/* * This program source code file is part of KiCad, a free EDA CAD application. * * Copyright (C) 2013 CERN * @author Tomasz Wlostowski * Copyright (C) 2021-2022 KiCad Developers, see AUTHORS.txt for contributors. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, you may find one here: * http://www.gnu.org/licenses/old-licenses/gpl-2.0.html * or you may search the http://www.gnu.org website for the version 2 license, * or you may write to the Free Software Foundation, Inc., * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA */ #ifndef __SHAPE_CIRCLE_H #define __SHAPE_CIRCLE_H #include #include #include #include #include #include class SHAPE_CIRCLE : public SHAPE { public: SHAPE_CIRCLE() : SHAPE( SH_CIRCLE ), m_circle() {} SHAPE_CIRCLE( const VECTOR2I& aCenter, int aRadius ) : SHAPE( SH_CIRCLE ), m_circle( aCenter, aRadius ) {} SHAPE_CIRCLE( const CIRCLE& aCircle ) : SHAPE( SH_CIRCLE ), m_circle( aCircle ) {} SHAPE_CIRCLE( const SHAPE_CIRCLE& aOther ) : SHAPE( SH_CIRCLE ), m_circle( aOther.m_circle ) {}; ~SHAPE_CIRCLE() {} SHAPE* Clone() const override { return new SHAPE_CIRCLE( *this ); } SHAPE_CIRCLE& operator=( const SHAPE_CIRCLE& ) = default; const BOX2I BBox( int aClearance = 0 ) const override { const VECTOR2I rc( m_circle.Radius + aClearance, m_circle.Radius + aClearance ); return BOX2I( m_circle.Center - rc, rc * 2 ); } bool Collide( const SEG& aSeg, int aClearance = 0, int* aActual = nullptr, VECTOR2I* aLocation = nullptr ) const override { int minDist = aClearance + m_circle.Radius; VECTOR2I pn = aSeg.NearestPoint( m_circle.Center ); ecoord dist_sq = ( pn - m_circle.Center ).SquaredEuclideanNorm(); if( dist_sq == 0 || dist_sq < SEG::Square( minDist ) ) { if( aLocation ) *aLocation = pn; if( aActual ) *aActual = std::max( 0, (int) sqrt( dist_sq ) - m_circle.Radius ); return true; } return false; } void SetRadius( int aRadius ) { m_circle.Radius = aRadius; } void SetCenter( const VECTOR2I& aCenter ) { m_circle.Center = aCenter; } int GetRadius() const { return m_circle.Radius; } const VECTOR2I GetCenter() const { return m_circle.Center; } const CIRCLE GetCircle() const { return m_circle; } void Move( const VECTOR2I& aVector ) override { m_circle.Center += aVector; } void Rotate( const EDA_ANGLE& aAngle, const VECTOR2I& aCenter = { 0, 0 } ) override { RotatePoint( m_circle.Center, aCenter, aAngle ); } bool IsSolid() const override { return true; } private: CIRCLE m_circle; }; #endif