/* * KiRouter - a push-and-(sometimes-)shove PCB router * * Copyright (C) 2013-2014 CERN * Copyright (C) 2016-2023 KiCad Developers, see AUTHORS.txt for contributors. * Author: Tomasz Wlostowski * * This program is free software: you can redistribute it and/or modify it * under the terms of the GNU General Public License as published by the * Free Software Foundation, either version 3 of the License, or (at your * option) any later version. * * This program is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * General Public License for more details. * * You should have received a copy of the GNU General Public License along * with this program. If not, see . */ #ifndef __PNS_VIA_H #define __PNS_VIA_H #include #include #include #include "pcb_track.h" #include "pns_item.h" #include "pns_linked_item.h" #include "pns_hole.h" namespace PNS { class NODE; // uniquely identifies a VIA within a NODE without using pointers. Used to // simplify (or complexifiy, depending on the point of view) the pointer management // in PNS::NODE. Sooner or later I'll have to fix it for good using smart pointers - twl struct VIA_HANDLE { bool valid = false; VECTOR2I pos; LAYER_RANGE layers; int net = -1; }; class VIA : public LINKED_ITEM { public: VIA() : LINKED_ITEM( VIA_T ) { m_diameter = 2; // Dummy value m_drill = 0; m_viaType = VIATYPE::THROUGH; m_isFree = false; m_isVirtual = false; m_hole = HOLE::MakeCircularHole( m_pos, m_diameter / 2 ); } VIA( const VECTOR2I& aPos, const LAYER_RANGE& aLayers, int aDiameter, int aDrill, int aNet = -1, VIATYPE aViaType = VIATYPE::THROUGH ) : LINKED_ITEM( VIA_T ) { SetNet( aNet ); SetLayers( aLayers ); m_pos = aPos; m_diameter = aDiameter; m_drill = aDrill; m_shape = SHAPE_CIRCLE( aPos, aDiameter / 2 ); m_hole = HOLE::MakeCircularHole( m_pos, aDrill / 2 ); m_hole->SetNet( aNet ); m_hole->SetOwner( this ); m_viaType = aViaType; m_isFree = false; m_isVirtual = false; } VIA( const VIA& aB ) : LINKED_ITEM( aB ) { SetNet( aB.Net() ); SetLayers( aB.Layers() ); m_pos = aB.m_pos; m_diameter = aB.m_diameter; m_shape = SHAPE_CIRCLE( m_pos, m_diameter / 2 ); m_hole = aB.m_hole->Clone(); m_hole->SetOwner( this ); m_marker = aB.m_marker; m_rank = aB.m_rank; m_drill = aB.m_drill; m_viaType = aB.m_viaType; m_isFree = aB.m_isFree; m_isVirtual = aB.m_isVirtual; } virtual ~VIA() { if ( m_hole && m_hole->BelongsTo( this ) ) delete m_hole; } static inline bool ClassOf( const ITEM* aItem ) { return aItem && VIA_T == aItem->Kind(); } const VECTOR2I& Pos() const { return m_pos; } void SetPos( const VECTOR2I& aPos ) { m_pos = aPos; m_shape.SetCenter( aPos ); if( m_hole ) m_hole->SetCenter( aPos ); } VIATYPE ViaType() const { return m_viaType; } void SetViaType( VIATYPE aViaType ) { m_viaType = aViaType; } int Diameter() const { return m_diameter; } void SetDiameter( int aDiameter ) { m_diameter = aDiameter; m_shape.SetRadius( m_diameter / 2 ); } int Drill() const { return m_drill; } void SetDrill( int aDrill ) { m_drill = aDrill; if( m_hole ) m_hole->SetRadius( m_drill / 2 ); } bool IsFree() const { return m_isFree; } void SetIsFree( bool aIsFree ) { m_isFree = aIsFree; } bool PushoutForce( NODE* aNode, const VECTOR2I& aDirection, VECTOR2I& aForce, int aCollisionMask = ITEM::ANY_T, int aMaxIterations = 10 ); bool PushoutForce( NODE* aNode, const ITEM* aOther, VECTOR2I& aForce ); const SHAPE* Shape() const override { return &m_shape; } VIA* Clone() const override; const SHAPE_LINE_CHAIN Hull( int aClearance = 0, int aWalkaroundThickness = 0, int aLayer = -1 ) const override; virtual VECTOR2I Anchor( int n ) const override { return m_pos; } virtual int AnchorCount() const override { return 1; } OPT_BOX2I ChangedArea( const VIA* aOther ) const; const VIA_HANDLE MakeHandle() const; virtual void SetHole( HOLE* aHole ) override { if( m_hole && m_hole->Owner() == this ) delete m_hole; m_hole = aHole; m_hole->SetNet( Net() ); m_hole->SetOwner( this ); if( m_hole ) m_hole->SetLayers( m_layers ); // fixme: backdrill vias can have hole layer set different than copper layer set } virtual bool HasHole() const override { return true; } virtual HOLE *Hole() const override { return m_hole; } virtual const std::string Format() const override; private: int m_diameter; int m_drill; VECTOR2I m_pos; SHAPE_CIRCLE m_shape; VIATYPE m_viaType; bool m_isFree; HOLE* m_hole; }; class VVIA : public VIA { public: VVIA( const VECTOR2I& aPos, int aLayer, int aDiameter, int aNet ) : VIA( aPos, LAYER_RANGE( aLayer, aLayer ), aDiameter, aDiameter / 2, aNet ) { m_isVirtual = true; //SetHole( SHAPE_CIRCLE( Pos(), 1 ) ); } }; } #endif