/* * This program source code file is part of KiCad, a free EDA CAD application. * * Copyright (C) 2013-2017 CERN * Copyright (C) 2017-2023 KiCad Developers, see AUTHORS.TXT for contributors. * * @author Tomasz Wlostowski * @author Maciej Suminski * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, you may find one here: * http://www.gnu.org/licenses/old-licenses/gpl-2.0.html * or you may search the http://www.gnu.org website for the version 2 license, * or you may write to the Free Software Foundation, Inc., * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA */ #ifndef PCB_SELECTION_TOOL_H #define PCB_SELECTION_TOOL_H #include #include #include #include #include #include #include #include #include class PCB_BASE_FRAME; class BOARD_ITEM; class GENERAL_COLLECTOR; namespace KIGFX { class GAL; } typedef void (*CLIENT_SELECTION_FILTER)( const VECTOR2I&, GENERAL_COLLECTOR&, PCB_SELECTION_TOOL* ); /** * The selection tool: currently supports: * - pick single objects (click LMB) * - add objects to existing selection (Shift+LMB) * - draw selection box (drag LMB) * - handles FOOTPRINTs properly (i.e. selects either FOOTPRINT or its PADs, TEXTs, etc.) * - takes into account high-contrast & layer visibility settings * - invokes InteractiveEdit tool when user starts to drag selected items */ class PCB_SELECTION_TOOL : public SELECTION_TOOL { public: PCB_SELECTION_TOOL(); ~PCB_SELECTION_TOOL(); /// @copydoc TOOL_BASE::Init() bool Init() override; /// @copydoc TOOL_BASE::Reset() void Reset( RESET_REASON aReason ) override; void OnIdle( wxIdleEvent& aEvent ); bool IsFootprintEditor() { return m_isFootprintEditor; } /** * The main loop. */ int Main( const TOOL_EVENT& aEvent ); /** * @return the set of currently selected items. */ PCB_SELECTION& GetSelection(); /** * Return the current selection, filtered according to aClientFilter. * * If the set is empty, performs the legacy-style hover selection. * * @param aClientFilter A callback to allow tool- or action-specific filtering. * @param aConfirmLockedItems [optional] Signals that the user shall be asked if they want * to drop locked items from the selection or override the locks. */ PCB_SELECTION& RequestSelection( CLIENT_SELECTION_FILTER aClientFilter, bool aConfirmLockedItems = false ); ///< Select a single item under cursor event handler. int CursorSelection( const TOOL_EVENT& aEvent ); ///< Clear current selection event handler. int ClearSelection( const TOOL_EVENT& aEvent ); void ClearSelection( bool aQuietMode = false ); ///< Select all items on the board int SelectAll( const TOOL_EVENT& aEvent ); ///< Unselect all items on the board int UnselectAll( const TOOL_EVENT& aEvent ); /** * Take necessary actions to mark an item as found. * * @param aItem The item that was found and needs to be highlighted/focused/etc. */ void FindItem( BOARD_ITEM* aItem ); /** * Take necessary action mark an item as selected. * * @param aItem The item to be selected. */ void select( EDA_ITEM* aItem ) override; /** * @return true if an item fulfills conditions to be selected. */ bool Selectable( const BOARD_ITEM* aItem, bool checkVisibilityOnly = false ) const; /** * Select all items with the given net code. * * @param aNetCode is the target net to select * @param aSelect is true to add the items to the selection, false to remove them (deselect) */ void SelectAllItemsOnNet( int aNetCode, bool aSelect = true ); /** * Try to guess best selection candidates in case multiple items are clicked, by doing * some brain-dead heuristics. * * @param aCollector [in, out] The collector that has a list of items to be narrowed. * @param aWhere The selection point to consider. */ void GuessSelectionCandidates( GENERAL_COLLECTOR& aCollector, const VECTOR2I& aWhere ) const; /** * Rebuild the selection from the EDA_ITEMs' selection flags. * * Commonly called after rolling back an undo state to make sure there aren't any stale * pointers. */ void RebuildSelection(); SELECTION_FILTER_OPTIONS& GetFilter() { return m_filter; } ///< Set up handlers for various events. void setTransitions() override; ///< Zoom the screen to center and fit the current