#define DEBUG_NEW new (_NORMAL_BLOCK, __FILE__, __LINE__)
#else
#define DEBUG_NEW new
#endif // _DEBUG
#endif // _WINDOWS
// Separation for axes when set close to border
#define X_BORDER_SEPARATION 40
#define Y_BORDER_SEPARATION 60
// -----------------------------------------------------------------------------
// classes
// -----------------------------------------------------------------------------
class WXDLLIMPEXP_MATHPLOT mpLayer;
class WXDLLIMPEXP_MATHPLOT mpFX;
class WXDLLIMPEXP_MATHPLOT mpFY;
class WXDLLIMPEXP_MATHPLOT mpFXY;
class WXDLLIMPEXP_MATHPLOT mpFXYVector;
class WXDLLIMPEXP_MATHPLOT mpScaleX;
class WXDLLIMPEXP_MATHPLOT mpScaleY;
class WXDLLIMPEXP_MATHPLOT mpWindow;
class WXDLLIMPEXP_MATHPLOT mpText;
class WXDLLIMPEXP_MATHPLOT mpPrintout;
/** Command IDs used by mpWindow */
enum
{
mpID_FIT = 2000, // !< Fit view to match bounding box of all layers
mpID_ZOOM_IN, // !< Zoom into view at clickposition / window center
mpID_ZOOM_OUT, // !< Zoom out
mpID_CENTER, // !< Center view on click position
mpID_LOCKASPECT, // !< Lock x/y scaling aspect
};
// -----------------------------------------------------------------------------
// mpLayer
// -----------------------------------------------------------------------------
typedef enum __mp_Layer_Type
{
mpLAYER_UNDEF, // !< Layer type undefined
mpLAYER_AXIS, // !< Axis type layer
mpLAYER_PLOT, // !< Plot type layer
mpLAYER_INFO, // !< Info box type layer
mpLAYER_BITMAP // !< Bitmap type layer
} mpLayerType;
/** Plot layer, abstract base class.
* Any number of mpLayer implementations can be attached to mpWindow.
* Examples for mpLayer implementations are function graphs, or scale rulers.
*
* For convenience mpLayer defines a name, a font (wxFont), a pen (wxPen),
* and a continuity property (bool) as class members.
* The default values at constructor are the default font, a black pen, and
* continuity set to false (draw separate points).
* These may or may not be used by implementations.
*/
class mpScaleBase;
class WXDLLIMPEXP_MATHPLOT mpLayer : public wxObject
{
public:
mpLayer();
virtual ~mpLayer() {};
/** Check whether this layer has a bounding box.
* The default implementation returns \a true. Override and return
* false if your mpLayer implementation should be ignored by the calculation
* of the global bounding box for all layers in a mpWindow.
* @retval true Has bounding box
* @retval false Has not bounding box
*/
virtual bool HasBBox() const { return true; }
/** Check whether the layer is an info box.
* The default implementation returns \a false. It is overridden to \a true for mpInfoLayer
* class and its derivative. It is necessary to define mouse actions behaviour over
* info boxes.
* @return whether the layer is an info boxes
* @sa mpInfoLayer::IsInfo
*/
virtual bool IsInfo() const { return false; };
/** Get inclusive left border of bounding box.
* @return Value
*/
virtual double GetMinX() const { return -1.0; }
/** Get inclusive right border of bounding box.
* @return Value
*/
virtual double GetMaxX() const { return 1.0; }
/** Get inclusive bottom border of bounding box.
* @return Value
*/
virtual double GetMinY() const { return -1.0; }
/** Get inclusive top border of bounding box.
* @return Value
*/
virtual double GetMaxY() const { return 1.0; }
/** Plot given view of layer to the given device context.
* An implementation of this function has to transform layer coordinates to
* wxDC coordinates based on the view parameters retrievable from the mpWindow
* passed in \a w.
* Note that the public methods of mpWindow: x2p,y2p and p2x,p2y are already provided
* which transform layer coordinates to DC pixel coordinates, and user code should rely
* on them for portability and future changes to be applied transparently, instead of
* implementing the following formulas manually.
*
* The passed device context \a dc has its coordinate origin set to the top-left corner
* of the visible area (the default). The coordinate orientation is as shown in the
* following picture:
*
* (wxDC origin 0,0)
* x-------------> ascending X ----------------+
* | |
* | |
* | V ascending Y |
* | |
* | |
* | |
* |+------------------------------------------+ <-- right-bottom corner of the mpWindow visible area.
*
* Note that Y ascends in downward direction, whereas the usual vertical orientation
* for mathematical plots is vice versa. Thus Y-orientation will be swapped usually,
* when transforming between wxDC and mpLayer coordinates. This change of coordinates
* is taken into account in the methods p2x,p2y,x2p,y2p.
*
* Rules for transformation between mpLayer and wxDC coordinates
* @code
* dc_X = (layer_X - mpWindow::GetPosX()) * mpWindow::GetScaleX()
* dc_Y = (mpWindow::GetPosY() - layer_Y) * mpWindow::GetScaleY() // swapping Y-orientation
*
* layer_X = (dc_X / mpWindow::GetScaleX()) + mpWindow::GetPosX() // scale guaranteed to be not 0
* layer_Y = mpWindow::GetPosY() - (dc_Y / mpWindow::GetScaleY()) // swapping Y-orientation
* @endcode
*
* @param dc Device context to plot to.
* @param w View to plot. The visible area can be retrieved from this object.
* @sa mpWindow::p2x,mpWindow::p2y,mpWindow::x2p,mpWindow::y2p
*/
virtual void Plot( wxDC& dc, mpWindow& w ) = 0;
/** Get layer name.
* @return Name
*/
const wxString& GetName() const { return m_name; }
const wxString& GetDisplayName() const
{
return m_displayName.IsEmpty() ? m_name : m_displayName;
}
/** Get font set for this layer.
* @return Font
*/
const wxFont& GetFont() const { return m_font; }
/** Get pen set for this layer.
* @return Pen
*/
const wxPen& GetPen() const { return m_pen; }
/** Set the 'continuity' property of the layer (true:draws a continuous line, false:draws separate points).
* @sa GetContinuity
*/
void SetContinuity( bool continuity ) { m_continuous = continuity; }
/** Gets the 'continuity' property of the layer.
* @sa SetContinuity
*/
bool GetContinuity() const { return m_continuous; }
/** Shows or hides the text label with the name of the layer (default is visible).
*/
void ShowName( bool show ) { m_showName = show; };
/** Set layer name
* @param name Name, will be copied to internal class member
*/
virtual void SetName( const wxString& name ) { m_name = name; }
/** Set layer font
* @param font Font, will be copied to internal class member
*/
void SetFont( wxFont& font ) { m_font = font; }
/** Set layer pen
* @param pen Pen, will be copied to internal class member
*/
void SetPen( wxPen pen ) { m_pen = pen; }
/** Set Draw mode: inside or outside margins. Default is outside, which allows the layer to draw up to the mpWindow border.
* @param drawModeOutside The draw mode to be set */
void SetDrawOutsideMargins( bool drawModeOutside ) { m_drawOutsideMargins = drawModeOutside; };
/** Get Draw mode: inside or outside margins.
* @return The draw mode */
bool GetDrawOutsideMargins() { return m_drawOutsideMargins; };
/** Get a small square bitmap filled with the colour of the pen used in the layer. Useful to create legends or similar reference to the layers.
* @param side side length in pixels
* @return a wxBitmap filled with layer's colour */
wxBitmap GetColourSquare( int side = 16 ) const;
/** Get layer type: a Layer can be of different types: plot lines, axis, info boxes, etc, this method returns the right value.
* @return An integer indicating layer type */
mpLayerType GetLayerType() const { return m_type; };
/** Checks whether the layer is visible or not.
* @return \a true if visible */
bool IsVisible() const { return m_visible; };
/** Sets layer visibility.
* @param show visibility bool. */
void SetVisible( bool show ) { m_visible = show; };
/** Get brush set for this layer.
* @return brush. */
const wxBrush& GetBrush() const { return m_brush; };
/** Set layer brush
* @param brush brush, will be copied to internal class member */
void SetBrush( wxBrush brush ) { m_brush = brush; };
protected:
wxFont m_font; // !< Layer's font
wxPen m_pen; // !< Layer's pen
wxBrush m_brush; // !< Layer's brush
wxString m_name; // !< Layer's name
wxString m_displayName;
bool m_continuous; // !< Specify if the layer will be plotted as a continuous line or a set of points.
bool m_showName; // !< States whether the name of the layer must be shown (default is true).
bool m_drawOutsideMargins; // !< select if the layer should draw only inside margins or over all DC
mpLayerType m_type; // !< Define layer type, which is assigned by constructor
bool m_visible; // !< Toggles layer visibility
DECLARE_DYNAMIC_CLASS( mpLayer )
};
// -----------------------------------------------------------------------------
// mpInfoLayer
// -----------------------------------------------------------------------------
/** @class mpInfoLayer
* @brief Base class to create small rectangular info boxes
* mpInfoLayer is the base class to create a small rectangular info box in transparent overlay over plot layers. It is used to implement objects like legends.
