/* * This program source code file is part of KiCad, a free EDA CAD application. * * Copyright (C) 2004 Jean-Pierre Charras, jaen-pierre.charras@gipsa-lab.inpg.com * Copyright (C) 1992-2011 KiCad Developers, see AUTHORS.txt for contributors. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, you may find one here: * http://www.gnu.org/licenses/old-licenses/gpl-2.0.html * or you may search the http://www.gnu.org website for the version 2 license, * or you may write to the Free Software Foundation, Inc., * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA */ /** * @file class_pad.h * @brief Pad object description */ #ifndef PAD_H_ #define PAD_H_ #include #include #include #include #include // PARAM_CFG_ARRAY #include "zones.h" class LINE_READER; class EDA_3D_CANVAS; class EDA_DRAW_PANEL; class MODULE; class TRACK; class MSG_PANEL_INFO; /* Default layers used for pads, according to the pad type. * this is default values only, they can be changed for a given pad */ // PAD_STANDARD: #define PAD_STANDARD_DEFAULT_LAYERS ALL_CU_LAYERS | SILKSCREEN_LAYER_FRONT | \ SOLDERMASK_LAYER_BACK | SOLDERMASK_LAYER_FRONT // PAD_CONN: #define PAD_CONN_DEFAULT_LAYERS LAYER_FRONT | SOLDERPASTE_LAYER_FRONT | SOLDERMASK_LAYER_FRONT // PAD_SMD: #define PAD_SMD_DEFAULT_LAYERS LAYER_FRONT | SOLDERMASK_LAYER_FRONT //PAD_HOLE_NOT_PLATED: #define PAD_HOLE_NOT_PLATED_DEFAULT_LAYERS ALL_CU_LAYERS | SILKSCREEN_LAYER_FRONT | \ SOLDERMASK_LAYER_BACK | SOLDERMASK_LAYER_FRONT // Helper class to store parameters used to draw a pad class PAD_DRAWINFO { public: EDA_DRAW_PANEL* m_DrawPanel; // the EDA_DRAW_PANEL used to draw a PAD ; can be null GR_DRAWMODE m_DrawMode; // the draw mode EDA_COLOR_T m_Color; // color used to draw the pad shape , from pad layers and // visible layers EDA_COLOR_T m_HoleColor; // color used to draw the pad hole EDA_COLOR_T m_NPHoleColor; // color used to draw a pad Not Plated hole int m_PadClearance; // clearance value, used to draw the pad area outlines wxSize m_Mask_margin; // margin, used to draw solder paste when only one layer is shown bool m_Display_padnum; // true to show pad number bool m_Display_netname; // true to show net name bool m_ShowPadFilled; // true to show pad as solid area, false to show pas in // sketch mode bool m_ShowNCMark; // true to show pad not connected mark bool m_ShowNotPlatedHole; // true when the pad hole in not plated, to draw a specific // pad shape bool m_IsPrinting; // true to print, false to display on screen. wxPoint m_Offset; // general draw offset PAD_DRAWINFO(); }; class D_PAD : public BOARD_CONNECTED_ITEM { public: static int m_PadSketchModePenSize; ///< Pen size used to draw pads in sketch mode ///< (mode used to print pads on silkscreen layer) public: D_PAD( MODULE* parent ); // Do not create a copy constructor. The one generated by the compiler is adequate. // D_PAD( const D_PAD& o ); void Copy( D_PAD* source ); D_PAD* Next() const { return (D_PAD*) Pnext; } MODULE* GetParent() const { return (MODULE*) m_Parent; } void SetPadName( const wxString& name ); // Change pad name const wxString GetPadName() const; bool PadNameEqual( const D_PAD* other ) const { return m_NumPadName == other->m_NumPadName; // hide tricks behind sensible API } /** * Function SetNetname * @param aNetname: the new netname */ void SetNetname( const wxString& aNetname ); /** * Function GetNetname * @return const wxString& - the full netname */ const wxString& GetNetname() const { return m_Netname; } /** * Function GetShortNetname * @return const wxString& - the short netname */ const wxString& GetShortNetname() const { return m_ShortNetname; } /** * Function GetShape * @return the shape of this pad. */ PAD_SHAPE_T GetShape() const { return m_PadShape; } void SetShape( PAD_SHAPE_T aShape ) { m_PadShape = aShape; m_boundingRadius = -1; } void SetPosition( const wxPoint& aPos ) { m_Pos = aPos; } // was overload const wxPoint& GetPosition() const { return m_Pos; } // was overload void SetY( int y ) { m_Pos.y = y; } void SetX( int x ) { m_Pos.x = x; } void SetPos0( const wxPoint& aPos ) { m_Pos0 = aPos; } const wxPoint& GetPos0() const { return m_Pos0; } void SetY0( int y ) { m_Pos0.y = y; } void SetX0( int x ) { m_Pos0.x = x; } void SetSize( const wxSize& aSize ) { m_Size = aSize; m_boundingRadius = -1; } const