/***************** * track.cpp *****************/ #include "fctsys.h" #include "common.h" #include "pcbnew.h" #include "protos.h" /* Functions to recognize a track. * A track is a list of connected segments (or/and vias) * from a starting to an ending point * starting and ending points are a pad or a point with more than 2 segments *connected * (and obviously a dangling segment end) */ typedef std::vector TRACK_PTRS; // buffer of item candidates when // search for items on the same track /* Local functions */ static void Marque_Chaine_segments( BOARD* Pcb, wxPoint ref_pos, int masklayer, TRACK_PTRS* aList ); /** * Function Marque_Une_Piste * marks a chain of track segments, connected to aTrackList. * Each segment is marked by setting the BUSY bit into m_Flags. Electrical * continuity is detected by walking each segment, and finally the segments * are rearranged into a contiguous chain within the given list. * @param aPcb = the board to analyze * @param aStartSegm - The first interesting segment within a list of track * segment of aPcb * @param aSegmCount = a pointer to an integer where to return the number of * interesting segments * @param aTrackLen = a pointer to an integer where to return the length of the * track * @param aReorder = bool: * true for reorder the interesting segments (useful for track *edition/deletion) * in this case the flag BUSY is set (the user is responsible of flag *clearing) * false for no reorder : useful when we want just calculate the track length * in this case, flags are reset * @return TRACK* the first in the chain of interesting segments. */ TRACK* Marque_Une_Piste( BOARD* aPcb, TRACK* aStartSegm, int* aSegmCount, int* aTrackLen, bool aReorder ) { int NbSegmBusy; TRACK_PTRS trackList; if( aSegmCount ) *aSegmCount = 0; if( aTrackLen ) *aTrackLen = 0; if( aStartSegm == NULL ) return NULL; // Ensure the flag BUSY of all tracks of the board is cleared // because we use it to mark segments of the track for( TRACK* track = aPcb->m_Track; track; track = track->Next() ) track->SetState( BUSY, OFF ); /* Set flags of the initial track segment */ aStartSegm->SetState( BUSY, ON ); int masque_layer = aStartSegm->ReturnMaskLayer(); trackList.push_back( aStartSegm ); /* Examine the initial track segment : if it is really a segment, this is * easy. * If it is a via, one must search for connected segments. * If <=2, this via connect 2 segments (or is connected to only one * segment) and this via and these 2 segments are a part of a track. * If > 2 only this via is flagged (the track has only this via) */ if( aStartSegm->Type() == TYPE_VIA ) { TRACK* Segm1, * Segm2 = NULL, * Segm3 = NULL; Segm1 = Fast_Locate_Piste( aPcb->m_Track, NULL, aStartSegm->m_Start, masque_layer ); if( Segm1 ) { Segm2 = Fast_Locate_Piste( Segm1->Next(), NULL, aStartSegm->m_Start, masque_layer ); } if( Segm2 ) { Segm3 = Fast_Locate_Piste( Segm2->Next(), NULL, aStartSegm->m_Start, masque_layer ); } if( Segm3 ) // More than 2 segments are connected to this via. the // "track" is only this via { if( aSegmCount ) *aSegmCount = 1; return aStartSegm; } if( Segm1 ) // search for others segments connected to the initial // segment start point { masque_layer = Segm1->ReturnMaskLayer(); Marque_Chaine_segments( aPcb, aStartSegm->m_Start, masque_layer, &trackList ); } if( Segm2 ) // search for others segments connected to the initial // segment end point { masque_layer = Segm2->ReturnMaskLayer(); Marque_Chaine_segments( aPcb, aStartSegm->m_Start, masque_layer, &trackList ); } } else // mark the chain using both ends of the initial segment { Marque_Chaine_segments( aPcb, aStartSegm->m_Start, masque_layer, &trackList ); Marque_Chaine_segments( aPcb, aStartSegm->m_End, masque_layer, &trackList ); } // Now examine selected vias and flag them if they are on the track // If a via is connected to only one or 2 segments, it is flagged (is on // the track) // If a via is connected to more than 2 segments, it is a track end, and it // is removed from the list // go through the list backwards. for( int i = trackList.size() - 1; i>=0; --i ) { TRACK* via = trackList[i]; if( via->Type() != TYPE_VIA ) continue; if( via == aStartSegm ) continue; via->SetState( BUSY, ON ); // Try to flag it. the flag will be cleared // later if needed masque_layer = via->ReturnMaskLayer(); TRACK* track = Fast_Locate_Piste( aPcb->m_Track, NULL, via->m_Start, masque_layer ); // Fast_Locate_Piste does not consider tracks flagged BUSY. // So if no connected track found, this via is on the current track // only: keep it if( track == NULL ) continue; /* If a track is found, this