/* * This program source code file is part of KICAD, a free EDA CAD application. * * Copyright (C) 2012 Torsten Hueter, torstenhtr gmx.de * Copyright (C) 2012 Kicad Developers, see change_log.txt for contributors. * * Graphics Abstraction Layer (GAL) - base class * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, you may find one here: * http://www.gnu.org/licenses/old-licenses/gpl-2.0.html * or you may search the http://www.gnu.org website for the version 2 license, * or you may write to the Free Software Foundation, Inc., * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA */ #include #include #include #include using namespace KiGfx; GAL::GAL() { // Set the default values for the internal variables SetIsFill( false ); SetIsStroke( true ); SetLineJoin( LINE_JOIN_ROUND ); SetLineCap( LINE_CAP_ROUND ); SetIsCursorEnabled( false ); SetZoomFactor( 1.0 ); SetFillColor( COLOR4D( 0.0, 0.0, 0.0, 0.0 ) ); SetStrokeColor( COLOR4D( 1.0, 1.0, 1.0, 1.0 ) ); SetGridVisibility( true ); SetGridColor( COLOR4D( 1, 1, 1, 0.1 ) ); SetCoarseGrid( 5 ); SetLineWidth( 1.0 ); SetDepthRange( VECTOR2D( -2048, 2047 ) ); } GAL::~GAL() { } void GAL::DrawGrid() { if( !gridVisibility ) return; // The grid consists of lines // For the drawing the start points, end points and increments have to be calculated in world coordinates VECTOR2D screenStartPoint( 0, 0 ); VECTOR2D screenEndPoint( screenSize.x, screenSize.y ); MATRIX3x3D inverseMatrix = worldScreenMatrix.Inverse(); VECTOR2D worldStartPoint = inverseMatrix * screenStartPoint; VECTOR2D worldEndPoint = inverseMatrix * screenEndPoint; // Compute grid variables int gridStartX = round( worldStartPoint.x / gridSize.x ); int gridEndX = round( worldEndPoint.x / gridSize.x ); int gridStartY = round( worldStartPoint.y / gridSize.y ); int gridEndY = round( worldEndPoint.y / gridSize.y ); int gridScreenSizeDense = round( gridSize.x * worldScale ); int gridScreenSizeCoarse = round( gridSize.x * (double) gridTick * worldScale ); // Swap the coordinates, if they have not the right order SWAP( gridEndX, <, gridStartX ); SWAP( gridEndY, <, gridStartY ); // Correct the index, else some lines are not correctly painted gridStartX -= 1; gridStartY -= 1; gridEndX += 1; gridEndY += 1; double savedLineWidth = GetLineWidth(); COLOR4D savedColor = GetStrokeColor(); // Compute the line width of the grid ComputeWorldScale(); double width = gridLineWidth / worldScale; double doubleWidth = 2 * width; // Set line width & color SetLineWidth( width ); double origSize = (double) gridOriginMarkerSize / worldScale; // Draw the origin marker SetStrokeColor( COLOR4D( 1.0, 1.0, 1.0, 1.0 ) ); SetIsFill( false ); DrawLine( gridOrigin + VECTOR2D( -origSize, -origSize ), gridOrigin + VECTOR2D( origSize, origSize ) ); DrawLine( gridOrigin + VECTOR2D( -origSize, origSize ), gridOrigin + VECTOR2D( origSize, -origSize ) ); DrawCircle( gridOrigin, origSize * 0.7 ); SetStrokeColor( gridColor ); if( std::max( gridScreenSizeDense, gridScreenSizeCoarse ) < gridDrawThreshold ) return; SetLayerDepth( 0.0 ); // Now draw the grid, every coarse grid line gets the double width for( int j = gridStartY; j < gridEndY; j += 1 ) { if( j % gridTick == 0 && gridScreenSizeDense > gridDrawThreshold ) { SetLineWidth( doubleWidth ); } else { SetLineWidth( width ); } if( ( j % gridTick == 0 && gridScreenSizeCoarse > gridDrawThreshold ) || gridScreenSizeDense > gridDrawThreshold ) { DrawGridLine( VECTOR2D( gridStartX * gridSize.x, j * gridSize.y ), VECTOR2D( gridEndX * gridSize.x, j * gridSize.y ) ); } } for( int i = gridStartX; i < gridEndX; i += 1 ) { if( i % gridTick == 0 && gridScreenSizeDense > gridDrawThreshold ) { SetLineWidth( doubleWidth ); } else { SetLineWidth( width ); } if( ( i % gridTick == 0 && gridScreenSizeCoarse > gridDrawThreshold ) || gridScreenSizeDense > gridDrawThreshold ) { DrawGridLine( VECTOR2D( i * gridSize.x, gridStartY * gridSize.y ), VECTOR2D( i * gridSize.x, gridEndY * gridSize.y ) ); } } // Restore old values SetLineWidth( savedLineWidth ); SetStrokeColor( savedColor ); }