*/
class WXDLLIMPEXP_MATHPLOT mpInfoLayer : public mpLayer
{
public:
/** Default constructor. */
mpInfoLayer();
/** Complete constructor.
* @param rect Sets the initial size rectangle of the layer.
* @param brush pointer to a fill brush. Default is transparent */
mpInfoLayer( wxRect rect, const wxBrush* brush = wxTRANSPARENT_BRUSH );
/** Destructor */
virtual ~mpInfoLayer();
/** Updates the content of the info box. Should be overridden by derived classes.
* Update may behave in different ways according to the type of event which called it.
* @param w parent mpWindow from which to obtain information
* @param event The event which called the update. */
virtual void UpdateInfo( mpWindow& w, wxEvent& event );
/** mpInfoLayer has not bounding box. @sa mpLayer::HasBBox
* @return always \a false */
virtual bool HasBBox() const override { return false; }
/** Plot method. Can be overridden by derived classes.
* @param dc the device content where to plot
* @param w the window to plot
* @sa mpLayer::Plot */
virtual void Plot( wxDC& dc, mpWindow& w ) override;
/** Specifies that this is an Info box layer.
* @return always \a true
* @sa mpLayer::IsInfo */
virtual bool IsInfo() const override { return true; }
/** Checks whether a point is inside the info box rectangle.
* @param point The point to be checked
* @return \a true if the point is inside the bounding box */
virtual bool Inside( const wxPoint& point ) const;
/** Moves the layer rectangle of given pixel deltas.
* @param delta The wxPoint container for delta coordinates along x and y. Units are in pixels. */
virtual void Move( wxPoint delta );
/** Updates the rectangle reference point. Used by internal methods of mpWindow to correctly move mpInfoLayers. */
virtual void UpdateReference();
/** Returns the position of the upper left corner of the box (in pixels)
* @return The rectangle position */
wxPoint GetPosition() const;
/** Returns the size of the box (in pixels)
* @return The rectangle size */
wxSize GetSize() const;
/** Returns the current rectangle coordinates.
* @return The info layer rectangle */
const wxRect& GetRectangle() const { return m_dim; };
protected:
wxRect m_dim; // !< The bounding rectangle of the box. It may be resized dynamically by the Plot method.
wxPoint m_reference; // !< Holds the reference point for movements
wxBrush m_brush; // !< The brush to be used for the background
int m_winX, m_winY; // !< Holds the mpWindow size. Used to rescale position when window is resized.
DECLARE_DYNAMIC_CLASS( mpInfoLayer )
};
/** @class mpInfoCoords
* @brief Implements an overlay box which shows the mouse coordinates in plot units.
* When an mpInfoCoords layer is activated, when mouse is moved over the mpWindow, its coordinates (in mpWindow units, not pixels) are continuously reported inside the layer box. */
class WXDLLIMPEXP_MATHPLOT mpInfoCoords : public mpInfoLayer
{
public:
/** Default constructor */
mpInfoCoords();
/** Complete constructor, setting initial rectangle and background brush.
* @param rect The initial bounding rectangle.
* @param brush The wxBrush to be used for box background: default is transparent */
mpInfoCoords( wxRect rect, const wxBrush* brush = wxTRANSPARENT_BRUSH );
/** Default destructor */
~mpInfoCoords();
/** Updates the content of the info box. It is used to update coordinates.
* @param w parent mpWindow from which to obtain information
* @param event The event which called the update. */
virtual void UpdateInfo( mpWindow& w, wxEvent& event ) override;
/** Plot method.
* @param dc the device content where to plot
* @param w the window to plot
* @sa mpLayer::Plot */
virtual void Plot( wxDC& dc, mpWindow& w ) override;
protected:
wxString m_content; // !< string holding the coordinates to be drawn.
};
/** @class mpInfoLegend
* @brief Implements the legend to be added to the plot
* This layer allows you to add a legend to describe the plots in the window. The legend uses the layer name as a label, and displays only layers of type mpLAYER_PLOT. */
class WXDLLIMPEXP_MATHPLOT mpInfoLegend : public mpInfoLayer
{
public:
/** Default constructor */
mpInfoLegend();
/** Complete constructor, setting initial rectangle and background brush.
* @param rect The initial bounding rectangle.
* @param brush The wxBrush to be used for box background: default is transparent
* @sa mpInfoLayer::mpInfoLayer */
mpInfoLegend( wxRect rect, const wxBrush* brush = wxTRANSPARENT_BRUSH );
/** Default destructor */
~mpInfoLegend();
/** Updates the content of the info box. Unused in this class.
* @param w parent mpWindow from which to obtain information
* @param event The event which called the update. */
virtual void UpdateInfo( mpWindow& w, wxEvent& event ) override;
/** Plot method.
* @param dc the device content where to plot
* @param w the window to plot
* @sa mpLayer::Plot */
virtual void Plot( wxDC& dc, mpWindow& w ) override;
protected:
};
// -----------------------------------------------------------------------------
// mpLayer implementations - functions
// -----------------------------------------------------------------------------
/** @name Label alignment constants
* @{*/
/** @internal */
#define mpALIGNMASK 0x03
/** Aligns label to the right. For use with mpFX. */
#define mpALIGN_RIGHT 0x00
/** Aligns label to the center. For use with mpFX and mpFY. */
#define mpALIGN_CENTER 0x01
/** Aligns label to the left. For use with mpFX. */
#define mpALIGN_LEFT 0x02
/** Aligns label to the top. For use with mpFY. */
#define mpALIGN_TOP mpALIGN_RIGHT
/** Aligns label to the bottom. For use with mpFY. */
#define mpALIGN_BOTTOM mpALIGN_LEFT
/** Aligns X axis to bottom border. For mpScaleX */
#define mpALIGN_BORDER_BOTTOM 0x04
/** Aligns X axis to top border. For mpScaleX */
#define mpALIGN_BORDER_TOP 0x05
/** Aligns label to the right of mpALIGN_RIGHT */
#define mpALIGN_FAR_RIGHT 0x06
/** Set label for X axis in normal mode */
#define mpX_NORMAL 0x00
/** Set label for X axis in time mode: the value is represented as minutes:seconds.milliseconds if time is less than 2 minutes, hours:minutes:seconds otherwise. */
#define mpX_TIME 0x01
/** Set label for X axis in hours mode: the value is always represented as hours:minutes:seconds. */
#define mpX_HOURS 0x02
/** Set label for X axis in date mode: the value is always represented as yyyy-mm-dd. */
#define mpX_DATE 0x03
/** Set label for X axis in datetime mode: the value is always represented as yyyy-mm-ddThh:mm:ss. */
#define mpX_DATETIME 0x04
/** Aligns Y axis to left border. For mpScaleY */
#define mpALIGN_BORDER_LEFT mpALIGN_BORDER_BOTTOM
/** Aligns Y axis to right border. For mpScaleY */
#define mpALIGN_BORDER_RIGHT mpALIGN_BORDER_TOP
/** Aligns label to north-east. For use with mpFXY. */
#define mpALIGN_NE 0x00
/** Aligns label to north-west. For use with mpFXY. */
#define mpALIGN_NW 0x01
/** Aligns label to south-west. For use with mpFXY. */
#define mpALIGN_SW 0x02
/** Aligns label to south-east. For use with mpFXY. */
#define mpALIGN_SE 0x03
/*@}*/
/** @name mpLayer implementations - functions
* @{*/
/** Abstract base class providing plot and labeling functionality for functions F:X->Y.
* Override mpFX::GetY to implement a function.
* Optionally implement a constructor and pass a name (label) and a label alignment
* to the constructor mpFX::mpFX. If the layer name is empty, no label will be plotted.
*/
class WXDLLIMPEXP_MATHPLOT mpFX : public mpLayer
{
public:
/** @param name Label
* @param flags Label alignment, pass one of #mpALIGN_RIGHT, #mpALIGN_CENTER, #mpALIGN_LEFT.
*/
mpFX( const wxString& name = wxEmptyString, int flags = mpALIGN_RIGHT );
/** Get function value for argument.
* Override this function in your implementation.
* @param x Argument
* @return Function value
*/
virtual double GetY( double x ) const = 0;
/** Layer plot handler.
* This implementation will plot the function in the visible area and
* put a label according to the alignment specified.
*/
virtual void Plot( wxDC& dc, mpWindow& w ) override;
protected:
int m_flags; // !< Holds label alignment
DECLARE_DYNAMIC_CLASS( mpFX )
};
/** Abstract base class providing plot and labeling functionality for functions F:Y->X.
