/* * This program source code file is part of KiCad, a free EDA CAD application. * * Copyright (C) 2019 CERN * Copyright (C) 2019-2023 KiCad Developers, see AUTHORS.txt for contributors. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, you may find one here: * http://www.gnu.org/licenses/old-licenses/gpl-2.0.html * or you may search the http://www.gnu.org website for the version 2 license, * or you may write to the Free Software Foundation, Inc., * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA */ #include #include #include #include #include #include #include #include #include #include "symbol_editor_move_tool.h" #include "symbol_editor_pin_tool.h" SYMBOL_EDITOR_MOVE_TOOL::SYMBOL_EDITOR_MOVE_TOOL() : EE_TOOL_BASE( "eeschema.SymbolMoveTool" ), m_moveInProgress( false ) { } bool SYMBOL_EDITOR_MOVE_TOOL::Init() { EE_TOOL_BASE::Init(); // // Add move actions to the selection tool menu // CONDITIONAL_MENU& selToolMenu = m_selectionTool->GetToolMenu().GetMenu(); auto canMove = [&]( const SELECTION& sel ) { SYMBOL_EDIT_FRAME* editor = static_cast( m_frame ); wxCHECK( editor, false ); if( !editor->IsSymbolEditable() ) return false; if( editor->IsSymbolAlias() ) { for( EDA_ITEM* item : sel ) { if( item->Type() != SCH_FIELD_T ) return false; } } return true; }; selToolMenu.AddItem( EE_ACTIONS::move, canMove && EE_CONDITIONS::IdleSelection, 150 ); selToolMenu.AddItem( EE_ACTIONS::alignToGrid, canMove && EE_CONDITIONS::IdleSelection, 150 ); return true; } void SYMBOL_EDITOR_MOVE_TOOL::Reset( RESET_REASON aReason ) { EE_TOOL_BASE::Reset( aReason ); if( aReason == MODEL_RELOAD ) m_moveInProgress = false; } int SYMBOL_EDITOR_MOVE_TOOL::Main( const TOOL_EVENT& aEvent ) { if( SCH_COMMIT* commit = dynamic_cast( aEvent.Commit() ) ) { wxCHECK( aEvent.SynchronousState(), 0 ); aEvent.SynchronousState()->store( STS_RUNNING ); if( doMoveSelection( aEvent, commit ) ) aEvent.SynchronousState()->store( STS_FINISHED ); else aEvent.SynchronousState()->store( STS_CANCELLED ); } else { SCH_COMMIT localCommit( m_toolMgr ); if( doMoveSelection( aEvent, &localCommit ) ) localCommit.Push( _( "Move" ) ); else localCommit.Revert(); } return 0; } bool SYMBOL_EDITOR_MOVE_TOOL::doMoveSelection( const TOOL_EVENT& aEvent, SCH_COMMIT* aCommit ) { KIGFX::VIEW_CONTROLS* controls = getViewControls(); EE_GRID_HELPER grid( m_toolMgr ); m_anchorPos = { 0, 0 }; // Be sure that there is at least one item that we can move. If there's no selection try // looking for the stuff under mouse cursor (i.e. Kicad old-style hover selection). EE_SELECTION& selection = m_frame->IsSymbolAlias() ? m_selectionTool->RequestSelection( { SCH_FIELD_T } ) : m_selectionTool->RequestSelection(); bool unselect = selection.IsHover(); if( !m_frame->IsSymbolEditable() || selection.Empty() ) return false; if( m_moveInProgress ) { // The tool hotkey is interpreted as a click when already moving m_toolMgr->RunAction( ACTIONS::cursorClick ); return true; } m_frame->PushTool( aEvent ); Activate(); // Must be done after Activate() so that it gets set into the correct context controls->ShowCursor( true ); controls->SetAutoPan( true ); bool restore_state = false; TOOL_EVENT copy = aEvent; TOOL_EVENT* evt = © VECTOR2I prevPos; VECTOR2I moveOffset; if( !selection.Front()->IsNew() ) aCommit->Modify( m_frame->GetCurSymbol(), m_frame->GetScreen() ); m_cursor = controls->GetCursorPosition( !aEvent.DisableGridSnapping() ); // Main loop: keep receiving events do { m_frame->GetCanvas()->SetCurrentCursor( KICURSOR::MOVING ); grid.SetSnap( !evt->Modifier( MD_SHIFT ) ); grid.SetUseGrid( getView()->GetGAL()->GetGridSnapping() && !evt->DisableGridSnapping() ); if( evt->IsAction( &EE_ACTIONS::move ) || evt->IsMotion() || evt->IsDrag( BUT_LEFT ) || evt->IsAction( &ACTIONS::refreshPreview ) ) { if( !m_moveInProgress ) // Prepare to start moving/dragging { SCH_ITEM* lib_item = static_cast( selection.Front() ); // Pick up any synchronized pins // // Careful when pasting. The pasted pin will be