/* * This program source code file is part of KiCad, a free EDA CAD application. * * Copyright (C) 2017 CERN * @author Alejandro GarcĂ­a Montoro * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, you may find one here: * http://www.gnu.org/licenses/old-licenses/gpl-2.0.html * or you may search the http://www.gnu.org website for the version 2 license, * or you may write to the Free Software Foundation, Inc., * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA */ #include #include #include #include "fixtures_geometry.h" /** * Fixture for the Collision test suite. It contains an instance of the common data and two * vectors containing colliding and non-colliding points. */ struct CollisionFixture { // Structure to store the common data. struct KI_TEST::CommonTestData common; // Vectors containing colliding and non-colliding points std::vector collidingPoints, nonCollidingPoints; /** * Constructor */ CollisionFixture() { // Create points colliding with the poly set. // Inside the polygon collidingPoints.push_back( VECTOR2I( 10, 90 ) ); // Inside the polygon, but on a re-entrant angle of a hole collidingPoints.push_back( VECTOR2I( 15, 16 ) ); // On a hole edge => inside the polygon collidingPoints.push_back( VECTOR2I( 40, 25 ) ); // On the outline edge => inside the polygon collidingPoints.push_back( VECTOR2I( 0, 10 ) ); // Create points not colliding with the poly set. // Completely outside of the polygon nonCollidingPoints.push_back( VECTOR2I( 200, 200 ) ); // Inside the outline and inside a hole => outside the polygon nonCollidingPoints.push_back( VECTOR2I( 15, 12 ) ); } ~CollisionFixture() { } }; /** * Declares the CollisionFixture as the boost test suite fixture. */ BOOST_FIXTURE_TEST_SUITE( Collision, CollisionFixture ) /** * Simple dummy test to check that HasHoles() definition is right */ BOOST_AUTO_TEST_CASE( HasHoles ) { BOOST_CHECK( !common.solidPolySet.HasHoles() ); BOOST_CHECK( common.holeyPolySet.HasHoles() ); } /** * This test checks basic behaviour of PointOnEdge, testing if points on corners, outline edges * and hole edges are detected as colliding. */ BOOST_AUTO_TEST_CASE( PointOnEdge ) { // Check points on corners BOOST_CHECK( common.holeyPolySet.PointOnEdge( VECTOR2I( 0, 50 ) ) ); // Check points on outline edges BOOST_CHECK( common.holeyPolySet.PointOnEdge( VECTOR2I( 0, 10 ) ) ); // Check points on hole edges BOOST_CHECK( common.holeyPolySet.PointOnEdge( VECTOR2I( 10, 11 ) ) ); // Check points inside a hole -> not in edge BOOST_CHECK( !common.holeyPolySet.PointOnEdge( VECTOR2I( 12, 12 ) ) ); // Check points inside the polygon and outside any hole -> not on edge BOOST_CHECK( !common.holeyPolySet.PointOnEdge( VECTOR2I( 90, 90 ) ) ); // Check points outside the polygon -> not on edge BOOST_CHECK( !common.holeyPolySet.PointOnEdge( VECTOR2I( 200, 200 ) ) ); } /** * This test checks that the function Contains, whose behaviour has been updated to also manage * holey polygons, does the right work. */ BOOST_AUTO_TEST_CASE( pointInPolygonSet ) { // Check that the set contains the points that collide with it for( const VECTOR2I& point : collidingPoints ) { BOOST_CHECK( common.holeyPolySet.Contains( point ) ); } // Check that the set does not contain any point outside of it for( const VECTOR2I& point : nonCollidingPoints ) { BOOST_CHECK( !common.holeyPolySet.Contains( point ) ); } } /** * This test checks the behaviour of the Collide (with a point) method. */ BOOST_AUTO_TEST_CASE( Collide ) { // When clearance = 0, the behaviour should be the same as with Contains // Check that the set collides with the colliding points for( const VECTOR2I& point : collidingPoints ) { BOOST_CHECK( common.holeyPolySet.Collide( point, 0 ) ); } // Check that the set does not collide with the non colliding points for( const VECTOR2I& point : nonCollidingPoints ) { BOOST_CHECK( !common.holeyPolySet.Collide( point, 0 ) ); } // Checks with clearance > 0 // Point at the offset zone outside of the outline => collision! BOOST_CHECK( common.holeyPolySet.Collide( VECTOR2I( -1, 10 ), 5 ) ); // Point at the offset zone outside of a hole => collision! BOOST_CHECK( common.holeyPolySet.Collide( VECTOR2I( 11, 11 ), 5 ) ); } /** * This test checks the behaviour of the CollideVertex method, testing whether the collision with * vertices is well detected */ BOOST_AUTO_TEST_CASE( CollideVertex ) { // Variable to store the index of the corner hit SHAPE_POLY_SET::VERTEX_INDEX cornerHit; // Check that the set collides with the colliding points for( const VECTOR2I& point : common.holeyPoints ) { BOOST_CHECK( common.holeyPolySet.CollideVertex( point, cornerHit, 0 ) ); } } /** * This test checks the behaviour of the CollideVertex method, testing whether the collision with * vertices is well detected */ BOOST_AUTO_TEST_CASE( CollideVertexWithClearance ) { // Variable to store the index of the corner hit SHAPE_POLY_SET::VERTEX_INDEX cornerHit; // Check that the set collides with the colliding points for( const VECTOR2I& point : common.holeyPoints ) { BOOST_CHECK( common.holeyPolySet.CollideVertex( point + VECTOR2I( 1, 1 ), cornerHit, 2 ) ); } } BOOST_AUTO_TEST_SUITE_END()