* Override mpFY::GetX to implement a function.
* Optionally implement a constructor and pass a name (label) and a label alignment
* to the constructor mpFY::mpFY. If the layer name is empty, no label will be plotted.
*/
class WXDLLIMPEXP_MATHPLOT mpFY : public mpLayer
{
public:
/** @param name Label
* @param flags Label alignment, pass one of #mpALIGN_BOTTOM, #mpALIGN_CENTER, #mpALIGN_TOP.
*/
mpFY( const wxString& name = wxEmptyString, int flags = mpALIGN_TOP );
/** Get function value for argument.
* Override this function in your implementation.
* @param y Argument
* @return Function value
*/
virtual double GetX( double y ) const = 0;
/** Layer plot handler.
* This implementation will plot the function in the visible area and
* put a label according to the alignment specified.
*/
virtual void Plot( wxDC& dc, mpWindow& w ) override;
protected:
int m_flags; // !< Holds label alignment
DECLARE_DYNAMIC_CLASS( mpFY )
};
/** Abstract base class providing plot and labeling functionality for a locus plot F:N->X,Y.
* Locus argument N is assumed to be in range 0 .. MAX_N, and implicitly derived by enumerating
* all locus values. Override mpFXY::Rewind and mpFXY::GetNextXY to implement a locus.
* Optionally implement a constructor and pass a name (label) and a label alignment
* to the constructor mpFXY::mpFXY. If the layer name is empty, no label will be plotted.
*/
class WXDLLIMPEXP_MATHPLOT mpFXY : public mpLayer
{
public:
/** @param name Label
* @param flags Label alignment, pass one of #mpALIGN_NE, #mpALIGN_NW, #mpALIGN_SW, #mpALIGN_SE.
*/
mpFXY( const wxString& name = wxEmptyString, int flags = mpALIGN_NE );
/** Rewind value enumeration with mpFXY::GetNextXY.
* Override this function in your implementation.
*/
virtual void Rewind() = 0;
/** Get locus value for next N.
* Override this function in your implementation.
* @param x Returns X value
* @param y Returns Y value
*/
virtual bool GetNextXY( double& x, double& y ) = 0;
virtual size_t GetCount() const = 0;
/** Layer plot handler.
* This implementation will plot the locus in the visible area and
* put a label according to the alignment specified.
*/
virtual void Plot( wxDC& dc, mpWindow& w ) override;
virtual void SetScale( mpScaleBase* scaleX, mpScaleBase* scaleY );
void UpdateScales();
double s2x( double plotCoordX ) const;
double s2y( double plotCoordY ) const;
double x2s( double x ) const;
double y2s( double y ) const;
protected:
int m_flags; // !< Holds label alignment
// Data to calculate label positioning
wxCoord maxDrawX, minDrawX, maxDrawY, minDrawY;
// int drawnPoints;
mpScaleBase* m_scaleX, * m_scaleY;
/** Update label positioning data
* @param xnew New x coordinate
* @param ynew New y coordinate
*/
void UpdateViewBoundary( wxCoord xnew, wxCoord ynew );
DECLARE_DYNAMIC_CLASS( mpFXY )
};
/** Abstract base class providing plot and labeling functionality for functions F:Y->X.
* Override mpProfile::GetX to implement a function.
* This class is similar to mpFY, but the Plot method is different. The plot is in fact represented by lines instead of points, which gives best rendering of rapidly-varying functions, and in general, data which are not so close one to another.
* Optionally implement a constructor and pass a name (label) and a label alignment
* to the constructor mpProfile::mpProfile. If the layer name is empty, no label will be plotted.
*/
class WXDLLIMPEXP_MATHPLOT mpProfile : public mpLayer
{
public:
/** @param name Label
* @param flags Label alignment, pass one of #mpALIGN_BOTTOM, #mpALIGN_CENTER, #mpALIGN_TOP.
*/
mpProfile( const wxString& name = wxEmptyString, int flags = mpALIGN_TOP );
/** Get function value for argument.
* Override this function in your implementation.
* @param x Argument
* @return Function value
*/
virtual double GetY( double x ) const = 0;
/** Layer plot handler.
* This implementation will plot the function in the visible area and
* put a label according to the alignment specified.
*/
virtual void Plot( wxDC& dc, mpWindow& w ) override;
protected:
int m_flags; // !< Holds label alignment
DECLARE_DYNAMIC_CLASS( mpProfile )
};
/*@}*/
// -----------------------------------------------------------------------------
// mpLayer implementations - furniture (scales, ...)
// -----------------------------------------------------------------------------
/** @name mpLayer implementations - furniture (scales, ...)
* @{*/
/** Plot layer implementing a x-scale ruler.
* The ruler is fixed at Y=0 in the coordinate system. A label is plotted at
* the bottom-right hand of the ruler. The scale numbering automatically
* adjusts to view and zoom factor.
*/
class WXDLLIMPEXP_MATHPLOT mpScaleBase : public mpLayer
{
public:
mpScaleBase();
virtual ~mpScaleBase() {};
virtual bool IsHorizontal() const = 0;
bool HasBBox() const override { return false; }
/** Set X axis alignment.
* @param align alignment (choose between mpALIGN_BORDER_BOTTOM, mpALIGN_BOTTOM, mpALIGN_CENTER,
* mpALIGN_TOP, mpALIGN_BORDER_TOP
*/
void SetAlign( int align ) { m_flags = align; };
void SetNameAlign( int align ) { m_nameFlags = align; }
/** Set X axis ticks or grid
* @param enable = true to plot axis ticks, false to plot grid.
*/
void SetTicks( bool enable ) { m_ticks = enable; };
/** Get X axis ticks or grid
* @return true if plot is drawing axis ticks, false if the grid is active.
*/
bool GetTicks() const { return m_ticks; };
// virtual double X2p( mpWindow &w, double x ) = 0;
// virtual double P2x( mpWindow &w, double x ) = 0;
void SetDataRange( double minV, double maxV )
{
m_rangeSet = true;
m_minV = minV;
m_maxV = maxV;
}
void GetDataRange( double& minV, double& maxV ) const
{
minV = m_minV;
maxV = m_maxV;
}
void ExtendDataRange( double minV, double maxV )
{
if( !m_rangeSet )
{
m_minV = minV;
m_maxV = maxV;
m_rangeSet = true;
}
else
{
m_minV = std::min( minV, m_minV );
m_maxV = std::max( maxV, m_maxV );
}
if( m_minV == m_maxV )
{
m_minV = m_minV - 1.0;
m_maxV = m_maxV + 1.0;
}
}
void ResetDataRange()
{
m_rangeSet = 0;
}
double AbsMaxValue() const
{
return std::max( std::abs( m_maxV ), std::abs( m_minV ) );
}
double AbsVisibleMaxValue() const
{
return m_absVisibleMaxV;
}
virtual double TransformToPlot( double x ) const { return 0.0; };
virtual double TransformFromPlot( double xplot ) const { return 0.0; };
struct TickLabel
{
TickLabel( double pos_ = 0.0, const wxString& label_ = wxT("") ) :
pos( pos_ ), label( label_ ), pixelPos( 0 ), visible( true )
{}
double pos;
wxString label;
int pixelPos;
bool visible;
};
std::vector& TickLabels() { return m_tickLabels; };
protected:
void updateTickLabels( wxDC& dc, mpWindow& w );
void computeLabelExtents( wxDC& dc, mpWindow& w );
// virtual int getLabelDecimalDigits(int maxDigits) const;
virtual void getVisibleDataRange( mpWindow& w, double& minV, double& maxV ) {};
virtual void recalculateTicks( wxDC& dc, mpWindow& w ) {};
int tickCount() const
{
return m_tickValues.size();
}
virtual int labelCount() const
{
return m_tickLabels.size();
}
virtual const wxString formatLabel( double value, int nDigits ) { return wxT( "" ); }
virtual void formatLabels() {};
virtual double getTickPos( int n ) const
{
return m_tickValues[n];
}
virtual double getLabelPos( int n ) const
{
return m_tickLabels[n].pos;
}
virtual wxString getLabel( int n ) const
{
return m_tickLabels[n].label;
}
std::vector m_tickValues;
std::vector m_tickLabels;
double m_offset, m_scale;
double m_absVisibleMaxV;
int m_flags; // !< Flag for axis alignment
int m_nameFlags;
bool m_ticks; // !< Flag to toggle between ticks or grid
double m_minV, m_maxV;
bool m_rangeSet;
int m_maxLabelHeight;
int m_maxLabelWidth;
};
class WXDLLIMPEXP_MATHPLOT mpScaleXBase : public mpScaleBase
{
public:
/** Full constructor.
* @param name Label to plot by the ruler
* @param flags Set the position of the scale with respect to the window.