at the same location as it // was copied from, leading us to believe it's a synchronized pin. It's not. if( m_frame->SynchronizePins() && ( lib_item->GetEditFlags() & IS_PASTED ) == 0 ) { std::set sync_pins; for( EDA_ITEM* sel_item : selection ) { lib_item = static_cast( sel_item ); if( lib_item->Type() == LIB_PIN_T ) { LIB_PIN* cur_pin = static_cast( lib_item ); LIB_SYMBOL* symbol = m_frame->GetCurSymbol(); std::vector got_unit( symbol->GetUnitCount() + 1 ); got_unit[cur_pin->GetUnit()] = true; std::vector pins = symbol->GetAllLibPins(); for( LIB_PIN* pin : pins ) { if( !got_unit[pin->GetUnit()] && pin->GetPosition() == cur_pin->GetPosition() && pin->GetOrientation() == cur_pin->GetOrientation() && pin->GetBodyStyle() == cur_pin->GetBodyStyle() && pin->GetType() == cur_pin->GetType() && pin->GetName() == cur_pin->GetName() ) { if( sync_pins.insert( pin ).second ) got_unit[pin->GetUnit()] = true; } } } } for( LIB_PIN* pin : sync_pins ) m_selectionTool->AddItemToSel( pin, true /*quiet mode*/ ); } // Apply any initial offset in case we're coming from a previous command. // for( EDA_ITEM* item : selection ) moveItem( item, moveOffset ); // Set up the starting position and move/drag offset // m_cursor = controls->GetCursorPosition( !evt->DisableGridSnapping() ); if( lib_item->IsNew() ) { m_anchorPos = selection.GetReferencePoint(); VECTOR2I delta = m_cursor - mapCoords( m_anchorPos ); // Drag items to the current cursor position for( EDA_ITEM* item : selection ) { moveItem( item, delta ); updateItem( item, false ); } m_anchorPos = m_cursor; } else if( m_frame->GetMoveWarpsCursor() ) { VECTOR2I itemPos = selection.GetTopLeftItem()->GetPosition(); m_anchorPos = VECTOR2I( itemPos.x, -itemPos.y ); getViewControls()->WarpMouseCursor( m_anchorPos, true, true ); m_cursor = m_anchorPos; } else { m_cursor = controls->GetCursorPosition( !evt->DisableGridSnapping() ); m_anchorPos = m_cursor; } controls->SetCursorPosition( m_cursor, false ); prevPos = m_cursor; controls->SetAutoPan( true ); m_moveInProgress = true; } //------------------------------------------------------------------------ // Follow the mouse // m_cursor = grid.BestSnapAnchor( controls->GetCursorPosition( false ), grid.GetSelectionGrid( selection ), selection ); VECTOR2I delta( m_cursor - prevPos ); m_anchorPos = m_cursor; moveOffset += delta; prevPos = m_cursor; for( EDA_ITEM* item : selection ) { moveItem( item, delta ); updateItem( item, false ); } m_toolMgr->PostEvent( EVENTS::SelectedItemsMoved ); } //------------------------------------------------------------------------ // Handle cancel // else if( evt->IsCancelInteractive() || evt->IsActivate() ) { if( m_moveInProgress ) { evt->SetPassEvent( false ); restore_state = true; } break; } //------------------------------------------------------------------------ // Handle TOOL_ACTION special cases // else if( evt->Action() == TA_UNDO_REDO_PRE ) { unselect = true; break; } else if( evt->IsAction( &ACTIONS::doDelete ) ) { // Exit on a remove operation; there is no further processing for removed items. break; } else if( evt->IsAction( &ACTIONS::duplicate ) ) { wxBell(); } //------------------------------------------------------------------------ // Handle context menu // else if( evt->IsClick( BUT_RIGHT ) ) { m_menu.ShowContextMenu( m_selectionTool->GetSelection() ); } //------------------------------------------------------------------------ // Handle drop // else if( evt->IsMouseUp( BUT_LEFT ) || evt->IsClick( BUT_LEFT ) || evt->IsDblClick( BUT_LEFT ) ) { if( selection.GetSize() == 1 && selection.Front()->Type() == LIB_PIN_T ) { SYMBOL_EDITOR_PIN_TOOL* pinTool = m_toolMgr->GetTool(); try { LIB_PIN* curr_pin = (LIB_PIN*) selection.Front(); if( pinTool->PlacePin( curr_pin ) ) { // PlacePin() clears the current selection, which we don't want. Not only // is it a poor user experience, but it also prevents us from doing the // proper cleanup at the end of this routine (ie: clearing the edit