selection. void zoomFitSelection(); ///< Zoom the screen to fit the bounding box for cross probing/selection sync. void ZoomFitCrossProbeBBox( const BOX2I& bbox ); /** * Enter the group at the head of the current selection. */ void EnterGroup(); /** * Leave the currently-entered group. * * @param aSelectGroup [optional] Select the group after leaving. */ void ExitGroup( bool aSelectGroup = false ); /** * @return the currently-entered group. */ PCB_GROUP* GetEnteredGroup() { return m_enteredGroup; } PCB_LAYER_ID GetActiveLayer() { return m_frame->GetActiveLayer(); } /** * In general we don't want to select both a parent and any of it's children. This includes * both footprints and their items, and groups and their members. */ void FilterCollectorForHierarchy( GENERAL_COLLECTOR& aCollector, bool aMultiselect ) const; /** * Check the "allow free pads" setting and if disabled, replace any pads in the collector * with their parent footprints. */ void FilterCollectorForFreePads( GENERAL_COLLECTOR& aCollector, bool aForcePromotion = false ) const; /** * Drop any PCB_MARKERs from the collector. */ void FilterCollectorForMarkers( GENERAL_COLLECTOR& aCollector ) const; /** * Apply the SELECTION_FITLER_OPTIONS to the collector. */ void FilterCollectedItems( GENERAL_COLLECTOR& aCollector, bool aMultiSelect ); /** * Drop footprints that are not directly selected */ void FilterCollectorForFootprints( GENERAL_COLLECTOR& aCollector, const VECTOR2I& aWhere ) const; protected: KIGFX::PCB_VIEW* view() const { return static_cast( getView() ); } KIGFX::VIEW_CONTROLS* controls() const { return getViewControls(); } PCB_BASE_FRAME* frame() const { return getEditFrame(); } PCB_BASE_EDIT_FRAME* editFrame() const { return getEditFrame(); } BOARD* board() const { return getModel(); } PCB_DRAW_PANEL_GAL* canvas() const { return static_cast( frame()->GetCanvas() ); } virtual bool ctrlClickHighlights() override; SELECTION& selection() override { return m_selection; } private: /** * Select an item pointed by the parameter \a aWhere. * * If there is more than one item at that place, there is a menu displayed that allows * one to choose the item. * * @param aWhere is the place where the item should be selected. * @param aOnDrag indicates whether a drag operation is being performed. * @param aSelectionCancelledFlag allows the function to inform its caller that a selection * was canceled (for instance, by clicking outside of the * disambiguation menu). * @param aClientFilter a callback to allow tool- or action-specific filtering. * @return whether or not the selection is empty. */ bool selectPoint( const VECTOR2I& aWhere, bool aOnDrag = false, bool* aSelectionCancelledFlag = nullptr, CLIENT_SELECTION_FILTER aClientFilter = nullptr ); /** * Select an item under the cursor unless there is something already selected. * * @param aForceSelect [optional] Forces an item to be selected even if there is already a * selection. * @param aClientFilter A callback to allow tool- or action-specific filtering. * @return whether or not the selection is empty. */ bool selectCursor( bool aForceSelect = false, CLIENT_SELECTION_FILTER aClientFilter = nullptr ); /** * Handle drawing a selection box that allows one to select many items at the same time. * * @return true if the function was canceled (i.e. CancelEvent was received). */ bool selectMultiple(); /** * Handle disambiguation actions including displaying the menu. */ int disambiguateCursor( const TOOL_EVENT& aEvent ); /** * Expand the current connected-item selection to the next boundary (junctions, pads, or all) */ int expandConnection( const TOOL_EVENT& aEvent ); /** * Unroute the selected board connected items. */ int unrouteSelected( const TOOL_EVENT& aEvent ); /** * Select all copper connections belonging to the same net(s) as the items in the selection. */ int selectNet( const TOOL_EVENT& aEvent ); /** * Select nearest unconnected footprints on same net as selected items. */ int selectUnconnected( const TOOL_EVENT& aEvent ); /** * Select and move other nearest footprint unconnected on same net as selected items. */ int grabUnconnected( const