#ifndef _LIB_BEZIER_H_ #define _LIB_BEZIER_H_ #include "lib_draw_item.h" /**************************************************/ /* Graphic Body Item: Bezier Curve (set of lines) */ /**************************************************/ class LIB_BEZIER : public LIB_DRAW_ITEM { /** * Draw the bezier curve. */ void drawGraphic( WinEDA_DrawPanel* aPanel, wxDC* aDC, const wxPoint& aOffset, int aColor, int aDrawMode, void* aData, const TRANSFORM& aTransform ); public: int m_Width; /* Line width */ std::vector m_BezierPoints; // list of parameter (3|4) std::vector m_PolyPoints; // list of points (>= 2) public: LIB_BEZIER( LIB_COMPONENT * aParent ); LIB_BEZIER( const LIB_BEZIER& aBezier ); ~LIB_BEZIER() { } virtual wxString GetClass() const { return wxT( "LIB_BEZIER" ); } /** * Write bezier curve object out to a FILE in "*.lib" format. * * @param aFile - The FILE to write to. * @return true if success writing else false. */ virtual bool Save( FILE* aFile ); virtual bool Load( char* aLine, wxString& aErrorMsg ); void AddPoint( const wxPoint& aPoint ); /** * @return the number of corners */ unsigned GetCornerCount() const { return m_PolyPoints.size(); } /** * Test if the given point is within the bounds of this object. * * @param aRefPos - A wxPoint to test * @return true if a hit, else false */ virtual bool HitTest( const wxPoint& aRefPos ); /** * @param aPosRef = a wxPoint to test * @param aThreshold = max distance to a segment * @param aTransform = the transform matrix * @return true if the point aPosRef is near a segment */ virtual bool HitTest( wxPoint aPosRef, int aThreshold, const TRANSFORM& aTransform ); /** * @return the boundary box for this, in library coordinates */ virtual EDA_Rect GetBoundingBox(); /** * @return the size of the "pen" that be used to draw or plot this item */ virtual int GetPenSize( ); virtual void DisplayInfo( WinEDA_DrawFrame* aFrame ); protected: virtual LIB_DRAW_ITEM* DoGenCopy(); /** * Provide the bezier curve draw object specific comparison. * * The sort order for each bezier curve segment point is as follows: * - Bezier point horizontal (X) point position. * - Bezier point vertical (Y) point position. */ virtual int DoCompare( const LIB_DRAW_ITEM& aOther ) const; virtual void DoOffset( const wxPoint& aOffset ); virtual bool DoTestInside( EDA_Rect& aRect ); virtual void DoMove( const wxPoint& aPosition ); virtual wxPoint DoGetPosition() { return m_PolyPoints[0]; } virtual void DoMirrorHorizontal( const wxPoint& aCenter ); virtual void DoPlot( PLOTTER* aPlotter, const wxPoint& aOffset, bool aFill, const TRANSFORM& aTransform ); virtual int DoGetWidth() { return m_Width; } virtual void DoSetWidth( int aWidth ) { m_Width = aWidth; } }; #endif // _LIB_BEZIER_H_