/* * This program source code file is part of KiCad, a free EDA CAD application. * * Copyright (C) 2019 CERN * Copyright (C) 2019-2021 KiCad Developers, see AUTHORS.txt for contributors. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, you may find one here: * http://www.gnu.org/licenses/old-licenses/gpl-2.0.html * or you may search the http://www.gnu.org website for the version 2 license, * or you may write to the Free Software Foundation, Inc., * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA */ #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include "sch_move_tool.h" // For adding to or removing from selections #define QUIET_MODE true SCH_MOVE_TOOL::SCH_MOVE_TOOL() : EE_TOOL_BASE( "eeschema.InteractiveMove" ), m_moveInProgress( false ), m_isDrag( false ), m_moveOffset( 0, 0 ) { } bool SCH_MOVE_TOOL::Init() { EE_TOOL_BASE::Init(); auto moveCondition = []( const SELECTION& aSel ) { if( aSel.Empty() || SELECTION_CONDITIONS::OnlyType( SCH_MARKER_T )( aSel ) ) return false; if( SCH_LINE_WIRE_BUS_TOOL::IsDrawingLineWireOrBus( aSel ) ) return false; return true; }; // Add move actions to the selection tool menu // CONDITIONAL_MENU& selToolMenu = m_selectionTool->GetToolMenu().GetMenu(); selToolMenu.AddItem( EE_ACTIONS::move, moveCondition, 150 ); selToolMenu.AddItem( EE_ACTIONS::drag, moveCondition, 150 ); selToolMenu.AddItem( EE_ACTIONS::alignToGrid, moveCondition, 150 ); return true; } int SCH_MOVE_TOOL::Main( const TOOL_EVENT& aEvent ) { EESCHEMA_SETTINGS* cfg = Pgm().GetSettingsManager().GetAppSettings(); KIGFX::VIEW_CONTROLS* controls = getViewControls(); EE_GRID_HELPER grid( m_toolMgr ); bool wasDragging = m_moveInProgress && m_isDrag; SCH_MOVE_TOOL_PARAMS* params = aEvent.Parameter(); m_anchorPos.reset(); if( aEvent.IsAction( &EE_ACTIONS::move ) ) m_isDrag = false; else if( aEvent.IsAction( &EE_ACTIONS::drag ) ) m_isDrag = true; else if( aEvent.IsAction( &EE_ACTIONS::moveActivate ) ) m_isDrag = !cfg->m_Input.drag_is_move; else return 0; if( m_moveInProgress ) { if( m_isDrag != wasDragging ) { EDA_ITEM* sel = m_selectionTool->GetSelection().Front(); if( sel && !sel->IsNew() ) { // Reset the selected items so we can start again with the current m_isDrag // state. m_frame->RollbackSchematicFromUndo(); m_selectionTool->RemoveItemsFromSel( &m_dragAdditions, QUIET_MODE ); m_anchorPos = m_cursor - m_moveOffset; m_moveInProgress = false; controls->SetAutoPan( false ); // And give it a kick so it doesn't have to wait for the first mouse movement // to refresh. m_toolMgr->RunAction( EE_ACTIONS::restartMove ); } } return 0; } // Be sure that there is at least one item that we can move. If there's no selection try // looking for the stuff under mouse cursor (i.e. Kicad old-style hover selection). EE_SELECTION& selection = m_selectionTool->RequestSelection( EE_COLLECTOR::MovableItems ); bool unselect = selection.IsHover(); // Keep an original copy of the starting points for cleanup after the move std::vector internalPoints; Activate(); // Must be done after Activate() so that it gets set into the correct context controls->ShowCursor( true ); std::string tool = aEvent.GetCommandStr().get(); m_frame->PushTool( tool ); if( selection.Empty() ) { // Note that it's important to go through push/pop even when the selection is empty. // This keeps other tools from having to special-case an empty move. m_frame->PopTool( tool ); return 0; } bool restore_state = false; bool chain_commands = false; TOOL_EVENT* evt = const_cast( &aEvent ); VECTOR2I prevPos; int snapLayer = UNDEFINED_LAYER; m_cursor = controls->GetCursorPosition(); // Main loop: keep receiving events do { m_frame->GetCanvas()->SetCurrentCursor( KICURSOR::MOVING ); grid.SetSnap( !evt->Modifier( MD_SHIFT ) ); grid.SetUseGrid( getView()->GetGAL()->GetGridSnapping() && !evt->DisableGridSnapping() ); if( evt->IsAction( &EE_ACTIONS::moveActivate ) || evt->IsAction( &EE_ACTIONS::restartMove ) || evt->IsAction( &EE_ACTIONS::move ) || evt->IsAction( &EE_ACTIONS::drag ) || evt->IsMotion() || evt->IsDrag( BUT_LEFT ) || evt->IsAction( &ACTIONS::refreshPreview ) ) { if( !m_moveInProgress ) // Prepare to start moving/dragging { SCH_ITEM* sch_item = (SCH_ITEM*) selection.Front(); bool appendUndo = params ? params->appendToLastUndo : ( sch_item && sch_item->IsNew() ); bool placingNewItems = params ? params->placingNewItems : ( sch_item && sch_item->IsNew() ); //------------------------------------------------------------------------ // Setup a drag or a move // m_dragAdditions.clear(); m_specialCaseLabels.clear(); internalPoints.clear(); for( SCH_ITEM* it : m_frame->GetScreen()->Items() ) { it->ClearFlags( TEMP_SELECTED ); if( !it->IsSelected() ) it->ClearFlags( STARTPOINT | ENDPOINT ); if( !selection.IsHover() && it->IsSelected() ) it->SetFlags( STARTPOINT | ENDPOINT ); } if( m_isDrag ) { EDA_ITEMS connectedDragItems; // Add connections to the selection for a drag. // for( EDA_ITEM* edaItem : selection ) { SCH_ITEM* item = static_cast( edaItem ); std::vector connections; if( item->Type() == SCH_LINE_T ) static_cast( item )->GetSelectedPoints( connections ); else connections = item->GetConnectionPoints(); for( wxPoint point : connections ) getConnectedDragItems( item, point, connectedDragItems ); } for( EDA_ITEM* item : connectedDragItems ) { m_dragAdditions.push_back( item->m_Uuid ); m_selectionTool->AddItemToSel( item, QUIET_MODE ); } } else { // Mark the edges of the block with dangling flags for a move. for( EDA_ITEM* item : selection ) static_cast( item )->GetEndPoints( internalPoints ); for( EDA_ITEM* item : selection ) static_cast( item )->UpdateDanglingState( internalPoints ); } // Generic setup // for( EDA_ITEM* item : selection ) { if( static_cast( item )->IsConnectable() ) { if( snapLayer == LAYER_GRAPHICS ) snapLayer = LAYER_ANY; else snapLayer = LAYER_CONNECTABLE; } else { if( snapLayer == LAYER_CONNECTABLE ) snapLayer = LAYER_ANY; else snapLayer = LAYER_GRAPHICS; } if( item->IsNew() ) { if( item->HasFlag( TEMP_SELECTED ) && m_isDrag ) { // Item was added in getConnectedDragItems saveCopyInUndoList( (SCH_ITEM*) item, UNDO_REDO::NEWITEM, appendUndo ); appendUndo = true; } else { // Item was added in a previous command (and saved to undo by // that command) } } else if( item->GetParent() && item->GetParent()->IsSelected() ) { // Item will be (or has been) saved to undo by parent } else { saveCopyInUndoList( (SCH_ITEM*) item, UNDO_REDO::CHANGED, appendUndo ); appendUndo = true; } SCH_ITEM* schItem = (SCH_ITEM*) item; schItem->SetStoredPos( schItem->GetPosition() ); } // Set up the starting position and move/drag offset // m_cursor = controls->GetCursorPosition(); if( evt->IsAction( &EE_ACTIONS::restartMove ) ) { wxASSERT_MSG( m_anchorPos, wxT( "Should be already set from previous cmd" ) ); } else if( placingNewItems ) { m_anchorPos = selection.GetReferencePoint(); } if( m_anchorPos ) { VECTOR2I delta = m_cursor - (*m_anchorPos); bool isPasted = false; // Drag items to the current cursor position for( EDA_ITEM* item : selection ) { // Don't double move pins, fields, etc. if( item->GetParent() && item->GetParent()->IsSelected() ) continue; moveItem( item, delta ); updateItem( item, false ); isPasted |= ( item->GetFlags() & IS_PASTED ) != 0; item->ClearFlags( IS_PASTED ); } // The first time pasted items are moved we need to store // the position of the cursor so that