via connects also others segments of an * other track. This case happens when the vias ends the selected * track but must we consider this via is on the selected track, or * on an other track. * (this is important when selecting a track for deletion: must this * via be deleted or not?) * We consider here this via on the track if others segment connected * to this via remain connected when removing this via. * We search for all others segment connected together: * if there are on the same layer, the via is on the selected track * if there are on different layers, the via is on an other track */ int layer = track->GetLayer(); while( ( track = Fast_Locate_Piste( track->Next(), NULL, via->m_Start, masque_layer ) ) != NULL ) { if( layer != track->GetLayer() ) { // The via connects segments of an other track: it is removed // from list because it is member of an other track via->SetState( BUSY, OFF ); break; } } } /* Rearrange the track list in order to have flagged segments linked * from firstTrack so the NbSegmBusy segments are consecutive segments * in list, the first item in the full track list is firstTrack, and * the NbSegmBusy-1 next items (NbSegmBusy when including firstTrack) * are the flagged segments */ NbSegmBusy = 0; TRACK* firstTrack; for( firstTrack = aPcb->m_Track; firstTrack; firstTrack = firstTrack->Next() ) { // Search for the first flagged BUSY segments if( firstTrack->GetState( BUSY ) ) { NbSegmBusy = 1; break; } } if( firstTrack == NULL ) return NULL; double full_len = 0; if( aReorder ) { DLIST* list = (DLIST*)firstTrack->GetList(); wxASSERT( list ); /* Rearrange the chain starting at firstTrack * All others flagged items are moved from their position to the end * of the flagged list */ TRACK* next; for( TRACK* track = firstTrack->Next(); track; track = next ) { next = track->Next(); if( track->GetState( BUSY ) ) // move it! { NbSegmBusy++; track->UnLink(); list->Insert( track, firstTrack->Next() ); if( aTrackLen ) full_len += track->GetLength(); } } } else if( aTrackLen ) { NbSegmBusy = 0; for( TRACK* track = firstTrack; track; track = track->Next() ) { if( track->GetState( BUSY ) ) { NbSegmBusy++; track->SetState( BUSY, OFF ); full_len += track->GetLength(); } } } if( aTrackLen ) *aTrackLen = wxRound( full_len ); if( aSegmCount ) *aSegmCount = NbSegmBusy; return firstTrack; } /** * Function used by Marque_Une_Piste() * - Set the BUSY flag of connected segments, the first search point is * ref_pos on layers allowed in masque_layer * - Put segments fount in aList * Vias are put in list but their flags BUSY is not set * @param Pcb = the board * @param aRef_pos = the reference coordinate of the starting search * @param aLayerMask = the allowed layers for segments to search * (1 layer when starting point is on a segment, but more than one when * starting point is on a via) * @param aList = the track list to fill with points of segments flagged */ static void Marque_Chaine_segments( BOARD* aPcb, wxPoint aRef_pos, int aLayerMask, TRACK_PTRS* aList ) { TRACK* pt_segm, // The current segment being analyzed. * pt_via, // The via identified, eventually destroy * SegmentCandidate; // The end segment to destroy (or NULL = // pt_segm int NbSegm; if( aPcb->m_Track == NULL ) return; /* Set the BUSY flag of all connected segments, first search starting at * aRef_pos * Search ends when: * - a pad is found (end of a track) * - a segment end has more than one other segment end connected * - and obviously when no connected item found * Vias are a special case, because we must see others segment connected * on others layers and they change the layer mask. They can be a track * end or not * They will be analyzer later, and vias on terminal points of the track * will be considered as part of this track if they do not connect segments * of an other track together and will be considered as part of an other * track if when removing the via, the segments of that other track are * disconnected */ for( ; ; ) { if( Fast_Locate_Pad_Connecte( aPcb, aRef_pos, aLayerMask ) != NULL ) return; /* Test for a via: a via changes the layer mask and can connect a lot * of segments at location aRef_pos. When found, the via is just * pushed in list. Vias will be examined later, when all connected * segment are found and push in list. This is because when a via * is found we do not know at this time the number of connected items * and we do not know if this via is on the track or finish the track */ pt_via = Fast_Locate_Via( aPcb->m_Track, NULL, aRef_pos, aLayerMask ); if( pt_via ) { aLayerMask = pt_via->ReturnMaskLayer(); aList->push_back( pt_via ); } /* Now we search all segments connected to point aRef_pos * if only 1 segment: this segment is candidate * if > 1 segment: * end of track (more than 2 segment connected at this location) */ pt_segm = aPcb->m_Track; SegmentCandidate = NULL; NbSegm = 0; while( ( pt_segm = Fast_Locate_Piste( pt_segm, NULL, aRef_pos, aLayerMask ) ) != NULL ) { if( pt_segm->GetState( BUSY ) ) // already found and selected: skip // it { pt_segm = pt_segm->Next(); continue; } if( pt_segm == pt_via ) // just previously found: skip it { pt_segm = pt_segm->Next(); continue; } NbSegm++; if( NbSegm == 1 ) /* First time we found a connected item: pt_segm * is candidate */ { SegmentCandidate = pt_segm; pt_segm = pt_segm->Next(); } else /* More than 1 segment connected -> this location is an end of * the track */ { return; } } if( SegmentCandidate ) // A candidate is found: flag it an push it // in list { /* Initialize parameters to search items connected to this * candidate: * we must analyze connections to its other end */ aLayerMask = SegmentCandidate->ReturnMaskLayer(); if( aRef_pos == SegmentCandidate->m_Start ) { aRef_pos = SegmentCandidate->m_End; } else { aRef_pos = SegmentCandidate->m_Start; } pt_segm = aPcb->m_Track; /* restart list of tracks to analyze */ /* flag this item an push it in list of selected items */ aList->push_back( SegmentCandidate ); SegmentCandidate->SetState( BUSY, ON ); } else return; } } /* Calculate the end points coordinates of a track (a list of connected * segments) * RefTrack is a segment of the track * return 1 if OK, 0 when a track is a closed loop * and the beginning and the end of the track in *StartTrack and *EndTrack * Modify *StartTrack en *EndTrack : * (*StartTrack)->m_Start coordinate is the beginning of the track * (*EndTrack)->m_End coordinate is the end of the track * Segments connected must be consecutive in list */ int ReturnEndsTrack( TRACK* RefTrack, int NbSegm, TRACK** StartTrack, TRACK** EndTrack ) { TRACK* Track, * via, * segm, * TrackListEnd; int NbEnds, masque_layer, ii, ok = 0; if( NbSegm <= 1 ) { *StartTrack = *EndTrack = RefTrack; return 1; } /* Calculation of the limit analysis. */ *StartTrack = *EndTrack = NULL; TrackListEnd = Track = RefTrack; ii = 0; for( ; ( Track != NULL ) && ( ii < NbSegm ); ii++, Track = Track->Next() ) { TrackListEnd = Track; Track->m_Param = 0; } /* Calculate the extremes. */ NbEnds = 0; Track = RefTrack; ii = 0; for( ; ( Track != NULL ) && ( ii < NbSegm ); ii++, Track = Track->Next() ) { if( Track->Type() == TYPE_VIA ) continue; masque_layer = Track->ReturnMaskLayer(); via = Fast_Locate_Via( RefTrack, TrackListEnd, Track->m_Start, masque_layer ); if( via ) { masque_layer |= via->ReturnMaskLayer(); via->SetState( BUSY, ON ); } Track->SetState( BUSY, ON ); segm = Fast_Locate_Piste( RefTrack, TrackListEnd, Track->m_Start, masque_layer ); Track->SetState( BUSY, OFF ); if( via ) via->SetState( BUSY, OFF ); if( segm == NULL ) { switch( NbEnds ) { case 0: *StartTrack = Track; NbEnds++; break; case 1: int BeginPad, EndPad; *EndTrack = Track; /* Swap ox, oy with fx, fy */ BeginPad = Track->GetState( BEGIN_ONPAD ); EndPad = Track->GetState( END_ONPAD ); Track->SetState( BEGIN_ONPAD | END_ONPAD, OFF ); if( BeginPad ) Track->SetState( END_ONPAD, ON ); if( EndPad ) Track->SetState( BEGIN_ONPAD, ON ); EXCHG( Track->m_Start, Track->m_End ); EXCHG( Track->start, Track->end ); ok = 1; return ok; } } masque_layer = Track->ReturnMaskLayer(); via = Fast_Locate_Via( RefTrack, TrackListEnd, Track->m_End, masque_layer ); if( via ) { masque_layer |= via->ReturnMaskLayer(); via->SetState( BUSY, ON ); } Track->SetState( BUSY, ON ); segm = Fast_Locate_Piste( RefTrack, TrackListEnd, Track->m_End, masque_layer ); Track->SetState( BUSY, OFF ); if( via ) via->SetState( BUSY, OFF ); if( segm == NULL ) { switch( NbEnds ) { case 0: int BeginPad, EndPad; *StartTrack = Track; NbEnds++; /* Swap ox, oy with fx, fy */ BeginPad = Track->GetState( BEGIN_ONPAD ); EndPad = Track->GetState( END_ONPAD ); Track->SetState( BEGIN_ONPAD | END_ONPAD, OFF ); if( BeginPad ) Track->SetState( END_ONPAD, ON ); if( EndPad ) Track->SetState( BEGIN_ONPAD, ON ); EXCHG( Track->m_Start, Track->m_End ); EXCHG( Track->start, Track->end ); break; case 1: *EndTrack = Track; ok = 1; return ok; } } } return ok; } /* Set to onoff the .m_State member, bit mask State of a list of items */ void ListSetState( EDA_BaseStruct* Start, int NbItem, int State, int onoff ) { if( Start == NULL ) return; for( ; (Start != NULL ) && ( NbItem > 0 ); NbItem--, Start = Start->Next() ) { Start->SetState( State, onoff ); } }