/////////////////////////////////////////////////////////////////////////// // C++ code generated with wxFormBuilder (version 4.0.0-0-g0efcecf) // http://www.wxformbuilder.org/ // // PLEASE DO *NOT* EDIT THIS FILE! /////////////////////////////////////////////////////////////////////////// #pragma once #include #include #include #include "widgets/wx_panel.h" #include #include // needed for MSVC to see wxScrolledCanvas indirectly exported #include #include #include #include #include #include #include #include #include #include /////////////////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////////// /// Class APPEARANCE_CONTROLS_3D_BASE /////////////////////////////////////////////////////////////////////////////// class APPEARANCE_CONTROLS_3D_BASE : public WX_PANEL { private: protected: wxBoxSizer* m_sizerOuter; wxPanel* m_panelLayers; wxBoxSizer* m_panelLayersSizer; wxScrolledCanvas* m_windowLayers; wxStaticLine* m_staticline1; wxStaticText* m_presetsLabel; wxChoice* m_cbLayerPresets; wxStaticText* m_viewportsLabel; wxChoice* m_cbViewports; // Virtual event handlers, override them in your derived class virtual void OnSetFocus( wxFocusEvent& event ) { event.Skip(); } virtual void OnSize( wxSizeEvent& event ) { event.Skip(); } virtual void onLayerPresetChanged( wxCommandEvent& event ) { event.Skip(); } virtual void onViewportChanged( wxCommandEvent& event ) { event.Skip(); } virtual void onUpdateViewportsCb( wxUpdateUIEvent& event ) { event.Skip(); } public: APPEARANCE_CONTROLS_3D_BASE( wxWindow* parent, wxWindowID id = wxID_ANY, const wxPoint& pos = wxDefaultPosition, const wxSize& size = wxSize( -1,-1 ), long style = wxTAB_TRAVERSAL, const wxString& name = wxEmptyString ); ~APPEARANCE_CONTROLS_3D_BASE(); };