/* * This program source code file is part of KiCad, a free EDA CAD application. * * Copyright (C) 2014 Jean-Pierre Charras, jp.charras at wanadoo.fr * Copyright (C) 2008 Wayne Stambaugh * Copyright (C) 2004-2019 KiCad Developers, see AUTHORS.txt for contributors. * Copyright (C) 2017 CERN * @author Maciej Suminski * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, you may find one here: * http://www.gnu.org/licenses/old-licenses/gpl-2.0.html * or you may search the http://www.gnu.org website for the version 2 license, * or you may write to the Free Software Foundation, Inc., * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA */ #ifndef LIB_EDIT_FRAME_H #define LIB_EDIT_FRAME_H #include #include #include #include #include class SCH_EDIT_FRAME; class SYMBOL_LIB_TABLE; class LIB_PART; class LIB_ALIAS; class LIB_FIELD; class DIALOG_LIB_EDIT_TEXT; class SYMBOL_TREE_PANE; class LIB_ID; class LIB_MANAGER; /** * The symbol library editor main window. */ class LIB_EDIT_FRAME : public SCH_BASE_FRAME { LIB_PART* m_my_part; ///< a part I own, it is not in any library, but a copy could be. wxComboBox* m_partSelectBox; ///< a Box to select a part to edit (if any) SYMBOL_TREE_PANE* m_treePane; ///< component search tree widget LIB_MANAGER* m_libMgr; ///< manager taking care of temporary modificatoins // The unit number to edit and show int m_unit; // Show the normal shape ( m_convert <= 1 ) or the converted shape // ( m_convert > 1 ) int m_convert; // true to force DeMorgan/normal tools selection enabled. // They are enabled when the loaded component has // Graphic items for converted shape // But under some circumstances (New component created) // these tools must left enabled static bool m_showDeMorgan; /// The default pin num text size setting. static int m_textPinNumDefaultSize; /// The default pin name text size setting. static int m_textPinNameDefaultSize; /// Default pin length static int m_defaultPinLength; /// Default repeat offset for pins in repeat place pin int m_repeatPinStep; int m_defaultLibWidth; public: /** * Set to true to not synchronize pins at the same position when editing * symbols with multiple units or multiple body styles. * Therefore deleting, moving pins are made for all pins at the same location * When units are interchangeable, synchronizing editing of pins is usually * the best way, because if units are interchangeable, it imply all similar * pins are on the same location. * When units are non interchangeable, do not synchronize editing of pins, because * each part is specific, and there are no similar pins between units. * * Setting this to false allows editing each pin per part or body style * regardless other pins at the same location. * This requires the user to open each part or body style to make changes * to the other pins at the same location. * To know if others pins must be coupled when editing a pin, use * SynchronizePins() instead of m_syncPinEdit, because SynchronizePins() * is more reliable (takes in account the fact units are interchangeable, * there are more than one unit). */ bool m_SyncPinEdit; /** Convert of the item currently being drawn. */ bool m_DrawSpecificConvert; /** * Specify which component parts the current draw item applies to. * * If true, the item being drawn or edited applies only to the selected * part. Otherwise it applies to all parts in the component. */ bool m_DrawSpecificUnit; static int g_LastTextSize; static double g_LastTextAngle; static FILL_T g_LastFillStyle; static int g_LastLineWidth; public: LIB_EDIT_FRAME( KIWAY* aKiway, wxWindow* aParent ); ~LIB_EDIT_FRAME(); /** * switches currently used canvas ( Cairo / OpenGL). */ void OnSwitchCanvas( wxCommandEvent& aEvent ) override; /** The nickname of the current library being edited and empty string if none. */ wxString GetCurLib() const; /** Sets the current library nickname and returns the old library nickname. */ wxString SetCurLib( const wxString& aLibNickname ); /** * Return the current part being edited or NULL if none selected. * * This is a LIB_PART that I own, it is at best a copy of one in a library. */ LIB_PART* GetCurPart() const { return m_my_part; } /** * Take ownership of aPart and notes that it is the one currently being edited. */ void SetCurPart( LIB_PART* aPart ); /** @return the default pin num text size. */ static int GetPinNumDefaultSize() { return