* @param ticks Select ticks or grid. Give true (default) for drawing axis ticks, false for drawing the grid.
* @param type mpX_NORMAL for normal labels, mpX_TIME for time axis in hours, minutes, seconds.
*/
mpScaleXBase( const wxString& name = wxT("X"), int flags = mpALIGN_CENTER,
bool ticks = true, unsigned int type = mpX_NORMAL );
virtual ~mpScaleXBase() {};
virtual bool IsHorizontal() const override { return true; }
/** Layer plot handler.
* This implementation will plot the ruler adjusted to the visible area. */
virtual void Plot( wxDC& dc, mpWindow& w ) override;
virtual void getVisibleDataRange( mpWindow& w, double& minV, double& maxV ) override;
// unsigned int m_labelType; //!< Select labels mode: mpX_NORMAL for normal labels, mpX_TIME for time axis in hours, minutes, seconds
// wxString m_labelFormat; //!< Format string used to print labels
DECLARE_DYNAMIC_CLASS( mpScaleXBase )
};
class WXDLLIMPEXP_MATHPLOT mpScaleX : public mpScaleXBase
{
public:
/** Full constructor.
* @param name Label to plot by the ruler
* @param flags Set the position of the scale with respect to the window.
* @param ticks Select ticks or grid. Give true (default) for drawing axis ticks, false for drawing the grid.
* @param type mpX_NORMAL for normal labels, mpX_TIME for time axis in hours, minutes, seconds. */
mpScaleX( const wxString& name = wxT("X"), int flags = mpALIGN_CENTER,
bool ticks = true, unsigned int type = mpX_NORMAL );
/** Layer plot handler.
* This implementation will plot the ruler adjusted to the visible area. */
// virtual void Plot(wxDC & dc, mpWindow & w);
// virtual double X2p( mpWindow &w, double x );
// virtual double P2x( mpWindow &w, double x );
virtual double TransformToPlot( double x ) const override;
virtual double TransformFromPlot( double xplot ) const override;
protected:
virtual void recalculateTicks( wxDC& dc, mpWindow& w ) override;
DECLARE_DYNAMIC_CLASS( mpScaleX )
};
class WXDLLIMPEXP_MATHPLOT mpScaleXLog : public mpScaleXBase
{
public:
/** Full constructor.
* @param name Label to plot by the ruler
* @param flags Set the position of the scale with respect to the window.
* @param ticks Select ticks or grid. Give true (default) for drawing axis ticks, false for drawing the grid.
* @param type mpX_NORMAL for normal labels, mpX_TIME for time axis in hours, minutes, seconds.
*/
mpScaleXLog( const wxString& name = wxT("log(X)"), int flags = mpALIGN_CENTER,
bool ticks = true, unsigned int type = mpX_NORMAL );
virtual double TransformToPlot( double x ) const override;
virtual double TransformFromPlot( double xplot ) const override;
/** Layer plot handler.
* This implementation will plot the ruler adjusted to the visible area.
*/
// virtual double X2p( mpWindow &w, double x );
// virtual double P2x( mpWindow &w, double x );
protected:
void recalculateTicks( wxDC& dc, mpWindow& w ) override;
// int tickCount() const;
// int labelCount() const;
// const wxString getLabel( int n );
// double getTickPos( int n );
// double getLabelPos( int n );
void computeLabelExtents( wxDC& dc, mpWindow& w );
DECLARE_DYNAMIC_CLASS( mpScaleXLog )
};
/** Plot layer implementing a y-scale ruler.
* If align is set to mpALIGN_CENTER, the ruler is fixed at X=0 in the coordinate system.
* If the align is set to mpALIGN_TOP or mpALIGN_BOTTOM, the axis is always
* drawn respectively at top or bottom of the window. A label is plotted at
* the top-right hand of the ruler.
* The scale numbering automatically adjusts to view and zoom factor.
*/
class WXDLLIMPEXP_MATHPLOT mpScaleY : public mpScaleBase
{
public:
/** @param name Label to plot by the ruler
* @param flags Set position of the scale respect to the window.
* @param ticks Select ticks or grid. Give true (default) for drawing axis ticks, false for drawing the grid
*/
mpScaleY( const wxString& name = wxT( "Y" ), int flags = mpALIGN_CENTER, bool ticks = true );
virtual bool IsHorizontal() const override { return false; }
/** Layer plot handler.
* This implementation will plot the ruler adjusted to the visible area.
*/
virtual void Plot( wxDC& dc, mpWindow& w ) override;
/** Check whether this layer has a bounding box.
* This implementation returns \a false thus making the ruler invisible
* to the plot layer bounding box calculation by mpWindow.
*/
virtual bool HasBBox() const override { return false; }
/** Set Y axis alignment.
* @param align alignment (choose between mpALIGN_BORDER_LEFT, mpALIGN_LEFT, mpALIGN_CENTER, mpALIGN_RIGHT, mpALIGN_BORDER_RIGHT) */
void SetAlign( int align ) { m_flags = align; };
/** Set Y axis ticks or grid
* @param ticks true to plot axis ticks, false to plot grid. */
void SetTicks( bool ticks ) { m_ticks = ticks; };
/** Get Y axis ticks or grid
* @return true if plot is drawing axis ticks, false if the grid is active. */
bool GetTicks() const { return m_ticks; };
virtual double TransformToPlot( double x ) const override;
virtual double TransformFromPlot( double xplot ) const override;
void SetMasterScale( mpScaleY* masterScale )
{
m_masterScale = masterScale;
}
protected:
virtual void getVisibleDataRange( mpWindow& w, double& minV, double& maxV ) override;
virtual void recalculateTicks( wxDC& dc, mpWindow& w ) override;
// virtual int tickCount() const;
// virtual int labelCount() const;
// virtual const wxString getLabel( int n );
// virtual double getTickPos( int n );
// virtual double getLabelPos( int n );
void computeLabelExtents( wxDC& dc, mpWindow& w );
void computeSlaveTicks( mpWindow& w );
mpScaleY* m_masterScale;
// double m_minV, m_maxV;
int m_flags; // !< Flag for axis alignment
bool m_ticks; // !< Flag to toggle between ticks or grid
// wxString m_labelFormat; //!< Format string used to print labels
DECLARE_DYNAMIC_CLASS( mpScaleY )
};
// -----------------------------------------------------------------------------
// mpWindow
// -----------------------------------------------------------------------------
/** @name Constants defining mouse modes for mpWindow
* @{*/
/** Mouse panning drags the view. Mouse mode for mpWindow. */
#define mpMOUSEMODE_DRAG 0
/** Mouse panning creates a zoom box. Mouse mode for mpWindow. */
#define mpMOUSEMODE_ZOOMBOX 1
/*@}*/
/** Define the type for the list of layers inside mpWindow */
// WX_DECLARE_HASH_MAP( int, mpLayer*, wxIntegerHash, wxIntegerEqual, wxLayerList );
typedef std::deque wxLayerList;
/** Canvas for plotting mpLayer implementations.
*
* This class defines a zoomable and moveable 2D plot canvas. Any number
* of mpLayer implementations (scale rulers, function plots, ...) can be
* attached using mpWindow::AddLayer.
*
* The canvas window provides a context menu with actions for navigating the view.
* The context menu can be retrieved with mpWindow::GetPopupMenu, e.g. for extending it
* externally.
*
* Since wxMathPlot version 0.03, the mpWindow incorporates the following features:
* - DoubleBuffering (Default=disabled): Can be set with EnableDoubleBuffer
* - Mouse based pan/zoom (Default=enabled): Can be set with EnableMousePanZoom.
*
* The mouse commands can be visualized by the user through the popup menu, and are:
* - Mouse Move+CTRL: Pan (Move)
* - Mouse Wheel: Vertical scroll
* - Mouse Wheel+SHIFT: Horizontal scroll
* - Mouse Wheel UP+CTRL: Zoom in
* - Mouse Wheel DOWN+CTRL: Zoom out
*
*/
class WXDLLIMPEXP_MATHPLOT mpWindow : public wxWindow
{
public:
mpWindow();
mpWindow( wxWindow* parent, wxWindowID id,
const wxPoint& pos = wxDefaultPosition,
const wxSize& size = wxDefaultSize,
long flags = 0 );
~mpWindow();
/** Get reference to context menu of the plot canvas.
* @return Pointer to menu. The menu can be modified.
*/
wxMenu* GetPopupMenu() { return &m_popmenu; }
/** Add a plot layer to the canvas.
* @param layer Pointer to layer. The mpLayer object will get under control of mpWindow,
* i.e. it will be delete'd on mpWindow destruction
* @param refreshDisplay States whether to refresh the display (UpdateAll) after adding the layer.
* @retval true Success
* @retval false Failure due to out of memory.
*/
bool AddLayer( mpLayer* layer, bool refreshDisplay = true );
/** Remove a plot layer from the canvas.