wxSize& GetSize() const { return m_Size; } void SetDelta( const wxSize& aSize ) { m_DeltaSize = aSize; m_boundingRadius = -1; } const wxSize& GetDelta() const { return m_DeltaSize; } void SetDrillSize( const wxSize& aSize ) { m_Drill = aSize; } const wxSize& GetDrillSize() const { return m_Drill; } void SetOffset( const wxPoint& aOffset ) { m_Offset = aOffset; } const wxPoint& GetOffset() const { return m_Offset; } void Flip( int aTranslationY ); /** * Function SetOrientation * sets the rotation angle of the pad. * @param aAngle is tenths of degrees, but will soon be degrees. If it is * outside of 0 - 3600, then it will be normalized before being saved. */ void SetOrientation( double aAngle ); /** * Function GetOrientation * returns the rotation angle of the pad in tenths of degrees, but soon degrees. */ double GetOrientation() const { return m_Orient; } void SetDrillShape( PAD_SHAPE_T aDrillShape ) { m_DrillShape = aDrillShape; } PAD_SHAPE_T GetDrillShape() const { return m_DrillShape; } void SetLayerMask( LAYER_MSK aLayerMask ) { m_layerMask = aLayerMask; } LAYER_MSK GetLayerMask() const { return m_layerMask; } void SetAttribute( PAD_ATTR_T aAttribute ); PAD_ATTR_T GetAttribute() const { return m_Attribute; } void SetPadToDieLength( int aLength ) { m_LengthPadToDie = aLength; } int GetPadToDieLength() const { return m_LengthPadToDie; } int GetLocalSolderMaskMargin() const { return m_LocalSolderMaskMargin; } void SetLocalSolderMaskMargin( int aMargin ) { m_LocalSolderMaskMargin = aMargin; } int GetLocalClearance() const { return m_LocalClearance; } void SetLocalClearance( int aClearance ) { m_LocalClearance = aClearance; } int GetLocalSolderPasteMargin() const { return m_LocalSolderPasteMargin; } void SetLocalSolderPasteMargin( int aMargin ) { m_LocalSolderPasteMargin = aMargin; } double GetLocalSolderPasteMarginRatio() const { return m_LocalSolderPasteMarginRatio; } void SetLocalSolderPasteMarginRatio( double aRatio ) { m_LocalSolderPasteMarginRatio = aRatio; } /** * Function TransformShapeWithClearanceToPolygon * Convert the pad shape to a closed polygon * Used in filling zones calculations * Circles and arcs are approximated by segments * @param aCornerBuffer = a buffer to store the polygon * @param aClearanceValue = the clearance around the pad * @param aCircleToSegmentsCount = the number of segments to approximate a circle * @param aCorrectionFactor = the correction to apply to circles radius to keep * clearance when the circle is approximated by segment bigger or equal * to the real clearance value (usually near from 1.0) */ void TransformShapeWithClearanceToPolygon( CPOLYGONS_LIST& aCornerBuffer, int aClearanceValue, int aCircleToSegmentsCount, double aCorrectionFactor ) const;; /** * Function GetClearance * returns the clearance in internal units. If \a aItem is not NULL then the * returned clearance is the greater of this object's clearance and * aItem's clearance. If \a aItem is NULL, then this objects clearance * is returned. * @param aItem is another BOARD_CONNECTED_ITEM or NULL * @return int - the clearance in internal units. */ int GetClearance( BOARD_CONNECTED_ITEM* aItem = NULL ) const; // Mask margins handling: /** * Function GetSolderMaskMargin * @return the margin for the solder mask layer * usually > 0 (mask shape bigger than pad * value is * 1 - the local value * 2 - if null, the parent footprint value * 1 - if null, the global value */ int GetSolderMaskMargin(); /** * Function GetSolderPasteMargin * @return the margin for the solder mask layer * usually < 0 (mask shape smaller than pad * because the margin can be dependent on the pad size, the margin has a x and a y value * value is * 1 - the local value * 2 - if null, the parent footprint value * 1 - if null, the global value */ wxSize GetSolderPasteMargin(); void SetZoneConnection( ZoneConnection aType ) { m_ZoneConnection = aType; } ZoneConnection GetZoneConnection() const; void SetThermalWidth( int aWidth ) { m_ThermalWidth = aWidth; } int GetThermalWidth() const; void SetThermalGap( int aGap ) { m_ThermalGap = aGap; } int GetThermalGap() const; /* drawing functions */ void Draw( EDA_DRAW_PANEL* aPanel, wxDC* aDC, GR_DRAWMODE aDrawMode, const wxPoint& aOffset = ZeroOffset ); /** * Function DrawShape * basic function to draw a pad. *

