/********************************************************/ /* Routines generales de gestion des commandes usuelles */ /********************************************************/ /* controle.cpp */ #include "fctsys.h" #include "common.h" #include "pcbnew.h" #include "protos.h" #include "id.h" #include "collectors.h" #include "bitmaps.h" /*************************************************************************************/ static BOARD_ITEM* AllAreModulesAndReturnSmallestIfSo( GENERAL_COLLECTOR* aCollector ) /*************************************************************************************/ /** * Function AllAreModulesAndReturnSmallestIfSo * tests that all items in the collection are MODULEs and if so, returns the * smallest MODULE. * @return BOARD_ITEM* - The smallest or NULL. */ { int count = aCollector->GetCount(); for( int i = 0; iType() != TYPE_MODULE ) return NULL; } // all are modules, now find smallest MODULE int minDim = 0x7FFFFFFF; int minNdx = 0; for( int i = 0; im_BoundaryBox.GetWidth(); int ly = module->m_BoundaryBox.GetHeight(); int lmin = MIN( lx, ly ); if( lmin <= minDim ) { minDim = lmin; minNdx = i; } } return (*aCollector)[minNdx]; } /****************************************************************************/ BOARD_ITEM* WinEDA_BasePcbFrame::PcbGeneralLocateAndDisplay( int aHotKeyCode ) /****************************************************************************/ { BOARD_ITEM* item; GENERAL_COLLECTORS_GUIDE guide = GetCollectorsGuide(); // Assign to scanList the proper item types desired based on tool type // or hotkey that is in play. const KICAD_T* scanList = NULL; if( aHotKeyCode ) { // @todo: add switch here and add calls to PcbGeneralLocateAndDisplay( int aHotKeyCode ) // when searching is needed from a hotkey handler } else if( m_ID_current_state == 0 ) { switch( m_HTOOL_current_state ) { case ID_TOOLBARH_PCB_AUTOPLACE: scanList = GENERAL_COLLECTOR::ModuleItems; break; default: scanList = DisplayOpt.DisplayZonesMode == 0 ? GENERAL_COLLECTOR::AllBoardItems : GENERAL_COLLECTOR::AllButZones; break; } } else { switch( m_ID_current_state ) { case ID_PCB_SHOW_1_RATSNEST_BUTT: scanList = GENERAL_COLLECTOR::PadsOrModules; break; case ID_TRACK_BUTT: scanList = GENERAL_COLLECTOR::Tracks; break; case ID_COMPONENT_BUTT: scanList = GENERAL_COLLECTOR::ModuleItems; break; default: scanList = DisplayOpt.DisplayZonesMode == 0 ? GENERAL_COLLECTOR::AllBoardItems : GENERAL_COLLECTOR::AllButZones; } } m_Collector->Collect( m_Pcb, scanList, GetScreen()->RefPos( true ), guide ); #if 0 // debugging: print out the collected items, showing their priority order too. for( int i = 0; iGetCount(); ++i ) (*m_Collector)[i]->Show( 0, std::cout ); #endif /* Remove redundancies: most of time, zones are found twice, * because zones are filled twice ( once by by horizontal and once by vertical segments ) */ unsigned long timestampzone = 0; for( int ii = 0; ii < m_Collector->GetCount(); ii++ ) { item = (*m_Collector)[ii]; if( item->Type() != TYPE_ZONE ) continue; /* Found a TYPE ZONE */ if( item->m_TimeStamp == timestampzone ) // Remove it, redundant, zone already found { m_Collector->Remove( ii ); ii--; } else timestampzone = item->m_TimeStamp; } if( m_Collector->GetCount() <= 1 ) { item = (*m_Collector)[0]; SetCurItem( item ); } // If the count is 2, and first item is a pad or moduletext, and the 2nd item is its parent module: else if( m_Collector->GetCount() == 2 && ( (*m_Collector)[0]->Type() == TYPE_PAD || (*m_Collector)[0]->Type() == TYPE_TEXTE_MODULE ) && (*m_Collector)[1]->Type() == TYPE_MODULE && (*m_Collector)[0]->GetParent()== (*m_Collector)[1] ) { item = (*m_Collector)[0]; SetCurItem( item ); } // if all are modules, find the smallest one amoung the primary choices else if( ( item = AllAreModulesAndReturnSmallestIfSo( m_Collector ) ) != NULL ) { SetCurItem( item ); } else // we can't