/* * This program source code file is part of KiCad, a free EDA CAD application. * * Copyright (C) 2004 Jean-Pierre Charras, jaen-pierre.charras@gipsa-lab.inpg.com * Copyright (C) 2004-2017 KiCad Developers, see change_log.txt for contributors. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, you may find one here: * http://www.gnu.org/licenses/old-licenses/gpl-2.0.html * or you may search the http://www.gnu.org website for the version 2 license, * or you may write to the Free Software Foundation, Inc., * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA */ /** * @file sch_item_struct.h * @brief Base schematic object class definition. */ #ifndef SCH_ITEM_STRUCT_H #define SCH_ITEM_STRUCT_H #include #include #include #include #include #include class SCH_ITEM; //class SCH_SHEET_PATH; class LINE_READER; class SCH_EDIT_FRAME; class wxFindReplaceData; class PLOTTER; class NETLIST_OBJECT; class NETLIST_OBJECT_LIST; class EDA_DRAW_PANEL; enum DANGLING_END_T { UNKNOWN = 0, WIRE_START_END, WIRE_END_END, BUS_START_END, BUS_END_END, JUNCTION_END, PIN_END, LABEL_END, BUS_ENTRY_END, WIRE_ENTRY_END, SHEET_LABEL_END, NO_CONNECT_END, }; /** * Class DANGLING_END_ITEM * is a helper class used to store the state of schematic items that can be connected to * other schematic items. */ class DANGLING_END_ITEM { private: /// A pointer to the connectable object. EDA_ITEM* m_item; /// The position of the connection point. wxPoint m_pos; /// The type of connection of #m_item. DANGLING_END_T m_type; /// A pointer to the parent object (in the case of pins) const EDA_ITEM* m_parent; public: DANGLING_END_ITEM( DANGLING_END_T aType, EDA_ITEM* aItem, const wxPoint& aPosition ) { m_item = aItem; m_type = aType; m_pos = aPosition; m_parent = aItem; } DANGLING_END_ITEM( DANGLING_END_T aType, EDA_ITEM* aItem, const wxPoint& aPosition, const EDA_ITEM* aParent ) { m_item = aItem; m_type = aType; m_pos = aPosition; m_parent = aParent; } wxPoint GetPosition() const { return m_pos; } EDA_ITEM* GetItem() const { return m_item; } const EDA_ITEM* GetParent() const { return m_parent; } DANGLING_END_T GetType() const { return m_type; } }; /** * Class SCH_ITEM * is a base class for any item which can be embedded within the SCHEMATIC * container class, and therefore instances of derived classes should only be * found in EESCHEMA or other programs that use class SCHEMATIC and its contents. * The corresponding class in Pcbnew is BOARD_ITEM. */ class SCH_ITEM : public EDA_ITEM { friend class CONNECTION_GRAPH; protected: SCH_LAYER_ID m_Layer; EDA_ITEMS m_connections; ///< List of items connected to this item. wxPoint m_storedPos; ///< a temporary variable used in some move commands ///> to store a initial pos (of the item or mouse cursor) /// Stores pointers to other items that are connected to this one (schematic only) std::unordered_set m_connected_items; /// Stores connectivity information, per sheet std::unordered_map m_connection_map; /// True if connectivity info might be out of date bool m_connectivity_dirty; public: SCH_ITEM( EDA_ITEM* aParent, KICAD_T aType ); SCH_ITEM( const SCH_ITEM& aItem ); ~SCH_ITEM(); virtual wxString GetClass() const override { return wxT( "SCH_ITEM" ); } /** * Function SwapData * swap the internal data structures \a aItem with the schematic item. * Obviously, aItem must have the same type than me * @param aItem The item to swap the data structures with. */ virtual void SwapData( SCH_ITEM* aItem ); SCH_ITEM* Next() const { return static_cast( Pnext ); } SCH_ITEM* Back() const { return static_cast( Pback ); } /** * Virtual function IsMovableFromAnchorPoint * @return true for items which are moved with the anchor point at mouse cursor * and false for items moved with no reference to anchor * Usually return true for small items (labels, junctions) and false for * items which can be large (hierarchical sheets, compoments) */ virtual bool IsMovableFromAnchorPoint() { return true; } wxPoint& GetStoredPos() { return m_storedPos; } void SetStoredPos( wxPoint aPos ) { m_storedPos = aPos; } /** * Function GetLayer * returns the layer this item is on. */ SCH_LAYER_ID GetLayer() const { return m_Layer; } /** * Function SetLayer * sets the layer this item is on. * @param aLayer The layer number. */ void