/*****************************/ /* COTATION class definition */ /*****************************/ #ifndef COTATION_H #define COTATION_H #include "base_struct.h" class COTATION : public BOARD_ITEM { public: int m_Width; wxPoint m_Pos; int m_Shape; int m_Unit; /* 0 = inches, 1 = mm */ int m_Value; /* value of PCB dimensions. */ TEXTE_PCB* m_Text; int Barre_ox, Barre_oy, Barre_fx, Barre_fy; int TraitG_ox, TraitG_oy, TraitG_fx, TraitG_fy; int TraitD_ox, TraitD_oy, TraitD_fx, TraitD_fy; int FlecheD1_ox, FlecheD1_oy, FlecheD1_fx, FlecheD1_fy; int FlecheD2_ox, FlecheD2_oy, FlecheD2_fx, FlecheD2_fy; int FlecheG1_ox, FlecheG1_oy, FlecheG1_fx, FlecheG1_fy; int FlecheG2_ox, FlecheG2_oy, FlecheG2_fx, FlecheG2_fy; public: COTATION( BOARD_ITEM* aParent ); ~COTATION(); COTATION* Next() const { return (COTATION*) Pnext; } COTATION* Back() const { return (COTATION*) Pback; } wxPoint& GetPosition() { return m_Pos; } /** * Function SetLayer * sets the layer this item is on. * @param aLayer The layer number. */ void SetLayer( int aLayer ); bool ReadCotationDescr( FILE* File, int* LineNum ); /** * Function Save * writes the data structures for this object out to a FILE in "*.brd" format. * @param aFile The FILE to write to. * @return bool - true if success writing else false. */ bool Save( FILE* aFile ) const; void SetText( const wxString& NewText ); wxString GetText( void ); void Copy( COTATION* source ); void Draw( WinEDA_DrawPanel* panel, wxDC* DC, int aColorMode, const wxPoint& offset = ZeroOffset ); /** * Function Move * @param offset : moving vector */ void Move(const wxPoint& offset); /** * Function Rotate * Rotate this object. * @param const wxPoint& aRotCentre - the rotation point. * @param aAngle - the rotation angle in 0.1 degree. */ virtual void Rotate(const wxPoint& aRotCentre, int aAngle); /** * Function Flip * Flip this object, i.e. change the board side for this object * @param const wxPoint& aCentre - the rotation point. */ virtual void Flip(const wxPoint& aCentre ); /** * Function Mirror * Mirror the Dimension , relative to a given horizontal axis * the text is not mirrored. only its position (and angle) is mirrored * the layer is not changed * @param axis_pos : vertical axis position */ void Mirror(const wxPoint& axis_pos); /** * Function DisplayInfo * has knowledge about the frame and how and where to put status information * about this object into the frame's message panel. * Is virtual from EDA_BaseStruct. * @param frame A WinEDA_DrawFrame in which to print status information. */ void DisplayInfo( WinEDA_DrawFrame* frame ); /** * Function HitTest * tests if the given wxPoint is within the bounds of this object. * @param ref_pos A wxPoint to test * @return bool - true if a hit, else false */ bool HitTest( const wxPoint& ref_pos ); /** * Function HitTest (overlaid) * tests if the given EDA_Rect intersect this object. * For now, the anchor must be inside this rect. * @param refArea : the given EDA_Rect * @return bool - true if a hit, else false */ bool HitTest( EDA_Rect& refArea ); /** * Function GetClass * returns the class name. * @return wxString */ wxString GetClass() const { return wxT( "DIMENSION" ); } }; #endif // #define COTATION_H