rotate while moving // works as expected (instead of around the original anchor // point if( isPasted ) selection.SetReferencePoint( m_cursor ); m_anchorPos = m_cursor; } // For some items, moving the cursor to anchor is not good (for instance large // hierarchical sheets or symbols can have the anchor outside the view) else if( selection.Size() == 1 && !sch_item->IsMovableFromAnchorPoint() ) { m_cursor = getViewControls()->GetCursorPosition( true ); m_anchorPos = m_cursor; } else { if( m_frame->GetMoveWarpsCursor() ) { // User wants to warp the mouse m_cursor = grid.BestDragOrigin( m_cursor, snapLayer, selection ); selection.SetReferencePoint( m_cursor ); } else { // User does not want to warp the mouse m_cursor = getViewControls()->GetCursorPosition( true ); } } controls->SetCursorPosition( m_cursor, false ); m_toolMgr->PostEvent( EVENTS::SelectedItemsModified ); prevPos = m_cursor; controls->SetAutoPan( true ); m_moveInProgress = true; } //------------------------------------------------------------------------ // Follow the mouse // m_cursor = grid.BestSnapAnchor( controls->GetCursorPosition( false ), snapLayer, selection ); VECTOR2I delta( m_cursor - prevPos ); m_anchorPos = m_cursor; m_moveOffset += delta; prevPos = m_cursor; for( EDA_ITEM* item : selection ) { // Don't double move pins, fields, etc. if( item->GetParent() && item->GetParent()->IsSelected() ) continue; moveItem( item, delta ); updateItem( item, false ); } if( selection.HasReferencePoint() ) selection.SetReferencePoint( selection.GetReferencePoint() + delta ); m_toolMgr->PostEvent( EVENTS::SelectedItemsMoved ); } //------------------------------------------------------------------------ // Handle cancel // else if( evt->IsCancelInteractive() || evt->IsActivate() ) { if( m_moveInProgress ) { if( evt->IsActivate() ) { // Allowing other tools to activate during a move runs the risk of race // conditions in which we try to spool up both event loops at once. if( m_isDrag ) m_frame->ShowInfoBarMsg( _( "Press to cancel drag." ) ); else m_frame->ShowInfoBarMsg( _( "Press to cancel move." ) ); evt->SetPassEvent( false ); continue; } evt->SetPassEvent( false ); restore_state = true; } break; } //------------------------------------------------------------------------ // Handle TOOL_ACTION special cases // else if( evt->Action() == TA_UNDO_REDO_PRE ) { unselect = true; break; } else if( evt->IsAction( &ACTIONS::doDelete ) ) { evt->SetPassEvent(); // Exit on a delete; there will no longer be anything to drag. break; } else if( evt->IsAction( &ACTIONS::duplicate ) ) { if( selection.Front()->IsNew() ) { // This doesn't really make sense; we'll just end up dragging a stack of // objects so we ignore the duplicate and just carry on. continue; } // Move original back and exit. The duplicate will run in its own loop. restore_state = true; unselect = false; chain_commands = true; break; } else if( evt->Action() == TA_CHOICE_MENU_CHOICE ) { if( evt->GetCommandId().get() >= ID_POPUP_SCH_SELECT_UNIT_CMP && evt->GetCommandId().get() <= ID_POPUP_SCH_SELECT_UNIT_SYM_MAX ) { SCH_SYMBOL* symbol = dynamic_cast( selection.Front() ); int unit = evt->GetCommandId().get() - ID_POPUP_SCH_SELECT_UNIT_CMP; if( symbol ) { m_frame->SelectUnit( symbol, unit ); m_toolMgr->RunAction( ACTIONS::refreshPreview ); } } } else if( evt->IsAction( &EE_ACTIONS::highlightNet ) || evt->IsAction( &EE_ACTIONS::explicitCrossProbe ) ) { // These don't make any sense during a move. Eat them. } //------------------------------------------------------------------------ // Handle context menu // else if( evt->IsClick( BUT_RIGHT ) ) { m_menu.ShowContextMenu( m_selectionTool->GetSelection() ); } //------------------------------------------------------------------------ // Handle drop // else if( evt->IsMouseUp( BUT_LEFT ) || evt->IsClick( BUT_LEFT ) || evt->IsDblClick( BUT_LEFT ) ) { break; // Finish } else { evt->SetPassEvent(); } controls->SetAutoPan( m_moveInProgress ); } while( ( evt = Wait() ) ); //Should be assignment not equality test controls->ForceCursorPosition( false ); controls->ShowCursor( false ); controls->SetAutoPan( false ); if( !chain_commands ) m_moveOffset = { 0, 0 }; m_anchorPos.reset(); for( EDA_ITEM* item : selection ) item->ClearEditFlags(); if( restore_state ) { m_selectionTool->RemoveItemsFromSel( &m_dragAdditions, QUIET_MODE ); m_frame->RollbackSchematicFromUndo(); } else { // One last update after exiting loop (for slower stuff, such as updating SCREEN's RTree). for( EDA_ITEM* item : selection ) updateItem( item, true ); EE_SELECTION selectionCopy( selection ); m_selectionTool->RemoveItemsFromSel( &m_dragAdditions, QUIET_MODE ); // If we move items away from a junction, we _may_ want to add a junction there // to denote the state. for( const DANGLING_END_ITEM& it : internalPoints ) { if( m_frame->GetScreen()->IsExplicitJunctionNeeded( it.GetPosition()) ) m_frame->AddJunction( m_frame->GetScreen(), it.GetPosition(), true, false ); } m_toolMgr->RunAction( EE_ACTIONS::trimOverlappingWires, true, &selectionCopy ); m_toolMgr->RunAction( EE_ACTIONS::addNeededJunctions, true, &selectionCopy ); m_frame->RecalculateConnections( LOCAL_CLEANUP ); m_frame->TestDanglingEnds(); m_frame->OnModify(); } if( unselect ) m_toolMgr->RunAction( EE_ACTIONS::clearSelection, true ); else m_selectionTool->RebuildSelection(); // Schematic cleanup might have merged lines, etc. m_dragAdditions.clear(); m_moveInProgress = false; m_frame->PopTool( tool ); return 0; } void SCH_MOVE_TOOL::getConnectedDragItems( SCH_ITEM* aOriginalItem, const wxPoint& aPoint, EDA_ITEMS& aList ) { EE_RTREE& items = m_frame->GetScreen()->Items(); EE_RTREE::EE_TYPE itemsOverlapping = items.Overlapping( aOriginalItem->GetBoundingBox() ); bool ptHasUnselectedJunction = false; for( SCH_ITEM* item : itemsOverlapping ) { if( item->Type() == SCH_JUNCTION_T && item->IsConnected( aPoint ) && !item->IsSelected() ) { ptHasUnselectedJunction = true; break; } } for( SCH_ITEM* test : itemsOverlapping ) { if( test == aOriginalItem || test->IsSelected() || !test->CanConnect( aOriginalItem ) ) continue; KICAD_T testType = test->Type(); switch( testType ) { case SCH_LINE_T: { // Select the connected end of wires/bus connections that don't have an unselected // junction isolating them from the drag if( ptHasUnselectedJunction ) break; SCH_LINE* line = static_cast( test ); if( line->GetStartPoint() == aPoint ) { if( !line->HasFlag(TEMP_SELECTED ) ) aList.push_back( line ); line->SetFlags(STARTPOINT | TEMP_SELECTED ); } else if( line->GetEndPoint() == aPoint ) { if( !line->HasFlag(TEMP_SELECTED ) ) aList.push_back( line ); line->SetFlags(ENDPOINT | TEMP_SELECTED ); } else { break; } // Since only one end is going to move, the movement vector of any labels attached // to it is scaled by the proportion of the line length the label is from the moving // end. for( SCH_ITEM* item : itemsOverlapping ) { if( item->Type() == SCH_LABEL_T ) { SCH_TEXT* label = static_cast( item ); if( label->IsSelected() ) continue; // These will be moved on their own because they're selected if( label->HasFlag( TEMP_SELECTED ) ) continue; if( label->CanConnect( line ) && line->HitTest( label->GetPosition(), 1 ) ) { label->SetFlags( TEMP_SELECTED ); aList.push_back( label ); SPECIAL_CASE_LABEL_INFO info; info.attachedLine = line; info.originalLabelPos = label->GetPosition(); m_specialCaseLabels[label] = info; } } } break; } case SCH_SHEET_T: case SCH_SYMBOL_T: case SCH_JUNCTION_T: if( test->IsConnected( aPoint ) ) { // Add a new wire between the symbol or junction and the selected item so // the selected item can be dragged. SCH_LINE* newWire = nullptr; if( test->GetLayer() == LAYER_BUS_JUNCTION || aOriginalItem->GetLayer() == LAYER_BUS ) { newWire = new SCH_LINE( aPoint, LAYER_BUS ); } else newWire = new SCH_LINE( aPoint, LAYER_WIRE ); newWire->SetFlags( IS_NEW ); m_frame->AddToScreen( newWire, m_frame->GetScreen() ); newWire->SetFlags( TEMP_SELECTED | STARTPOINT ); aList.push_back( newWire ); } break; case SCH_NO_CONNECT_T: // Select no-connects that are connected to items being moved. if( !test->HasFlag( TEMP_SELECTED ) && test->IsConnected( aPoint ) ) { aList.push_back( test ); test->SetFlags( TEMP_SELECTED ); } break; case SCH_LABEL_T: case SCH_GLOBAL_LABEL_T: case SCH_HIER_LABEL_T: // Performance optimization: if( test->HasFlag( TEMP_SELECTED ) ) break; // Select labels that are connected to a wire (or bus) being moved. if( aOriginalItem->Type() == SCH_LINE_T && test->CanConnect( aOriginalItem ) ) { SCH_TEXT* label = static_cast( test ); SCH_LINE* line = static_cast( aOriginalItem ); bool oneEndFixed = !line->HasFlag( STARTPOINT ) || !line->HasFlag( ENDPOINT ); if( line->HitTest( label->GetTextPos(), 1 ) ) { label->SetFlags( TEMP_SELECTED ); aList.push_back( label ); if( oneEndFixed ) { SPECIAL_CASE_LABEL_INFO info; info.attachedLine = line; info.originalLabelPos = label->GetPosition(); m_specialCaseLabels[ label ] = info; } } } break; case SCH_BUS_WIRE_ENTRY_T: case SCH_BUS_BUS_ENTRY_T: // Performance optimization: if( test->HasFlag( TEMP_SELECTED ) ) break; // Select bus entries that are connected to a bus being moved. if( aOriginalItem->Type() == SCH_LINE_T && test->CanConnect( aOriginalItem ) ) { SCH_LINE* line = static_cast( aOriginalItem ); bool oneEndFixed = !line->HasFlag( STARTPOINT ) || !line->HasFlag( ENDPOINT ); if( oneEndFixed ) { // This is only going to end in tears, so don't go there continue; } for( wxPoint& point : test->GetConnectionPoints() ) { if( line->HitTest( point, 1 ) ) { test->SetFlags( TEMP_SELECTED ); aList.push_back( test ); // A bus entry needs its wire & label as well std::vector ends = test->GetConnectionPoints(); wxPoint otherEnd; if( ends[0] == point ) otherEnd = ends[1]; else otherEnd = ends[0]; getConnectedDragItems( test, otherEnd, aList ); // No need to test the other end of the bus entry break; } } } break; default: break; } } } void SCH_MOVE_TOOL::moveItem( EDA_ITEM* aItem, const VECTOR2I& aDelta ) { switch( aItem->Type() ) { case SCH_LINE_T: { SCH_LINE* line = static_cast( aItem ); if( aItem->HasFlag( STARTPOINT ) ) line->MoveStart( (wxPoint) aDelta ); if( aItem->HasFlag( ENDPOINT ) ) line->MoveEnd( (wxPoint) aDelta ); } break; case SCH_PIN_T: case SCH_FIELD_T: { SCH_ITEM* parent = (SCH_ITEM*) aItem->GetParent(); wxPoint delta( aDelta ); if( parent && parent->Type() == SCH_SYMBOL_T ) { SCH_SYMBOL* symbol = (SCH_SYMBOL*) aItem->GetParent(); TRANSFORM transform = symbol->GetTransform().InverseTransform(); delta = transform.TransformCoordinate( delta ); } static_cast( aItem )->Move( delta ); // If we're moving a field with respect to its parent then it's no longer auto-placed if( aItem->Type() == SCH_FIELD_T && parent && !parent->IsSelected() ) parent->ClearFieldsAutoplaced(); break; } case SCH_SHEET_PIN_T: { SCH_SHEET_PIN* pin = (SCH_SHEET_PIN*) aItem; pin->SetStoredPos( pin->GetStoredPos() + (wxPoint) aDelta ); pin->ConstrainOnEdge( pin->GetStoredPos() ); break; } case SCH_LABEL_T: { SCH_TEXT* label = static_cast( aItem ); if( m_specialCaseLabels.count( label ) ) { SPECIAL_CASE_LABEL_INFO info = m_specialCaseLabels[ label ]; SEG currentLine( info.attachedLine->GetStartPoint(), info.attachedLine->GetEndPoint() ); label->SetPosition( (wxPoint) currentLine.NearestPoint( info.originalLabelPos ) ); } else { label->Move( (wxPoint) aDelta ); } break; } default: static_cast( aItem )->Move( (wxPoint) aDelta ); break; } getView()->Hide( aItem, false ); aItem->SetFlags( IS_MOVING ); } int SCH_MOVE_TOOL::AlignElements( const TOOL_EVENT& aEvent ) { EE_GRID_HELPER grid( m_toolMgr); EE_SELECTION& selection = m_selectionTool->RequestSelection( EE_COLLECTOR::MovableItems ); bool append_undo = false; for( SCH_ITEM* it : m_frame->GetScreen()->Items() ) { if( !it->IsSelected() ) it->ClearFlags( STARTPOINT | ENDPOINT ); if( !selection.IsHover() && it->IsSelected() ) it->SetFlags( STARTPOINT | ENDPOINT ); it->SetStoredPos( it->GetPosition() ); if( it->Type() == SCH_SHEET_T ) { for( SCH_SHEET_PIN* pin : static_cast( it )->GetPins() ) pin->SetStoredPos( pin->GetPosition() ); } } for( EDA_ITEM* item : selection ) { if( item->Type() == SCH_LINE_T ) { SCH_LINE* line = static_cast( item ); std::vector flags{ STARTPOINT, ENDPOINT }; std::vector pts{ line->GetStartPoint(), line->GetEndPoint() }; for( int ii = 0; ii < 2; ++ii ) { EDA_ITEMS drag_items{ item }; line->ClearFlags(); line->SetFlags( SELECTED ); line->SetFlags( flags[ii] ); getConnectedDragItems( line, pts[ii], drag_items ); std::set unique_items( drag_items.begin(), drag_items.end() ); VECTOR2I gridpt = grid.AlignGrid( pts[ii] ) - pts[ii]; if( gridpt != VECTOR2I( 0, 0 ) ) { for( EDA_ITEM* dragItem : unique_items ) { if( dragItem->GetParent() && dragItem->GetParent()->IsSelected() ) continue; saveCopyInUndoList( dragItem, UNDO_REDO::CHANGED, append_undo ); append_undo = true; moveItem( dragItem, gridpt ); dragItem->ClearFlags( IS_MOVING ); updateItem( dragItem, true ); } } } } else if( item->Type() == SCH_FIELD_T ) { VECTOR2I gridpt = grid.AlignGrid( item->GetPosition() ) - item->GetPosition(); if( gridpt != VECTOR2I( 0, 0 ) ) { saveCopyInUndoList( item, UNDO_REDO::CHANGED, append_undo ); append_undo = true; moveItem( item, gridpt ); updateItem( item, true ); item->ClearFlags( IS_MOVING ); } } else { std::vector connections; EDA_ITEMS drag_items{ item }; connections = static_cast( item )->GetConnectionPoints(); for( const wxPoint& point : connections ) getConnectedDragItems( static_cast( item ), point, drag_items ); std::map shifts; VECTOR2I most_common( 0, 0 ); int max_count = 0; for( const wxPoint& conn : connections ) { VECTOR2I gridpt = grid.AlignGrid( conn ) - conn; shifts[gridpt]++; if( shifts[gridpt] > max_count ) { most_common = gridpt; max_count = shifts[most_common]; } } if( most_common != VECTOR2I( 0, 0 ) ) { for( EDA_ITEM* dragItem : drag_items ) { if( dragItem->GetParent() && dragItem->GetParent()->IsSelected() ) continue; saveCopyInUndoList( dragItem, UNDO_REDO::CHANGED, append_undo ); append_undo = true; moveItem( dragItem, most_common ); dragItem->ClearFlags( IS_MOVING ); updateItem( dragItem, true ); } } } } m_toolMgr->PostEvent( EVENTS::SelectedItemsMoved ); m_toolMgr->RunAction( EE_ACTIONS::trimOverlappingWires, true, &selection ); m_toolMgr->RunAction( EE_ACTIONS::addNeededJunctions, true, &selection ); m_frame->RecalculateConnections( LOCAL_CLEANUP ); m_frame->TestDanglingEnds(); m_frame->OnModify(); return 0; } void SCH_MOVE_TOOL::setTransitions() { Go( &SCH_MOVE_TOOL::Main, EE_ACTIONS::moveActivate.MakeEvent() ); Go( &SCH_MOVE_TOOL::Main, EE_ACTIONS::move.MakeEvent() ); Go( &SCH_MOVE_TOOL::Main, EE_ACTIONS::drag.MakeEvent() ); Go( &SCH_MOVE_TOOL::AlignElements, EE_ACTIONS::alignToGrid.MakeEvent() ); }