/** * @file transform.h */ /* * This program source code file is part of KiCad, a free EDA CAD application. * * Copyright (C) 2007-2010 Wayne Stambaugh * Copyright (C) 2007-2017 KiCad Developers, see AUTHORS.txt for contributors. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, you may find one here: * http://www.gnu.org/licenses/old-licenses/gpl-2.0.html * or you may search the http://www.gnu.org website for the version 2 license, * or you may write to the Free Software Foundation, Inc., * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA */ #ifndef _TRANSFORM_H_ #define _TRANSFORM_H_ #include class EDA_RECT; /** * for transforming drawing coordinates for a wxDC device context. * * This probably should be a base class with all pure virtual methods and a WXDC_TRANSFORM * derived class. Then in the future if some new device context is used, a new transform could * be derived from the base class and all the drawable objects would have to do is provide * overloaded draw methods to use the new transform. */ class TRANSFORM { public: int x1; int y1; int x2; int y2; /** * The default construct creates a transform that draws object is the normal orientation. */ TRANSFORM() : x1( 1 ), y1( 0 ), x2( 0 ), y2( -1 ) {} TRANSFORM( int ax1, int ay1, int ax2, int ay2 ) : x1( ax1 ), y1( ay1 ), x2( ax2 ), y2( ay2 ) {} bool operator==( const TRANSFORM& aTransform ) const; bool operator!=( const TRANSFORM& aTransform ) const { return !( *this == aTransform ); } /** * Calculate a new coordinate according to the mirror/rotation transform. * Useful to calculate actual coordinates of a point * from coordinates relative to a component * which are given for a non rotated, non mirrored item * @param aPoint = The position to transform * @return The transformed coordinate. */ wxPoint TransformCoordinate( const wxPoint& aPoint ) const; /** * Calculate a new rect according to the mirror/rotation transform. * Useful to calculate actual coordinates of a point * from coordinates relative to a component * which are given for a non rotated, non mirrored item * @param aRect = The rectangle to transform * @return The transformed rectangle. */ EDA_RECT TransformCoordinate( const EDA_RECT& aRect ) const; /** * Calculate the Inverse mirror/rotation transform. * Useful to calculate coordinates relative to a component * which must be for a non rotated, non mirrored item * from the actual coordinate. * @return The inverse transform. */ TRANSFORM InverseTransform( ) const; /** * Calculate new angles according to the transform. * * @param aAngle1 = The first angle to transform * @param aAngle2 = The second angle to transform * @return True if the angles were swapped during the transform. */ bool MapAngles( int* aAngle1, int* aAngle2 ) const; }; #endif // _TRANSFORM_H_