/* * This program source code file is part of KiCad, a free EDA CAD application. * * Copyright (C) 2019 KiCad Developers, see CHANGELOG.txt for contributors. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, you may find one here: * http://www.gnu.org/licenses/old-licenses/gpl-2.0.html * or you may search the http://www.gnu.org website for the version 2 license, * or you may write to the Free Software Foundation, Inc., * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA */ #ifndef ACTION_TOOLBAR_H #define ACTION_TOOLBAR_H #include #include // Needed for the auibar include #include #include class EDA_BASE_FRAME; class TOOL_MANAGER; class TOOL_ACTION; /** * ACTION_TOOLBAR * * Defines the structure of a toolbar with buttons that invoke ACTIONs. */ class ACTION_TOOLBAR : public wxAuiToolBar { public: ACTION_TOOLBAR( EDA_BASE_FRAME* parent, wxWindowID id = wxID_ANY, const wxPoint& pos = wxDefaultPosition, const wxSize& size = wxDefaultSize, long style = wxAUI_TB_DEFAULT_STYLE ); virtual ~ACTION_TOOLBAR() {} /** * Function Add() * Adds a TOOL_ACTION-based button to the toolbar. After selecting the entry, * a TOOL_EVENT command containing name of the action is sent. */ void Add( const TOOL_ACTION& aAction, bool aIsToggleEntry = false ); /** * Function AddButton() * Adds a large button such as used in the Kicad Manager Frame's launch bar. * @param aAction */ void AddButton( const TOOL_ACTION& aAction ); /** * Function SetToolBitmap() * Updates the bitmap of a particular tool. Not icon-based because we use it * for the custom-drawn layer pair bitmap. */ void SetToolBitmap( const TOOL_ACTION& aAction, const wxBitmap& aBitmap ); /** * Applies the default toggle action. For checked items this is check/uncheck; for * non-checked items it's enable/disable. */ void Toggle( const TOOL_ACTION& aAction, bool aState ); void Toggle( const TOOL_ACTION& aAction, bool aEnabled, bool aChecked ); static const bool TOGGLE = true; protected: ///> The default tool event handler. void onToolEvent( wxAuiToolBarEvent& aEvent ); protected: ///> Tool items with ID higher than that are considered TOOL_ACTIONs static const int ACTION_ID = 10000; TOOL_MANAGER* m_toolManager; std::map m_toolKinds; std::map m_toolActions; }; #endif