flags). m_selectionTool->AddItemToSel( curr_pin, true /*quiet mode*/ ); } else { restore_state = true; } } catch( const boost::bad_pointer& e ) { restore_state = true; wxLogError( "Boost pointer exception occurred: \"%s\"", e.what() ); } } break; // Finish } else { evt->SetPassEvent(); } } while( ( evt = Wait() ) ); // Assignment intentional; not equality test controls->ForceCursorPosition( false ); controls->ShowCursor( false ); controls->SetAutoPan( false ); m_anchorPos = { 0, 0 }; for( EDA_ITEM* item : selection ) item->ClearEditFlags(); if( unselect ) m_toolMgr->RunAction( EE_ACTIONS::clearSelection ); m_moveInProgress = false; m_frame->PopTool( aEvent ); return !restore_state; } int SYMBOL_EDITOR_MOVE_TOOL::AlignElements( const TOOL_EVENT& aEvent ) { EE_GRID_HELPER grid( m_toolMgr); EE_SELECTION& selection = m_selectionTool->RequestSelection(); SCH_COMMIT commit( m_toolMgr ); auto doMoveItem = [&]( EDA_ITEM* item, const VECTOR2I& delta ) { commit.Modify( item, m_frame->GetScreen() ); static_cast( item )->Move( mapCoords( delta ) ); updateItem( item, true ); }; for( EDA_ITEM* item : selection ) { if( LIB_SHAPE* shape = dynamic_cast( item ) ) { VECTOR2I newStart = grid.AlignGrid( shape->GetStart(), grid.GetItemGrid( shape ) ); VECTOR2I newEnd = grid.AlignGrid( shape->GetEnd(), grid.GetItemGrid( shape ) ); switch( shape->GetShape() ) { case SHAPE_T::SEGMENT: case SHAPE_T::RECTANGLE: case SHAPE_T::CIRCLE: case SHAPE_T::ARC: if( newStart == newEnd ) { // Don't collapse shape; just snap its position if( newStart != shape->GetStart() ) doMoveItem( shape, newStart - shape->GetStart() ); } else if( newStart != shape->GetStart() || newEnd != shape->GetEnd() ) { // Snap both ends commit.Modify( shape, m_frame->GetScreen() ); shape->SetStart( newStart ); shape->SetEnd( newEnd ); updateItem( item, true ); } break; break; case SHAPE_T::POLY: if( shape->GetPointCount() > 0 ) { std::vector newPts; for( const VECTOR2I& pt : shape->GetPolyShape().Outline( 0 ).CPoints() ) newPts.push_back( grid.AlignGrid( pt, grid.GetItemGrid( shape ) ) ); bool collapsed = false; for( int ii = 0; ii < (int) newPts.size() - 1; ++ii ) { if( newPts[ii] == newPts[ii + 1] ) collapsed = true; } if( collapsed ) { // Don't collapse shape; just snap its position if( newStart != shape->GetStart() ) doMoveItem( shape, newStart - shape->GetStart() ); } else { commit.Modify( shape, m_frame->GetScreen() ); for( int ii = 0; ii < (int) newPts.size(); ++ii ) shape->GetPolyShape().Outline( 0 ).SetPoint( ii, newPts[ii] ); updateItem( item, true ); } } break; case SHAPE_T::BEZIER: // Snapping bezier control points is unlikely to be useful. Just snap its // position. if( newStart != shape->GetStart() ) doMoveItem( shape, newStart - shape->GetStart() ); break; case SHAPE_T::UNDEFINED: wxASSERT_MSG( false, wxT( "Undefined shape in AlignElements" ) ); break; } } else { VECTOR2I newPos = grid.AlignGrid( item->GetPosition(), grid.GetItemGrid( item ) ); VECTOR2I delta = newPos - item->GetPosition(); if( delta != VECTOR2I( 0, 0 ) ) doMoveItem( item, delta ); if( LIB_PIN* pin = dynamic_cast( item ) ) { int length = pin->GetLength(); int pinGrid; if( pin->GetOrientation() == PIN_ORIENTATION::PIN_LEFT || pin->GetOrientation() == PIN_ORIENTATION::PIN_RIGHT ) { pinGrid = KiROUND( grid.GetGridSize( grid.GetItemGrid( item ) ).x ); } else { pinGrid = KiROUND( grid.GetGridSize( grid.GetItemGrid( item ) ).y ); } int newLength = KiROUND( (double) length / pinGrid ) * pinGrid; if( newLength > 0 ) pin->SetLength( newLength ); } } } m_toolMgr->PostEvent( EVENTS::SelectedItemsMoved ); commit.Push( _( "Align" ) ); return 0; } void SYMBOL_EDITOR_MOVE_TOOL::moveItem( EDA_ITEM* aItem, const VECTOR2I& aDelta ) { static_cast( aItem )->Move( mapCoords( aDelta ) ); aItem->SetFlags( IS_MOVING ); } void SYMBOL_EDITOR_MOVE_TOOL::setTransitions() { Go( &SYMBOL_EDITOR_MOVE_TOOL::Main, EE_ACTIONS::move.MakeEvent() ); Go( &SYMBOL_EDITOR_MOVE_TOOL::AlignElements, EE_ACTIONS::alignToGrid.MakeEvent() ); }