* @param layer Pointer to layer. The mpLayer object will be destructed using delete.
* @param alsoDeleteObject If set to true, the mpLayer object will be also "deleted", not just removed from the internal list.
* @param refreshDisplay States whether to refresh the display (UpdateAll) after removing the layer.
* @return true if layer is deleted correctly
*
* N.B. Only the layer reference in the mpWindow is deleted, the layer object still exists!
*/
bool DelLayer( mpLayer* layer, bool alsoDeleteObject = false, bool refreshDisplay = true );
/** Remove all layers from the plot.
* @param alsoDeleteObject If set to true, the mpLayer objects will be also "deleted", not just removed from the internal list.
* @param refreshDisplay States whether to refresh the display (UpdateAll) after removing the layers.
*/
void DelAllLayers( bool alsoDeleteObject, bool refreshDisplay = true );
/*! Get the layer in list position indicated.
* N.B. You must know the index of the layer inside the list!
* @param position position of the layer in the layers list
* @return pointer to mpLayer
*/
mpLayer* GetLayer( int position ) const;
/*! Get the layer by its name (case sensitive).
* @param name The name of the layer to retrieve
* @return A pointer to the mpLayer object, or NULL if not found.
*/
const mpLayer* GetLayerByName( const wxString& name ) const;
mpLayer* GetLayerByName( const wxString& name )
{
return const_cast( static_cast( this )->GetLayerByName( name ) );
}
/** Get current view's X scale.
* See @ref mpLayer::Plot "rules for coordinate transformation"
* @return Scale
*/
double GetXscl() const { return m_scaleX; }
double GetScaleX( void ) const { return m_scaleX; }; // Schaling's method: maybe another method exists with the same name
/** Get current view's Y scale.
* See @ref mpLayer::Plot "rules for coordinate transformation"
* @return Scale
*/
double GetYscl() const { return m_scaleY; }
double GetScaleY( void ) const { return m_scaleY; } // Schaling's method: maybe another method exists with the same name
/** Get current view's X position.
* See @ref mpLayer::Plot "rules for coordinate transformation"
* @return X Position in layer coordinate system, that corresponds to the center point of the view.
*/
double GetXpos() const { return m_posX; }
double GetPosX( void ) const { return m_posX; }
/** Get current view's Y position.
* See @ref mpLayer::Plot "rules for coordinate transformation"
* @return Y Position in layer coordinate system, that corresponds to the center point of the view.
*/
double GetYpos() const { return m_posY; }
double GetPosY( void ) const { return m_posY; }
/** Get current view's X dimension in device context units.
* Usually this is equal to wxDC::GetSize, but it might differ thus mpLayer
* implementations should rely on the value returned by the function.
* See @ref mpLayer::Plot "rules for coordinate transformation"
* @return X dimension.
*/
int GetScrX( void ) const { return m_scrX; }
int GetXScreen( void ) const { return m_scrX; }
/** Get current view's Y dimension in device context units.
* Usually this is equal to wxDC::GetSize, but it might differ thus mpLayer
* implementations should rely on the value returned by the function.
* See @ref mpLayer::Plot "rules for coordinate transformation"
* @return Y dimension.
*/
int GetScrY( void ) const { return m_scrY; }
int GetYScreen( void ) const { return m_scrY; }
/** Set current view's X scale and refresh display.
* @param scaleX New scale, must not be 0.
*/
void SetScaleX( double scaleX );
/** Set current view's Y scale and refresh display.
* @param scaleY New scale, must not be 0.
*/
void SetScaleY( double scaleY )
{
if( scaleY != 0 )
m_scaleY = scaleY;
UpdateAll();
}
/** Set current view's X position and refresh display.
* @param posX New position that corresponds to the center point of the view.
*/
void SetPosX( double posX ) { m_posX = posX; UpdateAll(); }
/** Set current view's Y position and refresh display.
* @param posY New position that corresponds to the center point of the view.
*/
void SetPosY( double posY ) { m_posY = posY; UpdateAll(); }
/** Set current view's X and Y position and refresh display.
* @param posX New position that corresponds to the center point of the view.
* @param posY New position that corresponds to the center point of the view.
*/
void SetPos( double posX, double posY ) { m_posX = posX; m_posY = posY; UpdateAll(); }
/** Set current view's dimensions in device context units.
* Needed by plotting functions. It doesn't refresh display.
* @param scrX New position that corresponds to the center point of the view.
* @param scrY New position that corresponds to the center point of the view.
*/
void SetScr( int scrX, int scrY ) { m_scrX = scrX; m_scrY = scrY; }
/** Converts mpWindow (screen) pixel coordinates into graph (floating point) coordinates, using current mpWindow position and scale.
* @sa p2y,x2p,y2p */
// double p2x(wxCoord pixelCoordX, bool drawOutside = true ); // { return m_posX + pixelCoordX/m_scaleX; }
inline double p2x( wxCoord pixelCoordX ) { return m_posX + pixelCoordX / m_scaleX; }
/** Converts mpWindow (screen) pixel coordinates into graph (floating point) coordinates, using current mpWindow position and scale.
* @sa p2x,x2p,y2p */
// double p2y(wxCoord pixelCoordY, bool drawOutside = true ); //{ return m_posY - pixelCoordY/m_scaleY; }
inline double p2y( wxCoord pixelCoordY ) { return m_posY - pixelCoordY / m_scaleY; }
/** Converts graph (floating point) coordinates into mpWindow (screen) pixel coordinates, using current mpWindow position and scale.
* @sa p2x,p2y,y2p */
// wxCoord x2p(double x, bool drawOutside = true); // { return (wxCoord) ( (x-m_posX) * m_scaleX); }
inline wxCoord x2p( double x ) { return (wxCoord) ( (x - m_posX) * m_scaleX ); }
/** Converts graph (floating point) coordinates into mpWindow (screen) pixel coordinates, using current mpWindow position and scale.
* @sa p2x,p2y,x2p */
// wxCoord y2p(double y, bool drawOutside = true); // { return (wxCoord) ( (m_posY-y) * m_scaleY); }
inline wxCoord y2p( double y ) { return (wxCoord) ( (m_posY - y) * m_scaleY ); }
/** Enable/disable the double-buffering of the window, eliminating the flicker (default=disabled).
*/
void EnableDoubleBuffer( bool enabled ) { m_enableDoubleBuffer = enabled; }
/** Enable/disable the feature of pan/zoom with the mouse (default=enabled)
*/
void EnableMousePanZoom( bool enabled ) { m_enableMouseNavigation = enabled; }
/** Enable/disable trackpad friendly panning (2-axis scroll wheel)
*/
void EnableMouseWheelPan( bool enabled ) { m_enableMouseWheelPan = enabled; }
/** Enable or disable X/Y scale aspect locking for the view.
* @note Explicit calls to mpWindow::SetScaleX and mpWindow::SetScaleY will set
* an unlocked aspect, but any other action changing the view scale will
* lock the aspect again.
*/
void LockAspect( bool enable = true );
/** Checks whether the X/Y scale aspect is locked.
* @retval true Locked
* @retval false Unlocked
*/
inline bool IsAspectLocked() const { return m_lockaspect; }
/** Set view to fit global bounding box of all plot layers and refresh display.
* Scale and position will be set to show all attached mpLayers.
* The X/Y scale aspect lock is taken into account.
*/
void Fit() override;
/** Set view to fit a given bounding box and refresh display.
* The X/Y scale aspect lock is taken into account.
* If provided, the parameters printSizeX and printSizeY are taken as the DC size, and the
* pixel scales are computed accordingly. Also, in this case the passed borders are not saved
* as the "desired borders", since this use will be invoked only when printing.
*/
void Fit( double xMin, double xMax, double yMin, double yMax,
wxCoord* printSizeX = NULL, wxCoord* printSizeY = NULL );
/** Zoom into current view and refresh display
* @param centerPoint The point (pixel coordinates) that will stay in the same
* position on the screen after the zoom (by default, the center of the mpWindow).
*/
void ZoomIn( const wxPoint& centerPoint = wxDefaultPosition );
void ZoomIn( const wxPoint& centerPoint, double zoomFactor );
/** Zoom out current view and refresh display
* @param centerPoint The point (pixel coordinates) that will stay in the same
* position on the screen after the zoom (by default, the center of the mpWindow).
*/
void ZoomOut( const wxPoint& centerPoint = wxDefaultPosition );
void ZoomOut( const wxPoint& centerPoint, double zoomFactor );
/** Zoom in current view along X and refresh display */
void ZoomInX();
/** Zoom out current view along X and refresh display */
void ZoomOutX();
/** Zoom in current view along Y and refresh display */
void ZoomInY();
/** Zoom out current view along Y and refresh display */
void ZoomOutY();
/** Zoom view fitting given coordinates to the window (p0 and p1 do not need to be in any specific order)
*/
void ZoomRect( wxPoint p0, wxPoint p1 );
/** Refresh display */
void UpdateAll();
// Added methods by Davide Rondini
/** Counts the number of plot layers, excluding axes or text: this is to count only the layers
* which have a bounding box.
