#ifndef SEARCH_STACK_H_ #define SEARCH_STACK_H_ #include #include /** * Class SEARCH_STACK * looks for files in a number of places. Augments wxPathList. * I chose the name because it sounded like a stack of work, as a reminder * that anything you put in here means searching work at some point in time. * (An alternative is to simply know where something is.) */ class SEARCH_STACK : public wxPathList { public: #if defined(DEBUG) void Show( const char* aPrefix ) const; #endif /** * Function FilenameWithRelativePathInSearchList * @return a short filename (with extension) with only a relative path if * this filename can be found in library paths * @param aFullFilename The filename with path and extension. */ wxString FilenameWithRelativePathInSearchList( const wxString& aFullFilename ); wxString FindValidPath( const wxString& aFileName ) const { #if 1 // might not be needed if( wxFileName::FileExists( aFileName ) ) return aFileName; else #endif return wxPathList::FindValidPath( aFileName ); } /** * Function FindValidPath * KiCad saves user defined library files that are not in the standard * library search path list with the full file path. Calling the library * search path list with a user library file will fail. This helper method * solves that problem. * @param fileName * @return a wxEmptyString if library file is not found. */ wxString FindValidPath( const wxFileName& aFileName ) const { // call wxPathList::FindValidPath( const wxString& ); return wxPathList::FindValidPath( aFileName.GetFullPath() ); } /** * Function AddPaths * insert or append path(s) * * @param aPaths = path or path list to add. paths must be * separated by ";" on windows, or ":" | ";" on unix. * * @param aIndex = insertion point, -1 for append. */ void AddPaths( const wxString& aPaths, int aIndex = -1 ); /** * Function RemovePaths * removes the given path(s) from the library path list * @param aPaths = path or list of paths to remove. If list, paths must be separated by * ";" on windows, or ":" | ";" on unix. */ void RemovePaths( const wxString& aPaths ); /** * Function FindFileInSearchPaths * looks in "this" for \a aFilename, but first modifies every search * path by appending a list of path fragments from aSubdirs. That modification * is not rentative. */ wxString FindFileInSearchPaths( const wxString& aFilename, const wxArrayString* aSubdirs = NULL ); }; /** * Class RETAINED_PATH * is a glamorous way to save a path you might need in the future. * It is simply a container for the two functions, if you can figure them out. * This whole concept is awkward, and the two function might have better been * non-member functions, simply globals. */ class RETAINED_PATH { public: /** * Function LastVisitedPath * returns the last visited directory, or aSubPathToSearch is empty, the first * path in lib path list ( but not the CWD ). * @todo add more here if you can figure it out. * * @param aSearchStack gives the set of directories to consider. * @param aSubPathToSearch is the preferred sub path to search in path list */ wxString LastVisitedPath( const SEARCH_STACK& aSStack, const wxString& aSubPathToSearch = wxEmptyString ); void SaveLastVisitedPath( const wxString& aPath ); void Clear(); private: wxString m_retained_path; }; #endif // SEARCH_STACK_H_