* This function is used by Draw after calculation of parameters (color, ) final * orientation transforms are set. It can also be called to draw a pad on any panel * even if this panel is not a EDA_DRAW_PANEL for instance on a wxPanel inside the * pad editor. *

*/ void DrawShape( EDA_RECT* aClipBox, wxDC* aDC, PAD_DRAWINFO& aDrawInfo ); /** * Function BuildPadPolygon * Has meaning only for polygonal pads (trapezoid and rectangular) * Build the Corner list of the polygonal shape, * depending on shape, extra size (clearance ...) and orientation * @param aCoord = a buffer to fill (4 corners). * @param aInflateValue = wxSize: the clearance or margin value. value > 0: * inflate, < 0 deflate * @param aRotation = full rotation of the polygon */ void BuildPadPolygon( wxPoint aCoord[4], wxSize aInflateValue, double aRotation ) const; /** * Function BuildPadShapePolygon * Build the Corner list of the polygonal shape, * depending on shape, extra size (clearance ...) pad and orientation * This function is similar to TransformShapeWithClearanceToPolygon, * but the difference is BuildPadShapePolygon creates a polygon shape exactly * similar to pad shape, which a size inflated by aInflateValue * and TransformShapeWithClearanceToPolygon creates a more complex shape (for instance * a rectangular pad is converted in a rectangulr shape with ronded corners) * @param aCornerBuffer = a buffer to fill. * @param aInflateValue = the clearance or margin value. * value > 0: inflate, < 0 deflate, = 0 : no change * the clearance can have different values for x and y directions * (relative to the pad) * @param aSegmentsPerCircle = number of segments to approximate a circle * (used for round and oblong shapes only (16 to 32 is a good value) * @param aCorrectionFactor = the correction to apply to circles radius to keep * the pad size when the circle is approximated by segments */ void BuildPadShapePolygon( CPOLYGONS_LIST& aCornerBuffer, wxSize aInflateValue, int aSegmentsPerCircle, double aCorrectionFactor ) const; /** * Function BuildPadDrillShapePolygon * Build the Corner list of the polygonal drill shape, * depending on shape pad hole and orientation * @param aCornerBuffer = a buffer to fill. * @param aInflateValue = the clearance or margin value. * value > 0: inflate, < 0 deflate, = 0 : no change * @param aSegmentsPerCircle = number of segments to approximate a circle * (used for round and oblong shapes only(16 to 32 is a good value) * @return false if the pad has no hole, true otherwise */ bool BuildPadDrillShapePolygon( CPOLYGONS_LIST& aCornerBuffer, int aInflateValue, int aSegmentsPerCircle ) const; /** * Function BuildSegmentFromOvalShape * Has meaning only for OVAL (and ROUND) pads * Build an equivalent segment having the same shape as the OVAL shape, * Useful in draw function and in DRC and HitTest functions, * because segments are already well handled by track tests * @param aSegStart = the starting point of the equivalent segment relative to the shape * position. * @param aSegEnd = the ending point of the equivalent segment, relative to the shape position * @param aRotation = full rotation of the segment * @return the width of the segment */ int BuildSegmentFromOvalShape( wxPoint& aSegStart, wxPoint& aSegEnd, double aRotation ) const; void ReturnStringPadName( wxString& text ) const; // Return pad name as string in a buffer /** * Function GetBoundingRadius * returns the radius of a minimum sized circle which fully encloses this pad. */ int GetBoundingRadius() { // Any member function which would affect this calculation should set // m_boundingRadius to -1 to re-trigger the calculation from here. // Currently that is only m_Size, m_DeltaSize, and m_PadShape accessors. if( m_boundingRadius == -1 ) { m_boundingRadius = boundingRadius(); } return m_boundingRadius; } const wxPoint ReturnShapePos() const; /** * Function GetSubRatsnest * @return int - the netcode */ int GetSubRatsnest() const { return m_SubRatsnest; } void SetSubRatsnest( int aSubRatsnest ) { m_SubRatsnest = aSubRatsnest; } void GetMsgPanelInfo( std::vector< MSG_PANEL_ITEM >& aList ); bool IsOnLayer( LAYER_NUM aLayer ) const; bool HitTest( const wxPoint& aPosition ); wxString GetClass() const { return wxT( "PAD" ); } EDA_RECT GetBoundingBox() const; /** * Function Compare * compares two pads and