/* * This program source code file is part of KiCad, a free EDA CAD application. * * Copyright (C) 2014 Cirilo Bernardo * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, you may find one here: * http://www.gnu.org/licenses/old-licenses/gpl-2.0.html * or you may search the http://www.gnu.org website for the version 2 license, * or you may write to the Free Software Foundation, Inc., * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA */ /* * This program takes an IDF base name, loads the board outline * and component outine files, and creates a single VRML file. * The VRML file can be used to visually verify the IDF files * before sending them to a mechanical designer. The output scale * is 10:1; this scale was chosen because VRML was originally * intended to describe large virtual worlds and rounding errors * would be more likely if we used a 1:1 scale. */ #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #ifndef MIN_ANG #define MIN_ANG 0.01 #endif extern char* optarg; extern int optopt; using namespace std; #define CLEANUP do { \ setlocale( LC_ALL, "C" ); \ } while( 0 ); // define colors struct VRML_COLOR { double diff[3]; double emis[3]; double spec[3]; double ambi; double tran; double shin; }; struct VRML_IDS { int colorIndex; std::string objectName; bool used; bool bottom; double dX, dY, dZ, dA; VRML_IDS() { colorIndex = 0; used = false; bottom = false; dX = 0.0; dY = 0.0; dZ = 0.0; dA = 0.0; } }; #define NCOLORS 7 VRML_COLOR colors[NCOLORS] = { { { 0, 0.82, 0.247 }, { 0, 0, 0 }, { 0, 0.82, 0.247 }, 0.9, 0, 0.1 }, { { 1, 0, 0 }, { 1, 0, 0 }, { 1, 0, 0 }, 0.9, 0, 0.1 }, { { 0.659, 0, 0.463 }, { 0, 0, 0 }, { 0.659, 0, 0.463 }, 0.9, 0, 0.1 }, { { 0.659, 0.294, 0 }, { 0, 0, 0 }, { 0.659, 0.294, 0 }, 0.9, 0, 0.1 }, { { 0, 0.918, 0.659 }, { 0, 0, 0 }, { 0, 0.918, 0.659 }, 0.9, 0, 0.1 }, { { 0.808, 0.733, 0.071 }, { 0, 0, 0 }, { 0.808, 0.733 , 0.071 }, 0.9, 0, 0.1 }, { { 0.102, 1, 0.984 }, { 0, 0, 0 }, { 0.102, 1, 0.984 }, 0.9, 0, 0.1 } }; bool WriteHeader( IDF3_BOARD& board, std::ofstream& file ); bool MakeBoard( IDF3_BOARD& board, std::ofstream& file ); bool MakeComponents( IDF3_BOARD& board, std::ofstream& file, bool compact ); bool MakeOtherOutlines( IDF3_BOARD& board, std::ofstream& file ); bool PopulateVRML( VRML_LAYER& model, const std::list< IDF_OUTLINE* >* items, bool bottom, double scale, double dX = 0.0, double dY = 0.0, double angle = 0.0 ); bool AddSegment( VRML_LAYER& model, IDF_SEGMENT* seg, int icont, int iseg ); bool WriteTriangles( std::ofstream& file, VRML_IDS* vID, VRML_LAYER* layer, bool plane, bool top, double top_z, double bottom_z, int precision, bool compact ); inline void TransformPoint( IDF_SEGMENT& seg, double frac, bool bottom, double dX, double dY, double angle ); VRML_IDS* GetColor( std::map& cmap, int& index, const std::string& uid ); void PrintUsage( void ) { cout << "-\nUsage: idf2vrml -f input_file.emn -s scale_factor {-k} {-d} {-z} {-m}\n"; cout << "flags:\n"; cout << " -k: produce KiCad-friendly VRML output; default is compact VRML\n"; cout << " -d: suppress substitution of default outlines\n"; cout << " -z: suppress rendering of zero-height outlines\n"; cout << " -m: print object mapping to stdout for debugging purposes\n"; cout << "example to produce a model for use by KiCad: idf2vrml -f input.emn -s 0.3937008 -k\n\n"; return; } bool nozeroheights; bool showObjectMapping; int main( int argc, char **argv ) { // IDF implicitly requires the C locale setlocale( LC_ALL, "C" ); // Essential inputs: // 1. IDF file // 2. Output scale: internal IDF units are mm, so 1 = 1mm per VRML unit, // 0.1 = 1cm per VRML unit, 0.01 = 1m per VRML unit, // 1/25.4 = 1in per VRML unit, 1/2.54 = 0.1in per VRML unit (KiCad model) // 3. KiCad-friendly output (do not reuse features via DEF+USE) // Render each component to VRML; if the user wants // a KiCad friendly output then we must avoid DEF+USE; // otherwise we employ DEF+USE to minimize file size std::string inputFilename; double scaleFactor = 1.0; bool compact = true; bool nooutlinesubs = false; int ichar; nozeroheights = false; showObjectMapping = false; while( ( ichar = getopt( argc, argv, ":f:s:kdzm" ) ) != -1 ) { switch( ichar ) { case 'f': inputFilename = optarg; break; case 's': do { errno = 0; char* cp = NULL; scaleFactor = strtod( optarg, &cp ); if( errno || cp == optarg ) { cerr << "* invalid scale factor: '" << optarg << "'\n"; return -1; } if( scaleFactor < 0.001 || scaleFactor > 10 ) { cerr << "* scale factor out of range (" << scaleFactor << "); range is 0.001 to 10.0\n"; return -1; } } while( 0 ); break; case 'k': compact = false; break; case 'd': nooutlinesubs = true; break; case 'z': nozeroheights = true; break; case 'm': showObjectMapping = true; break; case ':': cerr << "* Missing parameter to option '-" << ((char) optopt) << "'\n"; PrintUsage(); return -1; break; default: cerr << "* Unexpected option: '-"; if( ichar == '?' ) cerr << ((char) optopt) << "'\n"; else cerr << ((char) ichar) << "'\n"; PrintUsage(); return -1; break; } } if( inputFilename.empty() ) { cerr << "* no IDF filename supplied\n"; PrintUsage(); return -1; } IDF3_BOARD pcb( IDF3::CAD_ELEC ); cout << "** Reading file: " << inputFilename << "\n"; if( !pcb.ReadFile( FROM_UTF8( inputFilename.c_str() ), nooutlinesubs ) ) { cerr << "** Failed to read IDF data:\n"; cerr << pcb.GetError() << "\n\n"; return -1; } // set the scale and output precision ( scale 1 == precision 5) pcb.SetUserScale( scaleFactor ); if( scaleFactor < 0.01 ) pcb.SetUserPrecision( 8 ); else if( scaleFactor < 0.1 ) pcb.SetUserPrecision( 7 ); else if( scaleFactor < 1.0 ) pcb.SetUserPrecision( 6 ); else if( scaleFactor < 10.0 ) pcb.SetUserPrecision( 5 ); else pcb.SetUserPrecision( 4 ); // Create the VRML file and write the header char* bnp = (char*) malloc( inputFilename.size() + 1 ); strcpy( bnp, inputFilename.c_str() ); std::string fname = basename( bnp ); free( bnp ); std::string::iterator itf = fname.end(); *(--itf) = 'l'; *(--itf) = 'r'; *(--itf) = 'w'; cout << "Writing file: '" << fname << "'\n"; std::ofstream ofile; ofile.open( fname.c_str(), std::ios_base::out ); ofile << fixed; // do not use exponents in VRML output WriteHeader( pcb, ofile ); // STEP 1: Render the PCB alone MakeBoard( pcb, ofile ); // STEP 2: Render the components MakeComponents( pcb, ofile, compact ); // STEP 3: Render the OTHER outlines MakeOtherOutlines( pcb, ofile ); ofile << "]\n}\n"; ofile.close(); // restore the locale setlocale( LC_ALL, "" ); return 0; } bool WriteHeader( IDF3_BOARD& board, std::ofstream& file ) { std::string bname = board.GetBoardName(); if( bname.empty() ) { bname = "BoardWithNoName"; } else { std::string::iterator ss = bname.begin(); std::string::iterator se = bname.end(); while( ss != se ) { if( *ss == '/' || *ss == ' ' || *ss == ':' ) *ss = '_'; ++ss; } } file << "#VRML V2.0 utf8\n\n"; file << "WorldInfo {\n"; file << " title \"" << bname << "\"\n}\n\n"; file << "Transform {\n"; file << "children [\n"; return !file.fail(); } bool MakeBoard( IDF3_BOARD& board, std::ofstream& file ) { VRML_LAYER vpcb; if( board.GetBoardOutlinesSize() < 1 ) { ERROR_IDF << "\n"; cerr << "* Cannot proceed; no board outline in IDF object\n"; return false; } double scale = board.GetUserScale(); // set the arc parameters according to output scale int tI; double tMin, tMax; vpcb.GetArcParams( tI, tMin, tMax ); vpcb.SetArcParams( tI, tMin * scale, tMax * scale ); if( !PopulateVRML( vpcb, board.GetBoardOutline()->GetOutlines(), false, board.GetUserScale() ) ) { return false; } vpcb.EnsureWinding( 0, false ); int nvcont = vpcb.GetNContours() - 1; while( nvcont > 0 ) vpcb.EnsureWinding( nvcont--, true ); // Add the drill holes const std::list* drills = &board.GetBoardDrills(); std::list::const_iterator sd = drills->begin(); std::list::const_iterator ed = drills->end(); while( sd != ed ) { vpcb.AddCircle( (*sd)->GetDrillXPos() * scale, (*sd)->GetDrillYPos() * scale, (*sd)->GetDrillDia() * scale / 2.0, true ); ++sd; } std::map< std::string, IDF3_COMPONENT* >*const comp = board.GetComponents(); std::map< std::string, IDF3_COMPONENT* >::const_iterator sc = comp->begin(); std::map< std::string, IDF3_COMPONENT* >::const_iterator ec = comp->end(); while( sc != ec ) { drills = sc->second->GetDrills(); sd = drills->begin(); ed = drills->end(); while( sd != ed ) { vpcb.AddCircle( (*sd)->GetDrillXPos() * scale, (*sd)->GetDrillYPos() * scale, (*sd)->GetDrillDia() * scale / 2.0, true ); ++sd; } ++sc; } // tesselate and write out vpcb.Tesselate( NULL ); double thick = board.GetBoardThickness() / 2.0 * scale; VRML_IDS tvid; tvid.colorIndex = 0; WriteTriangles( file, &tvid, &vpcb, false, false, thick, -thick, board.GetUserPrecision(), false ); return true; } bool PopulateVRML( VRML_LAYER& model, const std::list< IDF_OUTLINE* >* items, bool bottom, double scale, double dX, double dY, double angle ) { // empty outlines are not unusual so we fail quietly if( items->size() < 1 ) return false; int nvcont = 0; int iseg = 0; std::list< IDF_OUTLINE* >::const_iterator scont = items->begin(); std::list< IDF_OUTLINE* >::const_iterator econt = items->end(); std::list::iterator sseg; std::list::iterator eseg; IDF_SEGMENT lseg; while( scont != econt ) { nvcont = model.NewContour(); if( nvcont < 0 ) { ERROR_IDF << "\n"; cerr << "* cannot create an outline\n"; return false; } if( (*scont)->size() < 1 ) { ERROR_IDF << "invalid contour: no vertices\n"; return false; } sseg = (*scont)->begin(); eseg = (*scont)->end(); iseg = 0; while( sseg != eseg ) { lseg = **sseg; TransformPoint( lseg, scale, bottom, dX, dY, angle ); if( !AddSegment( model, &lseg, nvcont, iseg ) ) return false; ++iseg; ++sseg; } ++scont; } return true; } bool AddSegment( VRML_LAYER& model, IDF_SEGMENT* seg, int icont, int iseg ) { // note: in all cases we must add all but the last point in the segment // to avoid redundant points if( seg->angle != 0.0 ) { if( seg->IsCircle() ) { if( iseg != 0 ) { ERROR_IDF << "adding a circle to an existing