m_textPinNumDefaultSize; } static void SetPinNumDefaultSize( int aSize ) { m_textPinNumDefaultSize = aSize; } /** @return The default pin name text size setting. */ static int GetPinNameDefaultSize() { return m_textPinNameDefaultSize; } static void SetPinNameDefaultSize( int aSize ) { m_textPinNameDefaultSize = aSize; } /** @return The default pin len setting. */ static int GetDefaultPinLength() { return m_defaultPinLength; } /** Set the default pin len. */ static void SetDefaultPinLength( int aLength ) { m_defaultPinLength = aLength; } /** * @return the increment value of the position of a pin * for the pin repeat command */ int GetRepeatPinStep() const { return m_repeatPinStep; } /** * Sets the repeat step value for pins repeat command * @param aStep the increment value of the position of an item * for the repeat command */ void SetRepeatPinStep( int aStep) { m_repeatPinStep = aStep; } void ReCreateMenuBar() override; void OnPreferencesOptions( wxCommandEvent& event ); void Process_Config( wxCommandEvent& event ); /** * Pin editing (add, delete, move...) can be synchronized between units * when units are interchangeable because in this case similar pins are expected * at the same location * @return true if the edit pins separately option is false and the current symbol * has multiple interchengeable units. * Otherwise return false. */ bool SynchronizePins(); /** * Plot the current symbol in SVG or PNG format. */ void OnPlotCurrentComponent( wxCommandEvent& event ); void OnSyncPinEditClick( wxCommandEvent& event ); void OnImportBody( wxCommandEvent& aEvent ); void OnExportBody( wxCommandEvent& aEvent ); /** * Creates a new library. The library is added to the project libraries table. */ void OnCreateNewLibrary( wxCommandEvent& aEvent ) { addLibraryFile( true ); } /** * Adds an existing library. The library is added to the project libraries table. */ void OnAddLibrary( wxCommandEvent& aEvent ) { addLibraryFile( false ); } /** * Creates a new part in the selected library. */ void OnCreateNewPart( wxCommandEvent& aEvent ); /** * Opens the selected part for editing. */ void OnEditPart( wxCommandEvent& aEvent ); /** * Routine to read one part. * The format is that of libraries, but it loads only 1 component. * Or 1 component if there are several. * If the first component is an alias, it will load the corresponding root. */ void OnImportPart( wxCommandEvent& event ); /** * Creates a new library and backup the current component in this library or exports * the component of the current library. */ void OnExportPart( wxCommandEvent& event ); /** * Add the current part to the schematic */ void OnAddPartToSchematic( wxCommandEvent& event ); /** * Saves the selected part or library. */ void OnSave(); /** * Saves the selected part or library to a new name and/or location. */ void OnSaveAs(); /** * Saves all modified parts and libraries. */ void OnSaveAll(); /** * Reverts unsaved changes in a part, restoring to the last saved state. */ void OnRevert( wxCommandEvent& aEvent ); /** * Removes a part from the working copy of a library. */ void OnRemovePart( wxCommandEvent& aEvent ); void OnCopyCutPart( wxCommandEvent& aEvent ); void OnPasteDuplicatePart( wxCommandEvent& aEvent ); void OnSelectUnit( wxCommandEvent& event ); void OnToggleSearchTree( wxCommandEvent& event ); void OnEditSymbolLibTable( wxCommandEvent& aEvent ) override; bool IsSearchTreeShown(); void ClearSearchTreeSelection(); void OnViewEntryDoc( wxCommandEvent& event ); void OnCheckComponent( wxCommandEvent& event ); void OnSelectBodyStyle( wxCommandEvent& event ); void OnUpdateEditingPart( wxUpdateUIEvent& event ); void OnUpdateHavePart( wxUpdateUIEvent& aEvent ); void OnUpdateRevert( wxUpdateUIEvent& aEvent ); void OnUpdateSyncPinEdit( wxUpdateUIEvent& event ); void OnUpdatePartNumber( wxUpdateUIEvent& event ); void OnUpdateDeMorganNormal( wxUpdateUIEvent& event ); void OnUpdateDeMorganConvert( wxUpdateUIEvent& event ); void UpdateAfterSymbolProperties( wxString* aOldName, wxArrayString* aOldAliases ); void RebuildSymbolUnitsList(); /** * Redraw the current component loaded in library editor * Display reference like in schematic (a reference U is shown U? or U?A) * accordint to the current selected unit and De Morgan selection * although it is stored without ? and part id. * @param aDC = the current device context * @param aOffset = a draw