing.h" #include "3d_cache/3d_cache.h" #include #include #include #include #include #include #include #include /** * Class EDA_3D_CANVAS * Implement a canvas based on a wxGLCanvas */ class EDA_3D_CANVAS : public HIDPI_GL_CANVAS { public: /** * @brief EDA_3D_CANVAS - Creates a new 3D Canvas with a attribute list * @param aParent: the parent creator of this canvas * @param aAttribList: a list of openGL options created by GetOpenGL_AttributesList * @param aBoard: The board * @param aSettings: the settings options to be used by this canvas */ EDA_3D_CANVAS( wxWindow *aParent, const int *aAttribList = 0, BOARD *aBoard = NULL, CINFO3D_VISU &aSettings = G_null_CINFO3D_VISU, S3D_CACHE *a3DCachePointer = NULL ); ~EDA_3D_CANVAS(); void SetStatusBar( wxStatusBar *aStatusBar ) { m_parentStatusBar = aStatusBar; } void ReloadRequest( BOARD *aBoard = NULL, S3D_CACHE *aCachePointer = NULL ); /** * @brief IsReloadRequestPending - Query if there is a pending reload request * @return true if it wants to reload, false if there is no reload pending */ bool IsReloadRequestPending() const { if( m_3d_render ) return m_3d_render->IsReloadRequestPending(); else return false; } /** * @brief RenderRaytracingRequest - Request to render the current view in Raytracing mode */ void RenderRaytracingRequest(); /** * Request a screenshot and output it to the aDstImage * @param aDstImage - Screenshot destination image */ void GetScreenshot( wxImage &aDstImage ); /** * @brief SetView3D - Helper function to call view commands * @param aKeycode: ascii key commands * @return true if the key code was handled, * false if no command found for this code. */ bool SetView3D( int aKeycode ); /** * @brief RenderEngineChanged - Notify that the render engine was changed */ void RenderEngineChanged(); /** * @brief DisplayStatus - Update the status bar with the position information */ void DisplayStatus(); /** * @brief Request_refresh - Schedule a refresh update of the canvas * @param aRedrawImmediately - true will request a redraw, false will * schedule a redraw, after a short timeout. */ void Request_refresh( bool aRedrawImmediately = true ); void OnKeyEvent( wxKeyEvent& event ); private: void OnPaint( wxPaintEvent &event ); void OnEraseBackground( wxEraseEvent &event ); void OnMouseWheel( wxMouseEvent &event ); #if wxCHECK_VERSION( 3, 1, 0 ) || defined( USE_OSX_MAGNIFY_EVENT ) void OnMagnify( wxMouseEvent& event ); #endif void OnMouseMove( wxMouseEvent &event ); void OnLeftDown( wxMouseEvent &event ); void OnLeftUp( wxMouseEvent &event ); void OnMiddleUp( wxMouseEvent &event ); void OnMiddleDown( wxMouseEvent &event ); void OnRightClick( wxMouseEvent &event ); void OnPopUpMenu( wxCommandEvent &event ); void OnCharHook( wxKeyEvent& event ); void OnTimerTimeout_Editing( wxTimerEvent& event ); /** * @brief OnCloseWindow - called when the frame is closed * @param event */ void OnCloseWindow( wxCloseEvent &event ); void OnResize( wxSizeEvent &event ); void OnTimerTimeout_Redraw( wxTimerEvent& event ); DECLARE_EVENT_TABLE() private: /** * @brief stop_editingTimeOut_Timer - stop the editing time, so it will not timeout */ void stop_editingTimeOut_Timer(); /** * @brief restart_editingTimeOut_Timer - reset the editing timer */ void restart_editingTimeOut_Timer(); /** * @brief request_start_moving_camera - start a camera movement * @param aMovingSpeed: the time speed * @param aRenderPivot: if it should display pivot cursor while move */ void request_start_moving_camera( float aMovingSpeed = 2.0f, bool aRenderPivot = true ); /** * @brief move_pivot_based_on_cur_mouse_position - * This function hits a ray to the board and start a moviment */ void move_pivot_based_on_cur_mouse_position(); /** * @brief render_pivot - render the pivot cursor * @param t: time between 0.0 and 1.0 * @param aScale: scale to apply on the cursor */ void render_pivot( float t, float aScale ); /** * @brief initializeOpenGL * @return if OpenGL initialization succeed */ bool initializeOpenGL(); /** * @brief releaseOpenGL - free created targets and openGL context */ void releaseOpenGL(); private: /// current OpenGL context wxGLContext *m_glRC; /// Parent statusbar to report progress wxStatusBar *m_parentStatusBar; /// Time timeout will expires after some time sinalizing that the mouse / /// keyboard movements are over. wxTimer m_editing_timeout_timer; /// This timer will be used to schedule a redraw event wxTimer m_redraw_trigger_timer; /// true if mouse activity is on progress bool m_mouse_is_moving; /// true if there was some type of activity, it will be used to render in /// preview mode bool m_mouse_was_moved; /// true if camera animation is ongoing bool m_camera_is_moving; /// activated the render of pivot while camera moving bool m_render_pivot; /// 1.0f will be 1:1 float m_camera_moving_speed; /// Stores the ticktime when the camera star its movement unsigned m_strtime_camera_movement; /// Stores all pre-computed 3D information and visualization settings to render the board CINFO3D_VISU &m_settings; /// The current render in used for this canvas C3D_RENDER_BASE *m_3d_render; /// Raytracing render class C3D_RENDER_RAYTRACING *m_3d_render_raytracing; /// OpenGL legacy render class C3D_RENDER_OGL_LEGACY *m_3d_render_ogl_legacy; /// Flag to store if opengl was initialized already bool m_is_opengl_initialized; /// Step factor to used with cursor on relation to the current zoom static const float m_delta_move_step_factor; /// Flags that the user requested the current view to be render with raytracing bool m_render_raytracing_was_requested; /** * Trace mask used to enable or disable the trace output of this class. * The debug output can be turned on by setting the WXTRACE environment variable to * "KI_TRACE_EDA_3D_CANVAS". See the wxWidgets documentation on wxLogTrace for * more information. */ static const wxChar *m_logTrace; }; #endif // EDA_3D_CANVAS_H