vertex list\n"; return false; } return model.AppendCircle( seg->center.x, seg->center.y, seg->radius, icont ); } else { return model.AppendArc( seg->center.x, seg->center.y, seg->radius, seg->offsetAngle, seg->angle, icont ); } } if( !model.AddVertex( icont, seg->startPoint.x, seg->startPoint.y ) ) return false; return true; } bool WriteTriangles( std::ofstream& file, VRML_IDS* vID, VRML_LAYER* layer, bool plane, bool top, double top_z, double bottom_z, int precision, bool compact ) { if( vID == NULL || layer == NULL ) return false; file << "Transform {\n"; if( compact && !vID->objectName.empty() ) { file << "translation " << setprecision( precision ) << vID->dX; file << " " << vID->dY << " "; if( vID->bottom ) { file << -vID->dZ << "\n"; double tx, ty; // calculate the rotation axis and angle tx = cos( M_PI2 - vID->dA / 2.0 ); ty = sin( M_PI2 - vID->dA / 2.0 ); file << "rotation " << setprecision( precision ); file << tx << " " << ty << " 0 "; file << setprecision(5) << M_PI << "\n"; } else { file << vID->dZ << "\n"; file << "rotation 0 0 1 " << setprecision(5) << vID->dA << "\n"; } file << "children [\n"; if( vID->used ) { file << "USE " << vID->objectName << "\n"; file << "]\n"; file << "}\n"; return true; } file << "DEF " << vID->objectName << " Transform {\n"; if( !plane && top_z <= bottom_z ) { // the height specification is faulty; make the component // a bright red to highlight it vID->colorIndex = 1; // we don't know the scale, but 5 units is huge in most situations top_z = bottom_z + 5.0; } } VRML_COLOR* color = &colors[vID->colorIndex]; vID->used = true; file << "children [\n"; file << "Group {\n"; file << "children [\n"; file << "Shape {\n"; file << "appearance Appearance {\n"; file << "material Material {\n"; // material definition file << "diffuseColor " << setprecision(3) << color->diff[0] << " "; file << color->diff[1] << " " << color->diff[2] << "\n"; file << "specularColor " << color->spec[0] << " " << color->spec[1]; file << " " << color->spec[2] << "\n"; file << "emissiveColor " << color->emis[0] << " " << color->emis[1]; file << " " << color->emis[2] << "\n"; file << "ambientIntensity " << color->ambi << "\n"; file << "transparency " << color->tran << "\n"; file << "shininess " << color->shin << "\n"; file << "}\n"; file << "}\n"; file << "geometry IndexedFaceSet {\n"; file << "solid TRUE\n"; file << "coord Coordinate {\n"; file << "point [\n"; // Coordinates (vertices) if( plane ) { if( !layer->WriteVertices( top_z, file, precision ) ) { cerr << "* errors writing planar vertices to " << vID->objectName << "\n"; cerr << "** " << layer->GetError() << "\n"; } } else { if( !layer->Write3DVertices( top_z, bottom_z, file, precision ) ) { cerr << "* errors writing 3D vertices to " << vID->objectName << "\n"; cerr << "** " << layer->GetError() << "\n"; } } file << "\n"; file << "]\n"; file << "}\n"; file << "coordIndex [\n"; // Indices if( plane ) layer->WriteIndices( top, file ); else layer->Write3DIndices( file ); file << "\n"; file << "]\n"; file << "}\n"; file << "}\n"; file << "]\n"; file << "}\n"; file << "]\n"; file << "}\n"; if( compact && !vID->objectName.empty() ) { file << "]\n"; file << "}\n"; } return !file.fail(); } inline void TransformPoint( IDF_SEGMENT& seg, double frac, bool bottom, double dX, double dY, double angle ) { dX *= frac; dY *= frac; if( bottom ) { // mirror points on the Y axis seg.startPoint.x = -seg.startPoint.x; seg.endPoint.x = -seg.endPoint.x; seg.center.x = -seg.center.x; angle = -angle; } seg.startPoint.x *= frac; seg.startPoint.y *= frac; seg.endPoint.x *= frac; seg.endPoint.y *= frac; seg.center.x *= frac; seg.center.y *= frac; double tsin = 0.0; double tcos = 0.0; if( angle > MIN_ANG || angle < -MIN_ANG ) { double ta = angle * M_PI / 180.0; double tx, ty; tsin = sin( ta ); tcos = cos( ta ); tx = seg.startPoint.x * tcos - seg.startPoint.y * tsin; ty = seg.startPoint.x * tsin + seg.startPoint.y * tcos; seg.startPoint.x = tx; seg.startPoint.y = ty; tx = seg.endPoint.x * tcos - seg.endPoint.y * tsin; ty = seg.endPoint.x * tsin + seg.endPoint.y * tcos; seg.endPoint.x = tx; seg.endPoint.y = ty; if( seg.angle != 0 ) { tx = seg.center.x * tcos - seg.center.y * tsin; ty = seg.center.x * tsin + seg.center.y * tcos; seg.center.x = tx; seg.center.y = ty; } } seg.startPoint.x += dX; seg.startPoint.y += dY; seg.endPoint.x += dX; seg.endPoint.y += dY; seg.center.x += dX; seg.center.y += dY; if( seg.angle != 0 ) { seg.radius *= frac; if( bottom ) { if( !seg.IsCircle() ) { seg.angle = -seg.angle; if( seg.offsetAngle > 0.0 ) seg.offsetAngle = 180 - seg.offsetAngle; else seg.offsetAngle = -seg.offsetAngle - 180; } } if( angle > MIN_ANG || angle < -MIN_ANG ) seg.offsetAngle += angle; } return; } bool MakeComponents( IDF3_BOARD& board, std::ofstream& file, bool compact ) { int cidx = 2; // color index; start at 2 since 0,1 are special (board, NOGEOM_NOPART) VRML_LAYER vpcb; double scale = board.GetUserScale(); double thick = board.GetBoardThickness() / 2.0; // set the arc parameters according to output scale int tI; double tMin, tMax; vpcb.GetArcParams( tI, tMin, tMax ); vpcb.SetArcParams( tI, tMin * scale, tMax * scale ); // Add the component outlines const std::map< std::string, IDF3_COMPONENT* >*const comp = board.GetComponents(); std::map< std::string, IDF3_COMPONENT* >::const_iterator sc = comp->begin(); std::map< std::string, IDF3_COMPONENT* >::const_iterator ec = comp->end(); std::list< IDF3_COMP_OUTLINE_DATA* >::const_iterator so; std::list< IDF3_COMP_OUTLINE_DATA* >::const_iterator eo; double vX, vY, vA; double tX, tY, tZ, tA; double top, bot; bool bottom; IDF3::IDF_LAYER lyr; std::map< std::string, VRML_IDS*> cmap; // map colors by outline UID VRML_IDS* vcp; IDF3_COMP_OUTLINE* pout; while( sc != ec ) { sc->second->GetPosition( vX, vY, vA, lyr ); if( lyr == IDF3::LYR_BOTTOM ) bottom = true; else bottom = false; so = sc->second->GetOutlinesData()->begin(); eo = sc->second->GetOutlinesData()->end(); while( so != eo ) { if( (*so)->GetOutline()->GetThickness() < 0.00000001 && nozeroheights ) { vpcb.Clear(); ++so; continue; } (*so)->GetOffsets( tX, tY, tZ, tA ); tX += vX; tY += vY; tA += vA; if( ( pout = (IDF3_COMP_OUTLINE*)((*so)->GetOutline()) ) ) { vcp = GetColor( cmap, cidx, pout->GetUID() ); } else { vpcb.Clear(); ++so; continue; } if( !compact ) { if( !PopulateVRML( vpcb, (*so)->GetOutline()->GetOutlines(), bottom, board.GetUserScale(), tX, tY, tA ) ) { return false; } } else { if( !vcp->used && !PopulateVRML( vpcb, (*so)->GetOutline()->GetOutlines(), false, board.GetUserScale() ) ) { return false; } vcp->dX = tX * scale; vcp->dY = tY * scale; vcp->dZ = tZ * scale; vcp->dA = tA * M_PI / 180.0; } if( !compact || !vcp->used ) { vpcb.EnsureWinding( 0, false ); int nvcont = vpcb.GetNContours() - 1; while( nvcont > 0 ) vpcb.EnsureWinding( nvcont--, true ); vpcb.Tesselate( NULL ); } if( !compact ) { if( bottom ) { top = -thick - tZ; bot = (top - (*so)->GetOutline()->GetThickness() ) * scale; top *= scale; } else { bot = thick + tZ; top = (bot + (*so)->GetOutline()->GetThickness() ) * scale; bot *= scale; } } else { bot = thick; top = (bot + (*so)->GetOutline()->GetThickness() ) * scale; bot *= scale; } vcp = GetColor( cmap, cidx, ((IDF3_COMP_OUTLINE*)((*so)->GetOutline()))->GetUID() ); vcp->bottom = bottom; // note: this can happen because IDF allows some negative heights/thicknesses if( bot > top ) std::swap( bot, top ); WriteTriangles( file, vcp, &vpcb, false, false, top, bot, board.GetUserPrecision(), compact ); vpcb.Clear(); ++so; } ++sc; } return true; } VRML_IDS* GetColor( std::map& cmap, int& index, const std::string& uid ) { static int refnum = 0; if( index < 2 ) index = 2; // 0 and 1 are special (BOARD, UID=NOGEOM_NOPART) std::map::iterator cit = cmap.find( uid ); if( cit == cmap.end() ) { VRML_IDS* id = new VRML_IDS; if( !uid.compare( "NOGEOM_NOPART" ) ) id->colorIndex = 1; else id->colorIndex = index++; std::ostringstream ostr; ostr << "OBJECTn" << refnum++; id->objectName = ostr.str(); if( showObjectMapping ) cout << "* " << ostr.str() << " = '" << uid << "'\n"; cmap.insert( std::pair(uid, id) ); if( index >= NCOLORS ) index = 2; return id; } return cit->second; } bool MakeOtherOutlines( IDF3_BOARD& board, std::ofstream& file ) { int cidx = 2; // color index; start at 2 since 0,1 are special (board, NOGEOM_NOPART) VRML_LAYER vpcb; double scale = board.GetUserScale(); double thick = board.GetBoardThickness() / 2.0; // set the arc parameters according to output scale int tI; double tMin, tMax; vpcb.GetArcParams( tI, tMin, tMax ); vpcb.SetArcParams( tI, tMin * scale, tMax * scale ); // Add the component outlines const std::map< std::string, OTHER_OUTLINE* >*const comp = board.GetOtherOutlines(); std::map< std::string, OTHER_OUTLINE* >::const_iterator sc = comp->begin(); std::map< std::string, OTHER_OUTLINE* >::const_iterator ec = comp->end(); double top, bot; bool bottom; int nvcont; std::map< std::string, VRML_IDS*> cmap; // map colors by outline UID VRML_IDS* vcp; OTHER_OUTLINE* pout; while( sc != ec ) { pout = sc->second; if( pout->GetSide() == IDF3::LYR_BOTTOM ) bottom = true; else bottom = false; if( pout->GetThickness() < 0.00000001 && nozeroheights ) { vpcb.Clear(); ++sc; continue; } vcp = GetColor( cmap, cidx, pout->GetOutlineIdentifier() ); if( !PopulateVRML( vpcb, pout->GetOutlines(), bottom, board.GetUserScale(), 0, 0, 0 ) ) { return false; } vpcb.EnsureWinding( 0, false ); nvcont = vpcb.GetNContours() - 1; while( nvcont > 0 ) vpcb.EnsureWinding( nvcont--, true ); vpcb.Tesselate( NULL ); if( bottom ) { top = -thick; bot = ( top - pout->GetThickness() ) * scale; top *= scale; } else { bot = thick; top = (bot + pout->GetThickness() ) * scale; bot *= scale; } // note: this can happen because IDF allows some negative heights/thicknesses if( bot > top ) std::swap( bot, top ); vcp->bottom = bottom; WriteTriangles( file, vcp, &vpcb, false, false, top, bot, board.GetUserPrecision(), false ); vpcb.Clear(); ++sc; } return true; }