offset. usually 0,0 to draw on the screen, but * can be set to page size / 2 to draw or print in SVG format. */ void RedrawComponent( wxDC* aDC, wxPoint aOffset ); void RedrawActiveWindow( wxDC* DC, bool EraseBg ) override { /* OBSOLETE */ } void OnCloseWindow( wxCloseEvent& Event ); void ReCreateHToolbar() override; void ReCreateVToolbar() override; void ReCreateOptToolbar(); double BestZoom() override; // Returns the best zoom ///> @copydoc EDA_DRAW_FRAME::GetHotKeyDescription() EDA_HOTKEY* GetHotKeyDescription( int aCommand ) const override; bool OnHotKey( wxDC* aDC, int aHotKey, const wxPoint& aPosition, EDA_ITEM* aItem = NULL ) override; bool GeneralControl( wxDC* aDC, const wxPoint& aPosition, EDA_KEY aHotKey = 0 ) override; void LoadSettings( wxConfigBase* aCfg ) override; void SaveSettings( wxConfigBase* aCfg ) override; /** * Trigger the wxCloseEvent, which is handled by the function given to EVT_CLOSE() macro: *

* EVT_CLOSE( LIB_EDIT_FRAME::OnCloseWindow ) *

*/ void CloseWindow( wxCommandEvent& event ) { // Generate a wxCloseEvent Close( false ); } /** * Must be called after a schematic change in order to set the "modify" flag of the * current symbol. */ void OnModify() override; int GetUnit() { return m_unit; } int GetConvert() { return m_convert; } bool GetShowDeMorgan() { return m_showDeMorgan; } void SetShowDeMorgan( bool show ) { m_showDeMorgan = show; } void ClearMsgPanel() override { DisplayCmpDoc(); } private: // Sets up the tool framework void setupTools(); void loadPart( const wxString& aLibrary, const wxString& aPart, int Unit ); void savePartAs(); /** * Saves the changes to the current library. * * A backup file of the current library is saved with the .bak extension before the * changes made to the library are saved. * @param aLibrary is the library name. * @param aNewFile Ask for a new file name to save the library. * @return True if the library was successfully saved. */ bool saveLibrary( const wxString& aLibrary, bool aNewFile ); /** * Updates the main window title bar with the current library name and read only status * of the library. */ void updateTitle(); /** * Called when the frame is activated. Tests if the current library exists. * The library list can be changed by the schematic editor after reloading a new schematic * and the current library can point a non existent lib. */ virtual void OnActivate( wxActivateEvent& event ) override; /** * Set the current active library to \a aLibrary. * * @param aLibrary the nickname of the library in the symbol library table. If wxEmptyString, * then display list of available libraries to select from. */ void SelectActiveLibrary( const wxString& aLibrary = wxEmptyString ); /** * Dispaly a list of loaded libraries in the symbol library and allows the user to select * a library. * * This list is sorted, with the library cache always at end of the list * * @return the library nickname used in the symbol library table. */ wxString SelectLibraryFromList(); /** * Loads a symbol from the current active library, optionally setting the selected * unit and convert. * * @param aAliasName The symbol alias name to load from the current library. * @param aUnit Unit to be selected * @param aConvert Convert to be selected * @return true if the symbol loaded correctly. */ bool LoadComponentFromCurrentLib( const wxString& aAliasName, int aUnit = 0, int aConvert = 0 ); /** * Create a copy of \a aLibEntry into memory. * * @param aLibEntry A pointer to the LIB_ALIAS object to an already loaded. * @param aLibrary the path to the library file that \a aLibEntry was loaded from. This is * for error messaging purposes only. * @param aUnit the initial unit to show. * @param aConvert the initial DeMorgan variant to show. * @return True if a copy of \a aLibEntry was successfully copied. */ bool LoadOneLibraryPartAux( LIB_ALIAS* aLibEntry, const wxString& aLibrary, int aUnit, int aConvert ); /** * Display the documentation of the selected component. */ void DisplayCmpDoc(); // General editing public: /** * Create a copy of the current component, and save it in the undo list. * * Because a component in library editor does not have a lot of primitives, * the full data is duplicated. It is not worth to try to optimize this save function. */ void SaveCopyInUndoList( EDA_ITEM* ItemToCopy, UNDO_REDO_T undoType = UR_LIBEDIT, bool aAppend = false ); void