SetLayer( SCH_LAYER_ID aLayer ) { m_Layer = aLayer; } /** * Function ViewGetLayers * returns the layers the item is drawn on (which may be more than its "home" layer) */ void ViewGetLayers( int aLayers[], int& aCount ) const override; /** * Function GetPenSize virtual pure * @return the size of the "pen" that be used to draw or plot this item */ virtual int GetPenSize() const { return 0; } /** * Function Draw * Draw a schematic item. Each schematic item should have its own method * @param aPanel DrawPanel to use (can be null) mainly used for clipping purposes. * @param aDC Device Context (can be null) * @param aOffset drawing Offset (usually wxPoint(0,0), * but can be different when moving an object) */ virtual void Draw( EDA_DRAW_PANEL* aPanel, wxDC* aDC, const wxPoint& aOffset ) = 0; /** * Function Move * moves the item by \a aMoveVector to a new position. * @param aMoveVector = the displacement vector */ virtual void Move( const wxPoint& aMoveVector ) = 0; /** * Function MirrorY * mirrors item relative to the Y axis about \a aYaxis_position. * @param aYaxis_position The Y axis position to mirror around. */ virtual void MirrorY( int aYaxis_position ) = 0; /** * Function MirrorX * mirrors item relative to the X axis about \a aXaxis_position. * @param aXaxis_position The X axis position to mirror around. */ virtual void MirrorX( int aXaxis_position ) = 0; /** * Function Rotate * rotates the item around \a aPosition 90 degrees in the clockwise direction. * @param aPosition A reference to a wxPoint object containing the coordinates to * rotate around. */ virtual void Rotate( wxPoint aPosition ) = 0; /** * Function Load * reads a schematic item from \a aLine in a .sch file. * * @param aLine - Essentially this is file to read the object from. * @param aErrorMsg - Description of the error if an error occurs while loading the object. * @return True if the object loaded successfully. */ virtual bool Load( LINE_READER& aLine, wxString& aErrorMsg ) { return false; } /** * Function GetEndPoints * adds the schematic item end points to \a aItemList if the item has end points. * * The default version doesn't do anything since many of the schematic object cannot * be tested for dangling ends. If you add a new schematic item that can have a * dangling end ( no connect ), override this method to provide the correct end * points. * * @param aItemList - List of DANGLING_END_ITEMS to add to. */ virtual void GetEndPoints( std::vector< DANGLING_END_ITEM >& aItemList ) {} /** * Function IsDanglingStateChanged * tests the schematic item to \a aItemList to check if it's dangling state has changed. * * Note that the return value only true when the state of the test has changed. Use * the IsDangling() method to get the current dangling state of the item. Some of * the schematic objects cannot be tested for a dangling state, the default method * always returns false. Only override the method if the item can be tested for a * dangling state. * * @param aItemList - List of items to test item against. * @return True if the dangling state has changed from it's current setting. */ virtual bool UpdateDanglingState( std::vector& aItemList ) { return false; } virtual bool IsDangling() const { return false; } virtual bool CanConnect( const SCH_ITEM* aItem ) const { return m_Layer == aItem->GetLayer(); } /** * Function IsSelectStateChanged * checks if the selection state of an item inside \a aRect has changed. * * This is used by the block selection code to verify if an item is selected or not. * True is be return anytime the select state changes. If you need to know the * the current selection state, use the IsSelected() method. * * @param aRect - Rectangle to test against. */ virtual bool IsSelectStateChanged( const wxRect& aRect ) { return false; } /** * Function IsConnectable * returns true if the schematic item can connect to another schematic item. */ virtual bool IsConnectable() const { return false; } /** * Function GetConnectionPoints * add all the connection points for this item to \a aPoints. * * Not all schematic items have connection points so the default method does nothing. * * @param aPoints List of connection points to add to. */ virtual void GetConnectionPoints( std::vector< wxPoint >& aPoints ) const { } /** * Function ClearConnections * clears all of the connection items from the list. * * The vector release method is used to prevent the item pointers from being deleted. * Do not use the vector erase method on the connection list. */ void ClearConnections() { m_connections.clear(); } /** * Function IsConnected * tests the item to see if it is connected to \a aPoint. * * @param aPoint A reference to a wxPoint object containing the coordinates to test. * @return True if connection to \a aPoint exists. */ bool IsConnected( const wxPoint& aPoint ) const; /** * Retrieves the connection associated with this object in the given sheet */ SCH_CONNECTION* Connection( const SCH_SHEET_PATH& aPath ) const; /** * Retrieves the set of items connected to this item (schematic only) */ std::unordered_set& ConnectedItems(); /** * Adds a connection link between this item and another */ void AddConnectionTo( SCH_ITEM* aItem ); /** * Creates a new connection object associated with this object * * @param aPath is the sheet path to initialize */ void InitializeConnection( const SCH_SHEET_PATH& aPath ); /** * Returns true if this item should propagate connection info to aItem */ virtual bool ConnectionPropagatesTo( const EDA_ITEM* aItem ) const { return true; } bool IsConnectivityDirty() { return m_connectivity_dirty; } void SetConnectivityDirty( bool aDirty = true ) { m_connectivity_dirty = aDirty; } virtual bool HitTest( const wxPoint& aPosition ) const override { return HitTest( aPosition, 0 ); } /** * Function HitTest * tests if \a aPosition is contained within or on the bounding box of an item. * * @param aPosition A reference to a wxPoint object containing the coordinates to test. * @param aAccuracy Increase the item bounding box by this amount. * @return True if \a aPosition is within the item bounding box. */ virtual bool HitTest( const wxPoint& aPosition, int aAccuracy ) const { return false; } /** * Function HitTest * tests if \a aRect intersects or is contained within the bounding box of an item. * * @param aRect A reference to a EDA_RECT object containing the rectangle to test. * @param aContained Set to true to test for containment instead of an intersection. * @param aAccuracy Increase \a aRect by this amount. * @return True if \a aRect contains or intersects the item bounding box. */ virtual bool HitTest( const EDA_RECT& aRect, bool aContained = false, int aAccuracy = 0 ) const { return false; } virtual bool CanIncrementLabel() const { return false; } /** * Function Plot * plots the schematic item to \a aPlotter. * * @param aPlotter A pointer to a #PLOTTER object. */ virtual void Plot( PLOTTER* aPlotter ); /** * Function GetNetListItem * creates a new #NETLIST_OBJECT for the schematic object and adds it to * \a aNetListItems. *

* Not all schematic objects have net list items associated with them. This * method only needs to be overridden for those schematic objects that have * net list objects associated with them. *

*/ virtual void GetNetListItem( NETLIST_OBJECT_LIST& aNetListItems, SCH_SHEET_PATH* aSheetPath ) { } /** * Function GetPosition * @return A wxPoint object containing the schematic item position. */ virtual wxPoint GetPosition() const = 0; /** * Function SetPosition * set the schematic item position to \a aPosition. * * @param aPosition A reference to a wxPoint object containing the new position. */ virtual void SetPosition( const wxPoint& aPosition ) = 0; virtual bool operator <( const SCH_ITEM& aItem ) const; private: /** * Function doIsConnected * provides the object specific test to see if it is connected to \a aPosition. * * @note Override this function if the derived object can be connect to another * object such as a wire, bus, or junction. Do not override this function * for objects that cannot have connections. The default will always return * false. This functions is call through the public function IsConnected() * which performs tests common to all schematic items before calling the * item specific connection testing. * * @param aPosition A reference to a wxPoint object containing the test position. * @return True if connection to \a aPosition exists. */ virtual bool doIsConnected( const wxPoint& aPosition ) const { return false; } }; #endif /* SCH_ITEM_STRUCT_H */