/*******************************************************/ /* class_edge_module.h : EDGE_MODULE class definition. */ /*******************************************************/ class Pcb3D_GLCanvas; class EDGE_MODULE : public BOARD_ITEM { public: int m_Width; // 0 = line, > 0 = tracks, bus ... wxPoint m_Start; // Line start point wxPoint m_End; // Line end point int m_Shape; // enum Track_Shapes wxPoint m_Start0; // Start point. wxPoint m_End0; // End point. int m_Angle; // Arcs: angle in 0.1 degrees std::vector m_PolyPoints; // For polygons: number of points (> 2) // Coord are relative to Origin, orient 0 public: EDGE_MODULE( MODULE* parent ); EDGE_MODULE( EDGE_MODULE* edge ); ~EDGE_MODULE(); EDGE_MODULE* Next() const { return (EDGE_MODULE*) Pnext; } EDGE_MODULE* Back() const { return (EDGE_MODULE*) Pback; } /** * Function GetPosition * returns the position of this object. * @return const wxPoint& - The position of this object. */ wxPoint& GetPosition() { return m_Start; } void Copy( EDGE_MODULE* source ); // copy structure /** * Function Save * writes the data structures for this object out to a FILE in "*.brd" format. * @param aFile The FILE to write to. * @return bool - true if success writing else false. */ bool Save( FILE* aFile ) const; int ReadDescr( char* Line, FILE* File, int* LineNum = NULL ); void SetDrawCoord(); /* drawing functions */ void Draw( WinEDA_DrawPanel* panel, wxDC* DC, int aDrawMode, const wxPoint& offset = ZeroOffset ); void Draw3D( Pcb3D_GLCanvas* glcanvas ); /** * Function DisplayInfo * has knowledge about the frame and how and where to put status information * about this object into the frame's message panel. * Is virtual from EDA_BaseStruct. * @param frame A WinEDA_DrawFrame in which to print status information. */ void DisplayInfo( WinEDA_DrawFrame* frame ); /** * Function GetBoundingBox * returns the orthogonal, bounding box of this object for display purposes. * This box should be an enclosing perimeter for visible components of this * object, and the units should be in the pcb or schematic coordinate system. * It is OK to overestimate the size by a few counts. */ virtual EDA_Rect GetBoundingBox(); /** * Function HitTest * tests if the given wxPoint is within the bounds of this object. * @param refPos A wxPoint to test * @return bool - true if a hit, else false */ bool HitTest( const wxPoint& refPos ); /** * Function GetClass * returns the class name. * @return wxString */ virtual wxString GetClass() const { return wxT( "MGRAPHIC" ); // return wxT( "EDGE" ); ? } /** Function TransformShapeWithClearanceToPolygon * Convert the track shape to a closed polygon * Used in filling zones calculations * Circles and arcs are approximated by segments * @param aCornerBuffer = a buffer to store the polygon * @param aClearanceValue = the clearance around the pad * @param aCircleToSegmentsCount = the number of segments to approximate a circle * @param aCorrectionFactor = the correction to apply to circles radius to keep * clearance when the circle is approxiamted by segment bigger or equal * to the real clearance value (usually near from 1.0) */ void TransformShapeWithClearanceToPolygon( std::vector & aCornerBuffer, int aClearanceValue, int aCircleToSegmentsCount, double aCorrectionFactor ); #if defined(DEBUG) /** * Function Show * is used to output the object tree, currently for debugging only. * @param nestLevel An aid to prettier tree indenting, and is the level * of nesting of this object within the overall tree. * @param os The ostream& to output to. */ virtual void Show( int nestLevel, std::ostream& os ); #endif };