/* * This program source code file is part of KiCad, a free EDA CAD application. * * Copyright (C) 2015-2016 Mario Luzeiro * Copyright (C) 1992-2020 KiCad Developers, see AUTHORS.txt for contributors. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, you may find one here: * http://www.gnu.org/licenses/old-licenses/gpl-2.0.html * or you may search the http://www.gnu.org website for the version 2 license, * or you may write to the Free Software Foundation, Inc., * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA */ /** * @file cpolygon4pts2d.h * @brief A simplified 4 point polygon */ #ifndef _CPOLYGON4PTS2D_H_ #define _CPOLYGON4PTS2D_H_ #include "cobject2d.h" /** * Simple polygons with 4 points. * * Used for footprint pads. (rectangles, trapezoids, with rotation.etc). This is a * simplified version of the #CPOLYGON2D class. */ class CPOLYGON4PTS2D : public COBJECT2D { public: CPOLYGON4PTS2D( const SFVEC2F &v1, const SFVEC2F &v2, const SFVEC2F &v3, const SFVEC2F &v4, const BOARD_ITEM &aBoardItem ); const SFVEC2F &GetV0() const { return m_segments[0]; } const SFVEC2F &GetV1() const { return m_segments[1]; } const SFVEC2F &GetV2() const { return m_segments[2]; } const SFVEC2F &GetV3() const { return m_segments[3]; } const SFVEC2F &GetN0() const { return m_seg_normal[0]; } const SFVEC2F &GetN1() const { return m_seg_normal[1]; } const SFVEC2F &GetN2() const { return m_seg_normal[2]; } const SFVEC2F &GetN3() const { return m_seg_normal[3]; } // Imported from COBJECT2D bool Overlaps( const CBBOX2D &aBBox ) const override; bool Intersects( const CBBOX2D &aBBox ) const override; bool Intersect( const RAYSEG2D &aSegRay, float *aOutT, SFVEC2F *aNormalOut ) const override; INTERSECTION_RESULT IsBBoxInside( const CBBOX2D &aBBox ) const override; bool IsPointInside( const SFVEC2F &aPoint ) const override; private: SFVEC2F m_segments[4]; SFVEC2F m_precalc_slope[4]; SFVEC2F m_seg_normal[4]; }; #endif // _CPOLYGON4PTS2D_H_