/* * Copyright (C) 2015 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #pragma once #ifdef _WIN32 #include #include #else // Bring in prototypes for standard APIs so that we can import them into the utf8 namespace. #include // open #include // fopen #include // mkdir #include // unlink #endif namespace android { namespace base { // Only available on Windows because this is only needed on Windows. #ifdef _WIN32 // Convert size number of UTF-16 wchar_t's to UTF-8. Returns whether the // conversion was done successfully. bool WideToUTF8(const wchar_t* utf16, const size_t size, std::string* utf8); // Convert a NULL-terminated string of UTF-16 characters to UTF-8. Returns // whether the conversion was done successfully. bool WideToUTF8(const wchar_t* utf16, std::string* utf8); // Convert a UTF-16 std::wstring (including any embedded NULL characters) to // UTF-8. Returns whether the conversion was done successfully. bool WideToUTF8(const std::wstring& utf16, std::string* utf8); // Convert size number of UTF-8 char's to UTF-16. Returns whether the conversion // was done successfully. bool UTF8ToWide(const char* utf8, const size_t size, std::wstring* utf16); // Convert a NULL-terminated string of UTF-8 characters to UTF-16. Returns // whether the conversion was done successfully. bool UTF8ToWide(const char* utf8, std::wstring* utf16); // Convert a UTF-8 std::string (including any embedded NULL characters) to // UTF-16. Returns whether the conversion was done successfully. bool UTF8ToWide(const std::string& utf8, std::wstring* utf16); // Convert a file system path, represented as a NULL-terminated string of // UTF-8 characters, to a UTF-16 string representing the same file system // path using the Windows extended-lengh path representation. // // See https://msdn.microsoft.com/en-us/library/windows/desktop/aa365247(v=vs.85).aspx#MAXPATH: // ```The Windows API has many functions that also have Unicode versions to // permit an extended-length path for a maximum total path length of 32,767 // characters. To specify an extended-length path, use the "\\?\" prefix. // For example, "\\?\D:\very long path".``` // // Returns whether the conversion was done successfully. bool UTF8PathToWindowsLongPath(const char* utf8, std::wstring* utf16); #endif // The functions in the utf8 namespace take UTF-8 strings. For Windows, these // are wrappers, for non-Windows these just expose existing APIs. To call these // functions, use: // // // anonymous namespace to avoid conflict with existing open(), unlink(), etc. // namespace { // // Import functions into anonymous namespace. // using namespace android::base::utf8; // // void SomeFunction(const char* name) { // int fd = open(name, ...); // Calls android::base::utf8::open(). // ... // unlink(name); // Calls android::base::utf8::unlink(). // } // } namespace utf8 { #ifdef _WIN32 FILE* fopen(const char* name, const char* mode); int mkdir(const char* name, mode_t mode); int open(const char* name, int flags, ...); int unlink(const char* name); #else using ::fopen; using ::mkdir; using ::open; using ::unlink; #endif } // namespace utf8 } // namespace base } // namespace android