* \return The number of profiles plotted.
*/
unsigned int CountLayers() const;
/** Counts the number of plot layers, whether or not they have a bounding box.
* \return The number of layers in the mpWindow. */
unsigned int CountAllLayers() const { return m_layers.size(); };
#if 0
/** Draws the mpWindow on a page for printing
* \param print the mpPrintout where to print the graph
*/
void PrintGraph(mpPrintout *print);
#endif
/** Returns the left-border layer coordinate that the user wants the mpWindow to show
* (it may be not exactly the actual shown coordinate in the case of locked aspect ratio).
* @sa Fit
*/
double GetDesiredXmin() const { return m_desiredXmin; }
/** Returns the right-border layer coordinate that the user wants the mpWindow to show
* (it may be not exactly the actual shown coordinate in the case of locked aspect ratio).
* @sa Fit
*/
double GetDesiredXmax() const { return m_desiredXmax; }
/** Returns the bottom-border layer coordinate that the user wants the mpWindow to show
* (it may be not exactly the actual shown coordinate in the case of locked aspect ratio).
* @sa Fit
*/
double GetDesiredYmin() const { return m_desiredYmin; }
/** Returns the top layer-border coordinate that the user wants the mpWindow to show
* (it may be not exactly the actual shown coordinate in the case of locked aspect ratio).
* @sa Fit
*/
double GetDesiredYmax() const { return m_desiredYmax; }
/** Returns the bounding box coordinates
* @param bbox Pointer to a 6-element double array where to store bounding box coordinates.
*/
void GetBoundingBox( double* bbox ) const;
/** Enable/disable scrollbars
* @param status Set to true to show scrollbars */
void SetMPScrollbars( bool status );
/** Get scrollbars status.
* @return true if scrollbars are visible */
bool GetMPScrollbars() const { return m_enableScrollBars; };
/** Draw the window on a wxBitmap, then save it to a file.
* @param filename File name where to save the screenshot
* @param type image type to be saved: see wxImage output file types for flags
* @param imageSize Set a size for the output image. Default is the same as the screen size
* @param fit Decide whether to fit the plot into the size*/
bool SaveScreenshot( const wxString& filename, wxBitmapType type = wxBITMAP_TYPE_BMP,
wxSize imageSize = wxDefaultSize, bool fit = false );
/** This value sets the zoom steps whenever the user clicks "Zoom in/out" or performs zoom with the mouse wheel.
* It must be a number above unity. This number is used for zoom in, and its inverse for zoom out.
* Set to 1.5 by default.
*/
static double zoomIncrementalFactor;
/** Set window margins, creating a blank area where some kinds of layers cannot draw.
* This is useful for example to draw axes outside the area where the plots are drawn.
* @param top Top border
* @param right Right border
* @param bottom Bottom border
* @param left Left border */
void SetMargins( int top, int right, int bottom, int left );
/** Set the top margin. @param top Top Margin */
void SetMarginTop( int top ) { m_marginTop = top; };
/** Set the right margin. @param right Right Margin */
void SetMarginRight( int right ) { m_marginRight = right; };
/** Set the bottom margin. @param bottom Bottom Margin */
void SetMarginBottom( int bottom ) { m_marginBottom = bottom; };
/** Set the left margin. @param left Left Margin */
void SetMarginLeft( int left ) { m_marginLeft = left; };
/** @return the top margin. */
int GetMarginTop() const { return m_marginTop; };
/** @return the right margin. */
int GetMarginRight() const { return m_marginRight; };
/** @return the bottom margin. */
int GetMarginBottom() const { return m_marginBottom; };
/** @return the left margin. */
int GetMarginLeft() const { return m_marginLeft; };
#if 0
/** Sets whether to show coordinate tooltip when mouse passes over the plot.
* \param value true for enable, false for disable
*/
// void EnableCoordTooltip(bool value = true);
/** Gets coordinate tooltip status.
* \return true for enable, false for disable
*/
// bool GetCoordTooltip() { return m_coordTooltip; };
#endif
/** Check if a given point is inside the area of a mpInfoLayer and eventually returns its pointer.
* @param point The position to be checked
* @return If an info layer is found, returns its pointer, NULL otherwise */
mpInfoLayer* IsInsideInfoLayer( wxPoint& point );
/** Sets the visibility of a layer by its name.
* @param name The layer name to set visibility
* @param viewable the view status to be set */
void SetLayerVisible( const wxString& name, bool viewable );
/** Check whether a layer with given name is visible
* @param name The layer name
* @return layer visibility status */
bool IsLayerVisible( const wxString& name ) const;
/** Sets the visibility of a layer by its position in layer list.
* @param position The layer position in layer list
* @param viewable the view status to be set */
void SetLayerVisible( const unsigned int position, bool viewable );
/** Check whether the layer at given position is visible
* @param position The layer position in layer list
* @return layer visibility status */
bool IsLayerVisible( unsigned int position ) const;
/** Set Color theme. Provide colours to set a new colour theme.
* @param bgColour Background colour
* @param drawColour The colour used to draw all elements in foreground, axes excluded
* @param axesColour The colour used to draw axes (but not their labels) */
void SetColourTheme( const wxColour& bgColour,
const wxColour& drawColour,
const wxColour& axesColour );
/** Get axes draw colour
* @return reference to axis colour used in theme */
const wxColour& GetAxesColour() { return m_axColour; };
/** Limit zooming & panning to the area used by the plots */
void LimitView( bool aEnable )
{
m_enableLimitedView = aEnable;
}
protected:
void OnPaint( wxPaintEvent& event ); // !< Paint handler, will plot all attached layers
void OnSize( wxSizeEvent& event ); // !< Size handler, will update scroll bar sizes
// void OnScroll2 (wxScrollWinEvent &event); //!< Scroll handler, will move canvas
void OnShowPopupMenu( wxMouseEvent& event ); // !< Mouse handler, will show context menu
void OnMouseMiddleDown( wxMouseEvent& event ); // !< Mouse handler, for detecting when the user
// !< drags with the middle button or just "clicks" for the menu
void OnCenter( wxCommandEvent& event ); // !< Context menu handler
void OnFit( wxCommandEvent& event ); // !< Context menu handler
void OnZoomIn( wxCommandEvent& event ); // !< Context menu handler
void OnZoomOut( wxCommandEvent& event ); // !< Context menu handler
void OnLockAspect( wxCommandEvent& event ); // !< Context menu handler
void OnMouseWheel( wxMouseEvent& event ); // !< Mouse handler for the wheel
void OnMagnify( wxMouseEvent& event ); // !< Pinch zoom handler
void OnMouseMove( wxMouseEvent& event ); // !< Mouse handler for mouse motion (for pan)
void OnMouseLeftDown( wxMouseEvent& event ); // !< Mouse left click (for rect zoom)
void OnMouseLeftRelease( wxMouseEvent& event ); // !< Mouse left click (for rect zoom)
void OnScrollThumbTrack( wxScrollWinEvent& event ); // !< Scroll thumb on scroll bar moving
void OnScrollPageUp( wxScrollWinEvent& event ); // !< Scroll page up
void OnScrollPageDown( wxScrollWinEvent& event ); // !< Scroll page down
void OnScrollLineUp( wxScrollWinEvent& event ); // !< Scroll line up
void OnScrollLineDown( wxScrollWinEvent& event ); // !< Scroll line down
void OnScrollTop( wxScrollWinEvent& event ); // !< Scroll to top
void OnScrollBottom( wxScrollWinEvent& event ); // !< Scroll to bottom
void DoScrollCalc( const int position, const int orientation );
void DoZoomInXCalc( const int staticXpixel );
void DoZoomInYCalc( const int staticYpixel );
void DoZoomOutXCalc( const int staticXpixel );
void DoZoomOutYCalc( const int staticYpixel );
bool CheckXLimits( double& desiredMax, double& desiredMin ) const
{
return !( m_enableLimitedView
&& (desiredMax > m_maxX - m_marginRight / m_scaleX
|| desiredMin < m_minX - m_marginLeft / m_scaleX) );
}
bool CheckYLimits( double& desiredMax, double& desiredMin ) const
{
return !( m_enableLimitedView
&& (desiredMax > m_maxY + m_marginBottom / m_scaleY
|| desiredMin < m_minY + m_marginTop / m_scaleY) );
}
void AdjustLimitedView();
/** Recalculate global layer bounding box, and save it in m_minX,...
* \return true if there is any valid BBox information.