return 0 if they are equal. * @return int - <0 if left less than right, 0 if equal, >0 if left greater than right. */ static int Compare( const D_PAD* padref, const D_PAD* padcmp ); void Move( const wxPoint& aMoveVector ) { m_Pos += aMoveVector; } wxString GetSelectMenuText() const; BITMAP_DEF GetMenuImage() const { return pad_xpm; } /** * Function ShowPadShape * @return the name of the shape */ wxString ShowPadShape() const; /** * Function ShowPadAttr * @return the name of the pad type (attribute) : STD, SMD ... */ wxString ShowPadAttr() const; /** * Function AppendConfigs * appends to @a aResult the configuration setting accessors which will later * allow reading or writing of configuration file information directly into * this object. */ void AppendConfigs( PARAM_CFG_ARRAY* aResult ); EDA_ITEM* Clone() const; /** * Function CopyNetlistSettings * copies the netlist settings to \a aPad. * * The netlist settings are all of the #D_PAD settings not define by a #D_PAD in * a netlist. These setting include local clearances, net names, etc. The pad * physical geometry settings are not copied. * * @param aPad is the #D_PAD to copy the settings to. */ void CopyNetlistSettings( D_PAD* aPad ); #if defined(DEBUG) virtual void Show( int nestLevel, std::ostream& os ) const { ShowDummy( os ); } // override #endif private: /** * Function boundingRadius * returns a calculated radius of a bounding circle for this pad. */ int boundingRadius() const; int m_boundingRadius; ///< radius of the circle containing the pad shape wxString m_Netname; ///< Full net name like /mysheet/mysubsheet/vout used by Eeschema wxString m_ShortNetname; ///< short net name, like vout from /mysheet/mysubsheet/vout /// Pad name (4 char) or a long identifier (used in pad name /// comparisons because this is faster than string comparison) union { #define PADNAMEZ 4 char m_Padname[PADNAMEZ]; // zero padded at end to full size wxUint32 m_NumPadName; // same number of bytes as m_Padname[] }; wxPoint m_Pos; ///< pad Position on board PAD_SHAPE_T m_PadShape; ///< Shape: PAD_CIRCLE, PAD_RECT, PAD_OVAL, PAD_TRAPEZOID int m_SubRatsnest; ///< variable used in rats nest computations ///< handle subnet (block) number in ratsnest connection wxSize m_Drill; ///< Drill diam (drill shape = PAD_CIRCLE) or drill size ///< (shape = OVAL) for drill shape = PAD_CIRCLE, drill ///< diam = m_Drill.x wxSize m_Size; ///< X and Y size ( relative to orient 0) PAD_SHAPE_T m_DrillShape; ///< Shape PAD_CIRCLE, PAD_OVAL /** * m_Offset is useful only for oblong pads (it can be used for other * shapes, but without any interest). * This is the offset between the pad hole and the pad shape (you must * understand here pad shape = copper area around the hole) * Most of cases, the hole is the center of the shape (m_Offset = 0). * But some board designers use oblong pads with a hole moved to one of the * oblong pad shape ends. * In all cases the pad position is the pad hole. * The physical shape position (used to draw it for instance) is pad * position (m_Pos) + m_Offset. * D_PAD::ReturnShapePos() returns the physical shape position according to * the offset and the pad rotation. */ wxPoint m_Offset; LAYER_MSK m_layerMask; ///< Bitwise layer :1= copper layer, 15= cmp, ///< 2..14 = internal layers ///< 16 .. 31 = technical layers wxSize m_DeltaSize; ///< delta on rectangular shapes wxPoint m_Pos0; ///< Initial Pad position (i.e. pad position relative to the ///< module anchor, orientation 0) PAD_ATTR_T m_Attribute; ///< NORMAL, PAD_SMD, PAD_CONN, PAD_HOLE_NOT_PLATED double m_Orient; ///< in 1/10 degrees int m_LengthPadToDie; ///< Length net from pad to die, inside the package /// Local clearance. When null, the module default value is used. /// when the module default value is null, the netclass value is used /// Usually the local clearance is null int m_LocalClearance; // Local mask margins: when 0, the parent footprint design values are used int m_LocalSolderMaskMargin; ///< Local solder mask margin int m_LocalSolderPasteMargin; ///< Local solder paste margin absolute value double m_LocalSolderPasteMarginRatio; ///< Local solder mask margin ratio value of pad size ///< The final margin is the sum of these 2 values ZoneConnection m_ZoneConnection; int m_ThermalWidth; int m_ThermalGap; }; #endif // PAD_H_