figure out which item user wants, do popup menu so user can choose { wxMenu itemMenu; /* Give a title to the selection menu. This is also a cancel menu item */ wxMenuItem * item_title = new wxMenuItem(&itemMenu, -1, _( "Selection Clarification" ) ); #ifdef __WINDOWS__ wxFont bold_font(*wxNORMAL_FONT); bold_font.SetWeight(wxFONTWEIGHT_BOLD); bold_font.SetStyle( wxFONTSTYLE_ITALIC); item_title->SetFont(bold_font); #endif itemMenu.Append(item_title); itemMenu.AppendSeparator(); int limit = MIN( MAX_ITEMS_IN_PICKER, m_Collector->GetCount() ); for( int i = 0; iMenuText( m_Pcb ); xpm = item->MenuIcon(); ADD_MENUITEM( &itemMenu, ID_POPUP_PCB_ITEM_SELECTION_START + i, text, xpm ); } /* @todo: rather than assignment to TRUE, these should be increment and decrement operators throughout _everywhere_. * That way we can handle nesting. * But I tried that and found there cases where the assignment to TRUE (converted to a m_IgnoreMouseEvents++ ) * was not balanced with the -- (now m_IgnoreMouseEvents=FALSE), so I had to revert. * Somebody should track down these and make them balanced. * DrawPanel->m_IgnoreMouseEvents = TRUE; */ // this menu's handler is void WinEDA_BasePcbFrame::ProcessItemSelection() // and it calls SetCurItem() which in turn calls Display_Infos() on the item. DrawPanel->m_AbortRequest = true; // changed in false if an item PopupMenu( &itemMenu ); // m_AbortRequest = false if an item is selected DrawPanel->MouseToCursorSchema(); // DrawPanel->m_IgnoreMouseEvents = FALSE; // The function ProcessItemSelection() has set the current item, return it. item = GetCurItem(); } return item; } /** * Function Join * finds the point where line segment (b1,b0) intersects with segment (a1,a0). * If that point would be outside of (a0,a1), the respective endpoint is used. * Join returns the point in "res" and "true" if a suitable point was found, * "false" if both lines are parallel or if the length of either segment is zero. */ static bool Join( wxPoint* res, wxPoint a0, wxPoint a1, wxPoint b0, wxPoint b1 ) { /* References: http://local.wasp.uwa.edu.au/~pbourke/geometry/lineline2d/ http://www.gekkou.co.uk/blogs/monologues/2007/12/13/1197586800000.html */ double denom; double t; // if either segment is zero length if( a1.x==a0.x && a1.y==a0.y ) return false; if( b1.x==b0.x && b1.y==b0.y ) return false; a1 -= a0; b1 -= b0; b0 -= a0; denom = (double) b1.y * a1.x - (double) b1.x * a1.y; if( !denom ) { return false; // parallel } t = ((double) b1.y * b0.x - (double) b1.x * b0.y ) / denom; t = min( max( t, 0.0 ), 1.0 ); res->x = (int) round( a0.x + t * a1.x ); res->y = (int) round( a0.y + t * a1.y ); return true; } /* * "Project" finds the projection of a grid point on a track. This is the point * from where we want to draw new orthogonal tracks when starting on a track. */ bool Project( wxPoint* res, wxPoint on_grid, const TRACK* track ) { if( track->m_Start == track->m_End ) return false; wxPoint vec = track->m_End - track->m_Start; double t = double( on_grid.x - track->m_Start.x ) * vec.x + double( on_grid.y - track->m_Start.y ) * vec.y; t /= (double) vec.x * vec.x + (double) vec.y * vec.y; t = min( max( t, 0.0 ), 1.0 ); res->x = (int) round( track->m_Start.x + t * vec.x ); res->y = (int) round( track->m_Start.y + t * vec.y ); return true; } /** * Function Magnetize * tests to see if there are any magnetic items within near reach of the given * "curpos". If yes, then curpos is adjusted appropriately according to that * near magnetic item and true is returned. * @param curpos The initial position, and what to adjust if a change is needed. * @return bool - true if the position was adjusted magnetically, else false. */ static bool Magnetize( BOARD* m_Pcb, WinEDA_PcbFrame* frame, int aCurrentTool, wxSize grid, wxPoint on_grid, wxPoint* curpos ) { bool doCheckNet = g_MagneticPadOption != capture_always && Drc_On; bool doTrack = false; bool doPad = false; bool amMovingVia = false; TRACK* currTrack = g_CurrentTrackSegment; BOARD_ITEM* currItem = frame->GetCurItem(); // D( printf( "currTrack=%p currItem=%p currTrack->Type()=%d currItem->Type()=%d\n", currTrack, currItem, currTrack ? currTrack->Type() : 0, currItem ? currItem->Type() : 0 ); ) if( !currTrack && currItem && currItem->Type()==TYPE_VIA && currItem->m_Flags ) { // moving a VIA currTrack = (TRACK*) currItem; amMovingVia = true; return false; // comment this return out and play with it. } else if( currItem != currTrack ) { currTrack = NULL; } if( g_MagneticPadOption == capture_always ) doPad = true; if( g_MagneticTrackOption == capture_always ) doTrack = true; if( aCurrentTool == ID_TRACK_BUTT || amMovingVia ) { int q = capture_cursor_in_track_tool; if( g_MagneticPadOption == q ) doPad = true; if( g_MagneticTrackOption == q ) doTrack = true; } // D(printf("doPad=%d doTrack=%d aCurrentTool=%d amMovingVia=%d\n", doPad, doTrack, aCurrentTool, amMovingVia );) // The search precedence order is pads, then tracks/vias if( doPad ) { D_PAD* pad = Locate_Any_Pad( m_Pcb, CURSEUR_OFF_GRILLE, TRUE ); if( pad ) { if( doCheckNet && currTrack && currTrack->GetNet() != pad->GetNet() ) return false; *curpos = pad->m_Pos; return true; } } // after pads, only track & via tests remain, skip them if not desired if( doTrack ) { int layer = ( (PCB_SCREEN*) ActiveScreen )->m_Active_Layer; for( TRACK* via = m_Pcb->m_Track; via && (via = Locate_Via_Area( via, *curpos, layer )) != NULL; via = via->Next() ) { if( via != currTrack ) // a via cannot influence itself { if( !doCheckNet || !currTrack || currTrack->GetNet() == via->GetNet() ) { *curpos = via->m_Start; // D(printf("via hit\n");) return true; } } else { //D( printf( "skipping self\n" ); ) } } if( !currTrack ) { int layer_mask = g_TabOneLayerMask[layer]; TRACK* track = Locate_Pistes( m_Pcb->m_Track, layer_mask, CURSEUR_OFF_GRILLE ); if( !track || track->Type() != TYPE_TRACK ) { // D(printf("!currTrack and track=%p not found, layer_mask=0x%X\n", track, layer_mask );) return false; } // D( printf( "Project\n" ); ) return Project( curpos, on_grid, track ); } /* * In two segment mode, ignore the final segment if it's inside a grid * square. */ if( !amMovingVia && currTrack && g_TwoSegmentTrackBuild && currTrack->Back() && currTrack->m_Start.x - grid.x < currTrack->m_End.x && currTrack->m_Start.x + grid.x > currTrack->m_End.x && currTrack->m_Start.y - grid.y < currTrack->m_End.y && currTrack->m_Start.y + grid.y > currTrack->m_End.y ) { currTrack = currTrack->Back(); } for( TRACK* track = m_Pcb->m_Track; track; track = track->Next() ) { if( track->Type() != TYPE_TRACK ) continue; if( doCheckNet && currTrack && currTrack->GetNet() != track->GetNet() ) continue; if( g_DesignSettings.m_LayerColor[track->GetLayer()] & ITEM_NOT_SHOW ) continue; // omit the layer check if moving a via if( !amMovingVia && !track->IsOnLayer( layer ) ) continue; if( !track->HitTest( *curpos ) ) continue; D(printf( "have track prospect\n");) if( Join( curpos, track->m_Start, track->m_End, currTrack->m_Start, currTrack->m_End ) ) { // D(printf( "join currTrack->Type()=%d\n", currTrack->Type() );) return true; } if( aCurrentTool == ID_TRACK_BUTT || amMovingVia ) { // At this point we have a drawing mouse on a track, we are drawing // a new track and that new track is parallel to the track the // mouse is on. Find the nearest end point of the track under mouse // to the mouse and return that. double distStart = hypot( double( curpos->x - track->m_Start.x ), double( curpos->y - track->m_Start.y )); double distEnd = hypot( double( curpos->x - track->m_End.x ), double( curpos->y - track->m_End.y )); // if track not via, or if its a via dragging but not with its adjacent track if( currTrack->Type() != TYPE_VIA || ( currTrack->m_Start != track->m_Start && currTrack->m_Start != track->m_End )) { if( distStart <= currTrack->m_Width/2 ) { // D(printf("nearest end is start\n");) *curpos = track->m_Start; return true; } if( distEnd <= currTrack->m_Width/2 ) { // D(printf("nearest end is end\n");) *curpos = track->m_End; return true; } // @todo otherwise confine curpos such that it stays centered // within "track" } } } } return false; } /****************************************************************/ void WinEDA_BasePcbFrame::GeneralControle( wxDC* DC, wxPoint Mouse ) /*****************************************************************/ { wxSize delta; wxPoint curpos, oldpos; int hotkey = 0; ActiveScreen = GetScreen(); // Save the board after the time out : int CurrentTime = time( NULL ); if( !GetScreen()->IsModify() || GetScreen()->IsSave() ) { /* If no change, reset the time out */ g_SaveTime = CurrentTime; } if( (CurrentTime - g_SaveTime) > g_TimeOut ) { wxString tmpFileName = GetScreen()->m_FileName; wxString filename = g_SaveFileName + PcbExtBuffer; bool flgmodify = GetScreen()->IsModify(); ( (WinEDA_PcbFrame*) this )->SavePcbFile( filename ); if( flgmodify ) // Set the flags m_Modify cleared by SavePcbFile() { GetScreen()->SetModify(); GetScreen()->SetSave(); // Set the flags m_FlagSave cleared by SetModify() } GetScreen()->m_FileName = tmpFileName; SetTitle( GetScreen()->m_FileName ); } curpos = DrawPanel->CursorRealPosition( Mouse ); oldpos = GetScreen()->m_Curseur; delta = GetScreen()->GetGrid(); GetScreen()->Scale( delta ); if( delta.x <= 0 ) delta.x = 1; if( delta.y <= 0 ) delta.y = 1; switch( g_KeyPressed ) { case WXK_NUMPAD8: /* Deplacement curseur vers le haut */ case WXK_UP: Mouse.y -= delta.y; DrawPanel->MouseTo( Mouse ); break; case WXK_NUMPAD2: /* Deplacement curseur vers le bas */ case WXK_DOWN: Mouse.y += delta.y; DrawPanel->MouseTo( Mouse ); break; case WXK_NUMPAD4: /* Deplacement curseur vers la gauche */ case WXK_LEFT: Mouse.x -= delta.x; DrawPanel->MouseTo( Mouse ); break; case WXK_NUMPAD6: /* Deplacement curseur vers la droite */ case WXK_RIGHT: Mouse.x += delta.x; DrawPanel->MouseTo( Mouse ); break; default: hotkey = g_KeyPressed; break; } /* Put cursor in new position, according to the zoom keys (if any) */ GetScreen()->m_Curseur = curpos; /* Put cursor on grid or a pad centre if requested * But if the tool DELETE is active the cursor is left off grid * this is better to reach items to delete off grid */ bool keep_on_grid = TRUE; if( m_ID_current_state == ID_PCB_DELETE_ITEM_BUTT ) keep_on_grid = FALSE; /* Cursor is left off grid if no block in progress and no moving object */ if( GetScreen()->BlockLocate.m_State != STATE_NO_BLOCK ) keep_on_grid = TRUE; EDA_BaseStruct* DrawStruct = GetScreen()->GetCurItem(); if( DrawStruct && DrawStruct->m_Flags ) keep_on_grid = TRUE; if( keep_on_grid ) { wxPoint on_grid = curpos; PutOnGrid( &on_grid ); if( Magnetize(m_Pcb, (WinEDA_PcbFrame *) this, m_ID_current_state, GetScreen()->GetGrid(), on_grid, &curpos) ) { GetScreen()->m_Curseur = curpos; } else { // If there's no intrusion and DRC is active, we pass the cursor // "as is", and let ShowNewTrackWhenMovingCursor figure out what to do. if( !Drc_On || !g_CurrentTrackSegment || g_CurrentTrackSegment != this->GetCurItem() || !LocateIntrusion( m_Pcb->m_Track, g_CurrentTrackSegment->GetNet(), g_CurrentTrackSegment->m_Width ) ) { GetScreen()->m_Curseur = on_grid; } } } if( oldpos != GetScreen()->m_Curseur ) { curpos = GetScreen()->m_Curseur; GetScreen()->m_Curseur = oldpos; DrawPanel->CursorOff( DC ); GetScreen()->m_Curseur = curpos; DrawPanel->CursorOn( DC ); if( DrawPanel->ManageCurseur ) { DrawPanel->ManageCurseur( DrawPanel, DC, TRUE ); } } if( hotkey ) { OnHotKey( DC, hotkey, NULL ); } if( GetScreen()->IsRefreshReq() ) { RedrawActiveWindow( DC, TRUE ); } SetToolbars(); Affiche_Status_Box(); /* Display new cursor coordinates */ }