*/
virtual bool UpdateBBox();
/** Applies new X view coordinates depending on the settings
* \return true if the changes were applied
*/
virtual bool SetXView( double pos, double desiredMax, double desiredMin );
/** Applies new Y view coordinates depending on the settings
* \return true if the changes were applied
*/
virtual bool SetYView( double pos, double desiredMax, double desiredMin );
// wxList m_layers; //!< List of attached plot layers
wxLayerList m_layers; // !< List of attached plot layers
wxMenu m_popmenu; // !< Canvas' context menu
bool m_lockaspect; // !< Scale aspect is locked or not
// bool m_coordTooltip; //!< Selects whether to show coordinate tooltip
wxColour m_bgColour; // !< Background Colour
wxColour m_fgColour; // !< Foreground Colour
wxColour m_axColour; // !< Axes Colour
double m_minX; // !< Global layer bounding box, left border incl.
double m_maxX; // !< Global layer bounding box, right border incl.
double m_minY; // !< Global layer bounding box, bottom border incl.
double m_maxY; // !< Global layer bounding box, top border incl.
double m_scaleX; // !< Current view's X scale
double m_scaleY; // !< Current view's Y scale
double m_posX; // !< Current view's X position
double m_posY; // !< Current view's Y position
int m_scrX; // !< Current view's X dimension
int m_scrY; // !< Current view's Y dimension
int m_clickedX; // !< Last mouse click X position, for centering and zooming the view
int m_clickedY; // !< Last mouse click Y position, for centering and zooming the view
/** These are updated in Fit() only, and may be different from the real borders
* (layer coordinates) only if lock aspect ratio is true.
*/
double m_desiredXmin, m_desiredXmax, m_desiredYmin, m_desiredYmax;
int m_marginTop, m_marginRight, m_marginBottom, m_marginLeft;
int m_last_lx, m_last_ly; // !< For double buffering
wxMemoryDC m_buff_dc; // !< For double buffering
wxBitmap* m_buff_bmp; // !< For double buffering
bool m_enableDoubleBuffer; // !< For double buffering
bool m_enableMouseNavigation; // !< For pan/zoom with the mouse.
bool m_enableMouseWheelPan; // !< Trackpad pan/zoom
bool m_enableLimitedView;
wxPoint m_mouseMClick; // !< For the middle button "drag" feature
wxPoint m_mouseLClick; // !< Starting coords for rectangular zoom selection
bool m_enableScrollBars;
wxPoint m_scroll;
mpInfoLayer* m_movingInfoLayer; // !< For moving info layers over the window area
bool m_zooming;
wxRect m_zoomRect;
DECLARE_DYNAMIC_CLASS( mpWindow )
DECLARE_EVENT_TABLE()
};
// -----------------------------------------------------------------------------
// mpFXYVector - provided by Jose Luis Blanco
// -----------------------------------------------------------------------------
/** A class providing graphs functionality for a 2D plot (either continuous or a set of points), from vectors of data.
* This class can be used directly, the user does not need to derive any new class. Simply pass the data as two vectors
* with the same length containing the X and Y coordinates to the method SetData.
*
* To generate a graph with a set of points, call
* \code
* layerVar->SetContinuity(false)
* \endcode
*
* or
*
* \code
* layerVar->SetContinuity(true)
* \endcode
*
* to render the sequence of coordinates as a continuous line.
*
* (Added: Jose Luis Blanco, AGO-2007)
*/
class WXDLLIMPEXP_MATHPLOT mpFXYVector : public mpFXY
{
public:
/** @param name Label
* @param flags Label alignment, pass one of #mpALIGN_NE, #mpALIGN_NW, #mpALIGN_SW, #mpALIGN_SE.
*/
mpFXYVector( const wxString& name = wxEmptyString, int flags = mpALIGN_NE );
virtual ~mpFXYVector() {}
/** Changes the internal data: the set of points to draw.
* Both vectors MUST be of the same length. This method DOES NOT refresh the mpWindow; do it manually.
* @sa Clear
*/
virtual void SetData( const std::vector& xs, const std::vector& ys );
/** Clears all the data, leaving the layer empty.
* @sa SetData
*/
void Clear();
protected:
/** The internal copy of the set of data to draw.
*/
std::vector m_xs, m_ys;
/** The internal counter for the "GetNextXY" interface
*/
size_t m_index;
/** Loaded at SetData
*/
double m_minX, m_maxX, m_minY, m_maxY;
/** Rewind value enumeration with mpFXY::GetNextXY.
* Overridden in this implementation.
*/
void Rewind() override;
/** Get locus value for next N.
* Overridden in this implementation.
* @param x Returns X value
* @param y Returns Y value
*/
bool GetNextXY( double& x, double& y ) override;
size_t GetCount() const override;
public:
/** Returns the actual minimum X data (loaded in SetData).
*/
double GetMinX() const override { return m_minX; }
/** Returns the actual minimum Y data (loaded in SetData).
*/
double GetMinY() const override { return m_minY; }
/** Returns the actual maximum X data (loaded in SetData).
*/
double GetMaxX() const override { return m_maxX; }
/** Returns the actual maximum Y data (loaded in SetData).
*/
double GetMaxY() const override { return m_maxY; }
protected:
DECLARE_DYNAMIC_CLASS( mpFXYVector )
};
#if 0
class WXDLLIMPEXP_MATHPLOT mpFSemiLogXVector : public mpFXYVector
{
public:
/** @param name Label
* @param flags Label alignment, pass one of #mpALIGN_NE, #mpALIGN_NW, #mpALIGN_SW, #mpALIGN_SE.
*/
mpFSemiLogXVector( wxString name = wxEmptyString, int flags = mpALIGN_NE );
virtual ~mpFSemiLogXVector() {}
/** Changes the internal data: the set of points to draw.
* Both vectors MUST be of the same length. This method DOES NOT refresh the mpWindow; do it manually.
* @sa Clear
*/
DECLARE_DYNAMIC_CLASS( mpFSemiLogXVector )
};
#endif
// -----------------------------------------------------------------------------
// mpText - provided by Val Greene
// -----------------------------------------------------------------------------
/** Plot layer implementing a text string.
* The text is plotted using a percentage system 0-100%, so the actual
* coordinates for the location are not required, and the text stays
* on the plot regardless of the other layers location and scaling
* factors.
*/
class WXDLLIMPEXP_MATHPLOT mpText : public mpLayer
{
public:
/** @param name text to be drawn in the plot
* @param offsetx holds offset for the X location in percentage (0-100)
* @param offsety holds offset for the Y location in percentage (0-100) */
mpText( const wxString& name = wxT("Title"), int offsetx = 5, int offsety = 50 );
/** Text Layer plot handler.
* This implementation will plot text adjusted to the visible area. */
virtual void Plot( wxDC& dc, mpWindow& w ) override;
/** mpText should not be used for scaling decisions. */
virtual bool HasBBox() const override { return false; }
protected:
int m_offsetx; // !< Holds offset for X in percentage
int m_offsety; // !< Holds offset for Y in percentage
DECLARE_DYNAMIC_CLASS( mpText )
};
// -----------------------------------------------------------------------------
// mpPrintout - provided by Davide Rondini
// -----------------------------------------------------------------------------
/** Printout class used by mpWindow to draw in the objects to be printed.
* The object itself can then used by the default wxWidgets printing system
* to print mppWindow objects.
*/
class WXDLLIMPEXP_MATHPLOT mpPrintout : public wxPrintout
{
public:
mpPrintout( mpWindow* drawWindow, const wxChar* title = _T("wxMathPlot print output") );
virtual ~mpPrintout() {};
void SetDrawState( bool drawState ) { drawn = drawState; };
bool OnPrintPage( int page ) override;
bool HasPage( int page ) override;
private:
bool drawn;
mpWindow* plotWindow;
};
// -----------------------------------------------------------------------------
// mpMovableObject - provided by Jose Luis Blanco
// -----------------------------------------------------------------------------
/** This virtual class represents objects that can be moved to an arbitrary 2D location+rotation.
* The current transformation is set through SetCoordinateBase.
* To ease the implementation of descendent classes, mpMovableObject will
* be in charge of Bounding Box computation and layer rendering, assuming that
* the object updates its shape in m_shape_xs & m_shape_ys.
*/
class WXDLLIMPEXP_MATHPLOT mpMovableObject : public mpLayer
{
public:
/** Default constructor (sets location and rotation to (0,0,0))
*/
mpMovableObject() :
m_flags( 0 ),
m_reference_x( 0 ),
m_reference_y( 0 ),
m_reference_phi( 0 ),
m_shape_xs( 0 ),
m_shape_ys( 0 ),
m_bbox_min_x( 0 ),
m_bbox_max_x( 0 ),
m_bbox_min_y( 0 ),
m_bbox_max_y( 0 )
{
m_type = mpLAYER_PLOT;
}
virtual ~mpMovableObject() {};
/** Get the current coordinate transformation.
