/* * This program source code file is part of KiCad, a free EDA CAD application. * * Copyright (C) 2015-2016 Mario Luzeiro * Copyright (C) 1992-2016 KiCad Developers, see AUTHORS.txt for contributors. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, you may find one here: * http://www.gnu.org/licenses/old-licenses/gpl-2.0.html * or you may search the http://www.gnu.org website for the version 2 license, * or you may write to the Free Software Foundation, Inc., * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA */ /** * @file cbbox2d.h * @brief 2D Bounding Box class definition */ #ifndef _CBBOX2D_H_ #define _CBBOX2D_H_ #include "../ray.h" /** * Class CBBOX * manages a bounding box defined by two SFVEC2F min max points. */ struct CBBOX2D { public: /** * Constructor CBBOX2D * Create with default values a bounding box (not inizialized) */ CBBOX2D(); /** * Constructor CBBOX2D * Initialize a bounding box with a given point * @param aPbInit a point for the bounding box initialization */ explicit CBBOX2D( const SFVEC2F &aPbInit ); /** * Constructor CBBOX2D * Initialize a bounding box with a minimon and a maximun point * @param aPbMin the minimun point to initialize the bounding box * @param aPbMax the maximun point to initialize the bounding box */ CBBOX2D( const SFVEC2F &aPbMin, const SFVEC2F &aPbMax ); ~CBBOX2D(); /** * Function Set * Set bounding box with new parameters * @param aPbMin the minimun point to initialize the bounding box * @param aPbMax the maximun point to initialize the bounding box */ void Set( const SFVEC2F &aPbMin, const SFVEC2F &aPbMax ); /** * Function Set * Set bounding box based on another bounding box * @param CBBOX2D a bounding box to initialize this one */ void Set( const CBBOX2D &aBBox ); /** * Function Union * recalculate the bounding box adding a point * @param aPoint the point to be bounded */ void Union( const SFVEC2F &aPoint ); /** * Function Union * recalculate the bounding box adding other bounding box * @param aBBox the bounding box to be bounded */ void Union( const CBBOX2D &aBBox ); /** * Function Scale * scales a bounding box by its center * @param aScale scale factor to apply */ void Scale( float aScale ); /** * Function ScaleNextUp * scales a bounding box to the next float representation making it larger */ void ScaleNextUp(); /** * Function ScaleNextDown * scales a bounding box to the next float representation making it smaller */ void ScaleNextDown(); /** * Function Intersects * test if a bounding box intersects this box * @param aBBox the bounding box to check if it inversects */ bool Intersects( const CBBOX2D &aBBox ) const; /** * Function Intersects * test if a circle intersects this box * @param aBBox the bounding box to check if it intersects */ bool Intersects( const SFVEC2F &aCenter, float aRadiusSquared ) const; /** * Function Inside * check is a point is inside this bounding box * @param aPoint point to test */ bool Inside( const SFVEC2F &aPoint ) const; /** * Function Area * calculate the area of a bounding box * @return float - area of this bounding box */ float Area() const; /** * Function IsInitialized * check if this bounding box is already initialized * @return bool - return true if it was initialized, false if otherwise */ bool IsInitialized() const; /** * Function Reset * reset the bounding box to zero and de-initialized it */ void Reset(); /** * Function GetCenter * return the center point of the bounding box * @return SFVEC2F - the position of the center of this bounding box */ SFVEC2F GetCenter() const; /** * Function GetExtent * @return SFVEC2F - max-min */ SFVEC2F GetExtent() const; /** * Function Min * return the minimun vertex pointer * @return SFVEC2F - the minimun vertice position */ const SFVEC2F &Min() const { return m_min; } /** * Function Max * return the maximum vertex pointer * @return SFVEC2F - the maximun vertice position */ const SFVEC2F &Max() const { return m_max; } /** * Function MaxDimension * @return the index of the max dimention (0=x, 1=y) */ unsigned int MaxDimension() const; /** * Function Perimeter * @return the surface are of the box */ float Perimeter() const; /** * Function Intersect * @param aRay = ray to intersect the box * @param t = distance point of the ray of the intersection (if true) * @return true if the ray hits the box */ bool Intersect( const RAY2D &aRay, float *t ) const; bool Intersect( const RAY2D &aRay, float *aOutHitT0, float *aOutHitT1 ) const; bool Intersect( const RAYSEG2D &aRaySeg ) const; private: SFVEC2F m_min; ///< point of the lower position of the bounding box SFVEC2F m_max; ///< point of the higher position of the bounding box }; #endif // CBBox2d_h