TOOL_EVENT& aEvent ); enum STOP_CONDITION { /** * Stop at any place where more than two traces meet. * * Because vias are also traces, this makes selection stop at a via if there is a trace * on another layer as well, but a via with only one connection will be selected. */ STOP_AT_JUNCTION, /** Stop when reaching a pad. */ STOP_AT_PAD, /** Select the entire net. */ STOP_NEVER }; /** * Select connected tracks and vias. * * @param aStopCondition Indicates where to stop selecting more items. */ void selectAllConnectedTracks( const std::vector& aStartItems, STOP_CONDITION aStopCondition ); /** * Select all non-closed shapes that are graphically connected to the given start items. * * @param aStartItems is a list of one or more non-closed shapes */ void selectAllConnectedShapes( const std::vector& aStartItems ); /** * @return true if the given item is an open PCB_SHAPE on a non-copper layer */ bool isExpandableGraphicShape( const EDA_ITEM* aItem ) const; /* * Select tracks and vias connected to specified board items. */ void selectConnections( const std::vector& aItems ); /** * Select all items with the given sheet timestamp/UUID name (the sheet path). * * The path of the root sheet is "/". */ void selectAllItemsOnSheet( wxString& aSheetPath ); ///< Select all footprints belonging to same sheet, from Eeschema using cross-probing. int selectSheetContents( const TOOL_EVENT& aEvent ); ///< Select all footprints belonging to same hierarchical sheet as the selected footprint ///< (same sheet path). int selectSameSheet( const TOOL_EVENT& aEvent ); ///< Set selection to items passed by parameter and connected nets (optionally). ///< Zooms to fit, if enabled int syncSelection( const TOOL_EVENT& aEvent ); int syncSelectionWithNets( const TOOL_EVENT& aEvent ); void doSyncSelection( const std::vector& aItems, bool aWithNets ); ///< Invoke filter dialog and modify current selection int filterSelection( const TOOL_EVENT& aEvent ); ///< Return true if the given item passes the current SELECTION_FILTER_OPTIONS. bool itemPassesFilter( BOARD_ITEM* aItem, bool aMultiSelect ); /** * Take necessary action mark an item as unselected. * * @param aItem is an item to be unselected. */ void unselect( EDA_ITEM* aItem ) override; /** * Highlight the item visually. * * @param aItem The item to be highlighted. * @param aHighlightMode Either SELECTED or BRIGHTENED * @param aGroup [optional A group to add the item to. */ void highlight( EDA_ITEM* aItem, int aHighlightMode, SELECTION* aGroup = nullptr ) override; /** * Unhighlight the item visually. * * @param aItem The item to be highlighted. * @param aHighlightMode Either SELECTED or BRIGHTENED * @param aGroup [optional] A group to remove the item from. */ void unhighlight( EDA_ITEM* aItem, int aHighlightMode, SELECTION* aGroup = nullptr ) override; /** * @return true if the given point is contained in any of selected items' bounding boxes. */ bool selectionContains( const VECTOR2I& aPoint ) const; /** * @return the distance from \a aWhere to \a aItem, up to and including \a aMaxDistance. */ int hitTestDistance( const VECTOR2I& aWhere, BOARD_ITEM* aItem, int aMaxDistance ) const; /** * Event handler to update the selection VIEW_ITEM. */ int updateSelection( const TOOL_EVENT& aEvent ); void pruneObscuredSelectionCandidates( GENERAL_COLLECTOR& aCollector ) const; const GENERAL_COLLECTORS_GUIDE getCollectorsGuide() const; private: void highlightInternal( EDA_ITEM* aItem, int aHighlightMode, bool aUsingOverlay ); void unhighlightInternal( EDA_ITEM* aItem, int aHighlightMode, bool aUsingOverlay ); private: PCB_BASE_FRAME* m_frame; // Pointer to the parent frame bool m_isFootprintEditor; PCB_SELECTION m_selection; // Current state of selection SELECTION_FILTER_OPTIONS m_filter; KICURSOR m_nonModifiedCursor; // Cursor in the absence of shift/ctrl/alt PCB_GROUP* m_enteredGroup; // If non-null, selections are limited to // members of this group KIGFX::VIEW_GROUP m_enteredGroupOverlay; // Overlay for the entered group's frame. /// Private state (opaque pointer/compilation firewall) class PRIV; std::unique_ptr m_priv; }; #endif /* PCB_SELECTION_TOOL_H */