/* * This program source code file is part of KiCad, a free EDA CAD application. * Copyright (C) 2017 KiCad Developers, see AUTHORS.TXT for contributors. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, you may find one here: * http://www.gnu.org/licenses/old-licenses/gpl-2.0.html * or you may search the http://www.gnu.org website for the version 2 license, * or you may write to the Free Software Foundation, Inc., * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA */ #include #include #include #include wxDEFINE_EVENT(COLOR_SWATCH_CHANGED, wxCommandEvent); using KIGFX::COLOR4D; const static int SWATCH_SIZE_X = 14; const static int SWATCH_SIZE_Y = 12; // See selcolor.cpp: extern COLOR4D DisplayColorFrame( wxWindow* aParent, COLOR4D aOldColor ); /** * Make a simple color swatch bitmap */ static wxBitmap makeBitmap( COLOR4D aColor ) { wxBitmap bitmap( SWATCH_SIZE_X, SWATCH_SIZE_Y ); wxBrush brush; wxMemoryDC iconDC; iconDC.SelectObject( bitmap ); brush.SetColour( aColor.ToColour() ); brush.SetStyle( wxBRUSHSTYLE_SOLID ); iconDC.SetBrush( brush ); iconDC.DrawRectangle( 0, 0, SWATCH_SIZE_X, SWATCH_SIZE_Y ); return bitmap; } /** * Function makeColorButton * creates a wxStaticBitmap and assigns it a solid color and a control ID */ static std::unique_ptr makeColorSwatch( wxWindow* aParent, COLOR4D aColor, int aID ) { // construct a bitmap of the right color and make the swatch from it wxBitmap bitmap = makeBitmap( aColor ); auto ret = std::make_unique( aParent, aID, bitmap ); return ret; } COLOR_SWATCH::COLOR_SWATCH( wxWindow* aParent, COLOR4D aColor, int aID, bool aArbitraryColors ): wxPanel( aParent, aID ), m_arbitraryColors( aArbitraryColors ), m_color( aColor ) { auto sizer = new wxBoxSizer( wxHORIZONTAL ); SetSizer( sizer ); auto swatch = makeColorSwatch( this, m_color, aID ); m_swatch = swatch.release(); // hold a handle sizer->Add( m_swatch, 0, 0 ); // forward click to any other listeners, since we don't want them m_swatch->Bind( wxEVT_LEFT_DOWN, &COLOR_SWATCH::rePostEvent, this ); m_swatch->Bind( wxEVT_RIGHT_DOWN, &COLOR_SWATCH::rePostEvent, this ); // bind the events that trigger the dialog m_swatch->Bind( wxEVT_LEFT_DCLICK, [this] ( wxMouseEvent& aEvt ) { GetNewSwatchColor(); } ); m_swatch->Bind( wxEVT_MIDDLE_DOWN, [this] ( wxMouseEvent& aEvt ) { GetNewSwatchColor(); } ); } void COLOR_SWATCH::rePostEvent( wxEvent& aEvt ) { wxPostEvent( this, aEvt ); } static void sendSwatchChangeEvent( COLOR_SWATCH& aSender ) { wxCommandEvent changeEvt( COLOR_SWATCH_CHANGED ); // use this class as the object (alternative might be to // set a custom event class but that's more work) changeEvt.SetEventObject( &aSender ); wxPostEvent( &aSender, changeEvt ); } void COLOR_SWATCH::SetSwatchColor( COLOR4D aColor, bool sendEvent ) { m_color = aColor; wxBitmap bm = makeBitmap( aColor ); m_swatch->SetBitmap( bm ); if( sendEvent ) { sendSwatchChangeEvent( *this ); } } COLOR4D COLOR_SWATCH::GetSwatchColor() const { return m_color; } void COLOR_SWATCH::GetNewSwatchColor() { COLOR4D newColor = COLOR4D::UNSPECIFIED; if( m_arbitraryColors ) { wxColourData colourData; colourData.SetColour( m_color.ToColour() ); // Has effect only on Windows: shows the full color dialog colourData.SetChooseFull(true); wxColourDialog dialog( this, &colourData ); if( dialog.ShowModal() == wxID_OK ) { newColor = COLOR4D( dialog.GetColourData().GetColour() ); } } else { newColor = DisplayColorFrame( this, m_color ); } if( newColor != COLOR4D::UNSPECIFIED ) { m_color = newColor; wxBitmap bm = makeBitmap( newColor ); m_swatch->SetBitmap( bm ); sendSwatchChangeEvent( *this ); } }