GetComponentFromUndoList(); void GetComponentFromRedoList(); void RollbackPartFromUndo(); private: /** * Read a component symbol file (*.sym ) and add graphic items to the current component. * * A symbol file *.sym has the same format as a library, and contains only one symbol. */ void LoadOneSymbol(); /** * Saves the current symbol to a symbol file. * * The symbol file format is similar to the standard component library file format, but * there is only one symbol. Invisible pins are not saved. */ void SaveOneSymbol(); void refreshSchematic(); public: /** * Selects the currently active library and loads the symbol from \a aLibId. * * @param aLibId is the #LIB_ID of the symbol to select. * @param aUnit the unit to show * @param aConvert the DeMorgan variant to show * @return true if the symbol defined by \a aLibId was loaded. */ bool LoadComponentAndSelectLib( const LIB_ID& aLibId, int aUnit, int aConvert ); /** * Creates an image (screenshot) of the current symbol. * * @param aFileName = the full filename * @param aBitmapType = bitmap file format */ void CreateImageFile( const wxString& aFileName, wxBitmapType aBitmapType = wxBITMAP_TYPE_PNG ); /** * Print a page * * @param aDC = wxDC given by the calling print function * @param aPrintMask = not used here * @param aPrintMirrorMode = not used here (Set when printing in mirror mode) * @param aData = a pointer on an auxiliary data (not always used, NULL if not used) */ virtual void PrintPage( wxDC* aDC, LSET aPrintMask, bool aPrintMirrorMode, void* aData = NULL ) override; /** * Creates the SVG print file for the current edited component. * * @param aFullFileName = the full filename */ void SVG_PlotComponent( const wxString& aFullFileName ); /** * Synchronize the library manager to the symbol library table, and then the symbol tree * to the library manager. Optionally displays a progress dialog. */ void SyncLibraries( bool aShowProgress ); /** * Allows Libedit to install its preferences panel into the preferences dialog. */ void InstallPreferences( PAGED_DIALOG* aParent ) override; /** * Called after the preferences dialog is run. */ void CommonSettingsChanged() override; void ShowChangedLanguage() override; void SyncMenusAndToolbars() override; virtual void SetScreen( BASE_SCREEN* aScreen ) override; virtual const BOX2I GetDocumentExtents() const override; void RebuildView(); /** * Rebuild the GAL and redraw the screen. Call when something went wrong. */ void HardRedraw() override; void KiwayMailIn( KIWAY_EXPRESS& mail ) override; private: ///> Helper screen used when no part is loaded SCH_SCREEN* m_dummyScreen; /** * Displays a dialog asking the user to select a symbol library table. * @param aOptional if set the Cancel button will be relabelled "Skip". * @return Pointer to the selected symbol library table or nullptr if cancelled. */ SYMBOL_LIB_TABLE* selectSymLibTable( bool aOptional = false ); ///> Creates a backup copy of a file with requested extension bool backupFile( const wxFileName& aOriginalFile, const wxString& aBackupExt ); ///> Returns currently edited part. LIB_PART* getTargetPart() const; ///> Returns either the part selected in the component tree, if context menu is active ///> or the currently modified part. LIB_ID getTargetLibId() const; ///> Returns either the library selected in the component tree, if context menu is active ///> or the library that is currently modified. wxString getTargetLib() const; /* Returns true when the operation has succeded (all requested libraries have been saved or * none was selected and confirmed by OK). * @param aRequireConfirmation when true, the user must be asked to confirm. */ bool saveAllLibraries( bool aRequireConfirmation ); ///> Saves the current part. bool saveCurrentPart(); ///> Creates or adds an existing library to the symbol library table. bool addLibraryFile( bool aCreateNew ); ///> Stores the currently modified part in the library manager buffer. void storeCurrentPart(); ///> Returns true if \a aLibId is an alias for the editor screen part. bool isCurrentPart( const LIB_ID& aLibId ) const; ///> Restores the empty editor screen, without any part or library selected. void emptyScreen(); ///> Renames LIB_PART aliases to avoid conflicts before adding a component to a library void fixDuplicateAliases( LIB_PART* aPart, const wxString& aLibrary ); DECLARE_EVENT_TABLE() }; #endif // LIB_EDIT_FRAME_H