*/
void GetCoordinateBase( double& x, double& y, double& phi ) const
{
x = m_reference_x;
y = m_reference_y;
phi = m_reference_phi;
}
/** Set the coordinate transformation (phi in radians, 0 means no rotation).
*/
void SetCoordinateBase( double x, double y, double phi = 0 )
{
m_reference_x = x;
m_reference_y = y;
m_reference_phi = phi;
m_flags = mpALIGN_NE;
ShapeUpdated();
}
virtual bool HasBBox() const override { return m_trans_shape_xs.size()!=0; }
/** Get inclusive left border of bounding box.
*/
virtual double GetMinX() const override { return m_bbox_min_x; }
/** Get inclusive right border of bounding box.
*/
virtual double GetMaxX() const override { return m_bbox_max_x; }
/** Get inclusive bottom border of bounding box.
*/
virtual double GetMinY() const override { return m_bbox_min_y; }
/** Get inclusive top border of bounding box.
*/
virtual double GetMaxY() const override { return m_bbox_max_y; }
virtual void Plot( wxDC& dc, mpWindow& w ) override;
/** Set label axis alignment.
* @param align alignment (choose between mpALIGN_NE, mpALIGN_NW, mpALIGN_SW, mpALIGN_SE
*/
void SetAlign( int align ) { m_flags = align; };
protected:
int m_flags; // !< Holds label alignment
/** The coordinates of the object (orientation "phi" is in radians).
*/
double m_reference_x, m_reference_y, m_reference_phi;
/** A method for 2D translation and rotation, using the current transformation
* stored in m_reference_x,m_reference_y,m_reference_phi.
*/
void TranslatePoint( double x, double y, double& out_x, double& out_y );
/** This contains the object points, in local coordinates
* (to be transformed by the current transformation).
*/
std::vector m_shape_xs, m_shape_ys;
/** The buffer for the translated & rotated points (to avoid recomputing them with each mpWindow refresh).
*
*/
std::vector m_trans_shape_xs, m_trans_shape_ys;
/** The precomputed bounding box:
* @sa ShapeUpdated
*/
double m_bbox_min_x, m_bbox_max_x, m_bbox_min_y, m_bbox_max_y;
/** Must be called by the descendent class after updating the shape (m_shape_xs/ys),
* or when the transformation changes.
* This method updates the buffers m_trans_shape_xs/ys, and the precomputed bounding box.
*/
void ShapeUpdated();
};
// -----------------------------------------------------------------------------
// mpCovarianceEllipse - provided by Jose Luis Blanco
// -----------------------------------------------------------------------------
/** A 2D ellipse, described by a 2x2 covariance matrix.
* The relation between the multivariate Gaussian confidence interval and
* the "quantiles" in this class is:
* - 1 : 68.27% confidence interval
* - 2 : 95.45%
* - 3 : 99.73%
* - 4 : 99.994%
* For example, see http://en.wikipedia.org/wiki/Normal_distribution#Standard_deviation_and_confidence_intervals
*
* The ellipse will be always centered at the origin. Use mpMovableObject::SetCoordinateBase to move it.
*/
class WXDLLIMPEXP_MATHPLOT mpCovarianceEllipse : public mpMovableObject
{
public:
/** Default constructor.
* Initializes to a unity diagonal covariance matrix, a 95% confidence interval (2 sigmas),
* 32 segments, and a continuous plot (m_continuous=true).
*/
mpCovarianceEllipse( double cov_00 = 1,
double cov_11 = 1,
double cov_01 = 0,
double quantiles = 2,
int segments = 32,
const wxString& layerName = wxT("") ) :
m_cov_00( cov_00 ),
m_cov_11( cov_11 ),
m_cov_01( cov_01 ),
m_quantiles( quantiles ),
m_segments( segments )
{
m_continuous = true;
m_name = layerName;
RecalculateShape();
m_type = mpLAYER_PLOT;
}
virtual ~mpCovarianceEllipse() {}
double GetQuantiles() const { return m_quantiles; }
/** Set how many "quantiles" to draw, that is, the confidence interval of the ellipse (see above).
*/
void SetQuantiles( double q )
{
m_quantiles = q;
RecalculateShape();
}
void SetSegments( int segments ) { m_segments = segments; }
int GetSegments() const { return m_segments; }
/** Returns the elements of the current covariance matrix:
*/
void GetCovarianceMatrix( double& cov_00, double& cov_01, double& cov_11 ) const
{
cov_00 = m_cov_00;
cov_01 = m_cov_01;
cov_11 = m_cov_11;
}
/** Changes the covariance matrix:
*/
void SetCovarianceMatrix( double cov_00, double cov_01, double cov_11 )
{
m_cov_00 = cov_00;
m_cov_01 = cov_01;
m_cov_11 = cov_11;
RecalculateShape();
}
protected:
/** The elements of the matrix (only 3 since cov(0,1)=cov(1,0) in any positive definite matrix).
*/
double m_cov_00, m_cov_11, m_cov_01;
double m_quantiles;
/** The number of line segments that build up the ellipse.
*/
int m_segments;
/** Called to update the m_shape_xs, m_shape_ys vectors, whenever a parameter changes.
*/
void RecalculateShape();
};
// -----------------------------------------------------------------------------
// mpPolygon - provided by Jose Luis Blanco
// -----------------------------------------------------------------------------
/** An arbitrary polygon, descendant of mpMovableObject.
* Use "setPoints" to set the list of N points. This class also can draw non-closed polygons by
* passing the appropriate parameters to "setPoints". To draw a point-cloud, call "SetContinuity(false)".
*/
class WXDLLIMPEXP_MATHPLOT mpPolygon : public mpMovableObject
{
public:
/** Default constructor.
*/
mpPolygon( const wxString& layerName = wxT("") )
{
m_continuous = true;
m_name = layerName;
}
virtual ~mpPolygon() {}
/** Set the points in the polygon.
* @param points_xs The X coordinates of the points.
* @param points_ys The Y coordinates of the points.
* @param closedShape If set to true, an additional segment will be added from the last to the first point.
*/
void setPoints( const std::vector& points_xs,
const std::vector& points_ys,
bool closedShape = true );
};
// -----------------------------------------------------------------------------
// mpMovableObject - provided by Jose Luis Blanco
// -----------------------------------------------------------------------------
/** This virtual class represents objects that can be moved to an arbitrary 2D location+rotation.
* The current transformation is set through SetCoordinateBase.
* To ease the implementation of descendent classes, mpMovableObject will
* be in charge of Bounding Box computation and layer render, assuming that
* the object updates its shape in m_shape_xs & m_shape_ys.
*/
class WXDLLIMPEXP_MATHPLOT mpBitmapLayer : public mpLayer
{
public:
/** Default constructor.
*/
mpBitmapLayer()
{
m_min_x = m_max_x =
m_min_y = m_max_y = 0;
m_scaledBitmap_offset_x = 0;
m_scaledBitmap_offset_y = 0;
m_validImg = false;
m_type = mpLAYER_BITMAP;
}
virtual ~mpBitmapLayer() {};
/** Returns a copy of the current bitmap assigned to the layer.
*/
void GetBitmapCopy( wxImage& outBmp ) const;
/** Change the bitmap associated with the layer (to update the screen, refresh the mpWindow).
* @param inBmp The bitmap to associate. A copy is made, thus it can be released after calling this.
* @param x The left corner X coordinate (in plot units).
* @param y The top corner Y coordinate (in plot units).
* @param lx The width in plot units.
* @param ly The height in plot units.
*/
void SetBitmap( const wxImage& inBmp, double x, double y, double lx, double ly );
virtual bool HasBBox() const override { return true; }
/** Get inclusive left border of bounding box.
*/
virtual double GetMinX() const override { return m_min_x; }
/** Get inclusive right border of bounding box.
*/
virtual double GetMaxX() const override { return m_max_x; }
/** Get inclusive bottom border of bounding box.
*/
virtual double GetMinY() const override { return m_min_y; }
/** Get inclusive top border of bounding box.
*/
virtual double GetMaxY() const override { return m_max_y; }
virtual void Plot( wxDC& dc, mpWindow& w ) override;
/** Set label axis alignment.
* @param align alignment (choose between mpALIGN_NE, mpALIGN_NW, mpALIGN_SW, mpALIGN_SE
*/
void SetAlign( int align ) { m_flags = align; };
protected:
int m_flags; // !< Holds label alignment
/** The internal copy of the Bitmap:
*/
wxImage m_bitmap;
wxBitmap m_scaledBitmap;
wxCoord m_scaledBitmap_offset_x, m_scaledBitmap_offset_y;
bool m_validImg;
/** The shape of the bitmap:
*/
double m_min_x, m_max_x, m_min_y, m_max_y;
};
#endif // _MP_MATHPLOT_H_