/*****************************/ /* Graphic Body Item: Circle */ /*****************************/ #ifndef _LIB_CIRCLE_H_ #define _LIB_CIRCLE_H_ #include "lib_draw_item.h" class LIB_CIRCLE : public LIB_DRAW_ITEM { public: int m_Radius; wxPoint m_Pos; /* Position or centre (Arc and Circle) or start point (segments) */ int m_Width; /* Line width */ public: LIB_CIRCLE(LIB_COMPONENT * aParent); LIB_CIRCLE( const LIB_CIRCLE& aCircle ); ~LIB_CIRCLE() { } virtual wxString GetClass() const { return wxT( "LIB_CIRCLE" ); } /** * Write circle object to a FILE in "*.lib" format. * * @param aFile - The FILE to write to. * @return - true if success writing else false. */ virtual bool Save( FILE* aFile ); virtual bool Load( char* aLine, wxString& aErrorMsg ); /** * Test if the given point is within the bounds of this object. * * @param aRefPos - A wxPoint to test * @return bool - true if a hit, else false */ virtual bool HitTest( const wxPoint& aRefPos ); /** * @param aPosRef - a wxPoint to test * @param aThreshold - max distance to this object (usually the half * thickness of a line) * @param aTransMat - the transform matrix * @return true if the point aPosRef is near this object */ virtual bool HitTest( wxPoint aPosRef, int aThreshold, const int aTransMat[2][2] ); /** * @return the size of the "pen" that be used to draw or plot this item */ virtual int GetPenSize( ); void Draw( WinEDA_DrawPanel* aPanel, wxDC* aDC, const wxPoint &aOffset, int aColor, int aDrawMode, void* aData, const int aTransformMatrix[2][2] ); virtual EDA_Rect GetBoundingBox(); virtual void DisplayInfo( WinEDA_DrawFrame* aFrame ); protected: virtual LIB_DRAW_ITEM* DoGenCopy(); /** * Provide the circle draw object specific comparison. * * The sort order is as follows: * - Circle horizontal (X) position. * - Circle vertical (Y) position. * - Circle radius. */ virtual int DoCompare( const LIB_DRAW_ITEM& aOther ) const; virtual void DoOffset( const wxPoint& aOffset ); virtual bool DoTestInside( EDA_Rect& aRect ); virtual void DoMove( const wxPoint& aPosition ); virtual wxPoint DoGetPosition() { return m_Pos; } virtual void DoMirrorHorizontal( const wxPoint& aCenter ); virtual void DoPlot( PLOTTER* aPlotter, const wxPoint& aOffset, bool aFill, const int aTransform[2][2] ); virtual int DoGetWidth() { return m_Width; } virtual void DoSetWidth( int aWidth ) { m_Width = aWidth; } }; #endif // _LIB_CIRCLE_H_