/* * This program source code file is part of KiCad, a free EDA CAD application. * * Copyright (C) 2013 CERN * @author Tomasz Wlostowski * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, you may find one here: * http://www.gnu.org/licenses/old-licenses/gpl-2.0.html * or you may search the http://www.gnu.org website for the version 2 license, * or you may write to the Free Software Foundation, Inc., * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA */ #include #include #include using namespace KiGfx; void VIEW_ITEM::ViewSetVisible( bool aIsVisible ) { bool update = false; if( m_visible != aIsVisible ) { update = true; } m_visible = aIsVisible; // update only if the visibility has really changed if( update ) { ViewUpdate( APPEARANCE ); } } void VIEW_ITEM::ViewGetRequiredLayers( int aLayers[], int& aCount ) const { // By default there is no layer required aCount = 0; } void VIEW_ITEM::ViewUpdate( int aUpdateFlags, bool aForceImmediateRedraw ) { m_view->invalidateItem( this, aUpdateFlags ); if( aForceImmediateRedraw ) { m_view->Redraw(); } } void VIEW_ITEM::ViewRelease() { if( m_view && m_view->IsDynamic() ) { m_view->Remove( this ); } } int VIEW_ITEM::getGroup( int aLayer ) const { for( int i = 0; i < m_groupsSize; ++i ) { if( m_groups[i].first == aLayer ) return m_groups[i].second; } return -1; } std::vector VIEW_ITEM::getAllGroups() const { std::vector groups( m_groupsSize ); for( int i = 0; i < m_groupsSize; ++i ) { groups[i] = m_groups[i].second; } return groups; } void VIEW_ITEM::setGroup( int aLayer, int aId ) { // Look if there is already an entry for the layer for( int i = 0; i < m_groupsSize; ++i ) { if( m_groups[i].first == aLayer ) { m_groups[i].second = aId; return; } } // If there was no entry for the given layer - create one GroupPair* newGroups = new GroupPair[m_groupsSize + 1]; if( m_groupsSize > 0 ) { std::copy( m_groups, m_groups + m_groupsSize, newGroups ); delete[] m_groups; } m_groups = newGroups; newGroups[m_groupsSize++] = GroupPair( aLayer, aId ); } void VIEW_ITEM::deleteGroups() { if( m_groupsSize > 0 ) { delete[] m_groups; m_groupsSize = 0; } } bool VIEW_ITEM::storesGroups() const { return ( m_groupsSize > 0 ); }